1page.title=Android 3.0 Platform 2sdk.platform.version=3.0 3sdk.platform.apiLevel=11 4@jd:body 5 6<div id="qv-wrapper"> 7<div id="qv"> 8 9<h2>In this document</h2> 10<ol> 11 <li><a href="#relnotes">Revisions</a></li> 12 <li><a href="#api">API Overview</a></li> 13 <li><a href="#api-level">API Level</a></li> 14 <li><a href="#apps">Built-in Applications</a></li> 15 <li><a href="#locs">Locales</a></li> 16 <li><a href="#skins">Emulator Skins</a></li> 17</ol> 18 19<h2>Reference</h2> 20<ol> 21<li><a 22href="{@docRoot}sdk/api_diff/11/changes.html">API 23Differences Report »</a> </li> 24</ol> 25 26<h2>See Also</h2> 27<ol> 28 <li><a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0</a></li> 29</ol> 30 31</div> 32</div> 33 34 35<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> 36 37<p>For developers, the Android {@sdkPlatformVersion} platform is available as a downloadable 38component for the Android SDK. The downloadable platform includes an Android library and system 39image, as well as a set of emulator skins and more. The downloadable platform includes no external 40libraries.</p> 41 42<p>To get started developing or testing against Android {@sdkPlatformVersion}, use the Android SDK 43Manager to download the platform into your SDK. For more information, see <a 44href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>. If you are new to Android, <a 45href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> first.</p> 46 47<p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a 48href="{@docRoot}sdk/android-{@sdkPlatformVersion}-highlights.html">Platform 49Highlights</a>.</p> 50 51<p class="note"><strong>Note:</strong> 52If you've already published an Android application, please test and optimize your application on 53Android 3.0 as soon as possible. You should do so to be sure your application provides the best 54experience possible on the latest Android-powered devices. For information about what you can do, 55read <a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 563.0</a>.</p> 57 58 59<h2 id="relnotes">Revisions</h2> 60 61<p>To determine what revision of the Android {@sdkPlatformVersion} platform you have installed, 62refer to the "Installed Packages" listing in the Android SDK and AVD Manager.</p> 63 64 65 66<div class="toggle-content opened" style="padding-left:1em;"> 67 68<p><a href="#" onclick="return toggleContent(this)"> 69 <img src="{@docRoot}assets/images/triangle-opened.png" 70class="toggle-content-img" alt="" /> 71 Android {@sdkPlatformVersion}, Revision 2</a> <em>(July 2011)</em> 72</a></p> 73 74<div class="toggle-content-toggleme" style="padding-left:2em;"> 75 76<dl> 77<dt>Dependencies:</dt> 78<dd> 79<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r12</a> or 80higher.</p> 81</dd> 82<dt>Notes:</dt> 83<dd> 84<p>Improvements to the platform's rendering library to support the visual layout editor in the ADT 85Eclipse plugin. This revision allows for more drawing features in ADT and fixes several 86bugs in the previous rendering library. It also unlocks several editor features that were added in 87ADT 12.</p> 88</dd> 89</dl> 90 91</div> 92</div> 93 94<div class="toggle-content closed" style="padding-left:1em;"> 95 96<p><a href="#" onclick="return toggleContent(this)"> 97 <img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt="" /> 98 Android {@sdkPlatformVersion}, Revision 1</a> <em>(February 2011)</em> 99</a></p> 100 101<div class="toggle-content-toggleme" style="padding-left:2em;"> 102 103<dl> 104<dt>Dependencies:</dt> 105<dd> 106<p>Requires <a href="{@docRoot}sdk/tools-notes.html">SDK Tools r10</a> or higher.</p> 107</dd> 108</dl> 109 110</div> 111</div> 112 113 114 115<h2 id="#api">API Overview</h2> 116 117<p>The sections below provide a technical overview of what's new for developers in Android 3.0, 118including new features and changes in the framework API since the previous version.</p> 119 120 121 122 123 124<h3>Fragments</h3> 125 126<p>A fragment is a new framework component that allows you to separate distinct elements of an 127activity into self-contained modules that define their own UI and lifecycle. To create a 128fragment, you must extend the {@link android.app.Fragment} class and implement several lifecycle 129callback methods, similar to an {@link android.app.Activity}. You can then combine multiple 130fragments in a single activity to build a multi-pane UI in which each 131pane manages its own lifecycle and user inputs.</p> 132 133<p>You can also use a fragment without providing a UI and instead use the fragment as a worker 134for the activity, such as to manage the progress of a download that occurs only while the 135activity is running.</p> 136 137<p>Additionally:</p> 138 139<ul> 140 <li>Fragments are self-contained and you can reuse them in multiple activities</li> 141 <li>You can add, remove, replace and animate fragments inside the activity</li> 142 <li>You can add fragments to a back stack managed by the activity, preserving the state of 143fragments as they are changed and allowing the user to navigate backward through the different 144states</li> 145 <li>By <a 146href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">providing 147alternative layouts</a>, you can mix and match fragments, based 148on the screen size and orientation</li> 149 <li>Fragments have direct access to their container activity and can contribute items to the 150activity's Action Bar (discussed next)</li> 151</ul> 152 153<p>To manage the fragments in your activity, you must use the {@link 154android.app.FragmentManager}, which provides several APIs for interacting with fragments, such 155as finding fragments in the activity and popping fragments off the back stack to restore their 156previous state.</p> 157 158<p>To perform a transaction, such as add or remove a fragment, you must create a {@link 159android.app.FragmentTransaction}. You can then call methods such as {@link 160android.app.FragmentTransaction#add add()} {@link android.app.FragmentTransaction#remove 161remove()}, or {@link android.app.FragmentTransaction#replace replace()}. Once you've applied all 162the changes you want to perform for the transaction, you must call {@link 163android.app.FragmentTransaction#commit commit()} and the system applies the fragment transaction to 164the activity.</p> 165 166<p>For more information about using fragments, read the <a 167href="{@docRoot}guide/topics/fundamentals/fragments.html">Fragments</a> documentation. Several 168samples are also available in the <a 169href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment"> 170API Demos</a> application.</p> 171 172 173 174 175<h3>Action Bar</h3> 176 177<p>The Action Bar is a replacement for the traditional title bar at the top of the activity window. 178It includes the application logo in the left corner and provides a new interface for items in the 179<a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>. Additionally, the 180Action Bar allows you to:</p> 181 182<ul> 183 <li>Add menu items directly in the Action Bar—as "action items." 184 <p>In your XML declaration for the menu item, include the {@code 185android:showAsAction} attribute with a value of {@code "ifRoom"}. When there's enough room, the menu 186item appears directly in the Action Bar. Otherwise, the item is placed in the 187overflow menu, revealed by the menu icon on the right side of the Action Bar.</p></li> 188 189 <li>Replace an action item with a widget (such as a search box)—creating an 190"action view." 191 <p>In the XML declaration for the menu item, add the {@code android:actionViewLayout} attribute 192with a layout resource or the {@code android:actionViewClass} attribute with the class name of a 193widget. (You must also declare the {@code android:showAsAction} attribute so that the item appears 194in the Action Bar.) If there's not enough room in the Action Bar and the item appears in the 195overflow menu, it behaves like a regular menu item and does not show the widget.</p></li> 196 197 <li>Add an action to the application logo and replace it with a custom logo 198 <p>The application logo is automatically assigned the {@code android.R.id.home} ID, 199which the system delivers to your activity's {@link android.app.Activity#onOptionsItemSelected 200onOptionsItemSelected()} callback when touched. Simply respond to this ID in your callback 201method to perform an action such as go to your application's "home" activity.</p> 202 <p>To replace the icon with a logo, specify your application logo in the manifest file with the 203<a href="{@docRoot}guide/topics/manifest/application-element.html#logo">{@code android:logo}</a> 204attribute, then call {@link android.app.ActionBar#setDisplayUseLogoEnabled 205setDisplayUseLogoEnabled(true)} in your activity.</p></li> 206 207 <li>Add breadcrumbs to navigate backward through the back stack of fragments</li> 208 <li>Add tabs or a drop-down list to navigate through fragments</li> 209 <li>Customize the Action Bar with themes and backgrounds</li> 210</ul> 211 212<p>The Action Bar is standard for all applications that use the new holographic theme, which is 213also standard when you set either the <a 214href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 215android:minSdkVersion}</a> or <a 216href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 217android:targetSdkVersion}</a> to {@code "11"}.</p> 218 219<p>For more information about the Action Bar, read the <a 220href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> documentation. Several 221samples are also available in the <a 222href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#ActionBar"> 223API Demos</a> application.</p> 224 225 226 227 228<h3>System clipboard</h3> 229 230<p>Applications can now copy and paste data (beyond mere text) to and from the system-wide 231clipboard. Clipped data can be plain text, a URI, or an intent.</p> 232 233<p>By providing the system access to the data you want the user to copy, through a content provider, 234the user can copy complex content (such as an image or data structure) from your application and 235paste it into another application that supports that type of content.</p> 236 237<p>To start using the clipboard, get the global {@link android.content.ClipboardManager} object 238by calling {@link android.content.Context#getSystemService getSystemService(CLIPBOARD_SERVICE)}.</p> 239 240<p>To copy an item to the clipboard, you need to create a new {@link 241android.content.ClipData} object, which holds one or more {@link android.content.ClipData.Item} 242objects, each describing a single entity. To create a {@link android.content.ClipData} object 243containing just one {@link android.content.ClipData.Item}, you can use one of the helper methods, 244such as {@link android.content.ClipData#newPlainText newPlainText()}, {@link 245android.content.ClipData#newUri newUri()}, and {@link android.content.ClipData#newIntent 246newIntent()}, which each return a {@link android.content.ClipData} object pre-loaded with the 247{@link android.content.ClipData.Item} you provide.</p> 248 249<p>To add the {@link android.content.ClipData} to the clipboard, pass it to {@link 250android.content.ClipboardManager#setPrimaryClip setPrimaryClip()} for your instance of {@link 251android.content.ClipboardManager}.</p> 252 253<p>You can then read a file from the clipboard (in order to paste it) by calling {@link 254android.content.ClipboardManager#getPrimaryClip()} on the {@link 255android.content.ClipboardManager}. Handling the {@link android.content.ClipData} you receive can 256be complicated and you need to be sure you can actually handle the data type in the clipboard 257before attempting to paste it.</p> 258 259<p>The clipboard holds only one piece of clipped data (a {@link android.content.ClipData} 260object) at a time, but one {@link android.content.ClipData} can contain multiple {@link 261android.content.ClipData.Item}s.</p> 262 263<p>For more information, read the <a href="{@docRoot}guide/topics/clipboard/copy-paste.html">Copy 264and Paste</a> documentation. You can also see a simple implementation of copy and paste in the <a 265href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample. 266html">API Demos</a> and a more complete implementation in the <a 267href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> application.</p> 268 269 270 271 272<h3>Drag and drop</h3> 273 274<p>New APIs simplify drag and drop operations in your application's user interface. A drag 275operation is the transfer of some kind of data—carried in a {@link android.content.ClipData} 276object—from one place to another. The start and end point for the drag operation is a {@link 277android.view.View}, so the APIs that directly handle the drag and drop operations are 278in the {@link android.view.View} class.</p> 279 280<p>A drag and drop operation has a lifecycle that's defined by several drag actions—each 281defined by a {@link android.view.DragEvent} object—such as {@link 282android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 283{@link android.view.DragEvent#ACTION_DROP}. Each view that wants to participate in a drag 284operation can listen for these actions.</p> 285 286<p>To begin dragging content in your activity, call {@link android.view.View#startDrag startDrag()} 287on a {@link android.view.View}, providing a {@link android.content.ClipData} object that represents 288the data to drag, a {@link android.view.View.DragShadowBuilder} to facilitate the "shadow" 289that users see under their fingers while dragging, and an {@link java.lang.Object} that can share 290information about the drag object with views that may receive the object.</p> 291 292<p>To accept a drag object in a {@link android.view.View} (receive the "drop"), register the view 293with an {@link android.view.View.OnDragListener OnDragListener} by calling {@link 294android.view.View#setOnDragListener setOnDragListener()}. When a drag event occurs on the view, the 295system calls {@link android.view.View.OnDragListener#onDrag onDrag()} for the {@link 296android.view.View.OnDragListener OnDragListener}, which receives a {@link android.view.DragEvent} 297describing the type of drag action has occurred (such as {@link 298android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 299{@link android.view.DragEvent#ACTION_DROP}). During a drag, the system repeatedly calls {@link 300android.view.View.OnDragListener#onDrag onDrag()} for the view underneath the drag, to deliver a 301stream of drag events. The receiving view can inquire the event type delivered to {@link 302android.view.View#onDragEvent onDragEvent()} by calling {@link android.view.DragEvent#getAction 303getAction()} on the {@link android.view.DragEvent}.</p> 304 305<p class="note"><strong>Note:</strong> Although a drag event may carry a {@link 306android.content.ClipData} object, this is not related to the system clipboard. A drag and drop 307operation should never put the dragged data in the system clipboard.</p> 308 309<p>For more information, read the <a href="{@docRoot}guide/topics/ui/drag-drop.html">Dragging and 310Dropping</a> documentation. You can also see an implementation of drag and drop in the <a 311href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html"> 312API Demos</a> application and the <a 313href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> 314application.</p> 315 316 317 318<h3>App widgets</h3> 319 320<p>Android 3.0 supports several new widget classes for more interactive app widgets on the users 321Home screen, including: {@link android.widget.GridView}, {@link android.widget.ListView}, {@link 322android.widget.StackView}, {@link android.widget.ViewFlipper}, and {@link 323android.widget.AdapterViewFlipper}.</p> 324 325<p>More importantly, you can use the new {@link android.widget.RemoteViewsService} to create app 326widgets with collections, using widgets such as {@link android.widget.GridView}, {@link 327android.widget.ListView}, and {@link android.widget.StackView} that are backed by remote data, 328such as from a content provider.</p> 329 330<p>The {@link android.appwidget.AppWidgetProviderInfo} class (defined in XML with an {@code 331<appwidget-provider>} element) also supports two new fields: {@link 332android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} and {@link 333android.appwidget.AppWidgetProviderInfo#previewImage}. The {@link 334android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} field lets you specify the view ID of the 335app widget subview that should be auto-advanced by the app widget’s host. The 336{@link android.appwidget.AppWidgetProviderInfo#previewImage} field specifies a preview of what the 337app widget looks like and is shown to the user from the widget picker. If this field is not 338supplied, the app widget's icon is used for the preview.</p> 339 340<p>To help create a preview image for your app widget (to specify in the {@link 341android.appwidget.AppWidgetProviderInfo#previewImage} field), the Android emulator includes an 342application called "Widget Preview." To create a preview image, launch this application, select the 343app widget for your application and set it up how you'd like your preview image to appear, then save 344it and place it in your application's drawable resources.</p> 345 346<p>You can see an implementation of the new app widget features in the <a 347href="{@docRoot}resources/samples/StackWidget/index.html">StackView App Widget</a> and <a 348href="{@docRoot}resources/samples/WeatherListWidget/index.html">Weather List Widget</a> 349applications.</p> 350 351 352 353<h3>Status bar notifications</h3> 354 355<p>The {@link android.app.Notification} APIs have been extended to support more content-rich status 356bar notifications, plus a new {@link android.app.Notification.Builder} class allows you to easily 357create {@link android.app.Notification} objects.</p> 358<p>New features include:</p> 359<ul> 360 <li>Support for a large icon in the notification, using {@link 361android.app.Notification.Builder#setLargeIcon setLargeIcon()}. This is usually for 362social applications to show the contact photo of the person who is the source of the 363notification or for media apps to show an album thumbnail.</li> 364 <li>Support for custom layouts in the status bar ticker, using {@link 365android.app.Notification.Builder#setTicker(CharSequence,RemoteViews) setTicker()}.</li> 366 <li>Support for custom notification layouts to include buttons with {@link 367android.app.PendingIntent}s, for more interactive notification widgets. For example, a 368notification can control music playback without starting an activity.</li> 369</ul> 370 371 372 373<h3>Content loaders</h3> 374 375<p>New framework APIs facilitate asynchronous loading of data using the {@link 376android.content.Loader} class. You can use it in combination with UI components such as views and 377fragments to dynamically load data from worker threads. The {@link 378android.content.CursorLoader} subclass is specially designed to help you do so for data backed by 379a {@link android.content.ContentProvider}.</p> 380 381<p>All you need to do is implement the {@link android.app.LoaderManager.LoaderCallbacks 382LoaderCallbacks} interface to receive callbacks when a new loader is requested or the data has 383changed, then call {@link android.app.LoaderManager#initLoader initLoader()} to initialize the 384loader for your activity or fragment.</p> 385 386<p>For more information, read the <a 387href="{@docRoot}guide/topics/fundamentals/loaders.html">Loaders</a> documentation. You can also see 388example code using loaders in the <a 389href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a> 390and <a 391href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> 392LoaderThrottle</a> samples.</p> 393 394 395 396<h3>Bluetooth A2DP and headset APIs</h3> 397 398<p>Android now includes APIs for applications to verify the state of connected Bluetooth A2DP and 399headset profile devices. For example, applications can identify when a Bluetooth headset is 400connected for listening to music and notify the user as appropriate. Applications can also receive 401broadcasts for vendor specific AT commands and notify the user about the state of the connected 402device, such as when the connected device's battery is low.</p> 403 404<p>You can initialize the respective {@link android.bluetooth.BluetoothProfile} by calling {@link 405android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with either the {@link 406android.bluetooth.BluetoothProfile#A2DP} or {@link android.bluetooth.BluetoothProfile#HEADSET} 407profile constant and a {@link android.bluetooth.BluetoothProfile.ServiceListener} to receive 408callbacks when the Bluetooth client is connected or disconnected.</p> 409 410 411 412 413<h3 id="animation">Animation framework</h3> 414 415<p>An all new flexible animation framework allows you to animate arbitrary properties of any object 416(View, Drawable, Fragment, Object, or anything else). It allows you to define several aspects of an 417animation, such as:</p> 418<ul> 419 <li>Duration</li> 420 <li>Repeat amount and behavior</li> 421 <li>Type of time interpolation</li> 422 <li>Animator sets to play animations together, sequentially, or after specified delays</li> 423 <li>Frame refresh delay</li> 424</ul> 425 426 <p>You can define these animation aspects, and others, for an object's int, float, and hexadecimal 427color values, by default. That is, when an object has a property field for one of these types, you 428can change its value over time to affect an animation. To animate any other type of value, you tell 429the system how to calculate the values for that given type, by implementing the {@link 430android.animation.TypeEvaluator} interface.</p> 431 432<p>There are two animators you can use to animate the values of a property: {@link 433android.animation.ValueAnimator} and {@link android.animation.ObjectAnimator}. The {@link 434android.animation.ValueAnimator} computes the animation values, but is not aware of the specific 435object or property that is animated as a result. It simply performs the calculations, and you must 436listen for the updates and process the data with your own logic. The {@link 437android.animation.ObjectAnimator} is a subclass of {@link android.animation.ValueAnimator} and 438allows you to set the object and property to animate, and it handles all animation work. 439That is, you give the {@link android.animation.ObjectAnimator} the object to animate, the 440property of the object to change over time, and a set of values to apply to the property over 441time, then start the animation.</p> 442 443<p>Additionally, the {@link android.animation.LayoutTransition} class enables automatic transition 444animations for changes you make to your activity layout. To enable transitions for part of the 445layout, create a {@link android.animation.LayoutTransition} object and set it on 446any {@link android.view.ViewGroup} by calling {@link 447android.view.ViewGroup#setLayoutTransition setLayoutTransition()}. This causes default 448animations to run whenever items are added to or removed from the group. To specify custom 449animations, call {@link android.animation.LayoutTransition#setAnimator setAnimator()} on the {@link 450android.animation.LayoutTransition} and provide a custom {@link android.animation.Animator}, 451such as a {@link android.animation.ValueAnimator} or {@link android.animation.ObjectAnimator} 452discussed above.</p> 453 454<p>For more information, see the <a 455href="{@docRoot}guide/topics/graphics/animation.html">Property Animation</a> documentation. You can 456also see several samples using the animation APIs in the <a 457href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API 458Demos</a> application.</p> 459 460 461 462 463<h3>Extended UI framework</h3> 464 465<ul> 466 467 <li><b>Multiple-choice selection for ListView and GridView</b> 468 469<p>New {@link android.widget.AbsListView#CHOICE_MODE_MULTIPLE_MODAL} mode for {@link 470android.widget.AbsListView#setChoiceMode setChoiceMode()} allows users to select multiple items 471from a {@link android.widget.ListView} or {@link android.widget.GridView}. When used in 472conjunction with the Action Bar, users can select multiple items and then select the action to 473perform from a list of options in the Action Bar (which has transformed into a Multi-choice 474Action Mode).</p> 475 476<p>To enable multiple-choice selection, call {@link 477android.widget.AbsListView#setChoiceMode setChoiceMode(CHOICE_MODE_MULTIPLE_MODAL)} and register a 478{@link android.widget.AbsListView.MultiChoiceModeListener MultiChoiceModeListener} with {@link 479android.widget.AbsListView#setMultiChoiceModeListener setMultiChoiceModeListener()}.</p> 480 481<p>When the user performs a long-press on an item, the Action Bar switches to the Multi-choice 482Action Mode. The system notifies the {@link android.widget.AbsListView.MultiChoiceModeListener 483MultiChoiceModeListener} when items are selected by calling {@link 484android.widget.AbsListView.MultiChoiceModeListener#onItemCheckedStateChanged 485onItemCheckedStateChanged()}.</p> 486 487<p>For an example of multiple-choice selection, see the <a 488href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">List15. 489java</a> 490class in the API Demos sample application.</p> 491 </li> 492 493 494 <li><b>New APIs to transform views</b> 495 496 <p>New APIs allow you to easily apply 2D and 3D transformations to views in your activity 497layout. New transformations are made possible with a set of object properties that define the view's 498layout position, orientation, transparency and more.</p> 499 <p>New methods to set the view properties include: {@link android.view.View#setAlpha 500setAlpha()}, {@link 501android.view.View#setBottom setBottom()}, {@link android.view.View#setLeft setLeft()}, {@link 502android.view.View#setRight setRight()}, {@link android.view.View#setBottom setBottom()}, {@link 503android.view.View#setPivotX setPivotX()}, {@link android.view.View#setPivotY setPivotY()}, {@link 504android.view.View#setRotationX setRotationX()}, {@link android.view.View#setRotationY 505setRotationY()}, {@link android.view.View#setScaleX setScaleX()}, {@link android.view.View#setScaleY 506setScaleY()}, {@link android.view.View#setAlpha setAlpha()}, and others.</p> 507 508 <p>Some methods also have a corresponding XML attribute that you can specify in your layout 509file, to apply a default transformation. Available attributes include: {@code translationX}, {@code 510translationY}, {@code rotation}, 511{@code rotationX}, {@code rotationY}, {@code scaleX}, {@code scaleY}, {@code transformPivotX}, 512{@code transformPivotY}, and {@code alpha}.</p> 513 514 <p>Using some of these new view properties in combination with the new <a 515href="#animation">animation framework</a> (discussed 516above), you can easily apply some fancy animations to your views. For example, to rotate a 517view on its y-axis, supply {@link android.animation.ObjectAnimator} with the {@link 518android.view.View}, the "rotationY" property, and the start and end values:</p> 519<pre> 520ObjectAnimator animator = ObjectAnimator.ofFloat(myView, "rotationY", 0, 360); 521animator.setDuration(2000); 522animator.start(); 523</pre> 524 </li> 525 526 527 <li><b>New holographic themes</b> 528 529 <p>The standard system widgets and overall look have been redesigned and incorporate a new 530"holographic" user interface theme. The system applies the new theme 531using the standard <a href="{@docRoot}guide/topics/ui/themes.html">style and theme</a> system.</p> 532 533<p>Any application that targets the Android 3.0 platform—by setting either the <a 534href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 535or <a 536href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 537android:targetSdkVersion}</a> value to {@code "11"}—inherits the holographic theme by default. 538However, if your application also applies its own theme, then your theme will override the 539holographic theme, unless you update your styles to inherit the holographic theme.</p> 540 541<p>To apply the holographic theme to individual activities or to inherit them in your own theme 542definitions, use one of several new {@link android.R.style#Theme_Holo Theme.Holo} 543themes. If your application is compatible with version of Android lower than 3.0 and applies 544custom themes, then you should <a 545href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform 546version</a>.</p> 547 548 </li> 549 550 551 <li><b>New widgets</b> 552 553 <ul> 554 <li>{@link android.widget.AdapterViewAnimator} 555 <p>Base class for an {@link android.widget.AdapterView} that performs animations when switching 556 between its views.</p></li> 557 558 <li>{@link android.widget.AdapterViewFlipper} 559 <p>Simple {@link android.widget.ViewAnimator} that animates between two or more views that have 560 been added to it. Only one child is shown at a time. If requested, it can automatically flip 561 between 562 each child at a regular interval.</p></li> 563 564 <li>{@link android.widget.CalendarView} 565 <p>Allows users to select dates from a calendar by touching the date and can scroll or fling the 566calendar to a desired date. You can configure the range of dates available in the widget.</p></li> 567 568 <li>{@link android.widget.ListPopupWindow} 569 <p>Anchors itself to a host view and displays a list of choices, such as for a list of 570 suggestions when typing into an {@link android.widget.EditText} view.</p></li> 571 572 <li>{@link android.widget.NumberPicker} 573 <p>Enables the user to select a number from a predefined range. The widget presents an input 574field and up and down buttons for selecting a number. Touching the input field allows the user to 575scroll through values or touch again to directly edit the current value. It also allows you to map 576positions to strings, so that the corresponding string is displayed instead of the index 577position.</p></li> 578 579 <li>{@link android.widget.PopupMenu} 580 <p>Displays a {@link android.view.Menu} in a modal popup window that's anchored to a view. The 581popup appears below the anchor view if there is room, or above it if there is not. If the IME (soft 582keyboard) is visible, the popup does not overlap the IME it until the user touches the 583menu.</p></li> 584 585 <li>{@link android.widget.SearchView} 586 <p>Provides a search box that you can configure to deliver search queries to a specified 587activity and display search suggestions (in the same manner as the traditional search dialog). This 588widget is particularly useful for offering a search widget in the Action Bar. For more information, 589see <a href="{@docRoot}guide/topics/search/search-dialog.html">Creating a Search Interface.</p></li> 590 591 <li>{@link android.widget.StackView} 592 <p>A view that displays its children in a 3D stack and allows users to swipe through 593 views like a rolodex.</p></li> 594 595 </ul> 596 </li> 597 598</ul> 599 600 601 602<h3>Graphics</h3> 603 604<ul> 605 <li><b>Hardware accelerated 2D graphics</b> 606 607<p>You can now enable the OpenGL renderer for your application by setting {@code 608android:hardwareAccelerated="true"} in your manifest element's <a 609href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> 610element or for individual <a 611href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> 612elements.</p> 613 614<p>This flag helps applications by making them draw faster. This results in smoother animations, 615smoother scrolling, and overall better performance and response to user interaction.</p></li> 616 617 618 <li><b>View support for hardware and software layers</b> 619 620 <p>By default, a {@link android.view.View} has no layer specified. You can specify that the 621view be backed by either a hardware or software layer, specified by values {@link 622android.view.View#LAYER_TYPE_HARDWARE} and {@link android.view.View#LAYER_TYPE_SOFTWARE}, using 623{@link android.view.View#setLayerType setLayerType()} or the <a 624href="{@docRoot}reference/android/view/View.html#attr_android:layerType">{@code layerType}</a> 625attribute.</p> 626 <p>A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or 627FBO on OpenGL hardware) and causes the view to be rendered using Android's hardware rendering 628pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware 629acceleration is turned off, hardware layers behave exactly as software layers.</p> 630 <p>A software layer is backed by a bitmap and causes the view to be rendered using Android's 631software rendering pipeline, even if hardware acceleration is enabled. Software layers should be 632avoided when the affected view tree updates often. Every update will require to re-render the 633software layer, which can potentially be slow.</p> 634 <p>For more information, see the {@link android.view.View#LAYER_TYPE_HARDWARE} and {@link 635android.view.View#LAYER_TYPE_SOFTWARE} documentation.</p> 636 </li> 637 638 639 <li><b>Renderscript 3D graphics engine</b> 640 641<p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well 642as a special, platform-independent shader language for maximum performance. Using Renderscript, you 643can accelerate graphics operations and data processing. Renderscript is an ideal way to create 644high-performance 3D effects for applications, wallpapers, carousels, and more.</p> 645<p>For more information, see the <a 646href="{@docRoot}guide/topics/graphics/renderscript.html">3D Rendering and Computation with 647Renderscript</a> documentation.</p></li> 648</ul> 649 650 651 652 653<h3>Media</h3> 654 655 656<ul> 657 658 <li><b>Time lapse video</b> 659 660<p>Camcorder APIs now support the ability to record time lapse video. The {@link 661android.media.MediaRecorder#setCaptureRate setCaptureRate()} sets the rate at which frames 662should be captured.</p></li> 663 664 <li><b>Texture support for image streams</b> 665 666<p>New {@link android.graphics.SurfaceTexture} allows you to capture an image stream as an OpenGL ES 667texture. By calling {@link android.hardware.Camera#setPreviewTexture setPreviewTexture()} for your 668{@link android.hardware.Camera} instance, you can specify the {@link 669android.graphics.SurfaceTexture} upon which to draw video playback or preview frames from the 670camera.</p></li> 671 672 <li><b>HTTP Live streaming</b> 673 674<p>Applications can now pass an M3U playlist URL to the media framework to begin an HTTP Live 675streaming session. The media framework supports most of the HTTP Live streaming specification, 676including adaptive bit rate. See the <a 677href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> document for 678more information.</p></li> 679 680 <li><b>EXIF data</b> 681 682<p>The {@link android.media.ExifInterface} includes new fields for photo aperture, ISO, and exposure 683time.</p></li> 684 685 <li><b>Camcorder profiles</b> 686 687<p>New {@link android.media.CamcorderProfile#hasProfile hasProfile()} method and several video 688quality profiles (such as {@link android.media.CamcorderProfile#QUALITY_1080P}, {@link 689android.media.CamcorderProfile#QUALITY_720P}, {@link 690android.media.CamcorderProfile#QUALITY_CIF}, and others) allow you to determine camcorder 691quality options.</p></li> 692 693 <li><b>Digital media file transfer</b> 694 695<p>The platform includes built-in support for Media/Picture Transfer Protocol (MTP/PTP) over USB, 696which lets users easily transfer any type of media files between devices and to a host computer. 697Developers can build on this support, creating applications that let users create or manage rich 698media files that they may want to transfer or share across devices. </p></li> 699 700 <li><b>Digital rights management (DRM)</b> 701 702<p>New extensible digital rights management (DRM) framework for checking and enforcing digital 703rights. It's implemented in two architectural layers:</p> 704<ul> 705 <li>A DRM framework API, which is exposed to applications and runs through the Dalvik VM for 706standard applications.</li> 707 <li>A native code DRM manager that implements the framework API and exposes an interface for DRM 708plug-ins to handle rights management and decryption for various DRM schemes.</li> 709</ul> 710 711<p>For application developers, the framework offers an abstract, unified API that simplifies the 712management of protected content. The API hides the complexity of DRM operations and allows a 713consistent operation mode for both protected and unprotected content, and across a variety of DRM 714schemes.</p> 715 716<p>For device manufacturers, content owners, and Internet digital media providers the DRM 717framework?s plugin API provides a means of adding support for a DRM scheme of choice into the 718Android system, for secure enforcement of content protection.</p> 719 720<p>The preview release does not provide any native DRM plug-ins for checking and enforcing digital 721rights. However, device manufacturers may ship DRM plug-ins with their devices.</p> 722 723<p>You can find all of the DRM APIs in the {@link android.drm} package.</p></li> 724 725</ul> 726 727 728 729<h3>Keyboard support</h3> 730 731<ul> 732<li>Support for Control, Meta, Caps Lock, Num Lock and Scroll Lock modifiers. For more information, 733see {@link android.view.KeyEvent#META_CTRL_ON} and related fields.</li> 734 735<li>Support for full desktop-style keyboards, including support for keys such as Escape, Home, End, 736Delete and others. You can determine whether key events are coming from a full keyboard by 737querying {@link android.view.KeyCharacterMap#getKeyboardType()} and checking for {@link 738android.view.KeyCharacterMap#FULL KeyCharacterMap.FULL}</li> 739 740<li>{@link android.widget.TextView} now supports keyboard-based cut, copy, paste, and select-all, 741using the key combinations Ctrl+X, Ctrl+C, Ctrl+V, and Ctrl+A. It also supports PageUp/PageDown, 742Home/End, and keyboard-based text selection.</li> 743 744<li>{@link android.view.KeyEvent} adds several new methods to make it easier to check the key 745modifier state correctly and consistently. See {@link android.view.KeyEvent#hasModifiers(int)}, 746{@link android.view.KeyEvent#hasNoModifiers()}, 747{@link android.view.KeyEvent#metaStateHasModifiers(int,int) metaStateHasModifiers()}, 748{@link android.view.KeyEvent#metaStateHasNoModifiers(int) metaStateHasNoModifiers()}.</li> 749 750<li>Applications can implement custom keyboard shortcuts by subclassing {@link 751android.app.Activity}, {@link android.app.Dialog}, or {@link android.view.View} and implementing 752{@link android.app.Activity#onKeyShortcut onKeyShortcut()}. The framework calls this method 753whenever a key is combined with Ctrl key. When creating an <a 754href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>, you can register keyboard 755shortcuts by setting either the {@code android:alphabeticShortcut} or {@code 756android:numericShortcut} attribute for each <a 757href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code <item>}</a> 758element (or with {@link android.view.MenuItem#setShortcut setShortcut()}).</li> 759 760<li>Android 3.0 includes a new "virtual keyboard" device with the id {@link 761android.view.KeyCharacterMap#VIRTUAL_KEYBOARD KeyCharacterMap.VIRTUAL_KEYBOARD}. The virtual 762keyboard has a desktop-style US key map which is useful for synthesizing key events for testing 763input.</li> 764 765</ul> 766 767 768 769 770<h3>Split touch events</h3> 771 772<p>Previously, only a single view could accept touch events at one time. Android 3.0 773adds support for splitting touch events across views and even windows, so different views can accept 774simultaneous touch events.</p> 775 776<p>Split touch events is enabled by default when an application targets 777Android 3.0. That is, when the application has set either the <a 778href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 779or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 780android:targetSdkVersion}</a> attribute's value to {@code "11"}.</p> 781 782<p>However, the following properties allow you to disable split touch events across views inside 783specific view groups and across windows.</p> 784 785<ul> 786<li>The {@link android.R.attr#splitMotionEvents android:splitMotionEvents} attribute for view groups 787allows you to disable split touch events that occur between child views in a layout. For example: 788<pre> 789<LinearLayout android:splitMotionEvents="false" ... > 790 ... 791</LinearLayout> 792</pre> 793<p>This way, child views in the linear layout cannot split touch events—only one view can 794receive touch events at a time.</p> 795</li> 796 797<li>The {@link android.R.attr#windowEnableSplitTouch android:windowEnableSplitTouch} style property 798allows you to disable split touch events across windows, by applying it to a theme for the activity 799or entire application. For example: 800<pre> 801<style name="NoSplitMotionEvents" parent="android:Theme.Holo"> 802 <item name="android:windowEnableSplitTouch">false</item> 803 ... 804</style> 805</pre> 806<p>When this theme is applied to an <a 807href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> or <a 808href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>, 809only touch events within the current activity window are accepted. For example, by disabling split 810touch events across windows, the system bar cannot receive touch events at the same time as the 811activity. This does <em>not</em> affect whether views inside the activity can split touch 812events—by default, the activity can still split touch events across views.</p> 813 814<p>For more information about creating a theme, read <a 815href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>.</p> 816</li> 817</ul> 818 819 820 821<h3>WebKit</h3> 822 823<ul> 824 <li>New {@link android.webkit.WebViewFragment} class to create a fragment composed of a 825{@link android.webkit.WebView}.</li> 826 <li>New {@link android.webkit.WebSettings} methods: 827 <ul> 828 <li>{@link 829android.webkit.WebSettings#setDisplayZoomControls setDisplayZoomControls()} allows you to hide 830the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link 831android.webkit.WebSettings#setBuiltInZoomControls setBuiltInZoomControls()} must be set 832{@code true}).</li> 833 <li>New {@link android.webkit.WebSettings} method, {@link 834android.webkit.WebSettings#setEnableSmoothTransition setEnableSmoothTransition()}, allows you 835to enable smooth transitions when panning and zooming. When enabled, WebView will choose a solution 836to maximize the performance (for example, the WebView's content may not update during the 837transition).</li> 838 </ul> 839 <li>New {@link android.webkit.WebView} methods: 840 <ul> 841 <li>{@link android.webkit.WebView#onPause onPause()} callback, to pause any processing 842associated with the WebView when it becomes hidden. This is useful to reduce unnecessary CPU or 843network traffic when the WebView is not in the foreground.</li> 844 <li>{@link android.webkit.WebView#onResume onResume()} callback, to resume processing 845associated with the WebView, which was paused during {@link android.webkit.WebView#onPause 846onPause()}.</li> 847 <li>{@link android.webkit.WebView#saveWebArchive saveWebArchive()} allows you to save the 848current view as a web archive on the device.</li> 849 <li>{@link android.webkit.WebView#showFindDialog showFindDialog()} initiates a text search in 850the current view.</li> 851 </ul> 852 </li> 853</ul> 854 855 856 857<h3>Browser</h3> 858 859<p>The Browser application adds the following features to support web applications:</p> 860 861<ul> 862 <li><b>Media capture</b> 863 <p>As defined by the <a href="http://dev.w3.org/2009/dap/camera/">HTML Media Capture</a> 864specification, the Browser allows web applications to access audio, image and video capture 865capabilities of the device. For example, the following HTML provides an input for the user to 866capture a photo to upload:</p> 867<pre> 868<input type="file" accept="image/*;capture=camera" /> 869</pre> 870<p>Or by excluding the {@code capture=camera} parameter, the user can choose to either capture a 871new image with the camera or select one from the device (such as from the Gallery application).</p> 872 </li> 873 874 <li><b>Device Orientation</b> 875 <p>As defined by the <a 876href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device Orientation Event</a> 877specification, the Browser allows web applications to listen to DOM events that provide information 878about the physical orientation and motion of the device.</p> 879 <p>The device orientation is expressed with the x, y, and z axes, in degrees and motion is 880expressed with acceleration and rotation rate data. A web page can register for orientation 881events by calling {@code window.addEventListener} with event type {@code "deviceorientation"} 882and register for motion events by registering the {@code "devicemotion"} event type.</p> 883 </li> 884 885 <li><b>CSS 3D Transforms</b> 886 <p>As defined by the <a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D Transform 887Module</a> specification, the Browser allows elements rendered by CSS to be transformed in three 888dimensions.</p> 889 </li> 890</ul> 891 892 893 894<h3>JSON utilities</h3> 895 896<p>New classes, {@link android.util.JsonReader} and {@link android.util.JsonWriter}, help you 897read and write JSON streams. The new APIs complement the {@link org.json} classes, which manipulate 898a document in memory.</p> 899 900<p>You can create an instance of {@link android.util.JsonReader} by calling 901its constructor method and passing the {@link java.io.InputStreamReader} that feeds the JSON string. 902Then begin reading an object by calling {@link android.util.JsonReader#beginObject()}, read a 903key name with {@link android.util.JsonReader#nextName()}, read the value using methods 904respective to the type, such as {@link android.util.JsonReader#nextString()} and {@link 905android.util.JsonReader#nextInt()}, and continue doing so while {@link 906android.util.JsonReader#hasNext()} is true.</p> 907 908<p>You can create an instance of {@link android.util.JsonWriter} by calling its constructor and 909passing the appropriate {@link java.io.OutputStreamWriter}. Then write the JSON data in a manner 910similar to the reader, using {@link android.util.JsonWriter#name name()} to add a property name 911and an appropriate {@link android.util.JsonWriter#value value()} method to add the respective 912value.</p> 913 914<p>These classes are strict by default. The {@link android.util.JsonReader#setLenient setLenient()} 915method in each class configures them to be more liberal in what they accept. This lenient 916parse mode is also compatible with the {@link org.json}'s default parser.</p> 917 918 919 920 921<h3>New feature constants</h3> 922 923<p>The <a 924href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 925manfest element should be used to inform external entities (such as Android Market) of the set of 926hardware and software features on which your application depends. In this release, Android adds the 927following new constants that applications can declare with this element:</p> 928 929<ul> 930 <li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} 931 <p>When declared, this indicates that the application is compatible with a device that offers an 932emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input 933system that can emulate a subset of touchscreen 934capabilities. An example of such an input system is a mouse or remote control that drives an 935on-screen cursor. Such input systems support basic touch events like click down, click up, and drag. 936However, more complicated input types (such as gestures, flings, etc.) may be more difficult or 937impossible on faketouch devices (and multitouch gestures are definitely not possible).</p> 938 <p>If your application does <em>not</em> require complicated gestures and you do 939<em>not</em> want your application filtered from devices with an emulated touchscreen, you 940should declare {@link 941android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} with a <a 942href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 943element. This way, your application will be available to the greatest number of device types, 944including those that provide only an emulated touchscreen input.</p> 945 <p>All devices that include a touchscreen also support {@link 946android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"}, because 947touchscreen capabilities are a superset of faketouch capabilities. Thus, unless you actually require 948a touchscreen, you should add a <a 949href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 950element for faketouch.</p> 951 </li> 952</ul> 953 954 955 956 957<h3>New permissions</h3> 958 959<ul> 960 <li>{@link android.Manifest.permission#BIND_REMOTEVIEWS 961"android.permission.BIND_REMOTEVIEWS"} 962 <p>This must be declared as a required permission in the <a 963href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> manifest 964element for an implementation of {@link android.widget.RemoteViewsService}. For example, when 965creating an App Widget that uses {@link android.widget.RemoteViewsService} to populate a 966collection view, the manifest entry may look like this:</p> 967<pre> 968<service android:name=".widget.WidgetService" 969 android:exported="false" 970 android:permission="android.permission.BIND_REMOTEVIEWS" /> 971</pre> 972</ul> 973 974 975 976<h3>New platform technologies</h3> 977 978<ul> 979<li><strong>Storage</strong> 980 <ul> 981 <li>ext4 file system support to enable onboard eMMC storage.</li> 982 <li>FUSE file system to support MTP devices.</li> 983 <li>USB host mode support to support keyboards and USB hubs.</li> 984 <li>Support for MTP/PTP </li> 985 </ul> 986</li> 987 988<li><strong>Linux Kernel</strong> 989 <ul> 990 <li>Upgraded to 2.6.36</li> 991 </ul> 992</li> 993 994<li><strong>Dalvik VM</strong> 995 <ul> 996 <li>New code to support and optimize for SMP</li> 997 <li>Various improvements to the JIT infrastructure</li> 998 <li>Garbage collector improvements: 999 <ul> 1000 <li>Tuned for SMP</li> 1001 <li>Support for larger heap sizes</li> 1002 <li>Unified handling for bitmaps and byte buffers</li> 1003 </ul> 1004 </li> 1005 </ul> 1006</li> 1007 1008<li><strong>Dalvik Core Libraries</strong> 1009 <ul> 1010 <li>New, much faster implementation of NIO (modern I/O library)</li> 1011 <li>Improved exception messages</li> 1012 <li>Correctness and performance fixes throughout</li> 1013 </ul> 1014</li> 1015</ul> 1016 1017 1018 1019<h3 id="api-diff">API differences report</h3> 1020 1021<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level 1022{@sdkPlatformApiLevel}), see the <a 1023href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p> 1024 1025 1026 1027 1028 1029<h2 id="api-level">API Level</h2> 1030 1031<p>The Android {@sdkPlatformVersion} platform delivers an updated version of 1032the framework API. The Android {@sdkPlatformVersion} API 1033is assigned an integer identifier — 1034<strong>{@sdkPlatformApiLevel}</strong> — that is 1035stored in the system itself. This identifier, called the "API Level", allows the 1036system to correctly determine whether an application is compatible with 1037the system, prior to installing the application. </p> 1038 1039<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, 1040you need compile the application against the Android library that is provided in 1041the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you might 1042also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> 1043attribute to the <code><uses-sdk></code> element in the application's 1044manifest. If your application is designed to run only on Android 2.3 and higher, 1045declaring the attribute prevents the application from being installed on earlier 1046versions of the platform.</p> 1047 1048<p>For more information about how to use API Level, see the <a 1049href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p> 1050 1051 1052<h2 id="apps">Built-in Applications</h2> 1053 1054<p>The system image included in the downloadable platform provides these 1055built-in applications:</p> 1056 1057<table style="border:0;padding-bottom:0;margin-bottom:0;"> 1058<tr> 1059<td style="border:0;padding-bottom:0;margin-bottom:0;"> 1060<ul> 1061<li>API Demos</li> 1062<li>Browser</li> 1063<li>Calculator</li> 1064<li>Camera</li> 1065<li>Clock</li> 1066<li>Contacts</li> 1067<li>Custom Locale</li> 1068<li>Dev Tools</li> 1069<li>Downloads</li> 1070<li>Email</li> 1071</ul> 1072</td> 1073<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> 1074<ul> 1075<li>Gallery</li> 1076<li>Gestures Builder</li> 1077<li>Messaging</li> 1078<li>Music</li> 1079<li>Search</li> 1080<li>Settings</li> 1081<li>Spare Parts</li> 1082<li>Speech Recorder</li> 1083<li>Widget Preview</li> 1084</ul> 1085</td> 1086</tr> 1087</table> 1088 1089 1090<h2 id="locs" style="margin-top:.75em;">Locales</h2> 1091 1092<p>The system image included in the downloadable SDK platform provides a variety of 1093built-in locales. In some cases, region-specific strings are available for the 1094locales. In other cases, a default version of the language is used. The 1095languages that are available in the Android 3.0 system 1096image are listed below (with <em>language</em>_<em>country/region</em> locale 1097descriptor).</p> 1098 1099<table style="border:0;padding-bottom:0;margin-bottom:0;"> 1100<tr> 1101<td style="border:0;padding-bottom:0;margin-bottom:0;"> 1102<ul> 1103<li>Arabic, Egypt (ar_EG)</li> 1104<li>Arabic, Israel (ar_IL)</li> 1105<li>Bulgarian, Bulgaria (bg_BG)</li> 1106<li>Catalan, Spain (ca_ES)</li> 1107<li>Czech, Czech Republic (cs_CZ)</li> 1108<li>Danish, Denmark(da_DK)</li> 1109<li>German, Austria (de_AT)</li> 1110<li>German, Switzerland (de_CH)</li> 1111<li>German, Germany (de_DE)</li> 1112<li>German, Liechtenstein (de_LI)</li> 1113<li>Greek, Greece (el_GR)</li> 1114<li>English, Australia (en_AU)</li> 1115<li>English, Canada (en_CA)</li> 1116<li>English, Britain (en_GB)</li> 1117<li>English, Ireland (en_IE)</li> 1118<li>English, India (en_IN)</li> 1119<li>English, New Zealand (en_NZ)</li> 1120<li>English, Singapore(en_SG)</li> 1121<li>English, US (en_US)</li> 1122<li>English, Zimbabwe (en_ZA)</li> 1123<li>Spanish (es_ES)</li> 1124<li>Spanish, US (es_US)</li> 1125<li>Finnish, Finland (fi_FI)</li> 1126<li>French, Belgium (fr_BE)</li> 1127<li>French, Canada (fr_CA)</li> 1128<li>French, Switzerland (fr_CH)</li> 1129<li>French, France (fr_FR)</li> 1130<li>Hebrew, Israel (he_IL)</li> 1131<li>Hindi, India (hi_IN)</li> 1132</ul> 1133</td> 1134<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> 1135<li>Croatian, Croatia (hr_HR)</li> 1136<li>Hungarian, Hungary (hu_HU)</li> 1137<li>Indonesian, Indonesia (id_ID)</li> 1138<li>Italian, Switzerland (it_CH)</li> 1139<li>Italian, Italy (it_IT)</li> 1140<li>Japanese (ja_JP)</li> 1141<li>Korean (ko_KR)</li> 1142<li>Lithuanian, Lithuania (lt_LT)</li> 1143<li>Latvian, Latvia (lv_LV)</li> 1144<li>Norwegian bokmål, Norway (nb_NO)</li> 1145<li>Dutch, Belgium (nl_BE)</li> 1146<li>Dutch, Netherlands (nl_NL)</li> 1147<li>Polish (pl_PL)</li> 1148<li>Portuguese, Brazil (pt_BR)</li> 1149<li>Portuguese, Portugal (pt_PT)</li> 1150<li>Romanian, Romania (ro_RO)</li> 1151<li>Russian (ru_RU)</li></li> 1152<li>Slovak, Slovakia (sk_SK)</li> 1153<li>Slovenian, Slovenia (sl_SI)</li> 1154<li>Serbian (sr_RS)</li> 1155<li>Swedish, Sweden (sv_SE)</li> 1156<li>Thai, Thailand (th_TH)</li> 1157<li>Tagalog, Philippines (tl_PH)</li> 1158<li>Turkish, Turkey (tr_TR)</li> 1159<li>Ukrainian, Ukraine (uk_UA)</li> 1160<li>Vietnamese, Vietnam (vi_VN)</li> 1161<li>Chinese, PRC (zh_CN)</li> 1162<li>Chinese, Taiwan (zh_TW)</li> 1163</td> 1164</tr> 1165</table> 1166 1167<p class="note"><strong>Note:</strong> The Android platform may support more 1168locales than are included in the SDK system image. All of the supported locales 1169are available in the <a href="http://source.android.com/">Android Open Source 1170Project</a>.</p> 1171 1172<h2 id="skins">Emulator Skins</h2> 1173 1174<p>The downloadable platform includes the following emulator skin:</p> 1175 1176<ul> 1177 <li> 1178 WXGA (1280x800, medium density, xlarge screen) 1179 </li> 1180</ul> 1181 1182<p>For more information about how to develop an application that displays 1183and functions properly on all Android-powered devices, see <a 1184href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple 1185Screens</a>.</p>