/external/qemu/docs/ |
D | ANDROID-FRAMEBUFFER.TXT | 4 This document tries to explain how framebuffer emulation works in the 13 - let the kernel query the framebuffer's dimensions (both in pixels 16 - let the kernel control the physical base address for the framebuffer 26 checking the dirty bits of the framebuffer physical pages, in order to 31 2 - Framebuffer abstract interface (framebuffer.h): 34 The Android-specific header 'framebuffer.h' is used to provide a generic 35 interface between framebuffer 'producers' and 'clients'. Essentially, each 75 any animation in the emulated framebuffer will be displayed at the same 87 framebuffer client that uses the "generic" skin code under android/skin
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D | DISPLAY-STATE.TXT | 28 dpy_resize: the hardware decided to resize the framebuffer. 32 dpy_setdata: the hardware decided to change the framebuffer address. 57 hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the 73 by the hardware framebuffer emulation, and will be called under various 76 'update' is called periodically to check for any hw framebuffer 81 should send the content of _all_ the framebuffer, instead of only 85 content of the framebuffer to a ppm file, which name is passed as 154 framebuffer content should be resent as an update. This can happen when a 180 consoles, or when the framebuffer's size is modified by the guest kernel. 194 to see if there are hardware framebuffer updates. [all …]
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/external/qemu/android/camera/ |
D | camera-capture-windows.c | 76 uint8_t* framebuffer; member 139 if (cd->framebuffer != NULL) { in _camera_device_free() 140 free(cd->framebuffer); in _camera_device_free() 169 if (cd->framebuffer != NULL) { in _camera_device_reset() 170 free(cd->framebuffer); in _camera_device_reset() 171 cd->framebuffer = NULL; in _camera_device_reset() 410 wcd->framebuffer = (uint8_t*)malloc(wcd->gdi_bitmap->bmiHeader.biSizeImage); in camera_device_start_capturing() 411 if (wcd->framebuffer == NULL) { in camera_device_start_capturing() 511 wcd->framebuffer, wcd->gdi_bitmap, DIB_RGB_COLORS)) { in camera_device_read_frame() 525 return convert_frame(wcd->framebuffer, in camera_device_read_frame()
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D | camera-format-converters.c | 1500 memcpy(framebuffers[n].framebuffer, frame, framebuffer_size); in convert_frame() 1513 frame, framebuffers[n].framebuffer, width, height); in convert_frame() 1516 frame, framebuffers[n].framebuffer, width, height); in convert_frame() 1526 frame, framebuffers[n].framebuffer, width, height); in convert_frame() 1529 frame, framebuffers[n].framebuffer, width, height); in convert_frame() 1539 frame, framebuffers[n].framebuffer, width, height); in convert_frame() 1542 frame, framebuffers[n].framebuffer, width, height); in convert_frame()
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D | camera-common.h | 102 void* framebuffer; member
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D | camera-service.c | 1222 fbs[fbs_num].framebuffer = cc->video_frame; in _camera_client_query_frame() 1228 fbs[fbs_num].framebuffer = cc->preview_frame; in _camera_client_query_frame()
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | libGLESv2.cpp | 178 void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() argument 180 TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); in glBindFramebuffer() 195 context->bindReadFramebuffer(framebuffer); in glBindFramebuffer() 200 context->bindDrawFramebuffer(framebuffer); in glBindFramebuffer() 580 gl::Framebuffer *framebuffer = NULL; in glCheckFramebufferStatus() local 583 framebuffer = context->getReadFramebuffer(); in glCheckFramebufferStatus() 587 framebuffer = context->getDrawFramebuffer(); in glCheckFramebufferStatus() 590 return framebuffer->completeness(); in glCheckFramebufferStatus() 1033 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexImage2D() local 1035 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) in glCopyTexImage2D() [all …]
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D | Context.cpp | 883 void Context::deleteFramebuffer(GLuint framebuffer) in deleteFramebuffer() argument 885 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); in deleteFramebuffer() 889 detachFramebuffer(framebuffer); in deleteFramebuffer() 970 void Context::bindReadFramebuffer(GLuint framebuffer) in bindReadFramebuffer() argument 972 if (!getFramebuffer(framebuffer)) in bindReadFramebuffer() 974 mFramebufferMap[framebuffer] = new Framebuffer(); in bindReadFramebuffer() 977 mState.readFramebuffer = framebuffer; in bindReadFramebuffer() 980 void Context::bindDrawFramebuffer(GLuint framebuffer) in bindDrawFramebuffer() argument 982 if (!getFramebuffer(framebuffer)) in bindDrawFramebuffer() 984 mFramebufferMap[framebuffer] = new Framebuffer(); in bindDrawFramebuffer() [all …]
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D | Context.h | 339 void deleteFramebuffer(GLuint framebuffer); 349 void bindReadFramebuffer(GLuint framebuffer); 350 void bindDrawFramebuffer(GLuint framebuffer); 354 void setFramebufferZero(Framebuffer *framebuffer); 446 void detachFramebuffer(GLuint framebuffer);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | SharedGraphicsContext3D.h | 74 void bindFramebuffer(Platform3DObject framebuffer); 93 void deleteFramebuffer(Platform3DObject framebuffer);
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D | SharedGraphicsContext3D.cpp | 193 void SharedGraphicsContext3D::deleteFramebuffer(Platform3DObject framebuffer) in deleteFramebuffer() argument 195 m_context->deleteFramebuffer(framebuffer); in deleteFramebuffer() 412 void SharedGraphicsContext3D::bindFramebuffer(Platform3DObject framebuffer) in bindFramebuffer() argument 414 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, framebuffer); in bindFramebuffer()
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/external/mesa3d/docs/ |
D | GL3.txt | 23 Non-normalized Integer texture/framebuffer formats ~50% done 33 sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
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D | MESA_texture_signed_rgba.spec | 118 a framebuffer clamped to [0,1] all converted numbers will be in the range
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D | MESA_texture_array.spec | 776 (7) How are stacked textures attached to framebuffer objects? 802 ||2005/12/07||0.2||idr||Added framebuffer object interactions.||
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/external/qemu/distrib/sdl-1.2.12/ |
D | README | 13 and 2D framebuffer across multiple platforms.
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
D | GraphicsContext3DOpenGL.cpp | 781 GC3Dboolean GraphicsContext3D::isFramebuffer(Platform3DObject framebuffer) in isFramebuffer() argument 783 if (!framebuffer) in isFramebuffer() 787 return ::glIsFramebufferEXT(framebuffer); in isFramebuffer() 1468 void GraphicsContext3D::deleteFramebuffer(Platform3DObject framebuffer) in deleteFramebuffer() argument 1471 glDeleteFramebuffersEXT(1, &framebuffer); in deleteFramebuffer()
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/external/webkit/Source/WebKit/chromium/public/ |
D | WebGraphicsContext3D.h | 184 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0; 259 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
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/external/skia/gpu/src/skia/ |
D | SkUIView.mm | 191 …// Create default framebuffer object. The backing will be allocated for the current layer in -resi… 339 …NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER… 468 …// This application only creates a single default framebuffer which is already bound at this point.
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
D | GraphicsContext3DQt.cpp | 1069 GC3Dboolean GraphicsContext3D::isFramebuffer(Platform3DObject framebuffer) in isFramebuffer() argument 1071 if (!framebuffer) in isFramebuffer() 1075 return m_internal->isFramebuffer(framebuffer); in isFramebuffer() 1674 void GraphicsContext3D::deleteFramebuffer(Platform3DObject framebuffer) in deleteFramebuffer() argument 1677 m_internal->deleteFramebuffers(1, &framebuffer); in deleteFramebuffer()
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
D | SDL_QuartzWindow.m | 62 Future: Grab framebuffer and put into NSImage
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
D | gl2.h | 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 557 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
D | GraphicsContextSkia.cpp | 1258 …aredGraphicsContext3D(SharedGraphicsContext3D* context, DrawingBuffer* framebuffer, const IntSize&… in setSharedGraphicsContext3D() argument 1260 platformContext()->setSharedGraphicsContext3D(context, framebuffer, size); in setSharedGraphicsContext3D()
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/external/webkit/Source/WebCore/html/canvas/ |
D | WebGLRenderingContext.cpp | 1234 void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) in deleteFramebuffer() argument 1236 if (!deleteObject(framebuffer)) in deleteFramebuffer() 1238 if (framebuffer == m_framebufferBinding) { in deleteFramebuffer() 2668 GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) in isFramebuffer() argument 2670 if (!framebuffer || isContextLost()) in isFramebuffer() 2673 if (!framebuffer->hasEverBeenBound()) in isFramebuffer() 2676 return m_context->isFramebuffer(framebuffer->object()); in isFramebuffer()
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/external/qemu/ |
D | Makefile.common | 104 android/framebuffer.c \
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