Searched refs:AfterCompile (Results 1 – 12 of 12) sorted by relevance
36 if (event == Debug.DebugEvent.AfterCompile) {
51 event == Debug.DebugEvent.AfterCompile) {
70 } else if (event == Debug.DebugEvent.AfterCompile) {
78 AfterCompile = 5, enumerator
197 …if (message.GetEvent() != v8::AfterCompile && message.GetEvent() != v8::Break && message.GetEvent(… in onV8DebugMessage()
314 if (event != v8::Break && event != v8::Exception && event != v8::AfterCompile) in handleV8DebugEvent()323 if (event == v8::AfterCompile) { in handleV8DebugEvent()
59 if (event != Break && event != Exception && event != AfterCompile) { in HandleDebugEvent()
2295 if (!Debugger::EventActive(v8::AfterCompile)) return; in OnAfterCompile()2306 ProcessDebugEvent(v8::AfterCompile, in OnAfterCompile()2480 case v8::AfterCompile: in NotifyMessageHandler()
789 if (((event == v8::BeforeCompile) || (event == v8::AfterCompile)) && in EventActive()
44 AfterCompile: 5, property1136 return Debug.DebugEvent.AfterCompile;
85 AfterCompile: 5 }; property
720 } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) { in DebugEventBreakPointHitCount()6517 if (message.GetEvent() == v8::AfterCompile) { in AfterCompileMessageHandler()6661 } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) { in BreakMessageHandler()