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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _OPENGL_RENDERER_RENDER_API_H
17 #define _OPENGL_RENDERER_RENDER_API_H
18 
19 #ifdef __cplusplus
20 extern "C" {
21 #endif
22 
23 #include "render_api_platform_types.h"
24 
25 // initLibrary - initialize the library and tries to load the corresponding
26 //     GLES translator libraries. This function must be called before anything
27 //     else to ensure that everything works. If it returns an error, then
28 //     you cannot use the library at all (this can happen under certain
29 //     environments where the desktop GL libraries are not available)
30 //
31 // returns true if the library could be initialized successfully;
32 //
33 bool initLibrary(void);
34 
35 // list of constants to be passed to setStreamMode, which determines
36 // which
37 #define STREAM_MODE_DEFAULT   0
38 #define STREAM_MODE_TCP       1
39 #define STREAM_MODE_UNIX      2
40 #define STREAM_MODE_PIPE      3
41 
42 // Change the stream mode. This must be called before initOpenGLRenderer
43 int setStreamMode(int mode);
44 
45 //
46 // initOpenGLRenderer - initialize the OpenGL renderer process.
47 //     portNum is the tcp port number the renderer is listening to.
48 //     width and height are the framebuffer dimensions that will be
49 //     reported to the guest display driver.
50 //
51 // returns true if renderer has been started successfully;
52 //
53 // This function is *NOT* thread safe and should be called first
54 // to initialize the renderer after initLibrary().
55 //
56 bool initOpenGLRenderer(int width, int height, int portNum);
57 
58 
59 //
60 // createOpenGLSubwindow -
61 //     Create a native subwindow which is a child of 'window'
62 //     to be used for framebuffer display.
63 //     Framebuffer will not get displayed if a subwindow is not
64 //     created.
65 //     x,y,width,height are the dimensions of the rendering subwindow.
66 //     zRot is the rotation to apply on the framebuffer display image.
67 //
68 bool createOpenGLSubwindow(FBNativeWindowType window,
69                            int x, int y, int width, int height, float zRot);
70 
71 //
72 // destroyOpenGLSubwindow -
73 //   destroys the created native subwindow. Once destroyed,
74 //   Framebuffer content will not be visible until a new
75 //   subwindow will be created.
76 //
77 bool destroyOpenGLSubwindow();
78 
79 //
80 // setOpenGLDisplatRotation -
81 //    set the framebuffer display image rotation in units
82 //    of degrees around the z axis
83 //
84 void setOpenGLDisplayRotation(float zRot);
85 
86 //
87 // repaintOpenGLDisplay -
88 //    causes the OpenGL subwindow to get repainted with the
89 //    latest framebuffer content.
90 //
91 void repaintOpenGLDisplay();
92 
93 //
94 // stopOpenGLRenderer - stops the OpenGL renderer process.
95 //     This functions is *NOT* thread safe and should be called
96 //     only if previous initOpenGLRenderer has returned true.
97 //
98 bool stopOpenGLRenderer();
99 
100 #ifdef __cplusplus
101 }
102 #endif
103 
104 #endif
105