Searched refs:Mac_GL_LoadLibrary (Results 1 – 4 of 4) sorted by relevance
43 if ( Mac_GL_LoadLibrary(this, NULL) < 0 ) { in Mac_GL_Init()168 int Mac_GL_LoadLibrary(_THIS, const char *location) in Mac_GL_LoadLibrary() function
43 extern int Mac_GL_LoadLibrary(_THIS, const char *location);
168 device->GL_LoadLibrary = Mac_GL_LoadLibrary; in ROM_CreateDevice()
307 device->GL_LoadLibrary = Mac_GL_LoadLibrary; in DSp_CreateDevice()