1 /* 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 * 19 */ 20 21 #ifndef RenderProgress_h 22 #define RenderProgress_h 23 24 #if ENABLE(PROGRESS_TAG) 25 #include "RenderBlock.h" 26 27 namespace WebCore { 28 29 class HTMLProgressElement; 30 31 class RenderProgress : public RenderBlock { 32 public: 33 RenderProgress(HTMLProgressElement*); 34 virtual ~RenderProgress(); 35 position()36 double position() const { return m_position; } 37 double animationProgress() const; animationStartTime()38 double animationStartTime() const { return m_animationStartTime; } 39 40 bool isDeterminate() const; 41 42 HTMLProgressElement* progressElement() const; 43 44 private: renderName()45 virtual const char* renderName() const { return "RenderProgress"; } isProgress()46 virtual bool isProgress() const { return true; } requiresForcedStyleRecalcPropagation()47 virtual bool requiresForcedStyleRecalcPropagation() const { return true; } canHaveChildren()48 virtual bool canHaveChildren() const { return false; } 49 virtual void updateFromElement(); 50 51 void animationTimerFired(Timer<RenderProgress>*); 52 void updateAnimationState(); 53 54 double m_position; 55 double m_animationStartTime; 56 double m_animationRepeatInterval; 57 double m_animationDuration; 58 bool m_animating; 59 Timer<RenderProgress> m_animationTimer; 60 }; 61 toRenderProgress(RenderObject * object)62inline RenderProgress* toRenderProgress(RenderObject* object) 63 { 64 ASSERT(!object || object->isProgress()); 65 return static_cast<RenderProgress*>(object); 66 } 67 68 // This will catch anyone doing an unnecessary cast. 69 void toRenderProgress(const RenderProgress*); 70 71 } // namespace WebCore 72 73 #endif 74 75 #endif // RenderProgress_h 76 77