• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  *
19  */
20 
21 #ifndef RenderProgress_h
22 #define RenderProgress_h
23 
24 #if ENABLE(PROGRESS_TAG)
25 #include "RenderBlock.h"
26 
27 namespace WebCore {
28 
29 class HTMLProgressElement;
30 
31 class RenderProgress : public RenderBlock {
32 public:
33     RenderProgress(HTMLProgressElement*);
34     virtual ~RenderProgress();
35 
position()36     double position() const { return m_position; }
37     double animationProgress() const;
animationStartTime()38     double animationStartTime() const { return m_animationStartTime; }
39 
40     bool isDeterminate() const;
41 
42     HTMLProgressElement* progressElement() const;
43 
44 private:
renderName()45     virtual const char* renderName() const { return "RenderProgress"; }
isProgress()46     virtual bool isProgress() const { return true; }
requiresForcedStyleRecalcPropagation()47     virtual bool requiresForcedStyleRecalcPropagation() const { return true; }
canHaveChildren()48     virtual bool canHaveChildren() const { return false; }
49     virtual void updateFromElement();
50 
51     void animationTimerFired(Timer<RenderProgress>*);
52     void updateAnimationState();
53 
54     double m_position;
55     double m_animationStartTime;
56     double m_animationRepeatInterval;
57     double m_animationDuration;
58     bool m_animating;
59     Timer<RenderProgress> m_animationTimer;
60 };
61 
toRenderProgress(RenderObject * object)62 inline RenderProgress* toRenderProgress(RenderObject* object)
63 {
64     ASSERT(!object || object->isProgress());
65     return static_cast<RenderProgress*>(object);
66 }
67 
68 // This will catch anyone doing an unnecessary cast.
69 void toRenderProgress(const RenderProgress*);
70 
71 } // namespace WebCore
72 
73 #endif
74 
75 #endif // RenderProgress_h
76 
77