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Searched refs:m_animationTimer (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderProgress.cpp46 , m_animationTimer(this, &RenderProgress::animationTimerFired) in RenderProgress()
79 if (!m_animationTimer.isActive() && m_animating) in animationTimerFired()
80 m_animationTimer.startOneShot(m_animationRepeatInterval); in animationTimerFired()
95 m_animationTimer.startOneShot(m_animationRepeatInterval); in updateAnimationState()
97 m_animationTimer.stop(); in updateAnimationState()
DRenderProgress.h59 Timer<RenderProgress> m_animationTimer; variable
/external/webkit/Source/WebCore/platform/
DScrollAnimatorWin.cpp59 , m_animationTimer(parent, &ScrollAnimatorWin::animationTimerFired) in PerAxisData()
93 bool alreadyAnimating = data->m_animationTimer.isActive(); in scroll()
210 …animateScroll((timer == &m_horizontalData.m_animationTimer) ? &m_horizontalData : &m_verticalData); in animationTimerFired()
215 if (data->m_animationTimer.isActive()) in stopAnimationTimerIfNeeded()
216 data->m_animationTimer.stop(); in stopAnimationTimerIfNeeded()
301 data->m_animationTimer.startOneShot(animationTimerDelay); in animateScroll()
DScrollAnimatorWin.h58 Timer<ScrollAnimatorWin> m_animationTimer; member
/external/webkit/Source/WebCore/page/animation/
DAnimationController.cpp52 : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired) in AnimationControllerPrivate()
117 if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0) in updateAnimationTimer()
118 m_animationTimer.startRepeating(cAnimationTimerDelay); in updateAnimationTimer()
124 if (m_animationTimer.isActive()) in updateAnimationTimer()
125 m_animationTimer.stop(); in updateAnimationTimer()
130 if (m_animationTimer.isActive()) in updateAnimationTimer()
131 m_animationTimer.stop(); in updateAnimationTimer()
132 m_animationTimer.startOneShot(needsService); in updateAnimationTimer()
DAnimationControllerPrivate.h112 Timer<AnimationControllerPrivate> m_animationTimer; variable