Searched refs:inputElementsCount (Results 1 – 3 of 3) sorted by relevance
30 mHal.state.inputElementsCount++; in Program()43 mHal.state.inputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()81 mHal.state.inputElementsCount = 0; in ~Program()109 mHal.state.inputElementsCount = 0; in initMemberVars()
68 uint32_t inputElementsCount; member
71 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()91 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()115 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()506 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in initAttribAndUniformArray()