Lines Matching refs:lod
470 int textureSize( sampler1D sampler, int lod);
471 int textureSize(isampler1D sampler, int lod);
472 int textureSize(usampler1D sampler, int lod);
474 ivec2 textureSize( sampler2D sampler, int lod);
475 ivec2 textureSize(isampler2D sampler, int lod);
476 ivec2 textureSize(usampler2D sampler, int lod);
478 ivec3 textureSize( sampler3D sampler, int lod);
479 ivec3 textureSize(isampler3D sampler, int lod);
480 ivec3 textureSize(usampler3D sampler, int lod);
482 ivec2 textureSize( samplerCube sampler, int lod);
483 ivec2 textureSize(isamplerCube sampler, int lod);
484 ivec2 textureSize(usamplerCube sampler, int lod);
486 int textureSize(sampler1DShadow sampler, int lod);
487 ivec2 textureSize(sampler2DShadow sampler, int lod);
488 ivec2 textureSize(samplerCubeShadow sampler, int lod);
490 ivec2 textureSize( sampler1DArray sampler, int lod);
491 ivec2 textureSize(isampler1DArray sampler, int lod);
492 ivec2 textureSize(usampler1DArray sampler, int lod);
493 ivec3 textureSize( sampler2DArray sampler, int lod);
494 ivec2 textureSize(isampler2DArray sampler, int lod);
495 ivec2 textureSize(usampler2DArray sampler, int lod);
497 ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
498 ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
609 vec4 textureLod( sampler1D sampler, float P, float lod);
610 ivec4 textureLod(isampler1D sampler, float P, float lod);
611 uvec4 textureLod(usampler1D sampler, float P, float lod);
613 vec4 textureLod( sampler2D sampler, vec2 P, float lod);
614 ivec4 textureLod(isampler2D sampler, vec2 P, float lod);
615 uvec4 textureLod(usampler2D sampler, vec2 P, float lod);
617 vec4 textureLod( sampler3D sampler, vec3 P, float lod);
618 ivec4 textureLod(isampler3D sampler, vec3 P, float lod);
619 uvec4 textureLod(usampler3D sampler, vec3 P, float lod);
621 vec4 textureLod( samplerCube sampler, vec3 P, float lod);
622 ivec4 textureLod(isamplerCube sampler, vec3 P, float lod);
623 uvec4 textureLod(usamplerCube sampler, vec3 P, float lod);
625 float textureLod(sampler1DShadow sampler, vec3 P, float lod);
626 float textureLod(sampler2DShadow sampler, vec3 P, float lod);
628 vec4 textureLod( sampler1DArray sampler, vec2 P, float lod);
629 ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod);
630 uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod);
632 vec4 textureLod( sampler2DArray sampler, vec3 P, float lod);
633 ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod);
634 uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod);
636 float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod);
693 vec4 texelFetch( sampler1D sampler, int P, int lod);
694 ivec4 texelFetch(isampler1D sampler, int P, int lod);
695 uvec4 texelFetch(usampler1D sampler, int P, int lod);
697 vec4 texelFetch( sampler2D sampler, ivec2 P, int lod);
698 ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod);
699 uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod);
701 vec4 texelFetch( sampler3D sampler, ivec3 P, int lod);
702 ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod);
703 uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod);
705 vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod);
706 ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod);
707 uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod);
709 vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod);
710 ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod);
711 uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod);
715 vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset);
716 ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset);
717 uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset);
719 vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset);
720 ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset);
721 uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset);
723 vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset);
724 ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset);
725 uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset);
727 vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset);
728 ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset);
729 uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset);
731 vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
732 ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
733 uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset);
780 vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset);
781 ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset);
782 uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset);
784 vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset);
785 ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset);
786 uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset);
788 vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset);
789 ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset);
790 uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset);
792 float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset);
793 float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset);
795 vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset);
796 ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset);
797 uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset);
799 vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset);
800 ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset);
801 uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset);
803 float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset);
807 vec4 textureProjLod( sampler1D sampler, vec2 P, float lod);
808 ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod);
809 uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod);
810 vec4 textureProjLod( sampler1D sampler, vec4 P, float lod);
811 ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod);
812 uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod);
814 vec4 textureProjLod( sampler2D sampler, vec3 P, float lod);
815 ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod);
816 uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod);
817 vec4 textureProjLod( sampler2D sampler, vec4 P, float lod);
818 ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod);
819 uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod);
821 vec4 textureProjLod( sampler3D sampler, vec4 P, float lod);
822 ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod);
823 uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod);
825 float textureProjLod(sampler1DShadow sampler, vec4 P, float lod);
826 float textureProjLod(sampler2DShadow sampler, vec4 P, float lod);
830 vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset);
831 ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset);
832 uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset);
833 vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset);
834 ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset);
835 uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset);
837 vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset);
838 ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset);
839 uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset);
840 vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset);
841 ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset);
842 uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset);
844 vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset);
845 ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset);
846 uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset);
848 float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset);
849 float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset);
972 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
973 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
974 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
982 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
983 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
984 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
990 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
991 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
995 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
1005 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
1006 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
1007 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
1008 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);