1 /*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <stdlib.h>
18 #include <stdint.h>
19 #include <math.h>
20 #include <sys/types.h>
21
22 #include <utils/Errors.h>
23 #include <utils/Log.h>
24 #include <utils/StopWatch.h>
25
26 #include <ui/GraphicBuffer.h>
27 #include <ui/PixelFormat.h>
28 #include <ui/FramebufferNativeWindow.h>
29 #include <ui/Rect.h>
30 #include <ui/Region.h>
31
32 #include <hardware/copybit.h>
33
34 #include "LayerBuffer.h"
35 #include "SurfaceFlinger.h"
36 #include "DisplayHardware/DisplayHardware.h"
37
38 namespace android {
39
40 // ---------------------------------------------------------------------------
41
42 gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
43
44 // ---------------------------------------------------------------------------
45
LayerBuffer(SurfaceFlinger * flinger,DisplayID display,const sp<Client> & client)46 LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
47 const sp<Client>& client)
48 : LayerBaseClient(flinger, display, client),
49 mNeedsBlending(false), mBlitEngine(0)
50 {
51 }
52
~LayerBuffer()53 LayerBuffer::~LayerBuffer()
54 {
55 if (mBlitEngine) {
56 copybit_close(mBlitEngine);
57 }
58 }
59
onFirstRef()60 void LayerBuffer::onFirstRef()
61 {
62 LayerBaseClient::onFirstRef();
63 mSurface = new SurfaceLayerBuffer(mFlinger, this);
64
65 hw_module_t const* module = (hw_module_t const*)sGrallocModule;
66 if (!module) {
67 // NOTE: technically there is a race here, but it shouldn't
68 // cause any problem since hw_get_module() always returns
69 // the same value.
70 if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
71 sGrallocModule = (gralloc_module_t const *)module;
72 }
73 }
74
75 if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
76 copybit_open(module, &mBlitEngine);
77 }
78 }
79
createSurface() const80 sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
81 {
82 return mSurface;
83 }
84
ditch()85 status_t LayerBuffer::ditch()
86 {
87 mSurface.clear();
88 return NO_ERROR;
89 }
90
needsBlending() const91 bool LayerBuffer::needsBlending() const {
92 return mNeedsBlending;
93 }
94
setNeedsBlending(bool blending)95 void LayerBuffer::setNeedsBlending(bool blending) {
96 mNeedsBlending = blending;
97 }
98
postBuffer(ssize_t offset)99 void LayerBuffer::postBuffer(ssize_t offset)
100 {
101 sp<Source> source(getSource());
102 if (source != 0)
103 source->postBuffer(offset);
104 }
105
unregisterBuffers()106 void LayerBuffer::unregisterBuffers()
107 {
108 sp<Source> source(clearSource());
109 if (source != 0)
110 source->unregisterBuffers();
111 }
112
doTransaction(uint32_t flags)113 uint32_t LayerBuffer::doTransaction(uint32_t flags)
114 {
115 sp<Source> source(getSource());
116 if (source != 0)
117 source->onTransaction(flags);
118 uint32_t res = LayerBase::doTransaction(flags);
119 // we always want filtering for these surfaces
120 mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
121 return res;
122 }
123
unlockPageFlip(const Transform & planeTransform,Region & outDirtyRegion)124 void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
125 Region& outDirtyRegion)
126 {
127 // this code-path must be as tight as possible, it's called each time
128 // the screen is composited.
129 sp<Source> source(getSource());
130 if (source != 0)
131 source->onVisibilityResolved(planeTransform);
132 LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
133 }
134
validateVisibility(const Transform & globalTransform)135 void LayerBuffer::validateVisibility(const Transform& globalTransform)
136 {
137 sp<Source> source(getSource());
138 if (source != 0)
139 source->onvalidateVisibility(globalTransform);
140 LayerBase::validateVisibility(globalTransform);
141 }
142
drawForSreenShot() const143 void LayerBuffer::drawForSreenShot() const
144 {
145 const DisplayHardware& hw(graphicPlane(0).displayHardware());
146 clearWithOpenGL( Region(hw.bounds()) );
147 }
148
onDraw(const Region & clip) const149 void LayerBuffer::onDraw(const Region& clip) const
150 {
151 sp<Source> source(getSource());
152 if (LIKELY(source != 0)) {
153 source->onDraw(clip);
154 } else {
155 clearWithOpenGL(clip);
156 }
157 }
158
serverDestroy()159 void LayerBuffer::serverDestroy()
160 {
161 sp<Source> source(clearSource());
162 if (source != 0) {
163 source->destroy();
164 }
165 }
166
167 /**
168 * This creates a "buffer" source for this surface
169 */
registerBuffers(const ISurface::BufferHeap & buffers)170 status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
171 {
172 Mutex::Autolock _l(mLock);
173 if (mSource != 0)
174 return INVALID_OPERATION;
175
176 sp<BufferSource> source = new BufferSource(*this, buffers);
177
178 status_t result = source->getStatus();
179 if (result == NO_ERROR) {
180 mSource = source;
181 }
182 return result;
183 }
184
185 /**
186 * This creates an "overlay" source for this surface
187 */
createOverlay(uint32_t w,uint32_t h,int32_t f,int32_t orientation)188 sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
189 int32_t orientation)
190 {
191 sp<OverlayRef> result;
192 Mutex::Autolock _l(mLock);
193 if (mSource != 0)
194 return result;
195
196 sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
197 if (result != 0) {
198 mSource = source;
199 }
200 return result;
201 }
202
getSource() const203 sp<LayerBuffer::Source> LayerBuffer::getSource() const {
204 Mutex::Autolock _l(mLock);
205 return mSource;
206 }
207
clearSource()208 sp<LayerBuffer::Source> LayerBuffer::clearSource() {
209 sp<Source> source;
210 Mutex::Autolock _l(mLock);
211 source = mSource;
212 mSource.clear();
213 return source;
214 }
215
216 // ============================================================================
217 // LayerBuffer::SurfaceLayerBuffer
218 // ============================================================================
219
SurfaceLayerBuffer(const sp<SurfaceFlinger> & flinger,const sp<LayerBuffer> & owner)220 LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
221 const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
222 : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
223 {
224 }
225
~SurfaceLayerBuffer()226 LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
227 {
228 unregisterBuffers();
229 }
230
registerBuffers(const ISurface::BufferHeap & buffers)231 status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
232 const ISurface::BufferHeap& buffers)
233 {
234 sp<LayerBuffer> owner(getOwner());
235 if (owner != 0)
236 return owner->registerBuffers(buffers);
237 return NO_INIT;
238 }
239
postBuffer(ssize_t offset)240 void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
241 {
242 sp<LayerBuffer> owner(getOwner());
243 if (owner != 0)
244 owner->postBuffer(offset);
245 }
246
unregisterBuffers()247 void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
248 {
249 sp<LayerBuffer> owner(getOwner());
250 if (owner != 0)
251 owner->unregisterBuffers();
252 }
253
createOverlay(uint32_t w,uint32_t h,int32_t format,int32_t orientation)254 sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
255 uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
256 sp<OverlayRef> result;
257 sp<LayerBuffer> owner(getOwner());
258 if (owner != 0)
259 result = owner->createOverlay(w, h, format, orientation);
260 return result;
261 }
262
263 // ============================================================================
264 // LayerBuffer::Buffer
265 // ============================================================================
266
Buffer(const ISurface::BufferHeap & buffers,ssize_t offset,size_t bufferSize)267 LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
268 ssize_t offset, size_t bufferSize)
269 : mBufferHeap(buffers), mSupportsCopybit(false)
270 {
271 NativeBuffer& src(mNativeBuffer);
272 src.crop.l = 0;
273 src.crop.t = 0;
274 src.crop.r = buffers.w;
275 src.crop.b = buffers.h;
276
277 src.img.w = buffers.hor_stride ?: buffers.w;
278 src.img.h = buffers.ver_stride ?: buffers.h;
279 src.img.format = buffers.format;
280 src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
281 src.img.handle = 0;
282
283 gralloc_module_t const * module = LayerBuffer::getGrallocModule();
284 if (module && module->perform) {
285 int err = module->perform(module,
286 GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
287 buffers.heap->heapID(), bufferSize,
288 offset, buffers.heap->base(),
289 &src.img.handle);
290
291 // we can fail here is the passed buffer is purely software
292 mSupportsCopybit = (err == NO_ERROR);
293 }
294 }
295
~Buffer()296 LayerBuffer::Buffer::~Buffer()
297 {
298 NativeBuffer& src(mNativeBuffer);
299 if (src.img.handle) {
300 native_handle_delete(src.img.handle);
301 }
302 }
303
304 // ============================================================================
305 // LayerBuffer::Source
306 // LayerBuffer::BufferSource
307 // LayerBuffer::OverlaySource
308 // ============================================================================
309
Source(LayerBuffer & layer)310 LayerBuffer::Source::Source(LayerBuffer& layer)
311 : mLayer(layer)
312 {
313 }
~Source()314 LayerBuffer::Source::~Source() {
315 }
onDraw(const Region & clip) const316 void LayerBuffer::Source::onDraw(const Region& clip) const {
317 }
onTransaction(uint32_t flags)318 void LayerBuffer::Source::onTransaction(uint32_t flags) {
319 }
onVisibilityResolved(const Transform & planeTransform)320 void LayerBuffer::Source::onVisibilityResolved(
321 const Transform& planeTransform) {
322 }
postBuffer(ssize_t offset)323 void LayerBuffer::Source::postBuffer(ssize_t offset) {
324 }
unregisterBuffers()325 void LayerBuffer::Source::unregisterBuffers() {
326 }
327
328 // ---------------------------------------------------------------------------
329
BufferSource(LayerBuffer & layer,const ISurface::BufferHeap & buffers)330 LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
331 const ISurface::BufferHeap& buffers)
332 : Source(layer), mStatus(NO_ERROR), mBufferSize(0)
333 {
334 if (buffers.heap == NULL) {
335 // this is allowed, but in this case, it is illegal to receive
336 // postBuffer(). The surface just erases the framebuffer with
337 // fully transparent pixels.
338 mBufferHeap = buffers;
339 mLayer.setNeedsBlending(false);
340 return;
341 }
342
343 status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
344 if (err != NO_ERROR) {
345 LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
346 mStatus = err;
347 return;
348 }
349
350 PixelFormatInfo info;
351 err = getPixelFormatInfo(buffers.format, &info);
352 if (err != NO_ERROR) {
353 LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
354 buffers.format, strerror(err));
355 mStatus = err;
356 return;
357 }
358
359 if (buffers.hor_stride<0 || buffers.ver_stride<0) {
360 LOGE("LayerBuffer::BufferSource: invalid parameters "
361 "(w=%d, h=%d, xs=%d, ys=%d)",
362 buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
363 mStatus = BAD_VALUE;
364 return;
365 }
366
367 mBufferHeap = buffers;
368 mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
369 mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
370 mLayer.forceVisibilityTransaction();
371 }
372
~BufferSource()373 LayerBuffer::BufferSource::~BufferSource()
374 {
375 class MessageDestroyTexture : public MessageBase {
376 SurfaceFlinger* flinger;
377 GLuint name;
378 public:
379 MessageDestroyTexture(
380 SurfaceFlinger* flinger, GLuint name)
381 : flinger(flinger), name(name) { }
382 virtual bool handler() {
383 glDeleteTextures(1, &name);
384 return true;
385 }
386 };
387
388 if (mTexture.name != -1U) {
389 // GL textures can only be destroyed from the GL thread
390 getFlinger()->mEventQueue.postMessage(
391 new MessageDestroyTexture(getFlinger(), mTexture.name) );
392 }
393 if (mTexture.image != EGL_NO_IMAGE_KHR) {
394 EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
395 eglDestroyImageKHR(dpy, mTexture.image);
396 }
397 }
398
postBuffer(ssize_t offset)399 void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
400 {
401 ISurface::BufferHeap buffers;
402 { // scope for the lock
403 Mutex::Autolock _l(mBufferSourceLock);
404 buffers = mBufferHeap;
405 if (buffers.heap != 0) {
406 const size_t memorySize = buffers.heap->getSize();
407 if ((size_t(offset) + mBufferSize) > memorySize) {
408 LOGE("LayerBuffer::BufferSource::postBuffer() "
409 "invalid buffer (offset=%d, size=%d, heap-size=%d",
410 int(offset), int(mBufferSize), int(memorySize));
411 return;
412 }
413 }
414 }
415
416 sp<Buffer> buffer;
417 if (buffers.heap != 0) {
418 buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
419 if (buffer->getStatus() != NO_ERROR)
420 buffer.clear();
421 setBuffer(buffer);
422 mLayer.invalidate();
423 }
424 }
425
unregisterBuffers()426 void LayerBuffer::BufferSource::unregisterBuffers()
427 {
428 Mutex::Autolock _l(mBufferSourceLock);
429 mBufferHeap.heap.clear();
430 mBuffer.clear();
431 mLayer.invalidate();
432 }
433
getBuffer() const434 sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
435 {
436 Mutex::Autolock _l(mBufferSourceLock);
437 return mBuffer;
438 }
439
setBuffer(const sp<LayerBuffer::Buffer> & buffer)440 void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
441 {
442 Mutex::Autolock _l(mBufferSourceLock);
443 mBuffer = buffer;
444 }
445
onDraw(const Region & clip) const446 void LayerBuffer::BufferSource::onDraw(const Region& clip) const
447 {
448 sp<Buffer> ourBuffer(getBuffer());
449 if (UNLIKELY(ourBuffer == 0)) {
450 // nothing to do, we don't have a buffer
451 mLayer.clearWithOpenGL(clip);
452 return;
453 }
454
455 status_t err = NO_ERROR;
456 NativeBuffer src(ourBuffer->getBuffer());
457 const Rect transformedBounds(mLayer.getTransformedBounds());
458
459 #if defined(EGL_ANDROID_image_native_buffer)
460 if (GLExtensions::getInstance().haveDirectTexture()) {
461 err = INVALID_OPERATION;
462 if (ourBuffer->supportsCopybit()) {
463 copybit_device_t* copybit = mLayer.mBlitEngine;
464 if (copybit && err != NO_ERROR) {
465 // create our EGLImageKHR the first time
466 err = initTempBuffer();
467 if (err == NO_ERROR) {
468 // NOTE: Assume the buffer is allocated with the proper USAGE flags
469 const NativeBuffer& dst(mTempBuffer);
470 region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
471 copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
472 copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
473 copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
474 err = copybit->stretch(copybit, &dst.img, &src.img,
475 &dst.crop, &src.crop, &clip);
476 if (err != NO_ERROR) {
477 clearTempBufferImage();
478 }
479 }
480 }
481 }
482 }
483 #endif
484 else {
485 err = INVALID_OPERATION;
486 }
487
488 if (err != NO_ERROR) {
489 // slower fallback
490 GGLSurface t;
491 t.version = sizeof(GGLSurface);
492 t.width = src.crop.r;
493 t.height = src.crop.b;
494 t.stride = src.img.w;
495 t.vstride= src.img.h;
496 t.format = src.img.format;
497 t.data = (GGLubyte*)src.img.base;
498 const Region dirty(Rect(t.width, t.height));
499 mTextureManager.loadTexture(&mTexture, dirty, t);
500 }
501
502 mLayer.setBufferTransform(mBufferHeap.transform);
503 mLayer.drawWithOpenGL(clip, mTexture);
504 }
505
initTempBuffer() const506 status_t LayerBuffer::BufferSource::initTempBuffer() const
507 {
508 // figure out the size we need now
509 const ISurface::BufferHeap& buffers(mBufferHeap);
510 uint32_t w = mLayer.mTransformedBounds.width();
511 uint32_t h = mLayer.mTransformedBounds.height();
512 if (buffers.w * h != buffers.h * w) {
513 int t = w; w = h; h = t;
514 }
515
516 // we're in the copybit case, so make sure we can handle this blit
517 // we don't have to keep the aspect ratio here
518 copybit_device_t* copybit = mLayer.mBlitEngine;
519 const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
520 const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
521 if (buffers.w > w*down) w = buffers.w / down;
522 else if (w > buffers.w*up) w = buffers.w*up;
523 if (buffers.h > h*down) h = buffers.h / down;
524 else if (h > buffers.h*up) h = buffers.h*up;
525
526 if (mTexture.image != EGL_NO_IMAGE_KHR) {
527 // we have an EGLImage, make sure the needed size didn't change
528 if (w!=mTexture.width || h!= mTexture.height) {
529 // delete the EGLImage and texture
530 clearTempBufferImage();
531 } else {
532 // we're good, we have an EGLImageKHR and it's (still) the
533 // right size
534 return NO_ERROR;
535 }
536 }
537
538 // figure out if we need linear filtering
539 if (buffers.w * h == buffers.h * w) {
540 // same pixel area, don't use filtering
541 mLayer.mNeedsFiltering = false;
542 }
543
544 // Allocate a temporary buffer and create the corresponding EGLImageKHR
545 // once the EGLImage has been created we don't need the
546 // graphic buffer reference anymore.
547 sp<GraphicBuffer> buffer = new GraphicBuffer(
548 w, h, HAL_PIXEL_FORMAT_RGB_565,
549 GraphicBuffer::USAGE_HW_TEXTURE |
550 GraphicBuffer::USAGE_HW_2D);
551
552 status_t err = buffer->initCheck();
553 if (err == NO_ERROR) {
554 NativeBuffer& dst(mTempBuffer);
555 dst.img.w = buffer->getStride();
556 dst.img.h = h;
557 dst.img.format = buffer->getPixelFormat();
558 dst.img.handle = (native_handle_t *)buffer->handle;
559 dst.img.base = 0;
560 dst.crop.l = 0;
561 dst.crop.t = 0;
562 dst.crop.r = w;
563 dst.crop.b = h;
564
565 EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
566 err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
567 }
568
569 return err;
570 }
571
clearTempBufferImage() const572 void LayerBuffer::BufferSource::clearTempBufferImage() const
573 {
574 // delete the image
575 EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
576 eglDestroyImageKHR(dpy, mTexture.image);
577
578 // and the associated texture (recreate a name)
579 glDeleteTextures(1, &mTexture.name);
580 Texture defaultTexture;
581 mTexture = defaultTexture;
582 }
583
584 // ---------------------------------------------------------------------------
585
OverlaySource(LayerBuffer & layer,sp<OverlayRef> * overlayRef,uint32_t w,uint32_t h,int32_t format,int32_t orientation)586 LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
587 sp<OverlayRef>* overlayRef,
588 uint32_t w, uint32_t h, int32_t format, int32_t orientation)
589 : Source(layer), mVisibilityChanged(false),
590 mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mOrientation(orientation)
591 {
592 overlay_control_device_t* overlay_dev = getFlinger()->getOverlayEngine();
593 if (overlay_dev == NULL) {
594 // overlays not supported
595 return;
596 }
597
598 mOverlayDevice = overlay_dev;
599 overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
600 if (overlay == NULL) {
601 // couldn't create the overlay (no memory? no more overlays?)
602 return;
603 }
604
605 // enable dithering...
606 overlay_dev->setParameter(overlay_dev, overlay,
607 OVERLAY_DITHER, OVERLAY_ENABLE);
608
609 mOverlay = overlay;
610 mWidth = overlay->w;
611 mHeight = overlay->h;
612 mFormat = overlay->format;
613 mWidthStride = overlay->w_stride;
614 mHeightStride = overlay->h_stride;
615 mInitialized = false;
616
617 mOverlayHandle = overlay->getHandleRef(overlay);
618
619 sp<OverlayChannel> channel = new OverlayChannel( &layer );
620
621 *overlayRef = new OverlayRef(mOverlayHandle, channel,
622 mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
623 getFlinger()->signalEvent();
624 }
625
~OverlaySource()626 LayerBuffer::OverlaySource::~OverlaySource()
627 {
628 if (mOverlay && mOverlayDevice) {
629 overlay_control_device_t* overlay_dev = mOverlayDevice;
630 overlay_dev->destroyOverlay(overlay_dev, mOverlay);
631 }
632 }
633
onDraw(const Region & clip) const634 void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
635 {
636 // this would be where the color-key would be set, should we need it.
637 GLclampf red = 0;
638 GLclampf green = 0;
639 GLclampf blue = 0;
640 mLayer.clearWithOpenGL(clip, red, green, blue, 0);
641 }
642
onTransaction(uint32_t flags)643 void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
644 {
645 const Layer::State& front(mLayer.drawingState());
646 const Layer::State& temp(mLayer.currentState());
647 if (temp.sequence != front.sequence) {
648 mVisibilityChanged = true;
649 }
650 }
651
onvalidateVisibility(const Transform &)652 void LayerBuffer::OverlaySource::onvalidateVisibility(const Transform&)
653 {
654 mVisibilityChanged = true;
655 }
656
onVisibilityResolved(const Transform & planeTransform)657 void LayerBuffer::OverlaySource::onVisibilityResolved(
658 const Transform& planeTransform)
659 {
660 // this code-path must be as tight as possible, it's called each time
661 // the screen is composited.
662 if (UNLIKELY(mOverlay != 0)) {
663 if (mVisibilityChanged || !mInitialized) {
664 mVisibilityChanged = false;
665 mInitialized = true;
666 const Rect bounds(mLayer.getTransformedBounds());
667 int x = bounds.left;
668 int y = bounds.top;
669 int w = bounds.width();
670 int h = bounds.height();
671
672 // we need a lock here to protect "destroy"
673 Mutex::Autolock _l(mOverlaySourceLock);
674 if (mOverlay) {
675 overlay_control_device_t* overlay_dev = mOverlayDevice;
676 overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
677 // we need to combine the layer orientation and the
678 // user-requested orientation.
679 Transform finalTransform(Transform(mLayer.getOrientation()) *
680 Transform(mOrientation));
681 overlay_dev->setParameter(overlay_dev, mOverlay,
682 OVERLAY_TRANSFORM, finalTransform.getOrientation());
683 overlay_dev->commit(overlay_dev, mOverlay);
684 }
685 }
686 }
687 }
688
destroy()689 void LayerBuffer::OverlaySource::destroy()
690 {
691 // we need a lock here to protect "onVisibilityResolved"
692 Mutex::Autolock _l(mOverlaySourceLock);
693 if (mOverlay && mOverlayDevice) {
694 overlay_control_device_t* overlay_dev = mOverlayDevice;
695 overlay_dev->destroyOverlay(overlay_dev, mOverlay);
696 mOverlay = 0;
697 }
698 }
699
700 // ---------------------------------------------------------------------------
701 }; // namespace android
702