Searched refs:LayerRenderer (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | LayerRenderer.cpp | 34 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { in prepareDirty() 60 void LayerRenderer::finish() { in finish() 71 GLint LayerRenderer::getTargetFbo() { in getTargetFbo() 79 bool LayerRenderer::hasLayer() { in hasLayer() 83 Region* LayerRenderer::getRegion() { in getRegion() 101 void LayerRenderer::generateMesh() { in generateMesh() 176 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { in createLayer() 238 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { in resizeLayer() 256 Layer* LayerRenderer::createTextureLayer(bool isOpaque) { in createTextureLayer() 277 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, in updateTextureLayer() [all …]
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D | LayerRenderer.h | 43 class LayerRenderer: public OpenGLRenderer { 45 LayerRenderer(Layer* layer): mLayer(layer) { in LayerRenderer() function 48 ~LayerRenderer() { in ~LayerRenderer()
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D | Android.mk | 17 LayerRenderer.cpp \
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D | Caches.cpp | 152 LayerRenderer::destroyLayer(layer); in clearGarbage()
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/frameworks/base/core/jni/ |
D | android_view_GLES20Canvas.cpp | 640 return new LayerRenderer(layer); in android_view_GLES20Canvas_createLayerRenderer() 647 Layer* layer = LayerRenderer::createTextureLayer(isOpaque); in android_view_GLES20Canvas_createTextureLayer() 660 Layer* layer = LayerRenderer::createLayer(width, height, isOpaque); in android_view_GLES20Canvas_createLayer() 674 LayerRenderer::resizeLayer(layer, width, height); in android_view_GLES20Canvas_resizeLayer() 691 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform); in android_view_GLES20Canvas_updateTextureLayer() 701 LayerRenderer::destroyLayer(layer); in android_view_GLES20Canvas_destroyLayer() 706 LayerRenderer::destroyLayerDeferred(layer); in android_view_GLES20Canvas_destroyLayerDeferred() 716 return LayerRenderer::copyLayer(layer, bitmap); in android_view_GLES20Canvas_copyLayer()
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