/external/skia/src/core/ |
D | SkComposeShader.cpp | 110 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader 127 shaderA->shadeSpan(x, y, result, n); in shadeSpan() 128 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan() 152 shaderA->shadeSpan(x, y, result, n); in shadeSpan() 153 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
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D | SkShader.cpp | 137 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha() 157 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha() 172 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha() 300 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader
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D | SkColorFilter.cpp | 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader 98 fShader->shadeSpan(x, y, result, count); in shadeSpan()
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D | SkBlitter_ARGB32.cpp | 516 fShader->shadeSpan(x, y, device, width); in blitH() 519 fShader->shadeSpan(x, y, span, width); in blitH() 545 shader->shadeSpan(x, y, span, count); in blitAntiH() 570 shader->shadeSpan(x, y, device, count); in blitAntiH() 572 shader->shadeSpan(x, y, span, count); in blitAntiH() 589 fShader->shadeSpan(x, y, span, count); in blitAntiH()
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D | ARGB32_Clamp_Bilinear_BitmapShader.h | 9 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 58 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBlitter_A8.cpp | 267 fShader->shadeSpan(x, y, span, width); in blitH() 310 shader->shadeSpan(x, y, span, count); in blitAntiH() 344 fShader->shadeSpan(x, y, span, width); in blitMask()
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D | SkBitmapProcShader.h | 31 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
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D | SkBlitter_4444.cpp | 405 fShader->shadeSpan(x, y, span, width); in blitH() 429 shader->shadeSpan(x, y, span, count); in blitAntiH() 454 fShader->shadeSpan(x, y, span, count); in blitAntiH()
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D | SkBlitter_RGB16.cpp | 851 fShader->shadeSpan(x, y, fBuffer, width); in blitH() 864 shader->shadeSpan(x, y, buffer, width); in blitRect() 872 shader->shadeSpan(x, y, buffer, width); in blitRect() 919 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH() 968 fShader->shadeSpan(x, y, span, width); in blitH() 999 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
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D | SkBitmapProcShader.cpp | 151 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
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D | SkBitmapShader16BilerpTemplate.h | 29 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBitmapShaderTemplate.h | 52 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
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D | SkBlitter.cpp | 508 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader 510 fProxy->shadeSpan(x, y, span, count); in shadeSpan()
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D | SkDraw.cpp | 2220 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 2272 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader
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/external/skia/include/effects/ |
D | SkTransparentShader.h | 29 virtual void shadeSpan(int x, int y, SkPMColor[], int count);
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/external/skia/include/core/ |
D | SkComposeShader.h | 46 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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D | SkColorShader.h | 46 virtual void shadeSpan(int x, int y, SkPMColor span[], int count);
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D | SkColorFilter.h | 122 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
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D | SkShader.h | 125 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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/external/skia/src/effects/ |
D | SkTransparentShader.cpp | 50 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
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D | SkGradientShader.cpp | 773 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 842 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Linear_Gradient 1173 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Radial_Gradient 1571 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function in Two_Point_Radial_Gradient 1670 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Two_Point_Radial_Gradient 1830 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 2101 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Sweep_Gradient
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