• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_LAYER_RENDERER_H
18 #define ANDROID_HWUI_LAYER_RENDERER_H
19 
20 #include "OpenGLRenderer.h"
21 #include "Layer.h"
22 
23 #include <SkBitmap.h>
24 
25 namespace android {
26 namespace uirenderer {
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 // Defines
30 ///////////////////////////////////////////////////////////////////////////////
31 
32 // Debug
33 #if DEBUG_LAYER_RENDERER
34     #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__)
35 #else
36     #define LAYER_RENDERER_LOGD(...)
37 #endif
38 
39 ///////////////////////////////////////////////////////////////////////////////
40 // Renderer
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 class LayerRenderer: public OpenGLRenderer {
44 public:
LayerRenderer(Layer * layer)45     LayerRenderer(Layer* layer): mLayer(layer) {
46     }
47 
~LayerRenderer()48     ~LayerRenderer() {
49     }
50 
51     void prepareDirty(float left, float top, float right, float bottom, bool opaque);
52     void finish();
53 
54     bool hasLayer();
55     Region* getRegion();
56     GLint getTargetFbo();
57 
58     static Layer* createTextureLayer(bool isOpaque);
59     static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
60     static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
61     static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
62             bool isOpaque, GLenum renderTarget, float* transform);
63     static void destroyLayer(Layer* layer);
64     static void destroyLayerDeferred(Layer* layer);
65     static bool copyLayer(Layer* layer, SkBitmap* bitmap);
66 
67 private:
68     void generateMesh();
69 
70     Layer* mLayer;
71 }; // class LayerRenderer
72 
73 }; // namespace uirenderer
74 }; // namespace android
75 
76 #endif // ANDROID_HWUI_LAYER_RENDERER_H
77