/frameworks/base/core/java/android/gesture/ |
D | GestureStore.java | 152 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in addGesture() local 153 if (gestures == null) { in addGesture() 154 gestures = new ArrayList<Gesture>(); in addGesture() 155 mNamedGestures.put(entryName, gestures); in addGesture() 157 gestures.add(gesture); in addGesture() 171 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in removeGesture() local 172 if (gestures == null) { in removeGesture() 176 gestures.remove(gesture); in removeGesture() 179 if (gestures.isEmpty()) { in removeGesture() 206 ArrayList<Gesture> gestures = mNamedGestures.get(entryName); in getGestures() local [all …]
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/frameworks/base/docs/html/resources/articles/ |
D | gestures.jd | 11 difficult to handle complicated gestures, sometimes requiring 14 <p>That's why we introduced a new gestures API in Android 1.6. This API, located 16 recognize gestures. This article will show you how you can use the 23 <h3>Creating a gestures library</h3> 27 a set of pre-defined gestures for your own application. It also serves as an 28 example of how to let the user define his own gestures in your applications. You 31 gestures for us (make sure to create an AVD with an SD card image to use 33 after adding a few gestures:</p> 40 gestures with the same name to increase the precision of the recognition. Every 42 the emulator's SD card, <code>/sdcard/gestures</code>. This file contains the [all …]
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D | index.jd | 42 <dt><a href="{@docRoot}resources/articles/gestures.html">Gestures</a></dt> 43 …gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gesture…
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D | creating-input-method.jd | 76 handwriting or other gestures. When the input method is displayed for the first
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/frameworks/base/docs/html/sdk/ |
D | android-1.6-highlights.jd | 166 <p>A new gestures framework provides application developers with a framework for creating, storing, 167 loading, and recognizing gestures and associating them with specific actions.</p> 170 of gestures to include with their application.</p>
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D | android-3.0.jd | 830 the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link 936 However, more complicated input types (such as gestures, flings, etc.) may be more difficult or 937 impossible on faketouch devices (and multitouch gestures are definitely not possible).</p> 938 <p>If your application does <em>not</em> require complicated gestures and you do
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D | android-1.6.jd | 266 loading, and saving gestures.</li>
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D | android-2.3-highlights.jd | 251 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
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D | android-2.2.jd | 288 ….ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more…
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D | android-3.0-highlights.jd | 178 …teract with the home screen widgets in new ways, such as by using touch gestures to scroll and fli…
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D | android-4.0-highlights.jd | 80 simple, intuitive gestures. Refined <strong>animations</strong> and feedback
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/frameworks/base/docs/html/guide/topics/testing/ |
D | index.jd | 68 streams of keystrokes, touches, and gestures to a device.
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D | testing_android.jd | 560 keystrokes, touches, and gestures to a device. You run it with the
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 738 with a fake touch interface will not support all two-finger gestures, because the input is 739 being transformed to cursor movement on the screen. That is, single finger gestures on such a device 741 gestures will result in the corresponding two-finger touch event. An example device that supports 755 with a fake touch interface will not support all five-finger gestures, because the input is being 756 transformed to cursor movement on the screen. That is, single finger gestures on such a device move 757 a cursor; multi-finger gestures will result in single-finger touch events; other multi-finger 758 gestures will result in the corresponding multi-finger touch event. An example device that supports 765 <td>The application uses touchscreen capabilities for gestures that are more interactive 775 gestures such as a fling), then you don't need to do anything, because this is required by default. 778 <p>If you require more complex touch interaction, such as multi-finger gestures, you [all …]
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/frameworks/base/docs/html/guide/topics/views/ |
D | intro.jd | 9 …handles measuring and layout, drawing, focus change, scrolling, and key/gestures for the screen ar…
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/frameworks/base/docs/html/guide/topics/location/ |
D | index.jd | 77 keypresses and touch gestures to pan and zoom the map automatically, including
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/frameworks/base/docs/html/guide/developing/tools/ |
D | index.jd | 51 as clicks, touches, or gestures, as well as a number of system-level events. You can use the Monkey
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D | monkey.jd | 8 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
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D | adb.jd | 402 streams of user events such as clicks, touches, or gestures, as well as a number of system-level
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/frameworks/base/docs/html/resources/faq/ |
D | troubleshooting.jd | 284 <p>If you get an error message such as "Could not load /sdcard/gestures.
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 11 Allow users to move data within your Activity layout using graphical gestures.
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 1106 example, if you respond to touch gestures by counting the number of pixels that a finger
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/frameworks/base/docs/html/ |
D | sitemap.txt | 189 http://developer.android.com/resources/articles/gestures.html
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