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1Copyright (C) 2009 The Android Open Source Project
2
3Licensed under the Apache License, Version 2.0 (the "License");
4you may not use this file except in compliance with the License.
5You may obtain a copy of the License at
6
7     http://www.apache.org/licenses/LICENSE-2.0
8
9Unless required by applicable law or agreed to in writing, software
10distributed under the License is distributed on an "AS IS" BASIS,
11WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12See the License for the specific language governing permissions and
13limitations under the License.
14
15
16Subject: How to build an Android SDK & ADT Eclipse plugin.
17Date:    2009/03/27
18Updated: 2010/03/30
19
20
21Table of content:
22  0- License
23  1- Foreword
24  2- Building an SDK for MacOS and Linux
25  3- Building an SDK for Windows
26  4- Building an ADT plugin for Eclipse
27  5- Conclusion
28
29
30
31----------
320- License
33----------
34
35 Copyright (C) 2009 The Android Open Source Project
36
37 Licensed under the Apache License, Version 2.0 (the "License");
38 you may not use this file except in compliance with the License.
39 You may obtain a copy of the License at
40
41      http://www.apache.org/licenses/LICENSE-2.0
42
43 Unless required by applicable law or agreed to in writing, software
44 distributed under the License is distributed on an "AS IS" BASIS,
45 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
46 See the License for the specific language governing permissions and
47 limitations under the License.
48
49
50
51-----------
521- Foreword
53-----------
54
55This document explains how to build the Android SDK and the ADT Eclipse plugin.
56
57It is designed for advanced users which are proficient with command-line
58operations and know how to setup the pre-required software.
59
60Basically it's not trivial yet when done right it's not that complicated.
61
62
63
64--------------------------------------
652- Building an SDK for MacOS and Linux
66--------------------------------------
67
68First, setup your development environment and get the Android source code from
69git as explained here:
70
71  http://source.android.com/source/download.html
72
73For example for the cupcake branch:
74
75  $ mkdir ~/my-android-git
76  $ cd ~/my-android-git
77  $ repo init -u git://android.git.kernel.org/platform/manifest.git -b cupcake
78  $ repo sync
79
80Then once you have all the source, simply build the SDK using:
81
82  $ cd ~/my-android-git
83  $ . build/envsetup.sh
84  $ lunch sdk-eng
85  $ make sdk
86
87This will take a while, maybe between 20 minutes and several hours depending on
88your machine. After a while you'll see this in the output:
89
90  Package SDK: out/host/darwin-x86/sdk/android-sdk_eng.<build-id>_mac-x86.zip
91
92Some options:
93
94- Depending on your machine you can tell 'make' to build more things in
95  parallel, e.g. if you have a dual core, use "make -j4 sdk" to build faster.
96
97- You can define "BUILD_NUMBER" to control the build identifier that gets
98  incorporated in the resulting archive. The default is to use your username.
99  One suggestion is to include the date, e.g.:
100
101  $ export BUILD_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
102
103  There are certain characters you should avoid in the build number, typically
104  everything that might confuse 'make' or your shell. So for example avoid
105  punctuation and characters like $ & : / \ < > , and .
106
107
108
109------------------------------
1103- Building an SDK for Windows
111------------------------------
112
113A- SDK pre-requisite
114--------------------
115
116First you need to build an SDK for MacOS and Linux. The Windows build works by
117updating an existing MacOS or Linux SDK zip file and replacing the unix
118binaries by Windows binaries.
119
120
121
122B- Cygwin pre-requisite & code checkout
123---------------------------------------
124
125You must have Cygwin installed. But wait! You CANNOT use the latest Cygwin 1.7.
126Instead you MUST use the "legacy Cygwin 1.5" that you can find at this page:
127
128  http://cygwin.org/win-9x.html
129
130Don't mind the page title, just grab setup-legacy.exe and it will works just fine
131under XP or Vista.
132
133
134Now configure it:
135- When installing Cygwin, set Default Text File Type to Unix/binary, not DOS/text.
136  This is really important, otherwise you will get errors when trying to
137  checkout code using git.
138- Packages that you must install or not:
139  - Required packages: autoconf, bison, curl, flex, gcc, g++, git, gnupg, make,
140                       mingw-zlib, python, zip, unzip.
141  - Suggested extra packages: diffutils, emacs, openssh, rsync, vim, wget.
142  - Packages that must not be installed: readline.
143
144Once you installed Cygwin properly, checkout the code from git as you did
145for MacOS or Linux. Make sure to get the same branch, and if possible keep
146it as close to the other one as possible:
147
148  $ mkdir ~/my-android-git
149  $ cd ~/my-android-git
150  $ repo init -u git://android.git.kernel.org/platform/manifest.git -b cupcake
151  $ repo sync
152
153
154
155C- Building the Windows SDK
156---------------------------
157
158Now it's time to build that Windows SDK. You need:
159- The path to the MacOS or Linux SDK zip.
160- A directory where to place the final SDK. It will also hold some temporary
161  files.
162- The build number will be extracted from the SDK zip filename, but this will
163  only work if that build number has no underscores in it. It is suggested you
164  just define SDK_NUMBER (and not BUILD_NUMBER!) on the command line before
165  invoking the script.
166
167  Note that the "SDK number" is really a free identifier of your choice. It
168  doesn't need to be strictly a number. As always it is suggested you avoid
169  too much punctuation and special shell/make characters. Underscores cannot
170  be used.
171
172
173To summarize, the steps on the command line would be something like this:
174
175  $ mkdir ~/mysdk
176  $ export SDK_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
177  $ cd ~/my-android-git
178  $ development/build/tools/make_windows_sdk.sh /path/to/macos/or/linux/sdk.zip ~/mysdk
179
180This will take a while to build some Windows-specific binaries, including the
181emulator, unzip the previous zip, rename & replace things and rezip the final
182Windows SDK zip file. A typical build time should be around 5-10 minutes.
183
184
185
186-------------------------------------
1874- Building an ADT plugin for Eclipse
188-------------------------------------
189
190Requirements:
191- You can currently only build an ADT plugin for Eclipse under Linux.
192- You must have a working version of Eclipse 3.4 "ganymede" RCP installed.
193- You need X11 to run Eclipse at least once.
194- You need a lot of patience. The trick is to do the initial setup correctly
195  once, after it's a piece of cake.
196
197
198
199A- Pre-requisites
200-----------------
201
202Note for Ubuntu or Debian users: your apt repository probably only has Eclipse
2033.2 available and it's probably not suitable to build plugins in the first
204place. Forget that and install a working 3.4 manually as described below.
205
206- Visit http://www.eclipse.org/downloads/ to grab the
207  "Eclipse for RCP/Plug-in Developers (176 MB)" download for Linux.
208  32-bit and 64-bit versions are available, depending on your Linux installation.
209
210  Note: we've always used a 32-bit one, so use the 64-bit one at your own risk.
211
212  Note: Eclipse comes in various editions. Do yourself a favor and just stick
213  to the RCP for building this plugin. For example the J2EE contains too many
214  useless features that will get in the way, and the "Java" version lacks some
215  plugins you need to build other plugins. Please just use the RCP one.
216
217- Unpack "eclipse-rcp-ganymede-SR2-linux-gtk.tar.gz" in the directory of
218  your choice, e.g.:
219
220  $ mkdir ~/eclipse-3.4
221  $ cd ~/eclipse-3.4
222  $ tar xvzf eclipse-rcp-ganymede-SR2-linux-gtk.tar.gz
223
224  This will create an "eclipse" directory in the current directory.
225
226- Set ECLIPSE_HOME to that "eclipse" directory:
227
228  $ export ECLIPSE_HOME=~/eclipse-3.4/eclipse
229
230  Note: it is important you set ECLIPSE_HOME before starting the build.
231  Otherwise the build process will try to download and install its own Eclipse
232  installation in /buildroot, which is probably limited to root.
233
234- Now, before you can build anything, it is important that you start Eclipse
235  *manually* once using the same user that you will use to build later. That's
236  because your Eclipse installation is not finished: Eclipse must be run at
237  least once to create some files in ~/.eclipse/. So run Eclipse now:
238
239  $ ~/eclipse-3.4/eclipse/eclipse &
240
241  Wait for it load, create a workspace when requested and then simply quit
242  using the File > Quit menu. That's it. You won't need to run it manually
243  again.
244
245
246
247B- Building ADT
248---------------
249
250Finally, you have Eclipse, it's installed and it created its own config files,
251so now you can build your ADT plugin. To do that you'll change directories to
252your git repository and invoke the build script by giving it a destination
253directory and an optional build number:
254
255  $ mkdir ~/mysdk
256  $ cd ~/my-android-git   # <-- this is where you did your "repo sync"
257  $ development/tools/eclipse/scripts/build_server.sh ~/mysdk $USER
258
259The first argument is the destination directory. It must be absolute. Do not
260give a relative destination directory such as "../mysdk". This will make the
261Eclipse build fail with a cryptic message:
262
263  BUILD SUCCESSFUL
264  Total time: 1 minute 5 seconds
265  **** Package in ../mysdk
266  Error: Build failed to produce ../mysdk/android-eclipse
267  Aborting
268
269The second argument is the build "number". The example used "$USER" but it
270really is a free identifier of your choice. It cannot contain spaces nor
271periods (dashes are ok.) If the build number is missing, a build timestamp will
272be used instead in the filename.
273
274The build should take something like 5-10 minutes.
275
276
277When the build succeeds, you'll see something like this at the end of the
278output:
279
280  ZIP of Update site available at ~/mysdk/android-eclipse-v200903272328.zip
281or
282  ZIP of Update site available at ~/mysdk/android-eclipse-<buildnumber>.zip
283
284When you load the plugin in Eclipse, its feature and plugin name will look like
285"com.android.ide.eclipse.adt_0.9.0.v200903272328-<buildnumber>.jar". The
286internal plugin ID is always composed of the package, the build timestamp and
287then your own build identifier (a.k.a. the "build number"), if provided. This
288means successive builds with the same build identifier are incremental and
289Eclipse will know how to update to more recent ones.
290
291
292
293-------------
2945- Conclusion
295-------------
296
297This completes the howto guide on building your own SDK and ADT plugin.
298Feedback is welcome on the public Android Open Source forums:
299  http://source.android.com/discuss
300
301If you are upgrading from a pre-cupcake to a cupcake or later SDK please read
302the accompanying document "howto_use_cupcake_sdk.txt".
303
304-end-
305
306