1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #include "v8.h"
29
30 #include "api.h"
31 #include "arguments.h"
32 #include "bootstrapper.h"
33 #include "code-stubs.h"
34 #include "codegen.h"
35 #include "compilation-cache.h"
36 #include "compiler.h"
37 #include "debug.h"
38 #include "deoptimizer.h"
39 #include "execution.h"
40 #include "global-handles.h"
41 #include "ic.h"
42 #include "ic-inl.h"
43 #include "messages.h"
44 #include "natives.h"
45 #include "stub-cache.h"
46 #include "log.h"
47
48 #include "../include/v8-debug.h"
49
50 namespace v8 {
51 namespace internal {
52
53 #ifdef ENABLE_DEBUGGER_SUPPORT
54
55
Debug(Isolate * isolate)56 Debug::Debug(Isolate* isolate)
57 : has_break_points_(false),
58 script_cache_(NULL),
59 debug_info_list_(NULL),
60 disable_break_(false),
61 break_on_exception_(false),
62 break_on_uncaught_exception_(false),
63 debug_break_return_(NULL),
64 debug_break_slot_(NULL),
65 isolate_(isolate) {
66 memset(registers_, 0, sizeof(JSCallerSavedBuffer));
67 }
68
69
~Debug()70 Debug::~Debug() {
71 }
72
73
PrintLn(v8::Local<v8::Value> value)74 static void PrintLn(v8::Local<v8::Value> value) {
75 v8::Local<v8::String> s = value->ToString();
76 ScopedVector<char> data(s->Length() + 1);
77 if (data.start() == NULL) {
78 V8::FatalProcessOutOfMemory("PrintLn");
79 return;
80 }
81 s->WriteAscii(data.start());
82 PrintF("%s\n", data.start());
83 }
84
85
ComputeCallDebugBreak(int argc,Code::Kind kind)86 static Handle<Code> ComputeCallDebugBreak(int argc, Code::Kind kind) {
87 Isolate* isolate = Isolate::Current();
88 CALL_HEAP_FUNCTION(
89 isolate,
90 isolate->stub_cache()->ComputeCallDebugBreak(argc, kind),
91 Code);
92 }
93
94
ComputeCallDebugPrepareStepIn(int argc,Code::Kind kind)95 static Handle<Code> ComputeCallDebugPrepareStepIn(int argc, Code::Kind kind) {
96 Isolate* isolate = Isolate::Current();
97 CALL_HEAP_FUNCTION(
98 isolate,
99 isolate->stub_cache()->ComputeCallDebugPrepareStepIn(argc, kind),
100 Code);
101 }
102
103
GetDebugEventContext(Isolate * isolate)104 static v8::Handle<v8::Context> GetDebugEventContext(Isolate* isolate) {
105 Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
106 // Isolate::context() may have been NULL when "script collected" event
107 // occured.
108 if (context.is_null()) return v8::Local<v8::Context>();
109 Handle<Context> global_context(context->global_context());
110 return v8::Utils::ToLocal(global_context);
111 }
112
113
BreakLocationIterator(Handle<DebugInfo> debug_info,BreakLocatorType type)114 BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
115 BreakLocatorType type) {
116 debug_info_ = debug_info;
117 type_ = type;
118 reloc_iterator_ = NULL;
119 reloc_iterator_original_ = NULL;
120 Reset(); // Initialize the rest of the member variables.
121 }
122
123
~BreakLocationIterator()124 BreakLocationIterator::~BreakLocationIterator() {
125 ASSERT(reloc_iterator_ != NULL);
126 ASSERT(reloc_iterator_original_ != NULL);
127 delete reloc_iterator_;
128 delete reloc_iterator_original_;
129 }
130
131
Next()132 void BreakLocationIterator::Next() {
133 AssertNoAllocation nogc;
134 ASSERT(!RinfoDone());
135
136 // Iterate through reloc info for code and original code stopping at each
137 // breakable code target.
138 bool first = break_point_ == -1;
139 while (!RinfoDone()) {
140 if (!first) RinfoNext();
141 first = false;
142 if (RinfoDone()) return;
143
144 // Whenever a statement position or (plain) position is passed update the
145 // current value of these.
146 if (RelocInfo::IsPosition(rmode())) {
147 if (RelocInfo::IsStatementPosition(rmode())) {
148 statement_position_ = static_cast<int>(
149 rinfo()->data() - debug_info_->shared()->start_position());
150 }
151 // Always update the position as we don't want that to be before the
152 // statement position.
153 position_ = static_cast<int>(
154 rinfo()->data() - debug_info_->shared()->start_position());
155 ASSERT(position_ >= 0);
156 ASSERT(statement_position_ >= 0);
157 }
158
159 if (IsDebugBreakSlot()) {
160 // There is always a possible break point at a debug break slot.
161 break_point_++;
162 return;
163 } else if (RelocInfo::IsCodeTarget(rmode())) {
164 // Check for breakable code target. Look in the original code as setting
165 // break points can cause the code targets in the running (debugged) code
166 // to be of a different kind than in the original code.
167 Address target = original_rinfo()->target_address();
168 Code* code = Code::GetCodeFromTargetAddress(target);
169 if ((code->is_inline_cache_stub() &&
170 !code->is_type_recording_binary_op_stub() &&
171 !code->is_compare_ic_stub()) ||
172 RelocInfo::IsConstructCall(rmode())) {
173 break_point_++;
174 return;
175 }
176 if (code->kind() == Code::STUB) {
177 if (IsDebuggerStatement()) {
178 break_point_++;
179 return;
180 }
181 if (type_ == ALL_BREAK_LOCATIONS) {
182 if (Debug::IsBreakStub(code)) {
183 break_point_++;
184 return;
185 }
186 } else {
187 ASSERT(type_ == SOURCE_BREAK_LOCATIONS);
188 if (Debug::IsSourceBreakStub(code)) {
189 break_point_++;
190 return;
191 }
192 }
193 }
194 }
195
196 // Check for break at return.
197 if (RelocInfo::IsJSReturn(rmode())) {
198 // Set the positions to the end of the function.
199 if (debug_info_->shared()->HasSourceCode()) {
200 position_ = debug_info_->shared()->end_position() -
201 debug_info_->shared()->start_position() - 1;
202 } else {
203 position_ = 0;
204 }
205 statement_position_ = position_;
206 break_point_++;
207 return;
208 }
209 }
210 }
211
212
Next(int count)213 void BreakLocationIterator::Next(int count) {
214 while (count > 0) {
215 Next();
216 count--;
217 }
218 }
219
220
221 // Find the break point closest to the supplied address.
FindBreakLocationFromAddress(Address pc)222 void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
223 // Run through all break points to locate the one closest to the address.
224 int closest_break_point = 0;
225 int distance = kMaxInt;
226 while (!Done()) {
227 // Check if this break point is closer that what was previously found.
228 if (this->pc() < pc && pc - this->pc() < distance) {
229 closest_break_point = break_point();
230 distance = static_cast<int>(pc - this->pc());
231 // Check whether we can't get any closer.
232 if (distance == 0) break;
233 }
234 Next();
235 }
236
237 // Move to the break point found.
238 Reset();
239 Next(closest_break_point);
240 }
241
242
243 // Find the break point closest to the supplied source position.
FindBreakLocationFromPosition(int position)244 void BreakLocationIterator::FindBreakLocationFromPosition(int position) {
245 // Run through all break points to locate the one closest to the source
246 // position.
247 int closest_break_point = 0;
248 int distance = kMaxInt;
249 while (!Done()) {
250 // Check if this break point is closer that what was previously found.
251 if (position <= statement_position() &&
252 statement_position() - position < distance) {
253 closest_break_point = break_point();
254 distance = statement_position() - position;
255 // Check whether we can't get any closer.
256 if (distance == 0) break;
257 }
258 Next();
259 }
260
261 // Move to the break point found.
262 Reset();
263 Next(closest_break_point);
264 }
265
266
Reset()267 void BreakLocationIterator::Reset() {
268 // Create relocation iterators for the two code objects.
269 if (reloc_iterator_ != NULL) delete reloc_iterator_;
270 if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
271 reloc_iterator_ = new RelocIterator(debug_info_->code());
272 reloc_iterator_original_ = new RelocIterator(debug_info_->original_code());
273
274 // Position at the first break point.
275 break_point_ = -1;
276 position_ = 1;
277 statement_position_ = 1;
278 Next();
279 }
280
281
Done() const282 bool BreakLocationIterator::Done() const {
283 return RinfoDone();
284 }
285
286
SetBreakPoint(Handle<Object> break_point_object)287 void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
288 // If there is not already a real break point here patch code with debug
289 // break.
290 if (!HasBreakPoint()) {
291 SetDebugBreak();
292 }
293 ASSERT(IsDebugBreak() || IsDebuggerStatement());
294 // Set the break point information.
295 DebugInfo::SetBreakPoint(debug_info_, code_position(),
296 position(), statement_position(),
297 break_point_object);
298 }
299
300
ClearBreakPoint(Handle<Object> break_point_object)301 void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
302 // Clear the break point information.
303 DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
304 // If there are no more break points here remove the debug break.
305 if (!HasBreakPoint()) {
306 ClearDebugBreak();
307 ASSERT(!IsDebugBreak());
308 }
309 }
310
311
SetOneShot()312 void BreakLocationIterator::SetOneShot() {
313 // Debugger statement always calls debugger. No need to modify it.
314 if (IsDebuggerStatement()) {
315 return;
316 }
317
318 // If there is a real break point here no more to do.
319 if (HasBreakPoint()) {
320 ASSERT(IsDebugBreak());
321 return;
322 }
323
324 // Patch code with debug break.
325 SetDebugBreak();
326 }
327
328
ClearOneShot()329 void BreakLocationIterator::ClearOneShot() {
330 // Debugger statement always calls debugger. No need to modify it.
331 if (IsDebuggerStatement()) {
332 return;
333 }
334
335 // If there is a real break point here no more to do.
336 if (HasBreakPoint()) {
337 ASSERT(IsDebugBreak());
338 return;
339 }
340
341 // Patch code removing debug break.
342 ClearDebugBreak();
343 ASSERT(!IsDebugBreak());
344 }
345
346
SetDebugBreak()347 void BreakLocationIterator::SetDebugBreak() {
348 // Debugger statement always calls debugger. No need to modify it.
349 if (IsDebuggerStatement()) {
350 return;
351 }
352
353 // If there is already a break point here just return. This might happen if
354 // the same code is flooded with break points twice. Flooding the same
355 // function twice might happen when stepping in a function with an exception
356 // handler as the handler and the function is the same.
357 if (IsDebugBreak()) {
358 return;
359 }
360
361 if (RelocInfo::IsJSReturn(rmode())) {
362 // Patch the frame exit code with a break point.
363 SetDebugBreakAtReturn();
364 } else if (IsDebugBreakSlot()) {
365 // Patch the code in the break slot.
366 SetDebugBreakAtSlot();
367 } else {
368 // Patch the IC call.
369 SetDebugBreakAtIC();
370 }
371 ASSERT(IsDebugBreak());
372 }
373
374
ClearDebugBreak()375 void BreakLocationIterator::ClearDebugBreak() {
376 // Debugger statement always calls debugger. No need to modify it.
377 if (IsDebuggerStatement()) {
378 return;
379 }
380
381 if (RelocInfo::IsJSReturn(rmode())) {
382 // Restore the frame exit code.
383 ClearDebugBreakAtReturn();
384 } else if (IsDebugBreakSlot()) {
385 // Restore the code in the break slot.
386 ClearDebugBreakAtSlot();
387 } else {
388 // Patch the IC call.
389 ClearDebugBreakAtIC();
390 }
391 ASSERT(!IsDebugBreak());
392 }
393
394
PrepareStepIn()395 void BreakLocationIterator::PrepareStepIn() {
396 HandleScope scope;
397
398 // Step in can only be prepared if currently positioned on an IC call,
399 // construct call or CallFunction stub call.
400 Address target = rinfo()->target_address();
401 Handle<Code> code(Code::GetCodeFromTargetAddress(target));
402 if (code->is_call_stub() || code->is_keyed_call_stub()) {
403 // Step in through IC call is handled by the runtime system. Therefore make
404 // sure that the any current IC is cleared and the runtime system is
405 // called. If the executing code has a debug break at the location change
406 // the call in the original code as it is the code there that will be
407 // executed in place of the debug break call.
408 Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count(),
409 code->kind());
410 if (IsDebugBreak()) {
411 original_rinfo()->set_target_address(stub->entry());
412 } else {
413 rinfo()->set_target_address(stub->entry());
414 }
415 } else {
416 #ifdef DEBUG
417 // All the following stuff is needed only for assertion checks so the code
418 // is wrapped in ifdef.
419 Handle<Code> maybe_call_function_stub = code;
420 if (IsDebugBreak()) {
421 Address original_target = original_rinfo()->target_address();
422 maybe_call_function_stub =
423 Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
424 }
425 bool is_call_function_stub =
426 (maybe_call_function_stub->kind() == Code::STUB &&
427 maybe_call_function_stub->major_key() == CodeStub::CallFunction);
428
429 // Step in through construct call requires no changes to the running code.
430 // Step in through getters/setters should already be prepared as well
431 // because caller of this function (Debug::PrepareStep) is expected to
432 // flood the top frame's function with one shot breakpoints.
433 // Step in through CallFunction stub should also be prepared by caller of
434 // this function (Debug::PrepareStep) which should flood target function
435 // with breakpoints.
436 ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub()
437 || is_call_function_stub);
438 #endif
439 }
440 }
441
442
443 // Check whether the break point is at a position which will exit the function.
IsExit() const444 bool BreakLocationIterator::IsExit() const {
445 return (RelocInfo::IsJSReturn(rmode()));
446 }
447
448
HasBreakPoint()449 bool BreakLocationIterator::HasBreakPoint() {
450 return debug_info_->HasBreakPoint(code_position());
451 }
452
453
454 // Check whether there is a debug break at the current position.
IsDebugBreak()455 bool BreakLocationIterator::IsDebugBreak() {
456 if (RelocInfo::IsJSReturn(rmode())) {
457 return IsDebugBreakAtReturn();
458 } else if (IsDebugBreakSlot()) {
459 return IsDebugBreakAtSlot();
460 } else {
461 return Debug::IsDebugBreak(rinfo()->target_address());
462 }
463 }
464
465
SetDebugBreakAtIC()466 void BreakLocationIterator::SetDebugBreakAtIC() {
467 // Patch the original code with the current address as the current address
468 // might have changed by the inline caching since the code was copied.
469 original_rinfo()->set_target_address(rinfo()->target_address());
470
471 RelocInfo::Mode mode = rmode();
472 if (RelocInfo::IsCodeTarget(mode)) {
473 Address target = rinfo()->target_address();
474 Handle<Code> code(Code::GetCodeFromTargetAddress(target));
475
476 // Patch the code to invoke the builtin debug break function matching the
477 // calling convention used by the call site.
478 Handle<Code> dbgbrk_code(Debug::FindDebugBreak(code, mode));
479 rinfo()->set_target_address(dbgbrk_code->entry());
480
481 // For stubs that refer back to an inlined version clear the cached map for
482 // the inlined case to always go through the IC. As long as the break point
483 // is set the patching performed by the runtime system will take place in
484 // the code copy and will therefore have no effect on the running code
485 // keeping it from using the inlined code.
486 if (code->is_keyed_load_stub()) {
487 KeyedLoadIC::ClearInlinedVersion(pc());
488 } else if (code->is_keyed_store_stub()) {
489 KeyedStoreIC::ClearInlinedVersion(pc());
490 } else if (code->is_load_stub()) {
491 LoadIC::ClearInlinedVersion(pc());
492 } else if (code->is_store_stub()) {
493 StoreIC::ClearInlinedVersion(pc());
494 }
495 }
496 }
497
498
ClearDebugBreakAtIC()499 void BreakLocationIterator::ClearDebugBreakAtIC() {
500 // Patch the code to the original invoke.
501 rinfo()->set_target_address(original_rinfo()->target_address());
502
503 RelocInfo::Mode mode = rmode();
504 if (RelocInfo::IsCodeTarget(mode)) {
505 AssertNoAllocation nogc;
506 Address target = original_rinfo()->target_address();
507 Code* code = Code::GetCodeFromTargetAddress(target);
508
509 // Restore the inlined version of keyed stores to get back to the
510 // fast case. We need to patch back the keyed store because no
511 // patching happens when running normally. For keyed loads, the
512 // map check will get patched back when running normally after ICs
513 // have been cleared at GC.
514 if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc());
515 }
516 }
517
518
IsDebuggerStatement()519 bool BreakLocationIterator::IsDebuggerStatement() {
520 return RelocInfo::DEBUG_BREAK == rmode();
521 }
522
523
IsDebugBreakSlot()524 bool BreakLocationIterator::IsDebugBreakSlot() {
525 return RelocInfo::DEBUG_BREAK_SLOT == rmode();
526 }
527
528
BreakPointObjects()529 Object* BreakLocationIterator::BreakPointObjects() {
530 return debug_info_->GetBreakPointObjects(code_position());
531 }
532
533
534 // Clear out all the debug break code. This is ONLY supposed to be used when
535 // shutting down the debugger as it will leave the break point information in
536 // DebugInfo even though the code is patched back to the non break point state.
ClearAllDebugBreak()537 void BreakLocationIterator::ClearAllDebugBreak() {
538 while (!Done()) {
539 ClearDebugBreak();
540 Next();
541 }
542 }
543
544
RinfoDone() const545 bool BreakLocationIterator::RinfoDone() const {
546 ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
547 return reloc_iterator_->done();
548 }
549
550
RinfoNext()551 void BreakLocationIterator::RinfoNext() {
552 reloc_iterator_->next();
553 reloc_iterator_original_->next();
554 #ifdef DEBUG
555 ASSERT(reloc_iterator_->done() == reloc_iterator_original_->done());
556 if (!reloc_iterator_->done()) {
557 ASSERT(rmode() == original_rmode());
558 }
559 #endif
560 }
561
562
563 // Threading support.
ThreadInit()564 void Debug::ThreadInit() {
565 thread_local_.break_count_ = 0;
566 thread_local_.break_id_ = 0;
567 thread_local_.break_frame_id_ = StackFrame::NO_ID;
568 thread_local_.last_step_action_ = StepNone;
569 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
570 thread_local_.step_count_ = 0;
571 thread_local_.last_fp_ = 0;
572 thread_local_.step_into_fp_ = 0;
573 thread_local_.step_out_fp_ = 0;
574 thread_local_.after_break_target_ = 0;
575 // TODO(isolates): frames_are_dropped_?
576 thread_local_.debugger_entry_ = NULL;
577 thread_local_.pending_interrupts_ = 0;
578 thread_local_.restarter_frame_function_pointer_ = NULL;
579 }
580
581
ArchiveDebug(char * storage)582 char* Debug::ArchiveDebug(char* storage) {
583 char* to = storage;
584 memcpy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
585 to += sizeof(ThreadLocal);
586 memcpy(to, reinterpret_cast<char*>(®isters_), sizeof(registers_));
587 ThreadInit();
588 ASSERT(to <= storage + ArchiveSpacePerThread());
589 return storage + ArchiveSpacePerThread();
590 }
591
592
RestoreDebug(char * storage)593 char* Debug::RestoreDebug(char* storage) {
594 char* from = storage;
595 memcpy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
596 from += sizeof(ThreadLocal);
597 memcpy(reinterpret_cast<char*>(®isters_), from, sizeof(registers_));
598 ASSERT(from <= storage + ArchiveSpacePerThread());
599 return storage + ArchiveSpacePerThread();
600 }
601
602
ArchiveSpacePerThread()603 int Debug::ArchiveSpacePerThread() {
604 return sizeof(ThreadLocal) + sizeof(JSCallerSavedBuffer);
605 }
606
607
608 // Frame structure (conforms InternalFrame structure):
609 // -- code
610 // -- SMI maker
611 // -- function (slot is called "context")
612 // -- frame base
SetUpFrameDropperFrame(StackFrame * bottom_js_frame,Handle<Code> code)613 Object** Debug::SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
614 Handle<Code> code) {
615 ASSERT(bottom_js_frame->is_java_script());
616
617 Address fp = bottom_js_frame->fp();
618
619 // Move function pointer into "context" slot.
620 Memory::Object_at(fp + StandardFrameConstants::kContextOffset) =
621 Memory::Object_at(fp + JavaScriptFrameConstants::kFunctionOffset);
622
623 Memory::Object_at(fp + InternalFrameConstants::kCodeOffset) = *code;
624 Memory::Object_at(fp + StandardFrameConstants::kMarkerOffset) =
625 Smi::FromInt(StackFrame::INTERNAL);
626
627 return reinterpret_cast<Object**>(&Memory::Object_at(
628 fp + StandardFrameConstants::kContextOffset));
629 }
630
631 const int Debug::kFrameDropperFrameSize = 4;
632
633
Add(Handle<Script> script)634 void ScriptCache::Add(Handle<Script> script) {
635 GlobalHandles* global_handles = Isolate::Current()->global_handles();
636 // Create an entry in the hash map for the script.
637 int id = Smi::cast(script->id())->value();
638 HashMap::Entry* entry =
639 HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
640 if (entry->value != NULL) {
641 ASSERT(*script == *reinterpret_cast<Script**>(entry->value));
642 return;
643 }
644
645 // Globalize the script object, make it weak and use the location of the
646 // global handle as the value in the hash map.
647 Handle<Script> script_ =
648 Handle<Script>::cast(
649 (global_handles->Create(*script)));
650 global_handles->MakeWeak(
651 reinterpret_cast<Object**>(script_.location()),
652 this,
653 ScriptCache::HandleWeakScript);
654 entry->value = script_.location();
655 }
656
657
GetScripts()658 Handle<FixedArray> ScriptCache::GetScripts() {
659 Handle<FixedArray> instances = FACTORY->NewFixedArray(occupancy());
660 int count = 0;
661 for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
662 ASSERT(entry->value != NULL);
663 if (entry->value != NULL) {
664 instances->set(count, *reinterpret_cast<Script**>(entry->value));
665 count++;
666 }
667 }
668 return instances;
669 }
670
671
ProcessCollectedScripts()672 void ScriptCache::ProcessCollectedScripts() {
673 Debugger* debugger = Isolate::Current()->debugger();
674 for (int i = 0; i < collected_scripts_.length(); i++) {
675 debugger->OnScriptCollected(collected_scripts_[i]);
676 }
677 collected_scripts_.Clear();
678 }
679
680
Clear()681 void ScriptCache::Clear() {
682 GlobalHandles* global_handles = Isolate::Current()->global_handles();
683 // Iterate the script cache to get rid of all the weak handles.
684 for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
685 ASSERT(entry != NULL);
686 Object** location = reinterpret_cast<Object**>(entry->value);
687 ASSERT((*location)->IsScript());
688 global_handles->ClearWeakness(location);
689 global_handles->Destroy(location);
690 }
691 // Clear the content of the hash map.
692 HashMap::Clear();
693 }
694
695
HandleWeakScript(v8::Persistent<v8::Value> obj,void * data)696 void ScriptCache::HandleWeakScript(v8::Persistent<v8::Value> obj, void* data) {
697 ScriptCache* script_cache = reinterpret_cast<ScriptCache*>(data);
698 // Find the location of the global handle.
699 Script** location =
700 reinterpret_cast<Script**>(Utils::OpenHandle(*obj).location());
701 ASSERT((*location)->IsScript());
702
703 // Remove the entry from the cache.
704 int id = Smi::cast((*location)->id())->value();
705 script_cache->Remove(reinterpret_cast<void*>(id), Hash(id));
706 script_cache->collected_scripts_.Add(id);
707
708 // Clear the weak handle.
709 obj.Dispose();
710 obj.Clear();
711 }
712
713
Setup(bool create_heap_objects)714 void Debug::Setup(bool create_heap_objects) {
715 ThreadInit();
716 if (create_heap_objects) {
717 // Get code to handle debug break on return.
718 debug_break_return_ =
719 isolate_->builtins()->builtin(Builtins::kReturn_DebugBreak);
720 ASSERT(debug_break_return_->IsCode());
721 // Get code to handle debug break in debug break slots.
722 debug_break_slot_ =
723 isolate_->builtins()->builtin(Builtins::kSlot_DebugBreak);
724 ASSERT(debug_break_slot_->IsCode());
725 }
726 }
727
728
HandleWeakDebugInfo(v8::Persistent<v8::Value> obj,void * data)729 void Debug::HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data) {
730 Debug* debug = Isolate::Current()->debug();
731 DebugInfoListNode* node = reinterpret_cast<DebugInfoListNode*>(data);
732 // We need to clear all breakpoints associated with the function to restore
733 // original code and avoid patching the code twice later because
734 // the function will live in the heap until next gc, and can be found by
735 // Runtime::FindSharedFunctionInfoInScript.
736 BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
737 it.ClearAllDebugBreak();
738 debug->RemoveDebugInfo(node->debug_info());
739 #ifdef DEBUG
740 node = debug->debug_info_list_;
741 while (node != NULL) {
742 ASSERT(node != reinterpret_cast<DebugInfoListNode*>(data));
743 node = node->next();
744 }
745 #endif
746 }
747
748
DebugInfoListNode(DebugInfo * debug_info)749 DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
750 GlobalHandles* global_handles = Isolate::Current()->global_handles();
751 // Globalize the request debug info object and make it weak.
752 debug_info_ = Handle<DebugInfo>::cast(
753 (global_handles->Create(debug_info)));
754 global_handles->MakeWeak(
755 reinterpret_cast<Object**>(debug_info_.location()),
756 this,
757 Debug::HandleWeakDebugInfo);
758 }
759
760
~DebugInfoListNode()761 DebugInfoListNode::~DebugInfoListNode() {
762 Isolate::Current()->global_handles()->Destroy(
763 reinterpret_cast<Object**>(debug_info_.location()));
764 }
765
766
CompileDebuggerScript(int index)767 bool Debug::CompileDebuggerScript(int index) {
768 Isolate* isolate = Isolate::Current();
769 Factory* factory = isolate->factory();
770 HandleScope scope(isolate);
771
772 // Bail out if the index is invalid.
773 if (index == -1) {
774 return false;
775 }
776
777 // Find source and name for the requested script.
778 Handle<String> source_code =
779 isolate->bootstrapper()->NativesSourceLookup(index);
780 Vector<const char> name = Natives::GetScriptName(index);
781 Handle<String> script_name = factory->NewStringFromAscii(name);
782
783 // Compile the script.
784 Handle<SharedFunctionInfo> function_info;
785 function_info = Compiler::Compile(source_code,
786 script_name,
787 0, 0, NULL, NULL,
788 Handle<String>::null(),
789 NATIVES_CODE);
790
791 // Silently ignore stack overflows during compilation.
792 if (function_info.is_null()) {
793 ASSERT(isolate->has_pending_exception());
794 isolate->clear_pending_exception();
795 return false;
796 }
797
798 // Execute the shared function in the debugger context.
799 Handle<Context> context = isolate->global_context();
800 bool caught_exception = false;
801 Handle<JSFunction> function =
802 factory->NewFunctionFromSharedFunctionInfo(function_info, context);
803 Handle<Object> result =
804 Execution::TryCall(function, Handle<Object>(context->global()),
805 0, NULL, &caught_exception);
806
807 // Check for caught exceptions.
808 if (caught_exception) {
809 Handle<Object> message = MessageHandler::MakeMessageObject(
810 "error_loading_debugger", NULL, Vector<Handle<Object> >::empty(),
811 Handle<String>(), Handle<JSArray>());
812 MessageHandler::ReportMessage(Isolate::Current(), NULL, message);
813 return false;
814 }
815
816 // Mark this script as native and return successfully.
817 Handle<Script> script(Script::cast(function->shared()->script()));
818 script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
819 return true;
820 }
821
822
Load()823 bool Debug::Load() {
824 // Return if debugger is already loaded.
825 if (IsLoaded()) return true;
826
827 ASSERT(Isolate::Current() == isolate_);
828 Debugger* debugger = isolate_->debugger();
829
830 // Bail out if we're already in the process of compiling the native
831 // JavaScript source code for the debugger.
832 if (debugger->compiling_natives() ||
833 debugger->is_loading_debugger())
834 return false;
835 debugger->set_loading_debugger(true);
836
837 // Disable breakpoints and interrupts while compiling and running the
838 // debugger scripts including the context creation code.
839 DisableBreak disable(true);
840 PostponeInterruptsScope postpone(isolate_);
841
842 // Create the debugger context.
843 HandleScope scope(isolate_);
844 Handle<Context> context =
845 isolate_->bootstrapper()->CreateEnvironment(
846 Handle<Object>::null(),
847 v8::Handle<ObjectTemplate>(),
848 NULL);
849
850 // Use the debugger context.
851 SaveContext save(isolate_);
852 isolate_->set_context(*context);
853
854 // Expose the builtins object in the debugger context.
855 Handle<String> key = isolate_->factory()->LookupAsciiSymbol("builtins");
856 Handle<GlobalObject> global = Handle<GlobalObject>(context->global());
857 RETURN_IF_EMPTY_HANDLE_VALUE(
858 isolate_,
859 SetProperty(global, key, Handle<Object>(global->builtins()),
860 NONE, kNonStrictMode),
861 false);
862
863 // Compile the JavaScript for the debugger in the debugger context.
864 debugger->set_compiling_natives(true);
865 bool caught_exception =
866 !CompileDebuggerScript(Natives::GetIndex("mirror")) ||
867 !CompileDebuggerScript(Natives::GetIndex("debug"));
868
869 if (FLAG_enable_liveedit) {
870 caught_exception = caught_exception ||
871 !CompileDebuggerScript(Natives::GetIndex("liveedit"));
872 }
873
874 debugger->set_compiling_natives(false);
875
876 // Make sure we mark the debugger as not loading before we might
877 // return.
878 debugger->set_loading_debugger(false);
879
880 // Check for caught exceptions.
881 if (caught_exception) return false;
882
883 // Debugger loaded.
884 debug_context_ = context;
885
886 return true;
887 }
888
889
Unload()890 void Debug::Unload() {
891 // Return debugger is not loaded.
892 if (!IsLoaded()) {
893 return;
894 }
895
896 // Clear the script cache.
897 DestroyScriptCache();
898
899 // Clear debugger context global handle.
900 Isolate::Current()->global_handles()->Destroy(
901 reinterpret_cast<Object**>(debug_context_.location()));
902 debug_context_ = Handle<Context>();
903 }
904
905
906 // Set the flag indicating that preemption happened during debugging.
PreemptionWhileInDebugger()907 void Debug::PreemptionWhileInDebugger() {
908 ASSERT(InDebugger());
909 Debug::set_interrupts_pending(PREEMPT);
910 }
911
912
Iterate(ObjectVisitor * v)913 void Debug::Iterate(ObjectVisitor* v) {
914 v->VisitPointer(BitCast<Object**>(&(debug_break_return_)));
915 v->VisitPointer(BitCast<Object**>(&(debug_break_slot_)));
916 }
917
918
Break(Arguments args)919 Object* Debug::Break(Arguments args) {
920 Heap* heap = isolate_->heap();
921 HandleScope scope(isolate_);
922 ASSERT(args.length() == 0);
923
924 thread_local_.frame_drop_mode_ = FRAMES_UNTOUCHED;
925
926 // Get the top-most JavaScript frame.
927 JavaScriptFrameIterator it(isolate_);
928 JavaScriptFrame* frame = it.frame();
929
930 // Just continue if breaks are disabled or debugger cannot be loaded.
931 if (disable_break() || !Load()) {
932 SetAfterBreakTarget(frame);
933 return heap->undefined_value();
934 }
935
936 // Enter the debugger.
937 EnterDebugger debugger;
938 if (debugger.FailedToEnter()) {
939 return heap->undefined_value();
940 }
941
942 // Postpone interrupt during breakpoint processing.
943 PostponeInterruptsScope postpone(isolate_);
944
945 // Get the debug info (create it if it does not exist).
946 Handle<SharedFunctionInfo> shared =
947 Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
948 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
949
950 // Find the break point where execution has stopped.
951 BreakLocationIterator break_location_iterator(debug_info,
952 ALL_BREAK_LOCATIONS);
953 break_location_iterator.FindBreakLocationFromAddress(frame->pc());
954
955 // Check whether step next reached a new statement.
956 if (!StepNextContinue(&break_location_iterator, frame)) {
957 // Decrease steps left if performing multiple steps.
958 if (thread_local_.step_count_ > 0) {
959 thread_local_.step_count_--;
960 }
961 }
962
963 // If there is one or more real break points check whether any of these are
964 // triggered.
965 Handle<Object> break_points_hit(heap->undefined_value());
966 if (break_location_iterator.HasBreakPoint()) {
967 Handle<Object> break_point_objects =
968 Handle<Object>(break_location_iterator.BreakPointObjects());
969 break_points_hit = CheckBreakPoints(break_point_objects);
970 }
971
972 // If step out is active skip everything until the frame where we need to step
973 // out to is reached, unless real breakpoint is hit.
974 if (StepOutActive() && frame->fp() != step_out_fp() &&
975 break_points_hit->IsUndefined() ) {
976 // Step count should always be 0 for StepOut.
977 ASSERT(thread_local_.step_count_ == 0);
978 } else if (!break_points_hit->IsUndefined() ||
979 (thread_local_.last_step_action_ != StepNone &&
980 thread_local_.step_count_ == 0)) {
981 // Notify debugger if a real break point is triggered or if performing
982 // single stepping with no more steps to perform. Otherwise do another step.
983
984 // Clear all current stepping setup.
985 ClearStepping();
986
987 // Notify the debug event listeners.
988 isolate_->debugger()->OnDebugBreak(break_points_hit, false);
989 } else if (thread_local_.last_step_action_ != StepNone) {
990 // Hold on to last step action as it is cleared by the call to
991 // ClearStepping.
992 StepAction step_action = thread_local_.last_step_action_;
993 int step_count = thread_local_.step_count_;
994
995 // Clear all current stepping setup.
996 ClearStepping();
997
998 // Set up for the remaining steps.
999 PrepareStep(step_action, step_count);
1000 }
1001
1002 if (thread_local_.frame_drop_mode_ == FRAMES_UNTOUCHED) {
1003 SetAfterBreakTarget(frame);
1004 } else if (thread_local_.frame_drop_mode_ ==
1005 FRAME_DROPPED_IN_IC_CALL) {
1006 // We must have been calling IC stub. Do not go there anymore.
1007 Code* plain_return = isolate_->builtins()->builtin(
1008 Builtins::kPlainReturn_LiveEdit);
1009 thread_local_.after_break_target_ = plain_return->entry();
1010 } else if (thread_local_.frame_drop_mode_ ==
1011 FRAME_DROPPED_IN_DEBUG_SLOT_CALL) {
1012 // Debug break slot stub does not return normally, instead it manually
1013 // cleans the stack and jumps. We should patch the jump address.
1014 Code* plain_return = isolate_->builtins()->builtin(
1015 Builtins::kFrameDropper_LiveEdit);
1016 thread_local_.after_break_target_ = plain_return->entry();
1017 } else if (thread_local_.frame_drop_mode_ ==
1018 FRAME_DROPPED_IN_DIRECT_CALL) {
1019 // Nothing to do, after_break_target is not used here.
1020 } else {
1021 UNREACHABLE();
1022 }
1023
1024 return heap->undefined_value();
1025 }
1026
1027
RUNTIME_FUNCTION(Object *,Debug_Break)1028 RUNTIME_FUNCTION(Object*, Debug_Break) {
1029 return isolate->debug()->Break(args);
1030 }
1031
1032
1033 // Check the break point objects for whether one or more are actually
1034 // triggered. This function returns a JSArray with the break point objects
1035 // which is triggered.
CheckBreakPoints(Handle<Object> break_point_objects)1036 Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
1037 Factory* factory = isolate_->factory();
1038
1039 // Count the number of break points hit. If there are multiple break points
1040 // they are in a FixedArray.
1041 Handle<FixedArray> break_points_hit;
1042 int break_points_hit_count = 0;
1043 ASSERT(!break_point_objects->IsUndefined());
1044 if (break_point_objects->IsFixedArray()) {
1045 Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
1046 break_points_hit = factory->NewFixedArray(array->length());
1047 for (int i = 0; i < array->length(); i++) {
1048 Handle<Object> o(array->get(i));
1049 if (CheckBreakPoint(o)) {
1050 break_points_hit->set(break_points_hit_count++, *o);
1051 }
1052 }
1053 } else {
1054 break_points_hit = factory->NewFixedArray(1);
1055 if (CheckBreakPoint(break_point_objects)) {
1056 break_points_hit->set(break_points_hit_count++, *break_point_objects);
1057 }
1058 }
1059
1060 // Return undefined if no break points were triggered.
1061 if (break_points_hit_count == 0) {
1062 return factory->undefined_value();
1063 }
1064 // Return break points hit as a JSArray.
1065 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
1066 result->set_length(Smi::FromInt(break_points_hit_count));
1067 return result;
1068 }
1069
1070
1071 // Check whether a single break point object is triggered.
CheckBreakPoint(Handle<Object> break_point_object)1072 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
1073 ASSERT(Isolate::Current() == isolate_);
1074 Factory* factory = isolate_->factory();
1075 HandleScope scope(isolate_);
1076
1077 // Ignore check if break point object is not a JSObject.
1078 if (!break_point_object->IsJSObject()) return true;
1079
1080 // Get the function IsBreakPointTriggered (defined in debug-debugger.js).
1081 Handle<String> is_break_point_triggered_symbol =
1082 factory->LookupAsciiSymbol("IsBreakPointTriggered");
1083 Handle<JSFunction> check_break_point =
1084 Handle<JSFunction>(JSFunction::cast(
1085 debug_context()->global()->GetPropertyNoExceptionThrown(
1086 *is_break_point_triggered_symbol)));
1087
1088 // Get the break id as an object.
1089 Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
1090
1091 // Call HandleBreakPointx.
1092 bool caught_exception = false;
1093 const int argc = 2;
1094 Object** argv[argc] = {
1095 break_id.location(),
1096 reinterpret_cast<Object**>(break_point_object.location())
1097 };
1098 Handle<Object> result = Execution::TryCall(check_break_point,
1099 isolate_->js_builtins_object(), argc, argv, &caught_exception);
1100
1101 // If exception or non boolean result handle as not triggered
1102 if (caught_exception || !result->IsBoolean()) {
1103 return false;
1104 }
1105
1106 // Return whether the break point is triggered.
1107 ASSERT(!result.is_null());
1108 return (*result)->IsTrue();
1109 }
1110
1111
1112 // Check whether the function has debug information.
HasDebugInfo(Handle<SharedFunctionInfo> shared)1113 bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
1114 return !shared->debug_info()->IsUndefined();
1115 }
1116
1117
1118 // Return the debug info for this function. EnsureDebugInfo must be called
1119 // prior to ensure the debug info has been generated for shared.
GetDebugInfo(Handle<SharedFunctionInfo> shared)1120 Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
1121 ASSERT(HasDebugInfo(shared));
1122 return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
1123 }
1124
1125
SetBreakPoint(Handle<SharedFunctionInfo> shared,Handle<Object> break_point_object,int * source_position)1126 void Debug::SetBreakPoint(Handle<SharedFunctionInfo> shared,
1127 Handle<Object> break_point_object,
1128 int* source_position) {
1129 HandleScope scope(isolate_);
1130
1131 if (!EnsureDebugInfo(shared)) {
1132 // Return if retrieving debug info failed.
1133 return;
1134 }
1135
1136 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1137 // Source positions starts with zero.
1138 ASSERT(source_position >= 0);
1139
1140 // Find the break point and change it.
1141 BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1142 it.FindBreakLocationFromPosition(*source_position);
1143 it.SetBreakPoint(break_point_object);
1144
1145 *source_position = it.position();
1146
1147 // At least one active break point now.
1148 ASSERT(debug_info->GetBreakPointCount() > 0);
1149 }
1150
1151
ClearBreakPoint(Handle<Object> break_point_object)1152 void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
1153 HandleScope scope(isolate_);
1154
1155 DebugInfoListNode* node = debug_info_list_;
1156 while (node != NULL) {
1157 Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
1158 break_point_object);
1159 if (!result->IsUndefined()) {
1160 // Get information in the break point.
1161 BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
1162 Handle<DebugInfo> debug_info = node->debug_info();
1163 Handle<SharedFunctionInfo> shared(debug_info->shared());
1164 int source_position = break_point_info->statement_position()->value();
1165
1166 // Source positions starts with zero.
1167 ASSERT(source_position >= 0);
1168
1169 // Find the break point and clear it.
1170 BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
1171 it.FindBreakLocationFromPosition(source_position);
1172 it.ClearBreakPoint(break_point_object);
1173
1174 // If there are no more break points left remove the debug info for this
1175 // function.
1176 if (debug_info->GetBreakPointCount() == 0) {
1177 RemoveDebugInfo(debug_info);
1178 }
1179
1180 return;
1181 }
1182 node = node->next();
1183 }
1184 }
1185
1186
ClearAllBreakPoints()1187 void Debug::ClearAllBreakPoints() {
1188 DebugInfoListNode* node = debug_info_list_;
1189 while (node != NULL) {
1190 // Remove all debug break code.
1191 BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1192 it.ClearAllDebugBreak();
1193 node = node->next();
1194 }
1195
1196 // Remove all debug info.
1197 while (debug_info_list_ != NULL) {
1198 RemoveDebugInfo(debug_info_list_->debug_info());
1199 }
1200 }
1201
1202
FloodWithOneShot(Handle<SharedFunctionInfo> shared)1203 void Debug::FloodWithOneShot(Handle<SharedFunctionInfo> shared) {
1204 // Make sure the function has setup the debug info.
1205 if (!EnsureDebugInfo(shared)) {
1206 // Return if we failed to retrieve the debug info.
1207 return;
1208 }
1209
1210 // Flood the function with break points.
1211 BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
1212 while (!it.Done()) {
1213 it.SetOneShot();
1214 it.Next();
1215 }
1216 }
1217
1218
FloodHandlerWithOneShot()1219 void Debug::FloodHandlerWithOneShot() {
1220 // Iterate through the JavaScript stack looking for handlers.
1221 StackFrame::Id id = break_frame_id();
1222 if (id == StackFrame::NO_ID) {
1223 // If there is no JavaScript stack don't do anything.
1224 return;
1225 }
1226 for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
1227 JavaScriptFrame* frame = it.frame();
1228 if (frame->HasHandler()) {
1229 Handle<SharedFunctionInfo> shared =
1230 Handle<SharedFunctionInfo>(
1231 JSFunction::cast(frame->function())->shared());
1232 // Flood the function with the catch block with break points
1233 FloodWithOneShot(shared);
1234 return;
1235 }
1236 }
1237 }
1238
1239
ChangeBreakOnException(ExceptionBreakType type,bool enable)1240 void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
1241 if (type == BreakUncaughtException) {
1242 break_on_uncaught_exception_ = enable;
1243 } else {
1244 break_on_exception_ = enable;
1245 }
1246 }
1247
1248
IsBreakOnException(ExceptionBreakType type)1249 bool Debug::IsBreakOnException(ExceptionBreakType type) {
1250 if (type == BreakUncaughtException) {
1251 return break_on_uncaught_exception_;
1252 } else {
1253 return break_on_exception_;
1254 }
1255 }
1256
1257
PrepareStep(StepAction step_action,int step_count)1258 void Debug::PrepareStep(StepAction step_action, int step_count) {
1259 ASSERT(Isolate::Current() == isolate_);
1260 HandleScope scope(isolate_);
1261 ASSERT(Debug::InDebugger());
1262
1263 // Remember this step action and count.
1264 thread_local_.last_step_action_ = step_action;
1265 if (step_action == StepOut) {
1266 // For step out target frame will be found on the stack so there is no need
1267 // to set step counter for it. It's expected to always be 0 for StepOut.
1268 thread_local_.step_count_ = 0;
1269 } else {
1270 thread_local_.step_count_ = step_count;
1271 }
1272
1273 // Get the frame where the execution has stopped and skip the debug frame if
1274 // any. The debug frame will only be present if execution was stopped due to
1275 // hitting a break point. In other situations (e.g. unhandled exception) the
1276 // debug frame is not present.
1277 StackFrame::Id id = break_frame_id();
1278 if (id == StackFrame::NO_ID) {
1279 // If there is no JavaScript stack don't do anything.
1280 return;
1281 }
1282 JavaScriptFrameIterator frames_it(isolate_, id);
1283 JavaScriptFrame* frame = frames_it.frame();
1284
1285 // First of all ensure there is one-shot break points in the top handler
1286 // if any.
1287 FloodHandlerWithOneShot();
1288
1289 // If the function on the top frame is unresolved perform step out. This will
1290 // be the case when calling unknown functions and having the debugger stopped
1291 // in an unhandled exception.
1292 if (!frame->function()->IsJSFunction()) {
1293 // Step out: Find the calling JavaScript frame and flood it with
1294 // breakpoints.
1295 frames_it.Advance();
1296 // Fill the function to return to with one-shot break points.
1297 JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1298 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1299 return;
1300 }
1301
1302 // Get the debug info (create it if it does not exist).
1303 Handle<SharedFunctionInfo> shared =
1304 Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1305 if (!EnsureDebugInfo(shared)) {
1306 // Return if ensuring debug info failed.
1307 return;
1308 }
1309 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1310
1311 // Find the break location where execution has stopped.
1312 BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1313 it.FindBreakLocationFromAddress(frame->pc());
1314
1315 // Compute whether or not the target is a call target.
1316 bool is_load_or_store = false;
1317 bool is_inline_cache_stub = false;
1318 bool is_at_restarted_function = false;
1319 Handle<Code> call_function_stub;
1320
1321 if (thread_local_.restarter_frame_function_pointer_ == NULL) {
1322 if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1323 bool is_call_target = false;
1324 Address target = it.rinfo()->target_address();
1325 Code* code = Code::GetCodeFromTargetAddress(target);
1326 if (code->is_call_stub() || code->is_keyed_call_stub()) {
1327 is_call_target = true;
1328 }
1329 if (code->is_inline_cache_stub()) {
1330 is_inline_cache_stub = true;
1331 is_load_or_store = !is_call_target;
1332 }
1333
1334 // Check if target code is CallFunction stub.
1335 Code* maybe_call_function_stub = code;
1336 // If there is a breakpoint at this line look at the original code to
1337 // check if it is a CallFunction stub.
1338 if (it.IsDebugBreak()) {
1339 Address original_target = it.original_rinfo()->target_address();
1340 maybe_call_function_stub =
1341 Code::GetCodeFromTargetAddress(original_target);
1342 }
1343 if (maybe_call_function_stub->kind() == Code::STUB &&
1344 maybe_call_function_stub->major_key() == CodeStub::CallFunction) {
1345 // Save reference to the code as we may need it to find out arguments
1346 // count for 'step in' later.
1347 call_function_stub = Handle<Code>(maybe_call_function_stub);
1348 }
1349 }
1350 } else {
1351 is_at_restarted_function = true;
1352 }
1353
1354 // If this is the last break code target step out is the only possibility.
1355 if (it.IsExit() || step_action == StepOut) {
1356 if (step_action == StepOut) {
1357 // Skip step_count frames starting with the current one.
1358 while (step_count-- > 0 && !frames_it.done()) {
1359 frames_it.Advance();
1360 }
1361 } else {
1362 ASSERT(it.IsExit());
1363 frames_it.Advance();
1364 }
1365 // Skip builtin functions on the stack.
1366 while (!frames_it.done() &&
1367 JSFunction::cast(frames_it.frame()->function())->IsBuiltin()) {
1368 frames_it.Advance();
1369 }
1370 // Step out: If there is a JavaScript caller frame, we need to
1371 // flood it with breakpoints.
1372 if (!frames_it.done()) {
1373 // Fill the function to return to with one-shot break points.
1374 JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1375 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1376 // Set target frame pointer.
1377 ActivateStepOut(frames_it.frame());
1378 }
1379 } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
1380 !call_function_stub.is_null() || is_at_restarted_function)
1381 || step_action == StepNext || step_action == StepMin) {
1382 // Step next or step min.
1383
1384 // Fill the current function with one-shot break points.
1385 FloodWithOneShot(shared);
1386
1387 // Remember source position and frame to handle step next.
1388 thread_local_.last_statement_position_ =
1389 debug_info->code()->SourceStatementPosition(frame->pc());
1390 thread_local_.last_fp_ = frame->fp();
1391 } else {
1392 // If there's restarter frame on top of the stack, just get the pointer
1393 // to function which is going to be restarted.
1394 if (is_at_restarted_function) {
1395 Handle<JSFunction> restarted_function(
1396 JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
1397 Handle<SharedFunctionInfo> restarted_shared(
1398 restarted_function->shared());
1399 FloodWithOneShot(restarted_shared);
1400 } else if (!call_function_stub.is_null()) {
1401 // If it's CallFunction stub ensure target function is compiled and flood
1402 // it with one shot breakpoints.
1403
1404 // Find out number of arguments from the stub minor key.
1405 // Reverse lookup required as the minor key cannot be retrieved
1406 // from the code object.
1407 Handle<Object> obj(
1408 isolate_->heap()->code_stubs()->SlowReverseLookup(
1409 *call_function_stub));
1410 ASSERT(!obj.is_null());
1411 ASSERT(!(*obj)->IsUndefined());
1412 ASSERT(obj->IsSmi());
1413 // Get the STUB key and extract major and minor key.
1414 uint32_t key = Smi::cast(*obj)->value();
1415 // Argc in the stub is the number of arguments passed - not the
1416 // expected arguments of the called function.
1417 int call_function_arg_count =
1418 CallFunctionStub::ExtractArgcFromMinorKey(
1419 CodeStub::MinorKeyFromKey(key));
1420 ASSERT(call_function_stub->major_key() ==
1421 CodeStub::MajorKeyFromKey(key));
1422
1423 // Find target function on the expression stack.
1424 // Expression stack looks like this (top to bottom):
1425 // argN
1426 // ...
1427 // arg0
1428 // Receiver
1429 // Function to call
1430 int expressions_count = frame->ComputeExpressionsCount();
1431 ASSERT(expressions_count - 2 - call_function_arg_count >= 0);
1432 Object* fun = frame->GetExpression(
1433 expressions_count - 2 - call_function_arg_count);
1434 if (fun->IsJSFunction()) {
1435 Handle<JSFunction> js_function(JSFunction::cast(fun));
1436 // Don't step into builtins.
1437 if (!js_function->IsBuiltin()) {
1438 // It will also compile target function if it's not compiled yet.
1439 FloodWithOneShot(Handle<SharedFunctionInfo>(js_function->shared()));
1440 }
1441 }
1442 }
1443
1444 // Fill the current function with one-shot break points even for step in on
1445 // a call target as the function called might be a native function for
1446 // which step in will not stop. It also prepares for stepping in
1447 // getters/setters.
1448 FloodWithOneShot(shared);
1449
1450 if (is_load_or_store) {
1451 // Remember source position and frame to handle step in getter/setter. If
1452 // there is a custom getter/setter it will be handled in
1453 // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1454 // propagated on the next Debug::Break.
1455 thread_local_.last_statement_position_ =
1456 debug_info->code()->SourceStatementPosition(frame->pc());
1457 thread_local_.last_fp_ = frame->fp();
1458 }
1459
1460 // Step in or Step in min
1461 it.PrepareStepIn();
1462 ActivateStepIn(frame);
1463 }
1464 }
1465
1466
1467 // Check whether the current debug break should be reported to the debugger. It
1468 // is used to have step next and step in only report break back to the debugger
1469 // if on a different frame or in a different statement. In some situations
1470 // there will be several break points in the same statement when the code is
1471 // flooded with one-shot break points. This function helps to perform several
1472 // steps before reporting break back to the debugger.
StepNextContinue(BreakLocationIterator * break_location_iterator,JavaScriptFrame * frame)1473 bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
1474 JavaScriptFrame* frame) {
1475 // If the step last action was step next or step in make sure that a new
1476 // statement is hit.
1477 if (thread_local_.last_step_action_ == StepNext ||
1478 thread_local_.last_step_action_ == StepIn) {
1479 // Never continue if returning from function.
1480 if (break_location_iterator->IsExit()) return false;
1481
1482 // Continue if we are still on the same frame and in the same statement.
1483 int current_statement_position =
1484 break_location_iterator->code()->SourceStatementPosition(frame->pc());
1485 return thread_local_.last_fp_ == frame->fp() &&
1486 thread_local_.last_statement_position_ == current_statement_position;
1487 }
1488
1489 // No step next action - don't continue.
1490 return false;
1491 }
1492
1493
1494 // Check whether the code object at the specified address is a debug break code
1495 // object.
IsDebugBreak(Address addr)1496 bool Debug::IsDebugBreak(Address addr) {
1497 Code* code = Code::GetCodeFromTargetAddress(addr);
1498 return code->ic_state() == DEBUG_BREAK;
1499 }
1500
1501
1502 // Check whether a code stub with the specified major key is a possible break
1503 // point location when looking for source break locations.
IsSourceBreakStub(Code * code)1504 bool Debug::IsSourceBreakStub(Code* code) {
1505 CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1506 return major_key == CodeStub::CallFunction;
1507 }
1508
1509
1510 // Check whether a code stub with the specified major key is a possible break
1511 // location.
IsBreakStub(Code * code)1512 bool Debug::IsBreakStub(Code* code) {
1513 CodeStub::Major major_key = CodeStub::GetMajorKey(code);
1514 return major_key == CodeStub::CallFunction;
1515 }
1516
1517
1518 // Find the builtin to use for invoking the debug break
FindDebugBreak(Handle<Code> code,RelocInfo::Mode mode)1519 Handle<Code> Debug::FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode) {
1520 // Find the builtin debug break function matching the calling convention
1521 // used by the call site.
1522 if (code->is_inline_cache_stub()) {
1523 switch (code->kind()) {
1524 case Code::CALL_IC:
1525 case Code::KEYED_CALL_IC:
1526 return ComputeCallDebugBreak(code->arguments_count(), code->kind());
1527
1528 case Code::LOAD_IC:
1529 return Isolate::Current()->builtins()->LoadIC_DebugBreak();
1530
1531 case Code::STORE_IC:
1532 return Isolate::Current()->builtins()->StoreIC_DebugBreak();
1533
1534 case Code::KEYED_LOAD_IC:
1535 return Isolate::Current()->builtins()->KeyedLoadIC_DebugBreak();
1536
1537 case Code::KEYED_STORE_IC:
1538 return Isolate::Current()->builtins()->KeyedStoreIC_DebugBreak();
1539
1540 default:
1541 UNREACHABLE();
1542 }
1543 }
1544 if (RelocInfo::IsConstructCall(mode)) {
1545 Handle<Code> result =
1546 Isolate::Current()->builtins()->ConstructCall_DebugBreak();
1547 return result;
1548 }
1549 if (code->kind() == Code::STUB) {
1550 ASSERT(code->major_key() == CodeStub::CallFunction);
1551 Handle<Code> result =
1552 Isolate::Current()->builtins()->StubNoRegisters_DebugBreak();
1553 return result;
1554 }
1555
1556 UNREACHABLE();
1557 return Handle<Code>::null();
1558 }
1559
1560
1561 // Simple function for returning the source positions for active break points.
GetSourceBreakLocations(Handle<SharedFunctionInfo> shared)1562 Handle<Object> Debug::GetSourceBreakLocations(
1563 Handle<SharedFunctionInfo> shared) {
1564 Isolate* isolate = Isolate::Current();
1565 Heap* heap = isolate->heap();
1566 if (!HasDebugInfo(shared)) return Handle<Object>(heap->undefined_value());
1567 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1568 if (debug_info->GetBreakPointCount() == 0) {
1569 return Handle<Object>(heap->undefined_value());
1570 }
1571 Handle<FixedArray> locations =
1572 isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
1573 int count = 0;
1574 for (int i = 0; i < debug_info->break_points()->length(); i++) {
1575 if (!debug_info->break_points()->get(i)->IsUndefined()) {
1576 BreakPointInfo* break_point_info =
1577 BreakPointInfo::cast(debug_info->break_points()->get(i));
1578 if (break_point_info->GetBreakPointCount() > 0) {
1579 locations->set(count++, break_point_info->statement_position());
1580 }
1581 }
1582 }
1583 return locations;
1584 }
1585
1586
NewBreak(StackFrame::Id break_frame_id)1587 void Debug::NewBreak(StackFrame::Id break_frame_id) {
1588 thread_local_.break_frame_id_ = break_frame_id;
1589 thread_local_.break_id_ = ++thread_local_.break_count_;
1590 }
1591
1592
SetBreak(StackFrame::Id break_frame_id,int break_id)1593 void Debug::SetBreak(StackFrame::Id break_frame_id, int break_id) {
1594 thread_local_.break_frame_id_ = break_frame_id;
1595 thread_local_.break_id_ = break_id;
1596 }
1597
1598
1599 // Handle stepping into a function.
HandleStepIn(Handle<JSFunction> function,Handle<Object> holder,Address fp,bool is_constructor)1600 void Debug::HandleStepIn(Handle<JSFunction> function,
1601 Handle<Object> holder,
1602 Address fp,
1603 bool is_constructor) {
1604 // If the frame pointer is not supplied by the caller find it.
1605 if (fp == 0) {
1606 StackFrameIterator it;
1607 it.Advance();
1608 // For constructor functions skip another frame.
1609 if (is_constructor) {
1610 ASSERT(it.frame()->is_construct());
1611 it.Advance();
1612 }
1613 fp = it.frame()->fp();
1614 }
1615
1616 // Flood the function with one-shot break points if it is called from where
1617 // step into was requested.
1618 if (fp == step_in_fp()) {
1619 // Don't allow step into functions in the native context.
1620 if (!function->IsBuiltin()) {
1621 if (function->shared()->code() ==
1622 Isolate::Current()->builtins()->builtin(Builtins::kFunctionApply) ||
1623 function->shared()->code() ==
1624 Isolate::Current()->builtins()->builtin(Builtins::kFunctionCall)) {
1625 // Handle function.apply and function.call separately to flood the
1626 // function to be called and not the code for Builtins::FunctionApply or
1627 // Builtins::FunctionCall. The receiver of call/apply is the target
1628 // function.
1629 if (!holder.is_null() && holder->IsJSFunction() &&
1630 !JSFunction::cast(*holder)->IsBuiltin()) {
1631 Handle<SharedFunctionInfo> shared_info(
1632 JSFunction::cast(*holder)->shared());
1633 Debug::FloodWithOneShot(shared_info);
1634 }
1635 } else {
1636 Debug::FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1637 }
1638 }
1639 }
1640 }
1641
1642
ClearStepping()1643 void Debug::ClearStepping() {
1644 // Clear the various stepping setup.
1645 ClearOneShot();
1646 ClearStepIn();
1647 ClearStepOut();
1648 ClearStepNext();
1649
1650 // Clear multiple step counter.
1651 thread_local_.step_count_ = 0;
1652 }
1653
1654 // Clears all the one-shot break points that are currently set. Normally this
1655 // function is called each time a break point is hit as one shot break points
1656 // are used to support stepping.
ClearOneShot()1657 void Debug::ClearOneShot() {
1658 // The current implementation just runs through all the breakpoints. When the
1659 // last break point for a function is removed that function is automatically
1660 // removed from the list.
1661
1662 DebugInfoListNode* node = debug_info_list_;
1663 while (node != NULL) {
1664 BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
1665 while (!it.Done()) {
1666 it.ClearOneShot();
1667 it.Next();
1668 }
1669 node = node->next();
1670 }
1671 }
1672
1673
ActivateStepIn(StackFrame * frame)1674 void Debug::ActivateStepIn(StackFrame* frame) {
1675 ASSERT(!StepOutActive());
1676 thread_local_.step_into_fp_ = frame->fp();
1677 }
1678
1679
ClearStepIn()1680 void Debug::ClearStepIn() {
1681 thread_local_.step_into_fp_ = 0;
1682 }
1683
1684
ActivateStepOut(StackFrame * frame)1685 void Debug::ActivateStepOut(StackFrame* frame) {
1686 ASSERT(!StepInActive());
1687 thread_local_.step_out_fp_ = frame->fp();
1688 }
1689
1690
ClearStepOut()1691 void Debug::ClearStepOut() {
1692 thread_local_.step_out_fp_ = 0;
1693 }
1694
1695
ClearStepNext()1696 void Debug::ClearStepNext() {
1697 thread_local_.last_step_action_ = StepNone;
1698 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1699 thread_local_.last_fp_ = 0;
1700 }
1701
1702
1703 // Ensures the debug information is present for shared.
EnsureDebugInfo(Handle<SharedFunctionInfo> shared)1704 bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared) {
1705 // Return if we already have the debug info for shared.
1706 if (HasDebugInfo(shared)) return true;
1707
1708 // Ensure shared in compiled. Return false if this failed.
1709 if (!EnsureCompiled(shared, CLEAR_EXCEPTION)) return false;
1710
1711 // If preparing for the first break point make sure to deoptimize all
1712 // functions as debugging does not work with optimized code.
1713 if (!has_break_points_) {
1714 Deoptimizer::DeoptimizeAll();
1715 }
1716
1717 // Create the debug info object.
1718 Handle<DebugInfo> debug_info = FACTORY->NewDebugInfo(shared);
1719
1720 // Add debug info to the list.
1721 DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1722 node->set_next(debug_info_list_);
1723 debug_info_list_ = node;
1724
1725 // Now there is at least one break point.
1726 has_break_points_ = true;
1727
1728 return true;
1729 }
1730
1731
RemoveDebugInfo(Handle<DebugInfo> debug_info)1732 void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
1733 ASSERT(debug_info_list_ != NULL);
1734 // Run through the debug info objects to find this one and remove it.
1735 DebugInfoListNode* prev = NULL;
1736 DebugInfoListNode* current = debug_info_list_;
1737 while (current != NULL) {
1738 if (*current->debug_info() == *debug_info) {
1739 // Unlink from list. If prev is NULL we are looking at the first element.
1740 if (prev == NULL) {
1741 debug_info_list_ = current->next();
1742 } else {
1743 prev->set_next(current->next());
1744 }
1745 current->debug_info()->shared()->set_debug_info(
1746 isolate_->heap()->undefined_value());
1747 delete current;
1748
1749 // If there are no more debug info objects there are not more break
1750 // points.
1751 has_break_points_ = debug_info_list_ != NULL;
1752
1753 return;
1754 }
1755 // Move to next in list.
1756 prev = current;
1757 current = current->next();
1758 }
1759 UNREACHABLE();
1760 }
1761
1762
SetAfterBreakTarget(JavaScriptFrame * frame)1763 void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1764 ASSERT(Isolate::Current() == isolate_);
1765 HandleScope scope(isolate_);
1766
1767 // Get the executing function in which the debug break occurred.
1768 Handle<SharedFunctionInfo> shared =
1769 Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1770 if (!EnsureDebugInfo(shared)) {
1771 // Return if we failed to retrieve the debug info.
1772 return;
1773 }
1774 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1775 Handle<Code> code(debug_info->code());
1776 Handle<Code> original_code(debug_info->original_code());
1777 #ifdef DEBUG
1778 // Get the code which is actually executing.
1779 Handle<Code> frame_code(frame->LookupCode());
1780 ASSERT(frame_code.is_identical_to(code));
1781 #endif
1782
1783 // Find the call address in the running code. This address holds the call to
1784 // either a DebugBreakXXX or to the debug break return entry code if the
1785 // break point is still active after processing the break point.
1786 Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1787
1788 // Check if the location is at JS exit or debug break slot.
1789 bool at_js_return = false;
1790 bool break_at_js_return_active = false;
1791 bool at_debug_break_slot = false;
1792 RelocIterator it(debug_info->code());
1793 while (!it.done() && !at_js_return && !at_debug_break_slot) {
1794 if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1795 at_js_return = (it.rinfo()->pc() ==
1796 addr - Assembler::kPatchReturnSequenceAddressOffset);
1797 break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
1798 }
1799 if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
1800 at_debug_break_slot = (it.rinfo()->pc() ==
1801 addr - Assembler::kPatchDebugBreakSlotAddressOffset);
1802 }
1803 it.next();
1804 }
1805
1806 // Handle the jump to continue execution after break point depending on the
1807 // break location.
1808 if (at_js_return) {
1809 // If the break point as return is still active jump to the corresponding
1810 // place in the original code. If not the break point was removed during
1811 // break point processing.
1812 if (break_at_js_return_active) {
1813 addr += original_code->instruction_start() - code->instruction_start();
1814 }
1815
1816 // Move back to where the call instruction sequence started.
1817 thread_local_.after_break_target_ =
1818 addr - Assembler::kPatchReturnSequenceAddressOffset;
1819 } else if (at_debug_break_slot) {
1820 // Address of where the debug break slot starts.
1821 addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
1822
1823 // Continue just after the slot.
1824 thread_local_.after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
1825 } else if (IsDebugBreak(Assembler::target_address_at(addr))) {
1826 // We now know that there is still a debug break call at the target address,
1827 // so the break point is still there and the original code will hold the
1828 // address to jump to in order to complete the call which is replaced by a
1829 // call to DebugBreakXXX.
1830
1831 // Find the corresponding address in the original code.
1832 addr += original_code->instruction_start() - code->instruction_start();
1833
1834 // Install jump to the call address in the original code. This will be the
1835 // call which was overwritten by the call to DebugBreakXXX.
1836 thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1837 } else {
1838 // There is no longer a break point present. Don't try to look in the
1839 // original code as the running code will have the right address. This takes
1840 // care of the case where the last break point is removed from the function
1841 // and therefore no "original code" is available.
1842 thread_local_.after_break_target_ = Assembler::target_address_at(addr);
1843 }
1844 }
1845
1846
IsBreakAtReturn(JavaScriptFrame * frame)1847 bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
1848 HandleScope scope(isolate_);
1849
1850 // Get the executing function in which the debug break occurred.
1851 Handle<SharedFunctionInfo> shared =
1852 Handle<SharedFunctionInfo>(JSFunction::cast(frame->function())->shared());
1853 if (!EnsureDebugInfo(shared)) {
1854 // Return if we failed to retrieve the debug info.
1855 return false;
1856 }
1857 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1858 Handle<Code> code(debug_info->code());
1859 #ifdef DEBUG
1860 // Get the code which is actually executing.
1861 Handle<Code> frame_code(frame->LookupCode());
1862 ASSERT(frame_code.is_identical_to(code));
1863 #endif
1864
1865 // Find the call address in the running code.
1866 Address addr = frame->pc() - Assembler::kCallTargetAddressOffset;
1867
1868 // Check if the location is at JS return.
1869 RelocIterator it(debug_info->code());
1870 while (!it.done()) {
1871 if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
1872 return (it.rinfo()->pc() ==
1873 addr - Assembler::kPatchReturnSequenceAddressOffset);
1874 }
1875 it.next();
1876 }
1877 return false;
1878 }
1879
1880
FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,FrameDropMode mode,Object ** restarter_frame_function_pointer)1881 void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
1882 FrameDropMode mode,
1883 Object** restarter_frame_function_pointer) {
1884 thread_local_.frame_drop_mode_ = mode;
1885 thread_local_.break_frame_id_ = new_break_frame_id;
1886 thread_local_.restarter_frame_function_pointer_ =
1887 restarter_frame_function_pointer;
1888 }
1889
1890
IsDebugGlobal(GlobalObject * global)1891 bool Debug::IsDebugGlobal(GlobalObject* global) {
1892 return IsLoaded() && global == debug_context()->global();
1893 }
1894
1895
ClearMirrorCache()1896 void Debug::ClearMirrorCache() {
1897 ASSERT(Isolate::Current() == isolate_);
1898 PostponeInterruptsScope postpone(isolate_);
1899 HandleScope scope(isolate_);
1900 ASSERT(isolate_->context() == *Debug::debug_context());
1901
1902 // Clear the mirror cache.
1903 Handle<String> function_name =
1904 isolate_->factory()->LookupSymbol(CStrVector("ClearMirrorCache"));
1905 Handle<Object> fun(Isolate::Current()->global()->GetPropertyNoExceptionThrown(
1906 *function_name));
1907 ASSERT(fun->IsJSFunction());
1908 bool caught_exception;
1909 Handle<Object> js_object = Execution::TryCall(
1910 Handle<JSFunction>::cast(fun),
1911 Handle<JSObject>(Debug::debug_context()->global()),
1912 0, NULL, &caught_exception);
1913 }
1914
1915
CreateScriptCache()1916 void Debug::CreateScriptCache() {
1917 ASSERT(Isolate::Current() == isolate_);
1918 Heap* heap = isolate_->heap();
1919 HandleScope scope(isolate_);
1920
1921 // Perform two GCs to get rid of all unreferenced scripts. The first GC gets
1922 // rid of all the cached script wrappers and the second gets rid of the
1923 // scripts which are no longer referenced.
1924 heap->CollectAllGarbage(false);
1925 heap->CollectAllGarbage(false);
1926
1927 ASSERT(script_cache_ == NULL);
1928 script_cache_ = new ScriptCache();
1929
1930 // Scan heap for Script objects.
1931 int count = 0;
1932 HeapIterator iterator;
1933 for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
1934 if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
1935 script_cache_->Add(Handle<Script>(Script::cast(obj)));
1936 count++;
1937 }
1938 }
1939 }
1940
1941
DestroyScriptCache()1942 void Debug::DestroyScriptCache() {
1943 // Get rid of the script cache if it was created.
1944 if (script_cache_ != NULL) {
1945 delete script_cache_;
1946 script_cache_ = NULL;
1947 }
1948 }
1949
1950
AddScriptToScriptCache(Handle<Script> script)1951 void Debug::AddScriptToScriptCache(Handle<Script> script) {
1952 if (script_cache_ != NULL) {
1953 script_cache_->Add(script);
1954 }
1955 }
1956
1957
GetLoadedScripts()1958 Handle<FixedArray> Debug::GetLoadedScripts() {
1959 ASSERT(Isolate::Current() == isolate_);
1960 // Create and fill the script cache when the loaded scripts is requested for
1961 // the first time.
1962 if (script_cache_ == NULL) {
1963 CreateScriptCache();
1964 }
1965
1966 // If the script cache is not active just return an empty array.
1967 ASSERT(script_cache_ != NULL);
1968 if (script_cache_ == NULL) {
1969 isolate_->factory()->NewFixedArray(0);
1970 }
1971
1972 // Perform GC to get unreferenced scripts evicted from the cache before
1973 // returning the content.
1974 isolate_->heap()->CollectAllGarbage(false);
1975
1976 // Get the scripts from the cache.
1977 return script_cache_->GetScripts();
1978 }
1979
1980
AfterGarbageCollection()1981 void Debug::AfterGarbageCollection() {
1982 // Generate events for collected scripts.
1983 if (script_cache_ != NULL) {
1984 script_cache_->ProcessCollectedScripts();
1985 }
1986 }
1987
1988
Debugger(Isolate * isolate)1989 Debugger::Debugger(Isolate* isolate)
1990 : debugger_access_(isolate->debugger_access()),
1991 event_listener_(Handle<Object>()),
1992 event_listener_data_(Handle<Object>()),
1993 compiling_natives_(false),
1994 is_loading_debugger_(false),
1995 never_unload_debugger_(false),
1996 message_handler_(NULL),
1997 debugger_unload_pending_(false),
1998 host_dispatch_handler_(NULL),
1999 dispatch_handler_access_(OS::CreateMutex()),
2000 debug_message_dispatch_handler_(NULL),
2001 message_dispatch_helper_thread_(NULL),
2002 host_dispatch_micros_(100 * 1000),
2003 agent_(NULL),
2004 command_queue_(kQueueInitialSize),
2005 command_received_(OS::CreateSemaphore(0)),
2006 event_command_queue_(kQueueInitialSize),
2007 isolate_(isolate) {
2008 }
2009
2010
~Debugger()2011 Debugger::~Debugger() {
2012 delete dispatch_handler_access_;
2013 dispatch_handler_access_ = 0;
2014 delete command_received_;
2015 command_received_ = 0;
2016 }
2017
2018
MakeJSObject(Vector<const char> constructor_name,int argc,Object *** argv,bool * caught_exception)2019 Handle<Object> Debugger::MakeJSObject(Vector<const char> constructor_name,
2020 int argc, Object*** argv,
2021 bool* caught_exception) {
2022 ASSERT(Isolate::Current() == isolate_);
2023 ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2024
2025 // Create the execution state object.
2026 Handle<String> constructor_str =
2027 isolate_->factory()->LookupSymbol(constructor_name);
2028 Handle<Object> constructor(
2029 isolate_->global()->GetPropertyNoExceptionThrown(*constructor_str));
2030 ASSERT(constructor->IsJSFunction());
2031 if (!constructor->IsJSFunction()) {
2032 *caught_exception = true;
2033 return isolate_->factory()->undefined_value();
2034 }
2035 Handle<Object> js_object = Execution::TryCall(
2036 Handle<JSFunction>::cast(constructor),
2037 Handle<JSObject>(isolate_->debug()->debug_context()->global()),
2038 argc, argv, caught_exception);
2039 return js_object;
2040 }
2041
2042
MakeExecutionState(bool * caught_exception)2043 Handle<Object> Debugger::MakeExecutionState(bool* caught_exception) {
2044 ASSERT(Isolate::Current() == isolate_);
2045 // Create the execution state object.
2046 Handle<Object> break_id = isolate_->factory()->NewNumberFromInt(
2047 isolate_->debug()->break_id());
2048 const int argc = 1;
2049 Object** argv[argc] = { break_id.location() };
2050 return MakeJSObject(CStrVector("MakeExecutionState"),
2051 argc, argv, caught_exception);
2052 }
2053
2054
MakeBreakEvent(Handle<Object> exec_state,Handle<Object> break_points_hit,bool * caught_exception)2055 Handle<Object> Debugger::MakeBreakEvent(Handle<Object> exec_state,
2056 Handle<Object> break_points_hit,
2057 bool* caught_exception) {
2058 ASSERT(Isolate::Current() == isolate_);
2059 // Create the new break event object.
2060 const int argc = 2;
2061 Object** argv[argc] = { exec_state.location(),
2062 break_points_hit.location() };
2063 return MakeJSObject(CStrVector("MakeBreakEvent"),
2064 argc,
2065 argv,
2066 caught_exception);
2067 }
2068
2069
MakeExceptionEvent(Handle<Object> exec_state,Handle<Object> exception,bool uncaught,bool * caught_exception)2070 Handle<Object> Debugger::MakeExceptionEvent(Handle<Object> exec_state,
2071 Handle<Object> exception,
2072 bool uncaught,
2073 bool* caught_exception) {
2074 ASSERT(Isolate::Current() == isolate_);
2075 Factory* factory = isolate_->factory();
2076 // Create the new exception event object.
2077 const int argc = 3;
2078 Object** argv[argc] = { exec_state.location(),
2079 exception.location(),
2080 uncaught ? factory->true_value().location() :
2081 factory->false_value().location()};
2082 return MakeJSObject(CStrVector("MakeExceptionEvent"),
2083 argc, argv, caught_exception);
2084 }
2085
2086
MakeNewFunctionEvent(Handle<Object> function,bool * caught_exception)2087 Handle<Object> Debugger::MakeNewFunctionEvent(Handle<Object> function,
2088 bool* caught_exception) {
2089 ASSERT(Isolate::Current() == isolate_);
2090 // Create the new function event object.
2091 const int argc = 1;
2092 Object** argv[argc] = { function.location() };
2093 return MakeJSObject(CStrVector("MakeNewFunctionEvent"),
2094 argc, argv, caught_exception);
2095 }
2096
2097
MakeCompileEvent(Handle<Script> script,bool before,bool * caught_exception)2098 Handle<Object> Debugger::MakeCompileEvent(Handle<Script> script,
2099 bool before,
2100 bool* caught_exception) {
2101 ASSERT(Isolate::Current() == isolate_);
2102 Factory* factory = isolate_->factory();
2103 // Create the compile event object.
2104 Handle<Object> exec_state = MakeExecutionState(caught_exception);
2105 Handle<Object> script_wrapper = GetScriptWrapper(script);
2106 const int argc = 3;
2107 Object** argv[argc] = { exec_state.location(),
2108 script_wrapper.location(),
2109 before ? factory->true_value().location() :
2110 factory->false_value().location() };
2111
2112 return MakeJSObject(CStrVector("MakeCompileEvent"),
2113 argc,
2114 argv,
2115 caught_exception);
2116 }
2117
2118
MakeScriptCollectedEvent(int id,bool * caught_exception)2119 Handle<Object> Debugger::MakeScriptCollectedEvent(int id,
2120 bool* caught_exception) {
2121 ASSERT(Isolate::Current() == isolate_);
2122 // Create the script collected event object.
2123 Handle<Object> exec_state = MakeExecutionState(caught_exception);
2124 Handle<Object> id_object = Handle<Smi>(Smi::FromInt(id));
2125 const int argc = 2;
2126 Object** argv[argc] = { exec_state.location(), id_object.location() };
2127
2128 return MakeJSObject(CStrVector("MakeScriptCollectedEvent"),
2129 argc,
2130 argv,
2131 caught_exception);
2132 }
2133
2134
OnException(Handle<Object> exception,bool uncaught)2135 void Debugger::OnException(Handle<Object> exception, bool uncaught) {
2136 ASSERT(Isolate::Current() == isolate_);
2137 HandleScope scope(isolate_);
2138 Debug* debug = isolate_->debug();
2139
2140 // Bail out based on state or if there is no listener for this event
2141 if (debug->InDebugger()) return;
2142 if (!Debugger::EventActive(v8::Exception)) return;
2143
2144 // Bail out if exception breaks are not active
2145 if (uncaught) {
2146 // Uncaught exceptions are reported by either flags.
2147 if (!(debug->break_on_uncaught_exception() ||
2148 debug->break_on_exception())) return;
2149 } else {
2150 // Caught exceptions are reported is activated.
2151 if (!debug->break_on_exception()) return;
2152 }
2153
2154 // Enter the debugger.
2155 EnterDebugger debugger;
2156 if (debugger.FailedToEnter()) return;
2157
2158 // Clear all current stepping setup.
2159 debug->ClearStepping();
2160 // Create the event data object.
2161 bool caught_exception = false;
2162 Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2163 Handle<Object> event_data;
2164 if (!caught_exception) {
2165 event_data = MakeExceptionEvent(exec_state, exception, uncaught,
2166 &caught_exception);
2167 }
2168 // Bail out and don't call debugger if exception.
2169 if (caught_exception) {
2170 return;
2171 }
2172
2173 // Process debug event.
2174 ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
2175 // Return to continue execution from where the exception was thrown.
2176 }
2177
2178
OnDebugBreak(Handle<Object> break_points_hit,bool auto_continue)2179 void Debugger::OnDebugBreak(Handle<Object> break_points_hit,
2180 bool auto_continue) {
2181 ASSERT(Isolate::Current() == isolate_);
2182 HandleScope scope(isolate_);
2183
2184 // Debugger has already been entered by caller.
2185 ASSERT(isolate_->context() == *isolate_->debug()->debug_context());
2186
2187 // Bail out if there is no listener for this event
2188 if (!Debugger::EventActive(v8::Break)) return;
2189
2190 // Debugger must be entered in advance.
2191 ASSERT(Isolate::Current()->context() == *isolate_->debug()->debug_context());
2192
2193 // Create the event data object.
2194 bool caught_exception = false;
2195 Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2196 Handle<Object> event_data;
2197 if (!caught_exception) {
2198 event_data = MakeBreakEvent(exec_state, break_points_hit,
2199 &caught_exception);
2200 }
2201 // Bail out and don't call debugger if exception.
2202 if (caught_exception) {
2203 return;
2204 }
2205
2206 // Process debug event.
2207 ProcessDebugEvent(v8::Break,
2208 Handle<JSObject>::cast(event_data),
2209 auto_continue);
2210 }
2211
2212
OnBeforeCompile(Handle<Script> script)2213 void Debugger::OnBeforeCompile(Handle<Script> script) {
2214 ASSERT(Isolate::Current() == isolate_);
2215 HandleScope scope(isolate_);
2216
2217 // Bail out based on state or if there is no listener for this event
2218 if (isolate_->debug()->InDebugger()) return;
2219 if (compiling_natives()) return;
2220 if (!EventActive(v8::BeforeCompile)) return;
2221
2222 // Enter the debugger.
2223 EnterDebugger debugger;
2224 if (debugger.FailedToEnter()) return;
2225
2226 // Create the event data object.
2227 bool caught_exception = false;
2228 Handle<Object> event_data = MakeCompileEvent(script, true, &caught_exception);
2229 // Bail out and don't call debugger if exception.
2230 if (caught_exception) {
2231 return;
2232 }
2233
2234 // Process debug event.
2235 ProcessDebugEvent(v8::BeforeCompile,
2236 Handle<JSObject>::cast(event_data),
2237 true);
2238 }
2239
2240
2241 // Handle debugger actions when a new script is compiled.
OnAfterCompile(Handle<Script> script,AfterCompileFlags after_compile_flags)2242 void Debugger::OnAfterCompile(Handle<Script> script,
2243 AfterCompileFlags after_compile_flags) {
2244 ASSERT(Isolate::Current() == isolate_);
2245 HandleScope scope(isolate_);
2246 Debug* debug = isolate_->debug();
2247
2248 // Add the newly compiled script to the script cache.
2249 debug->AddScriptToScriptCache(script);
2250
2251 // No more to do if not debugging.
2252 if (!IsDebuggerActive()) return;
2253
2254 // No compile events while compiling natives.
2255 if (compiling_natives()) return;
2256
2257 // Store whether in debugger before entering debugger.
2258 bool in_debugger = debug->InDebugger();
2259
2260 // Enter the debugger.
2261 EnterDebugger debugger;
2262 if (debugger.FailedToEnter()) return;
2263
2264 // If debugging there might be script break points registered for this
2265 // script. Make sure that these break points are set.
2266
2267 // Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
2268 Handle<String> update_script_break_points_symbol =
2269 isolate_->factory()->LookupAsciiSymbol("UpdateScriptBreakPoints");
2270 Handle<Object> update_script_break_points =
2271 Handle<Object>(debug->debug_context()->global()->
2272 GetPropertyNoExceptionThrown(*update_script_break_points_symbol));
2273 if (!update_script_break_points->IsJSFunction()) {
2274 return;
2275 }
2276 ASSERT(update_script_break_points->IsJSFunction());
2277
2278 // Wrap the script object in a proper JS object before passing it
2279 // to JavaScript.
2280 Handle<JSValue> wrapper = GetScriptWrapper(script);
2281
2282 // Call UpdateScriptBreakPoints expect no exceptions.
2283 bool caught_exception = false;
2284 const int argc = 1;
2285 Object** argv[argc] = { reinterpret_cast<Object**>(wrapper.location()) };
2286 Handle<Object> result = Execution::TryCall(
2287 Handle<JSFunction>::cast(update_script_break_points),
2288 Isolate::Current()->js_builtins_object(), argc, argv,
2289 &caught_exception);
2290 if (caught_exception) {
2291 return;
2292 }
2293 // Bail out based on state or if there is no listener for this event
2294 if (in_debugger && (after_compile_flags & SEND_WHEN_DEBUGGING) == 0) return;
2295 if (!Debugger::EventActive(v8::AfterCompile)) return;
2296
2297 // Create the compile state object.
2298 Handle<Object> event_data = MakeCompileEvent(script,
2299 false,
2300 &caught_exception);
2301 // Bail out and don't call debugger if exception.
2302 if (caught_exception) {
2303 return;
2304 }
2305 // Process debug event.
2306 ProcessDebugEvent(v8::AfterCompile,
2307 Handle<JSObject>::cast(event_data),
2308 true);
2309 }
2310
2311
OnScriptCollected(int id)2312 void Debugger::OnScriptCollected(int id) {
2313 ASSERT(Isolate::Current() == isolate_);
2314 HandleScope scope(isolate_);
2315
2316 // No more to do if not debugging.
2317 if (!IsDebuggerActive()) return;
2318 if (!Debugger::EventActive(v8::ScriptCollected)) return;
2319
2320 // Enter the debugger.
2321 EnterDebugger debugger;
2322 if (debugger.FailedToEnter()) return;
2323
2324 // Create the script collected state object.
2325 bool caught_exception = false;
2326 Handle<Object> event_data = MakeScriptCollectedEvent(id,
2327 &caught_exception);
2328 // Bail out and don't call debugger if exception.
2329 if (caught_exception) {
2330 return;
2331 }
2332
2333 // Process debug event.
2334 ProcessDebugEvent(v8::ScriptCollected,
2335 Handle<JSObject>::cast(event_data),
2336 true);
2337 }
2338
2339
ProcessDebugEvent(v8::DebugEvent event,Handle<JSObject> event_data,bool auto_continue)2340 void Debugger::ProcessDebugEvent(v8::DebugEvent event,
2341 Handle<JSObject> event_data,
2342 bool auto_continue) {
2343 ASSERT(Isolate::Current() == isolate_);
2344 HandleScope scope(isolate_);
2345
2346 // Clear any pending debug break if this is a real break.
2347 if (!auto_continue) {
2348 isolate_->debug()->clear_interrupt_pending(DEBUGBREAK);
2349 }
2350
2351 // Create the execution state.
2352 bool caught_exception = false;
2353 Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2354 if (caught_exception) {
2355 return;
2356 }
2357 // First notify the message handler if any.
2358 if (message_handler_ != NULL) {
2359 NotifyMessageHandler(event,
2360 Handle<JSObject>::cast(exec_state),
2361 event_data,
2362 auto_continue);
2363 }
2364 // Notify registered debug event listener. This can be either a C or
2365 // a JavaScript function. Don't call event listener for v8::Break
2366 // here, if it's only a debug command -- they will be processed later.
2367 if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
2368 CallEventCallback(event, exec_state, event_data, NULL);
2369 }
2370 // Process pending debug commands.
2371 if (event == v8::Break) {
2372 while (!event_command_queue_.IsEmpty()) {
2373 CommandMessage command = event_command_queue_.Get();
2374 if (!event_listener_.is_null()) {
2375 CallEventCallback(v8::BreakForCommand,
2376 exec_state,
2377 event_data,
2378 command.client_data());
2379 }
2380 command.Dispose();
2381 }
2382 }
2383 }
2384
2385
CallEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data,v8::Debug::ClientData * client_data)2386 void Debugger::CallEventCallback(v8::DebugEvent event,
2387 Handle<Object> exec_state,
2388 Handle<Object> event_data,
2389 v8::Debug::ClientData* client_data) {
2390 if (event_listener_->IsProxy()) {
2391 CallCEventCallback(event, exec_state, event_data, client_data);
2392 } else {
2393 CallJSEventCallback(event, exec_state, event_data);
2394 }
2395 }
2396
2397
CallCEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data,v8::Debug::ClientData * client_data)2398 void Debugger::CallCEventCallback(v8::DebugEvent event,
2399 Handle<Object> exec_state,
2400 Handle<Object> event_data,
2401 v8::Debug::ClientData* client_data) {
2402 Handle<Proxy> callback_obj(Handle<Proxy>::cast(event_listener_));
2403 v8::Debug::EventCallback2 callback =
2404 FUNCTION_CAST<v8::Debug::EventCallback2>(callback_obj->proxy());
2405 EventDetailsImpl event_details(
2406 event,
2407 Handle<JSObject>::cast(exec_state),
2408 Handle<JSObject>::cast(event_data),
2409 event_listener_data_,
2410 client_data);
2411 callback(event_details);
2412 }
2413
2414
CallJSEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data)2415 void Debugger::CallJSEventCallback(v8::DebugEvent event,
2416 Handle<Object> exec_state,
2417 Handle<Object> event_data) {
2418 ASSERT(event_listener_->IsJSFunction());
2419 ASSERT(Isolate::Current() == isolate_);
2420 Handle<JSFunction> fun(Handle<JSFunction>::cast(event_listener_));
2421
2422 // Invoke the JavaScript debug event listener.
2423 const int argc = 4;
2424 Object** argv[argc] = { Handle<Object>(Smi::FromInt(event)).location(),
2425 exec_state.location(),
2426 Handle<Object>::cast(event_data).location(),
2427 event_listener_data_.location() };
2428 bool caught_exception = false;
2429 Execution::TryCall(fun, isolate_->global(), argc, argv, &caught_exception);
2430 // Silently ignore exceptions from debug event listeners.
2431 }
2432
2433
GetDebugContext()2434 Handle<Context> Debugger::GetDebugContext() {
2435 ASSERT(Isolate::Current() == isolate_);
2436 never_unload_debugger_ = true;
2437 EnterDebugger debugger;
2438 return isolate_->debug()->debug_context();
2439 }
2440
2441
UnloadDebugger()2442 void Debugger::UnloadDebugger() {
2443 ASSERT(Isolate::Current() == isolate_);
2444 Debug* debug = isolate_->debug();
2445
2446 // Make sure that there are no breakpoints left.
2447 debug->ClearAllBreakPoints();
2448
2449 // Unload the debugger if feasible.
2450 if (!never_unload_debugger_) {
2451 debug->Unload();
2452 }
2453
2454 // Clear the flag indicating that the debugger should be unloaded.
2455 debugger_unload_pending_ = false;
2456 }
2457
2458
NotifyMessageHandler(v8::DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,bool auto_continue)2459 void Debugger::NotifyMessageHandler(v8::DebugEvent event,
2460 Handle<JSObject> exec_state,
2461 Handle<JSObject> event_data,
2462 bool auto_continue) {
2463 ASSERT(Isolate::Current() == isolate_);
2464 HandleScope scope(isolate_);
2465
2466 if (!isolate_->debug()->Load()) return;
2467
2468 // Process the individual events.
2469 bool sendEventMessage = false;
2470 switch (event) {
2471 case v8::Break:
2472 case v8::BreakForCommand:
2473 sendEventMessage = !auto_continue;
2474 break;
2475 case v8::Exception:
2476 sendEventMessage = true;
2477 break;
2478 case v8::BeforeCompile:
2479 break;
2480 case v8::AfterCompile:
2481 sendEventMessage = true;
2482 break;
2483 case v8::ScriptCollected:
2484 sendEventMessage = true;
2485 break;
2486 case v8::NewFunction:
2487 break;
2488 default:
2489 UNREACHABLE();
2490 }
2491
2492 // The debug command interrupt flag might have been set when the command was
2493 // added. It should be enough to clear the flag only once while we are in the
2494 // debugger.
2495 ASSERT(isolate_->debug()->InDebugger());
2496 isolate_->stack_guard()->Continue(DEBUGCOMMAND);
2497
2498 // Notify the debugger that a debug event has occurred unless auto continue is
2499 // active in which case no event is send.
2500 if (sendEventMessage) {
2501 MessageImpl message = MessageImpl::NewEvent(
2502 event,
2503 auto_continue,
2504 Handle<JSObject>::cast(exec_state),
2505 Handle<JSObject>::cast(event_data));
2506 InvokeMessageHandler(message);
2507 }
2508
2509 // If auto continue don't make the event cause a break, but process messages
2510 // in the queue if any. For script collected events don't even process
2511 // messages in the queue as the execution state might not be what is expected
2512 // by the client.
2513 if ((auto_continue && !HasCommands()) || event == v8::ScriptCollected) {
2514 return;
2515 }
2516
2517 v8::TryCatch try_catch;
2518
2519 // DebugCommandProcessor goes here.
2520 v8::Local<v8::Object> cmd_processor;
2521 {
2522 v8::Local<v8::Object> api_exec_state =
2523 v8::Utils::ToLocal(Handle<JSObject>::cast(exec_state));
2524 v8::Local<v8::String> fun_name =
2525 v8::String::New("debugCommandProcessor");
2526 v8::Local<v8::Function> fun =
2527 v8::Function::Cast(*api_exec_state->Get(fun_name));
2528
2529 v8::Handle<v8::Boolean> running =
2530 auto_continue ? v8::True() : v8::False();
2531 static const int kArgc = 1;
2532 v8::Handle<Value> argv[kArgc] = { running };
2533 cmd_processor = v8::Object::Cast(*fun->Call(api_exec_state, kArgc, argv));
2534 if (try_catch.HasCaught()) {
2535 PrintLn(try_catch.Exception());
2536 return;
2537 }
2538 }
2539
2540 bool running = auto_continue;
2541
2542 // Process requests from the debugger.
2543 while (true) {
2544 // Wait for new command in the queue.
2545 if (Debugger::host_dispatch_handler_) {
2546 // In case there is a host dispatch - do periodic dispatches.
2547 if (!command_received_->Wait(host_dispatch_micros_)) {
2548 // Timout expired, do the dispatch.
2549 Debugger::host_dispatch_handler_();
2550 continue;
2551 }
2552 } else {
2553 // In case there is no host dispatch - just wait.
2554 command_received_->Wait();
2555 }
2556
2557 // Get the command from the queue.
2558 CommandMessage command = command_queue_.Get();
2559 LOGGER->DebugTag("Got request from command queue, in interactive loop.");
2560 if (!Debugger::IsDebuggerActive()) {
2561 // Delete command text and user data.
2562 command.Dispose();
2563 return;
2564 }
2565
2566 // Invoke JavaScript to process the debug request.
2567 v8::Local<v8::String> fun_name;
2568 v8::Local<v8::Function> fun;
2569 v8::Local<v8::Value> request;
2570 v8::TryCatch try_catch;
2571 fun_name = v8::String::New("processDebugRequest");
2572 fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2573
2574 request = v8::String::New(command.text().start(),
2575 command.text().length());
2576 static const int kArgc = 1;
2577 v8::Handle<Value> argv[kArgc] = { request };
2578 v8::Local<v8::Value> response_val = fun->Call(cmd_processor, kArgc, argv);
2579
2580 // Get the response.
2581 v8::Local<v8::String> response;
2582 if (!try_catch.HasCaught()) {
2583 // Get response string.
2584 if (!response_val->IsUndefined()) {
2585 response = v8::String::Cast(*response_val);
2586 } else {
2587 response = v8::String::New("");
2588 }
2589
2590 // Log the JSON request/response.
2591 if (FLAG_trace_debug_json) {
2592 PrintLn(request);
2593 PrintLn(response);
2594 }
2595
2596 // Get the running state.
2597 fun_name = v8::String::New("isRunning");
2598 fun = v8::Function::Cast(*cmd_processor->Get(fun_name));
2599 static const int kArgc = 1;
2600 v8::Handle<Value> argv[kArgc] = { response };
2601 v8::Local<v8::Value> running_val = fun->Call(cmd_processor, kArgc, argv);
2602 if (!try_catch.HasCaught()) {
2603 running = running_val->ToBoolean()->Value();
2604 }
2605 } else {
2606 // In case of failure the result text is the exception text.
2607 response = try_catch.Exception()->ToString();
2608 }
2609
2610 // Return the result.
2611 MessageImpl message = MessageImpl::NewResponse(
2612 event,
2613 running,
2614 Handle<JSObject>::cast(exec_state),
2615 Handle<JSObject>::cast(event_data),
2616 Handle<String>(Utils::OpenHandle(*response)),
2617 command.client_data());
2618 InvokeMessageHandler(message);
2619 command.Dispose();
2620
2621 // Return from debug event processing if either the VM is put into the
2622 // runnning state (through a continue command) or auto continue is active
2623 // and there are no more commands queued.
2624 if (running && !HasCommands()) {
2625 return;
2626 }
2627 }
2628 }
2629
2630
SetEventListener(Handle<Object> callback,Handle<Object> data)2631 void Debugger::SetEventListener(Handle<Object> callback,
2632 Handle<Object> data) {
2633 ASSERT(Isolate::Current() == isolate_);
2634 HandleScope scope(isolate_);
2635 GlobalHandles* global_handles = isolate_->global_handles();
2636
2637 // Clear the global handles for the event listener and the event listener data
2638 // object.
2639 if (!event_listener_.is_null()) {
2640 global_handles->Destroy(
2641 reinterpret_cast<Object**>(event_listener_.location()));
2642 event_listener_ = Handle<Object>();
2643 }
2644 if (!event_listener_data_.is_null()) {
2645 global_handles->Destroy(
2646 reinterpret_cast<Object**>(event_listener_data_.location()));
2647 event_listener_data_ = Handle<Object>();
2648 }
2649
2650 // If there is a new debug event listener register it together with its data
2651 // object.
2652 if (!callback->IsUndefined() && !callback->IsNull()) {
2653 event_listener_ = Handle<Object>::cast(
2654 global_handles->Create(*callback));
2655 if (data.is_null()) {
2656 data = isolate_->factory()->undefined_value();
2657 }
2658 event_listener_data_ = Handle<Object>::cast(
2659 global_handles->Create(*data));
2660 }
2661
2662 ListenersChanged();
2663 }
2664
2665
SetMessageHandler(v8::Debug::MessageHandler2 handler)2666 void Debugger::SetMessageHandler(v8::Debug::MessageHandler2 handler) {
2667 ASSERT(Isolate::Current() == isolate_);
2668 ScopedLock with(debugger_access_);
2669
2670 message_handler_ = handler;
2671 ListenersChanged();
2672 if (handler == NULL) {
2673 // Send an empty command to the debugger if in a break to make JavaScript
2674 // run again if the debugger is closed.
2675 if (isolate_->debug()->InDebugger()) {
2676 ProcessCommand(Vector<const uint16_t>::empty());
2677 }
2678 }
2679 }
2680
2681
ListenersChanged()2682 void Debugger::ListenersChanged() {
2683 ASSERT(Isolate::Current() == isolate_);
2684 if (IsDebuggerActive()) {
2685 // Disable the compilation cache when the debugger is active.
2686 isolate_->compilation_cache()->Disable();
2687 debugger_unload_pending_ = false;
2688 } else {
2689 isolate_->compilation_cache()->Enable();
2690 // Unload the debugger if event listener and message handler cleared.
2691 // Schedule this for later, because we may be in non-V8 thread.
2692 debugger_unload_pending_ = true;
2693 }
2694 }
2695
2696
SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,int period)2697 void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
2698 int period) {
2699 ASSERT(Isolate::Current() == isolate_);
2700 host_dispatch_handler_ = handler;
2701 host_dispatch_micros_ = period * 1000;
2702 }
2703
2704
SetDebugMessageDispatchHandler(v8::Debug::DebugMessageDispatchHandler handler,bool provide_locker)2705 void Debugger::SetDebugMessageDispatchHandler(
2706 v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
2707 ASSERT(Isolate::Current() == isolate_);
2708 ScopedLock with(dispatch_handler_access_);
2709 debug_message_dispatch_handler_ = handler;
2710
2711 if (provide_locker && message_dispatch_helper_thread_ == NULL) {
2712 message_dispatch_helper_thread_ = new MessageDispatchHelperThread(isolate_);
2713 message_dispatch_helper_thread_->Start();
2714 }
2715 }
2716
2717
2718 // Calls the registered debug message handler. This callback is part of the
2719 // public API.
InvokeMessageHandler(MessageImpl message)2720 void Debugger::InvokeMessageHandler(MessageImpl message) {
2721 ASSERT(Isolate::Current() == isolate_);
2722 ScopedLock with(debugger_access_);
2723
2724 if (message_handler_ != NULL) {
2725 message_handler_(message);
2726 }
2727 }
2728
2729
2730 // Puts a command coming from the public API on the queue. Creates
2731 // a copy of the command string managed by the debugger. Up to this
2732 // point, the command data was managed by the API client. Called
2733 // by the API client thread.
ProcessCommand(Vector<const uint16_t> command,v8::Debug::ClientData * client_data)2734 void Debugger::ProcessCommand(Vector<const uint16_t> command,
2735 v8::Debug::ClientData* client_data) {
2736 ASSERT(Isolate::Current() == isolate_);
2737 // Need to cast away const.
2738 CommandMessage message = CommandMessage::New(
2739 Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2740 command.length()),
2741 client_data);
2742 LOGGER->DebugTag("Put command on command_queue.");
2743 command_queue_.Put(message);
2744 command_received_->Signal();
2745
2746 // Set the debug command break flag to have the command processed.
2747 if (!isolate_->debug()->InDebugger()) {
2748 isolate_->stack_guard()->DebugCommand();
2749 }
2750
2751 MessageDispatchHelperThread* dispatch_thread;
2752 {
2753 ScopedLock with(dispatch_handler_access_);
2754 dispatch_thread = message_dispatch_helper_thread_;
2755 }
2756
2757 if (dispatch_thread == NULL) {
2758 CallMessageDispatchHandler();
2759 } else {
2760 dispatch_thread->Schedule();
2761 }
2762 }
2763
2764
HasCommands()2765 bool Debugger::HasCommands() {
2766 ASSERT(Isolate::Current() == isolate_);
2767 return !command_queue_.IsEmpty();
2768 }
2769
2770
EnqueueDebugCommand(v8::Debug::ClientData * client_data)2771 void Debugger::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
2772 ASSERT(Isolate::Current() == isolate_);
2773 CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
2774 event_command_queue_.Put(message);
2775
2776 // Set the debug command break flag to have the command processed.
2777 if (!isolate_->debug()->InDebugger()) {
2778 isolate_->stack_guard()->DebugCommand();
2779 }
2780 }
2781
2782
IsDebuggerActive()2783 bool Debugger::IsDebuggerActive() {
2784 ASSERT(Isolate::Current() == isolate_);
2785 ScopedLock with(debugger_access_);
2786
2787 return message_handler_ != NULL || !event_listener_.is_null();
2788 }
2789
2790
Call(Handle<JSFunction> fun,Handle<Object> data,bool * pending_exception)2791 Handle<Object> Debugger::Call(Handle<JSFunction> fun,
2792 Handle<Object> data,
2793 bool* pending_exception) {
2794 ASSERT(Isolate::Current() == isolate_);
2795 // When calling functions in the debugger prevent it from beeing unloaded.
2796 Debugger::never_unload_debugger_ = true;
2797
2798 // Enter the debugger.
2799 EnterDebugger debugger;
2800 if (debugger.FailedToEnter()) {
2801 return isolate_->factory()->undefined_value();
2802 }
2803
2804 // Create the execution state.
2805 bool caught_exception = false;
2806 Handle<Object> exec_state = MakeExecutionState(&caught_exception);
2807 if (caught_exception) {
2808 return isolate_->factory()->undefined_value();
2809 }
2810
2811 static const int kArgc = 2;
2812 Object** argv[kArgc] = { exec_state.location(), data.location() };
2813 Handle<Object> result = Execution::Call(
2814 fun,
2815 Handle<Object>(isolate_->debug()->debug_context_->global_proxy()),
2816 kArgc,
2817 argv,
2818 pending_exception);
2819 return result;
2820 }
2821
2822
StubMessageHandler2(const v8::Debug::Message & message)2823 static void StubMessageHandler2(const v8::Debug::Message& message) {
2824 // Simply ignore message.
2825 }
2826
2827
StartAgent(const char * name,int port,bool wait_for_connection)2828 bool Debugger::StartAgent(const char* name, int port,
2829 bool wait_for_connection) {
2830 ASSERT(Isolate::Current() == isolate_);
2831 if (wait_for_connection) {
2832 // Suspend V8 if it is already running or set V8 to suspend whenever
2833 // it starts.
2834 // Provide stub message handler; V8 auto-continues each suspend
2835 // when there is no message handler; we doesn't need it.
2836 // Once become suspended, V8 will stay so indefinitely long, until remote
2837 // debugger connects and issues "continue" command.
2838 Debugger::message_handler_ = StubMessageHandler2;
2839 v8::Debug::DebugBreak();
2840 }
2841
2842 if (Socket::Setup()) {
2843 if (agent_ == NULL) {
2844 agent_ = new DebuggerAgent(isolate_, name, port);
2845 agent_->Start();
2846 }
2847 return true;
2848 }
2849
2850 return false;
2851 }
2852
2853
StopAgent()2854 void Debugger::StopAgent() {
2855 ASSERT(Isolate::Current() == isolate_);
2856 if (agent_ != NULL) {
2857 agent_->Shutdown();
2858 agent_->Join();
2859 delete agent_;
2860 agent_ = NULL;
2861 }
2862 }
2863
2864
WaitForAgent()2865 void Debugger::WaitForAgent() {
2866 ASSERT(Isolate::Current() == isolate_);
2867 if (agent_ != NULL)
2868 agent_->WaitUntilListening();
2869 }
2870
2871
CallMessageDispatchHandler()2872 void Debugger::CallMessageDispatchHandler() {
2873 ASSERT(Isolate::Current() == isolate_);
2874 v8::Debug::DebugMessageDispatchHandler handler;
2875 {
2876 ScopedLock with(dispatch_handler_access_);
2877 handler = Debugger::debug_message_dispatch_handler_;
2878 }
2879 if (handler != NULL) {
2880 handler();
2881 }
2882 }
2883
2884
NewEvent(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data)2885 MessageImpl MessageImpl::NewEvent(DebugEvent event,
2886 bool running,
2887 Handle<JSObject> exec_state,
2888 Handle<JSObject> event_data) {
2889 MessageImpl message(true, event, running,
2890 exec_state, event_data, Handle<String>(), NULL);
2891 return message;
2892 }
2893
2894
NewResponse(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)2895 MessageImpl MessageImpl::NewResponse(DebugEvent event,
2896 bool running,
2897 Handle<JSObject> exec_state,
2898 Handle<JSObject> event_data,
2899 Handle<String> response_json,
2900 v8::Debug::ClientData* client_data) {
2901 MessageImpl message(false, event, running,
2902 exec_state, event_data, response_json, client_data);
2903 return message;
2904 }
2905
2906
MessageImpl(bool is_event,DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)2907 MessageImpl::MessageImpl(bool is_event,
2908 DebugEvent event,
2909 bool running,
2910 Handle<JSObject> exec_state,
2911 Handle<JSObject> event_data,
2912 Handle<String> response_json,
2913 v8::Debug::ClientData* client_data)
2914 : is_event_(is_event),
2915 event_(event),
2916 running_(running),
2917 exec_state_(exec_state),
2918 event_data_(event_data),
2919 response_json_(response_json),
2920 client_data_(client_data) {}
2921
2922
IsEvent() const2923 bool MessageImpl::IsEvent() const {
2924 return is_event_;
2925 }
2926
2927
IsResponse() const2928 bool MessageImpl::IsResponse() const {
2929 return !is_event_;
2930 }
2931
2932
GetEvent() const2933 DebugEvent MessageImpl::GetEvent() const {
2934 return event_;
2935 }
2936
2937
WillStartRunning() const2938 bool MessageImpl::WillStartRunning() const {
2939 return running_;
2940 }
2941
2942
GetExecutionState() const2943 v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
2944 return v8::Utils::ToLocal(exec_state_);
2945 }
2946
2947
GetEventData() const2948 v8::Handle<v8::Object> MessageImpl::GetEventData() const {
2949 return v8::Utils::ToLocal(event_data_);
2950 }
2951
2952
GetJSON() const2953 v8::Handle<v8::String> MessageImpl::GetJSON() const {
2954 v8::HandleScope scope;
2955
2956 if (IsEvent()) {
2957 // Call toJSONProtocol on the debug event object.
2958 Handle<Object> fun = GetProperty(event_data_, "toJSONProtocol");
2959 if (!fun->IsJSFunction()) {
2960 return v8::Handle<v8::String>();
2961 }
2962 bool caught_exception;
2963 Handle<Object> json = Execution::TryCall(Handle<JSFunction>::cast(fun),
2964 event_data_,
2965 0, NULL, &caught_exception);
2966 if (caught_exception || !json->IsString()) {
2967 return v8::Handle<v8::String>();
2968 }
2969 return scope.Close(v8::Utils::ToLocal(Handle<String>::cast(json)));
2970 } else {
2971 return v8::Utils::ToLocal(response_json_);
2972 }
2973 }
2974
2975
GetEventContext() const2976 v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
2977 Isolate* isolate = Isolate::Current();
2978 v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
2979 // Isolate::context() may be NULL when "script collected" event occures.
2980 ASSERT(!context.IsEmpty() || event_ == v8::ScriptCollected);
2981 return GetDebugEventContext(isolate);
2982 }
2983
2984
GetClientData() const2985 v8::Debug::ClientData* MessageImpl::GetClientData() const {
2986 return client_data_;
2987 }
2988
2989
EventDetailsImpl(DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<Object> callback_data,v8::Debug::ClientData * client_data)2990 EventDetailsImpl::EventDetailsImpl(DebugEvent event,
2991 Handle<JSObject> exec_state,
2992 Handle<JSObject> event_data,
2993 Handle<Object> callback_data,
2994 v8::Debug::ClientData* client_data)
2995 : event_(event),
2996 exec_state_(exec_state),
2997 event_data_(event_data),
2998 callback_data_(callback_data),
2999 client_data_(client_data) {}
3000
3001
GetEvent() const3002 DebugEvent EventDetailsImpl::GetEvent() const {
3003 return event_;
3004 }
3005
3006
GetExecutionState() const3007 v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
3008 return v8::Utils::ToLocal(exec_state_);
3009 }
3010
3011
GetEventData() const3012 v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
3013 return v8::Utils::ToLocal(event_data_);
3014 }
3015
3016
GetEventContext() const3017 v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
3018 return GetDebugEventContext(Isolate::Current());
3019 }
3020
3021
GetCallbackData() const3022 v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
3023 return v8::Utils::ToLocal(callback_data_);
3024 }
3025
3026
GetClientData() const3027 v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
3028 return client_data_;
3029 }
3030
3031
CommandMessage()3032 CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
3033 client_data_(NULL) {
3034 }
3035
3036
CommandMessage(const Vector<uint16_t> & text,v8::Debug::ClientData * data)3037 CommandMessage::CommandMessage(const Vector<uint16_t>& text,
3038 v8::Debug::ClientData* data)
3039 : text_(text),
3040 client_data_(data) {
3041 }
3042
3043
~CommandMessage()3044 CommandMessage::~CommandMessage() {
3045 }
3046
3047
Dispose()3048 void CommandMessage::Dispose() {
3049 text_.Dispose();
3050 delete client_data_;
3051 client_data_ = NULL;
3052 }
3053
3054
New(const Vector<uint16_t> & command,v8::Debug::ClientData * data)3055 CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
3056 v8::Debug::ClientData* data) {
3057 return CommandMessage(command.Clone(), data);
3058 }
3059
3060
CommandMessageQueue(int size)3061 CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
3062 size_(size) {
3063 messages_ = NewArray<CommandMessage>(size);
3064 }
3065
3066
~CommandMessageQueue()3067 CommandMessageQueue::~CommandMessageQueue() {
3068 while (!IsEmpty()) {
3069 CommandMessage m = Get();
3070 m.Dispose();
3071 }
3072 DeleteArray(messages_);
3073 }
3074
3075
Get()3076 CommandMessage CommandMessageQueue::Get() {
3077 ASSERT(!IsEmpty());
3078 int result = start_;
3079 start_ = (start_ + 1) % size_;
3080 return messages_[result];
3081 }
3082
3083
Put(const CommandMessage & message)3084 void CommandMessageQueue::Put(const CommandMessage& message) {
3085 if ((end_ + 1) % size_ == start_) {
3086 Expand();
3087 }
3088 messages_[end_] = message;
3089 end_ = (end_ + 1) % size_;
3090 }
3091
3092
Expand()3093 void CommandMessageQueue::Expand() {
3094 CommandMessageQueue new_queue(size_ * 2);
3095 while (!IsEmpty()) {
3096 new_queue.Put(Get());
3097 }
3098 CommandMessage* array_to_free = messages_;
3099 *this = new_queue;
3100 new_queue.messages_ = array_to_free;
3101 // Make the new_queue empty so that it doesn't call Dispose on any messages.
3102 new_queue.start_ = new_queue.end_;
3103 // Automatic destructor called on new_queue, freeing array_to_free.
3104 }
3105
3106
LockingCommandMessageQueue(int size)3107 LockingCommandMessageQueue::LockingCommandMessageQueue(int size)
3108 : queue_(size) {
3109 lock_ = OS::CreateMutex();
3110 }
3111
3112
~LockingCommandMessageQueue()3113 LockingCommandMessageQueue::~LockingCommandMessageQueue() {
3114 delete lock_;
3115 }
3116
3117
IsEmpty() const3118 bool LockingCommandMessageQueue::IsEmpty() const {
3119 ScopedLock sl(lock_);
3120 return queue_.IsEmpty();
3121 }
3122
3123
Get()3124 CommandMessage LockingCommandMessageQueue::Get() {
3125 ScopedLock sl(lock_);
3126 CommandMessage result = queue_.Get();
3127 LOGGER->DebugEvent("Get", result.text());
3128 return result;
3129 }
3130
3131
Put(const CommandMessage & message)3132 void LockingCommandMessageQueue::Put(const CommandMessage& message) {
3133 ScopedLock sl(lock_);
3134 queue_.Put(message);
3135 LOGGER->DebugEvent("Put", message.text());
3136 }
3137
3138
Clear()3139 void LockingCommandMessageQueue::Clear() {
3140 ScopedLock sl(lock_);
3141 queue_.Clear();
3142 }
3143
3144
MessageDispatchHelperThread(Isolate * isolate)3145 MessageDispatchHelperThread::MessageDispatchHelperThread(Isolate* isolate)
3146 : Thread(isolate, "v8:MsgDispHelpr"),
3147 sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
3148 already_signalled_(false) {
3149 }
3150
3151
~MessageDispatchHelperThread()3152 MessageDispatchHelperThread::~MessageDispatchHelperThread() {
3153 delete mutex_;
3154 delete sem_;
3155 }
3156
3157
Schedule()3158 void MessageDispatchHelperThread::Schedule() {
3159 {
3160 ScopedLock lock(mutex_);
3161 if (already_signalled_) {
3162 return;
3163 }
3164 already_signalled_ = true;
3165 }
3166 sem_->Signal();
3167 }
3168
3169
Run()3170 void MessageDispatchHelperThread::Run() {
3171 while (true) {
3172 sem_->Wait();
3173 {
3174 ScopedLock lock(mutex_);
3175 already_signalled_ = false;
3176 }
3177 {
3178 Locker locker;
3179 Isolate::Current()->debugger()->CallMessageDispatchHandler();
3180 }
3181 }
3182 }
3183
3184 #endif // ENABLE_DEBUGGER_SUPPORT
3185
3186 } } // namespace v8::internal
3187