Home
last modified time | relevance | path

Searched refs:shadeSpan (Results 1 – 21 of 21) sorted by relevance

/external/skia/src/core/
DSkComposeShader.cpp110 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkComposeShader
127 shaderA->shadeSpan(x, y, result, n); in shadeSpan()
128 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
152 shaderA->shadeSpan(x, y, result, n); in shadeSpan()
153 shaderB->shadeSpan(x, y, tmp, n); in shadeSpan()
DSkShader.cpp137 this->shadeSpan(x, y, colors, kTempColorCount); in shadeSpanAlpha()
157 this->shadeSpan(x, y, colors, count); in shadeSpanAlpha()
172 this->shadeSpan(x, y, colors, n); in shadeSpanAlpha()
300 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkColorShader
DSkColorFilter.cpp97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { in shadeSpan() function in SkFilterShader
98 fShader->shadeSpan(x, y, result, count); in shadeSpan()
DSkBlitter_ARGB32.cpp516 fShader->shadeSpan(x, y, device, width); in blitH()
519 fShader->shadeSpan(x, y, span, width); in blitH()
545 shader->shadeSpan(x, y, span, count); in blitAntiH()
570 shader->shadeSpan(x, y, device, count); in blitAntiH()
572 shader->shadeSpan(x, y, span, count); in blitAntiH()
589 fShader->shadeSpan(x, y, span, count); in blitAntiH()
DARGB32_Clamp_Bilinear_BitmapShader.h9 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
58 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBlitter_A8.cpp267 fShader->shadeSpan(x, y, span, width); in blitH()
310 shader->shadeSpan(x, y, span, count); in blitAntiH()
344 fShader->shadeSpan(x, y, span, width); in blitMask()
DSkBitmapProcShader.h31 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
DSkBlitter_4444.cpp405 fShader->shadeSpan(x, y, span, width); in blitH()
429 shader->shadeSpan(x, y, span, count); in blitAntiH()
454 fShader->shadeSpan(x, y, span, count); in blitAntiH()
DSkBlitter_RGB16.cpp851 fShader->shadeSpan(x, y, fBuffer, width); in blitH()
864 shader->shadeSpan(x, y, buffer, width); in blitRect()
872 shader->shadeSpan(x, y, buffer, width); in blitRect()
919 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
968 fShader->shadeSpan(x, y, span, width); in blitH()
999 shader->shadeSpan(x, y, span, nonZeroCount); in blitAntiH()
DSkBitmapProcShader.cpp151 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkBitmapProcShader
DSkBitmapShader16BilerpTemplate.h29 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBitmapShaderTemplate.h52 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function
DSkBlitter.cpp508 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in Sk3DShader
510 fProxy->shadeSpan(x, y, span, count); in shadeSpan()
DSkDraw.cpp2220 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
2272 void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkTriColorShader
/external/skia/include/effects/
DSkTransparentShader.h29 virtual void shadeSpan(int x, int y, SkPMColor[], int count);
/external/skia/include/core/
DSkComposeShader.h46 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
DSkColorShader.h46 virtual void shadeSpan(int x, int y, SkPMColor span[], int count);
DSkColorFilter.h122 virtual void shadeSpan(int x, int y, SkPMColor result[], int count);
DSkShader.h125 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
/external/skia/src/effects/
DSkTransparentShader.cpp50 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) { in shadeSpan() function in SkTransparentShader
DSkGradientShader.cpp773 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
842 void Linear_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Linear_Gradient
1173 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Radial_Gradient
1571 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) in shadeSpan() function in Two_Point_Radial_Gradient
1670 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Two_Point_Radial_Gradient
1830 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
2101 void Sweep_Gradient::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in Sweep_Gradient