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/frameworks/base/core/java/android/gesture/
DGestureStore.java152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in addGesture() local
153 if (gestures == null) { in addGesture()
154 gestures = new ArrayList<Gesture>(); in addGesture()
155 mNamedGestures.put(entryName, gestures); in addGesture()
157 gestures.add(gesture); in addGesture()
171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in removeGesture() local
172 if (gestures == null) { in removeGesture()
176 gestures.remove(gesture); in removeGesture()
179 if (gestures.isEmpty()) { in removeGesture()
206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in getGestures() local
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/frameworks/base/docs/html/resources/articles/
Dgestures.jd11 difficult to handle complicated gestures, sometimes requiring
14 <p>That's why we introduced a new gestures API in Android 1.6. This API, located
16 recognize gestures. This article will show you how you can use the
23 <h3>Creating a gestures library</h3>
27 a set of pre-defined gestures for your own application. It also serves as an
28 example of how to let the user define his own gestures in your applications. You
31 gestures for us (make sure to create an AVD with an SD card image to use
33 after adding a few gestures:</p>
40 gestures with the same name to increase the precision of the recognition. Every
42 the emulator's SD card, <code>/sdcard/gestures</code>. This file contains the
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Dindex.jd42 <dt><a href="{@docRoot}resources/articles/gestures.html">Gestures</a></dt>
43gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gesture…
Dcreating-input-method.jd76 handwriting or other gestures. When the input method is displayed for the first
/frameworks/base/docs/html/sdk/
Dandroid-1.6-highlights.jd166 <p>A new gestures framework provides application developers with a framework for creating, storing,
167 loading, and recognizing gestures and associating them with specific actions.</p>
170 of gestures to include with their application.</p>
Dandroid-3.0.jd830 the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link
936 However, more complicated input types (such as gestures, flings, etc.) may be more difficult or
937 impossible on faketouch devices (and multitouch gestures are definitely not possible).</p>
938 <p>If your application does <em>not</em> require complicated gestures and you do
Dandroid-1.6.jd266 loading, and saving gestures.</li>
Dandroid-2.3-highlights.jd251 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
Dandroid-2.2.jd288 ….ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more…
Dandroid-3.0-highlights.jd178 …teract with the home screen widgets in new ways, such as by using touch gestures to scroll and fli…
Dandroid-4.0-highlights.jd80 simple, intuitive gestures. Refined <strong>animations</strong> and feedback
/frameworks/base/docs/html/guide/topics/testing/
Dindex.jd68 streams of keystrokes, touches, and gestures to a device.
Dtesting_android.jd560 keystrokes, touches, and gestures to a device. You run it with the
/frameworks/base/docs/html/guide/topics/manifest/
Duses-feature-element.jd738 with a fake touch interface will not support all two-finger gestures, because the input is
739 being transformed to cursor movement on the screen. That is, single finger gestures on such a device
741 gestures will result in the corresponding two-finger touch event. An example device that supports
755 with a fake touch interface will not support all five-finger gestures, because the input is being
756 transformed to cursor movement on the screen. That is, single finger gestures on such a device move
757 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger
758 gestures will result in the corresponding multi-finger touch event. An example device that supports
765 <td>The application uses touchscreen capabilities for gestures that are more interactive
775 gestures such as a fling), then you don't need to do anything, because this is required by default.
778 <p>If you require more complex touch interaction, such as multi-finger gestures, you
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/frameworks/base/docs/html/guide/topics/views/
Dintro.jd9 …handles measuring and layout, drawing, focus change, scrolling, and key/gestures for the screen ar…
/frameworks/base/docs/html/guide/topics/location/
Dindex.jd77 keypresses and touch gestures to pan and zoom the map automatically, including
/frameworks/base/docs/html/guide/developing/tools/
Dindex.jd51 as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey
Dmonkey.jd8 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
Dadb.jd402 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
/frameworks/base/docs/html/resources/faq/
Dtroubleshooting.jd284 <p>If you get an error message such as "Could not load /sdcard/gestures.
/frameworks/base/docs/html/guide/topics/ui/
Ddrag-drop.jd11 Allow users to move data within your Activity layout using graphical gestures.
/frameworks/base/docs/html/guide/practices/
Dscreens_support.jd1106 example, if you respond to touch gestures by counting the number of pixels that a finger
/frameworks/base/docs/html/
Dsitemap.txt189 http://developer.android.com/resources/articles/gestures.html