Searched refs:m_animationTimer (Results 1 – 6 of 6) sorted by relevance
46 , m_animationTimer(this, &RenderProgress::animationTimerFired) in RenderProgress()79 if (!m_animationTimer.isActive() && m_animating) in animationTimerFired()80 m_animationTimer.startOneShot(m_animationRepeatInterval); in animationTimerFired()95 m_animationTimer.startOneShot(m_animationRepeatInterval); in updateAnimationState()97 m_animationTimer.stop(); in updateAnimationState()
59 Timer<RenderProgress> m_animationTimer; variable
59 , m_animationTimer(parent, &ScrollAnimatorWin::animationTimerFired) in PerAxisData()93 bool alreadyAnimating = data->m_animationTimer.isActive(); in scroll()210 …animateScroll((timer == &m_horizontalData.m_animationTimer) ? &m_horizontalData : &m_verticalData); in animationTimerFired()215 if (data->m_animationTimer.isActive()) in stopAnimationTimerIfNeeded()216 data->m_animationTimer.stop(); in stopAnimationTimerIfNeeded()301 data->m_animationTimer.startOneShot(animationTimerDelay); in animateScroll()
58 Timer<ScrollAnimatorWin> m_animationTimer; member
52 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired) in AnimationControllerPrivate()117 if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0) in updateAnimationTimer()118 m_animationTimer.startRepeating(cAnimationTimerDelay); in updateAnimationTimer()124 if (m_animationTimer.isActive()) in updateAnimationTimer()125 m_animationTimer.stop(); in updateAnimationTimer()130 if (m_animationTimer.isActive()) in updateAnimationTimer()131 m_animationTimer.stop(); in updateAnimationTimer()132 m_animationTimer.startOneShot(needsService); in updateAnimationTimer()
112 Timer<AnimationControllerPrivate> m_animationTimer; variable