1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /* AGL implementation of SDL OpenGL support */ 24 25 #include "SDL_config.h" 26 27 #if SDL_VIDEO_OPENGL 28 #include "SDL_opengl.h" 29 #if __MACOSX__ 30 #include <AGL/agl.h> /* AGL.framework */ 31 #else 32 #include <agl.h> 33 #endif 34 #endif /* SDL_VIDEO_OPENGL */ 35 36 /* OpenGL functions */ 37 extern int Mac_GL_Init(_THIS); 38 extern void Mac_GL_Quit(_THIS); 39 #if SDL_VIDEO_OPENGL 40 extern int Mac_GL_MakeCurrent(_THIS); 41 extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); 42 extern void Mac_GL_SwapBuffers(_THIS); 43 extern int Mac_GL_LoadLibrary(_THIS, const char *location); 44 extern void Mac_GL_UnloadLibrary(_THIS); 45 extern void* Mac_GL_GetProcAddress(_THIS, const char *proc); 46 #endif 47 48