Searched refs:RS_ALLOCATION_USAGE_SCRIPT (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/rs/driver/ |
D | rsdFrameBuffer.cpp | 41 RS_ALLOCATION_USAGE_SCRIPT); in setDepthAttachment() 57 RS_ALLOCATION_USAGE_SCRIPT); in setColorAttachment()
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D | rsdMeshObj.cpp | 144 rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT); in renderPrimitiveRange() 171 rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT); in renderPrimitiveRange()
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D | rsdProgram.cpp | 52 rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT); in SyncProgramConstants()
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D | rsdAllocation.cpp | 154 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { in UploadToTexture() 245 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { in rsdAllocationInit() 352 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); in rsdAllocationSyncAll()
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D | rsdRuntimeStubs.cpp | 53 rsrAllocationSyncAll(rsc, sc, a, RS_ALLOCATION_USAGE_SCRIPT); in SC_AllocationSyncAll()
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/frameworks/base/libs/rs/ |
D | rsFont.cpp | 509 … RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS)); in initRenderState() 534 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE); in initTextTexture() 536 mTextTexture->syncAll(mRSC, RS_ALLOCATION_USAGE_SCRIPT); in initTextTexture() 563 RS_ALLOCATION_USAGE_SCRIPT | in initVertexArrayBuffers() 596 RS_ALLOCATION_USAGE_SCRIPT); in initVertexArrayBuffers()
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D | rsAllocation.h | 105 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; in getIsScript()
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D | RenderScriptDefines.h | 97 RS_ALLOCATION_USAGE_SCRIPT = 0x0001, enumerator
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D | rsProgramFragment.cpp | 112 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); in init()
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D | rsProgramVertex.cpp | 197 RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); in init()
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D | rsAllocation.cpp | 241 Allocation *alloc = Allocation::createAllocation(rsc, type, RS_ALLOCATION_USAGE_SCRIPT); in createFromStream()
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/frameworks/base/libs/rs/scriptc/ |
D | rs_types.rsh | 390 RS_ALLOCATION_USAGE_SCRIPT = 0x0001,
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