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Searched refs:add_uniform (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glsl/
Dir_variable.cpp67 add_uniform(exec_list *instructions, in add_uniform() function
123 add_uniform(instructions, state, "gl_DepthRange", in generate_100ES_uniforms()
165 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); in generate_110_uniforms()
166 add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); in generate_110_uniforms()
167 add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); in generate_110_uniforms()
168 add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); in generate_110_uniforms()
170 add_uniform(instructions, state, "gl_DepthRange", in generate_110_uniforms()
173 add_uniform(instructions, state, "gl_ClipPlane", in generate_110_uniforms()
176 add_uniform(instructions, state, "gl_Point", in generate_110_uniforms()
181 add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type); in generate_110_uniforms()
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Dlinker.cpp987 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, in add_uniform() function
998 int firstIndex = add_uniform(mem_ctx, uniforms, ht, field_name, field_type, in add_uniform()
1014 int firstIndex = add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, in add_uniform()
1096 var->location = add_uniform(mem_ctx, &uniforms, ht, var->name, var->type, in assign_uniform_locations()