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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_TEXTURE_MANAGER_H
18 #define ANDROID_TEXTURE_MANAGER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 #include <GLES/gl.h>
26 
27 #include <ui/Region.h>
28 
29 #include <pixelflinger/pixelflinger.h>
30 
31 namespace android {
32 
33 // ---------------------------------------------------------------------------
34 
35 class GLExtensions;
36 class GraphicBuffer;
37 
38 // ---------------------------------------------------------------------------
39 
40 struct Image {
41     enum { TEXTURE_2D=0, TEXTURE_EXTERNAL=1 };
ImageImage42     Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
43         dirty(1), target(TEXTURE_2D) { }
44     GLuint        name;
45     EGLImageKHR   image;
46     GLuint        width;
47     GLuint        height;
48     unsigned      dirty     : 1;
49     unsigned      target    : 1;
50 };
51 
52 struct Texture : public Image {
TextureTexture53     Texture() : Image(), NPOTAdjust(0) { }
54     GLuint      potWidth;
55     GLuint      potHeight;
56     GLfloat     wScale;
57     GLfloat     hScale;
58     unsigned    NPOTAdjust  : 1;
59 };
60 
61 // ---------------------------------------------------------------------------
62 
63 class TextureManager {
64     const GLExtensions& mGLExtensions;
65     static status_t initTexture(Image* texture, int32_t format);
66     static status_t initTexture(Texture* texture);
67     static bool isSupportedYuvFormat(int format);
68     static bool isYuvFormat(int format);
69     static GLenum getTextureTarget(const Image* pImage);
70 public:
71 
72     TextureManager();
73 
74     // load bitmap data into the active buffer
75     status_t loadTexture(Texture* texture,
76             const Region& dirty, const GGLSurface& t);
77 
78     // make active buffer an EGLImage if needed
79     status_t initEglImage(Image* texture,
80             EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
81 
82     // activate a texture
83     static void activateTexture(const Texture& texture, bool filter);
84 
85     // deactivate a texture
86     static void deactivateTextures();
87 };
88 
89 // ---------------------------------------------------------------------------
90 
91 }; // namespace android
92 
93 #endif // ANDROID_TEXTURE_MANAGER_H
94