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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 
19 #include <GLES/gl.h>
20 
21 using namespace android;
22 using namespace android::renderscript;
23 
24 
Light(Context * rsc,bool isLocal,bool isMono)25 Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc)
26 {
27     mAllocFile = __FILE__;
28     mAllocLine = __LINE__;
29     mIsLocal = isLocal;
30     mIsMono = isMono;
31 
32     mPosition[0] = 0;
33     mPosition[1] = 0;
34     mPosition[2] = 1;
35     mPosition[3] = 0;
36 
37     mColor[0] = 1.f;
38     mColor[1] = 1.f;
39     mColor[2] = 1.f;
40     mColor[3] = 1.f;
41 }
42 
~Light()43 Light::~Light()
44 {
45 }
46 
setPosition(float x,float y,float z)47 void Light::setPosition(float x, float y, float z)
48 {
49     mPosition[0] = x;
50     mPosition[1] = y;
51     mPosition[2] = z;
52 }
53 
setColor(float r,float g,float b)54 void Light::setColor(float r, float g, float b)
55 {
56     mColor[0] = r;
57     mColor[1] = g;
58     mColor[2] = b;
59 }
60 
setupGL(uint32_t num) const61 void Light::setupGL(uint32_t num) const
62 {
63     glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor);
64     glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor);
65     glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
66 }
67 
68 ////////////////////////////////////////////
69 
LightState()70 LightState::LightState()
71 {
72     clear();
73 }
74 
~LightState()75 LightState::~LightState()
76 {
77 }
78 
clear()79 void LightState::clear()
80 {
81     mIsLocal = false;
82     mIsMono = false;
83 }
84 
85 
86 ////////////////////////////////////////////////////
87 //
88 
89 namespace android {
90 namespace renderscript {
91 
rsi_LightBegin(Context * rsc)92 void rsi_LightBegin(Context *rsc)
93 {
94     rsc->mStateLight.clear();
95 }
96 
rsi_LightSetLocal(Context * rsc,bool isLocal)97 void rsi_LightSetLocal(Context *rsc, bool isLocal)
98 {
99     rsc->mStateLight.mIsLocal = isLocal;
100 }
101 
rsi_LightSetMonochromatic(Context * rsc,bool isMono)102 void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
103 {
104     rsc->mStateLight.mIsMono = isMono;
105 }
106 
rsi_LightCreate(Context * rsc)107 RsLight rsi_LightCreate(Context *rsc)
108 {
109     Light *l = new Light(rsc, rsc->mStateLight.mIsLocal,
110                          rsc->mStateLight.mIsMono);
111     l->incUserRef();
112     return l;
113 }
114 
rsi_LightSetColor(Context * rsc,RsLight vl,float r,float g,float b)115 void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
116 {
117     Light *l = static_cast<Light *>(vl);
118     l->setColor(r, g, b);
119 }
120 
rsi_LightSetPosition(Context * rsc,RsLight vl,float x,float y,float z)121 void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
122 {
123     Light *l = static_cast<Light *>(vl);
124     l->setPosition(x, y, z);
125 }
126 
127 
128 
129 }
130 }
131