Searched defs:vaddr (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/gui/ |
D | SensorChannel.cpp | 65 ssize_t SensorChannel::write(void const* vaddr, size_t size) in write() 73 ssize_t SensorChannel::read(void* vaddr, size_t size) in read()
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D | SurfaceTextureClient.cpp | 653 void* vaddr; in lock() local
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/frameworks/base/libs/ui/ |
D | GraphicBuffer.cpp | 159 status_t GraphicBuffer::lock(uint32_t usage, void** vaddr) in lock() 166 status_t GraphicBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr) in lock() 187 void* vaddr; in lock() local
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D | GraphicBufferMapper.cpp | 70 int usage, const Rect& bounds, void** vaddr) in lock()
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/frameworks/base/opengl/libagl/ |
D | TextureObjectManager.h | 52 void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; } in setImageBits()
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D | texture.cpp | 139 void* vaddr; in ogles_lock_textures() local
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D | egl.cpp | 422 ANativeWindowBuffer* buf, int usage, void** vaddr) in lock()
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/frameworks/base/opengl/tests/gralloc/ |
D | gralloc.cpp | 59 void* vaddr; in main() local
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/frameworks/base/opengl/libagl2/src/ |
D | egl.cpp | 410 ANativeWindowBuffer* buf, int usage, void** vaddr) in lock()
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