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1 /*
2 **
3 ** Copyright 2007 The Android Open Source Project
4 **
5 ** Licensed under the Apache License Version 2.0(the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing software
12 ** distributed under the License is distributed on an "AS IS" BASIS
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "FramebufferNativeWindow"
19 
20 #include <stdlib.h>
21 #include <stdio.h>
22 #include <string.h>
23 #include <errno.h>
24 
25 #include <cutils/log.h>
26 #include <cutils/atomic.h>
27 #include <utils/threads.h>
28 #include <utils/RefBase.h>
29 
30 #include <ui/Rect.h>
31 #include <ui/FramebufferNativeWindow.h>
32 #include <ui/GraphicLog.h>
33 
34 #include <EGL/egl.h>
35 
36 #include <pixelflinger/format.h>
37 #include <pixelflinger/pixelflinger.h>
38 
39 #include <hardware/hardware.h>
40 #include <hardware/gralloc.h>
41 
42 #include <private/ui/android_natives_priv.h>
43 
44 // ----------------------------------------------------------------------------
45 namespace android {
46 // ----------------------------------------------------------------------------
47 
48 class NativeBuffer
49     : public EGLNativeBase<
50         android_native_buffer_t,
51         NativeBuffer,
52         LightRefBase<NativeBuffer> >
53 {
54 public:
NativeBuffer(int w,int h,int f,int u)55     NativeBuffer(int w, int h, int f, int u) : BASE() {
56         android_native_buffer_t::width  = w;
57         android_native_buffer_t::height = h;
58         android_native_buffer_t::format = f;
59         android_native_buffer_t::usage  = u;
60     }
61 private:
62     friend class LightRefBase<NativeBuffer>;
~NativeBuffer()63     ~NativeBuffer() { }; // this class cannot be overloaded
64 };
65 
66 
67 /*
68  * This implements the (main) framebuffer management. This class is used
69  * mostly by SurfaceFlinger, but also by command line GL application.
70  *
71  * In fact this is an implementation of ANativeWindow on top of
72  * the framebuffer.
73  *
74  * Currently it is pretty simple, it manages only two buffers (the front and
75  * back buffer).
76  *
77  */
78 
FramebufferNativeWindow()79 FramebufferNativeWindow::FramebufferNativeWindow()
80     : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
81 {
82     hw_module_t const* module;
83     if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
84         int stride;
85         int err;
86         err = framebuffer_open(module, &fbDev);
87         LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
88 
89         err = gralloc_open(module, &grDev);
90         LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
91 
92         // bail out if we can't initialize the modules
93         if (!fbDev || !grDev)
94             return;
95 
96         mUpdateOnDemand = (fbDev->setUpdateRect != 0);
97 
98         // initialize the buffer FIFO
99         mNumBuffers = 2;
100         mNumFreeBuffers = 2;
101         mBufferHead = mNumBuffers-1;
102         buffers[0] = new NativeBuffer(
103                 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
104         buffers[1] = new NativeBuffer(
105                 fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
106 
107         err = grDev->alloc(grDev,
108                 fbDev->width, fbDev->height, fbDev->format,
109                 GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
110 
111         LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
112                 fbDev->width, fbDev->height, strerror(-err));
113 
114         err = grDev->alloc(grDev,
115                 fbDev->width, fbDev->height, fbDev->format,
116                 GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
117 
118         LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
119                 fbDev->width, fbDev->height, strerror(-err));
120 
121         const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
122         const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
123         const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
124         const_cast<int&>(ANativeWindow::minSwapInterval) =
125             fbDev->minSwapInterval;
126         const_cast<int&>(ANativeWindow::maxSwapInterval) =
127             fbDev->maxSwapInterval;
128     } else {
129         LOGE("Couldn't get gralloc module");
130     }
131 
132     ANativeWindow::setSwapInterval = setSwapInterval;
133     ANativeWindow::dequeueBuffer = dequeueBuffer;
134     ANativeWindow::lockBuffer = lockBuffer;
135     ANativeWindow::queueBuffer = queueBuffer;
136     ANativeWindow::query = query;
137     ANativeWindow::perform = perform;
138 }
139 
~FramebufferNativeWindow()140 FramebufferNativeWindow::~FramebufferNativeWindow()
141 {
142     if (grDev) {
143         if (buffers[0] != NULL)
144             grDev->free(grDev, buffers[0]->handle);
145         if (buffers[1] != NULL)
146             grDev->free(grDev, buffers[1]->handle);
147         gralloc_close(grDev);
148     }
149 
150     if (fbDev) {
151         framebuffer_close(fbDev);
152     }
153 }
154 
setUpdateRectangle(const Rect & r)155 status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
156 {
157     if (!mUpdateOnDemand) {
158         return INVALID_OPERATION;
159     }
160     return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
161 }
162 
compositionComplete()163 status_t FramebufferNativeWindow::compositionComplete()
164 {
165     if (fbDev->compositionComplete) {
166         return fbDev->compositionComplete(fbDev);
167     }
168     return INVALID_OPERATION;
169 }
170 
setSwapInterval(ANativeWindow * window,int interval)171 int FramebufferNativeWindow::setSwapInterval(
172         ANativeWindow* window, int interval)
173 {
174     framebuffer_device_t* fb = getSelf(window)->fbDev;
175     return fb->setSwapInterval(fb, interval);
176 }
177 
178 // only for debugging / logging
getCurrentBufferIndex() const179 int FramebufferNativeWindow::getCurrentBufferIndex() const
180 {
181     Mutex::Autolock _l(mutex);
182     const int index = mCurrentBufferIndex;
183     return index;
184 }
185 
dequeueBuffer(ANativeWindow * window,android_native_buffer_t ** buffer)186 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
187         android_native_buffer_t** buffer)
188 {
189     FramebufferNativeWindow* self = getSelf(window);
190     Mutex::Autolock _l(self->mutex);
191     framebuffer_device_t* fb = self->fbDev;
192 
193     int index = self->mBufferHead++;
194     if (self->mBufferHead >= self->mNumBuffers)
195         self->mBufferHead = 0;
196 
197     GraphicLog& logger(GraphicLog::getInstance());
198     logger.log(GraphicLog::SF_FB_DEQUEUE_BEFORE, index);
199 
200     // wait for a free buffer
201     while (!self->mNumFreeBuffers) {
202         self->mCondition.wait(self->mutex);
203     }
204     // get this buffer
205     self->mNumFreeBuffers--;
206     self->mCurrentBufferIndex = index;
207 
208     *buffer = self->buffers[index].get();
209 
210     logger.log(GraphicLog::SF_FB_DEQUEUE_AFTER, index);
211     return 0;
212 }
213 
lockBuffer(ANativeWindow * window,android_native_buffer_t * buffer)214 int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
215         android_native_buffer_t* buffer)
216 {
217     FramebufferNativeWindow* self = getSelf(window);
218     Mutex::Autolock _l(self->mutex);
219 
220     const int index = self->mCurrentBufferIndex;
221     GraphicLog& logger(GraphicLog::getInstance());
222     logger.log(GraphicLog::SF_FB_LOCK_BEFORE, index);
223 
224     // wait that the buffer we're locking is not front anymore
225     while (self->front == buffer) {
226         self->mCondition.wait(self->mutex);
227     }
228 
229     logger.log(GraphicLog::SF_FB_LOCK_AFTER, index);
230 
231     return NO_ERROR;
232 }
233 
queueBuffer(ANativeWindow * window,android_native_buffer_t * buffer)234 int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
235         android_native_buffer_t* buffer)
236 {
237     FramebufferNativeWindow* self = getSelf(window);
238     Mutex::Autolock _l(self->mutex);
239     framebuffer_device_t* fb = self->fbDev;
240     buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
241 
242     const int index = self->mCurrentBufferIndex;
243     GraphicLog& logger(GraphicLog::getInstance());
244     logger.log(GraphicLog::SF_FB_POST_BEFORE, index);
245 
246     int res = fb->post(fb, handle);
247 
248     logger.log(GraphicLog::SF_FB_POST_AFTER, index);
249 
250     self->front = static_cast<NativeBuffer*>(buffer);
251     self->mNumFreeBuffers++;
252     self->mCondition.broadcast();
253     return res;
254 }
255 
query(ANativeWindow * window,int what,int * value)256 int FramebufferNativeWindow::query(ANativeWindow* window,
257         int what, int* value)
258 {
259     FramebufferNativeWindow* self = getSelf(window);
260     Mutex::Autolock _l(self->mutex);
261     framebuffer_device_t* fb = self->fbDev;
262     switch (what) {
263         case NATIVE_WINDOW_WIDTH:
264             *value = fb->width;
265             return NO_ERROR;
266         case NATIVE_WINDOW_HEIGHT:
267             *value = fb->height;
268             return NO_ERROR;
269         case NATIVE_WINDOW_FORMAT:
270             *value = fb->format;
271             return NO_ERROR;
272     }
273     *value = 0;
274     return BAD_VALUE;
275 }
276 
perform(ANativeWindow * window,int operation,...)277 int FramebufferNativeWindow::perform(ANativeWindow* window,
278         int operation, ...)
279 {
280     switch (operation) {
281         case NATIVE_WINDOW_SET_USAGE:
282         case NATIVE_WINDOW_CONNECT:
283         case NATIVE_WINDOW_DISCONNECT:
284             break;
285         default:
286             return NAME_NOT_FOUND;
287     }
288     return NO_ERROR;
289 }
290 
291 // ----------------------------------------------------------------------------
292 }; // namespace android
293 // ----------------------------------------------------------------------------
294 
295 using namespace android;
296 
android_createDisplaySurface(void)297 EGLNativeWindowType android_createDisplaySurface(void)
298 {
299     FramebufferNativeWindow* w;
300     w = new FramebufferNativeWindow();
301     if (w->getDevice() == NULL) {
302         // get a ref so it can be destroyed when we exit this block
303         sp<FramebufferNativeWindow> ref(w);
304         return NULL;
305     }
306     return (EGLNativeWindowType)w;
307 }
308