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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_RS_PROGRAM_H
18 #define ANDROID_RS_PROGRAM_H
19 
20 #include "rsProgramBase.h"
21 #include "rsElement.h"
22 
23 // ---------------------------------------------------------------------------
24 namespace android {
25 namespace renderscript {
26 
27 #define RS_SHADER_INTERNAL "//rs_shader_internal\n"
28 #define RS_SHADER_ATTR "ATTRIB_"
29 #define RS_SHADER_UNI "UNI_"
30 
31 class Program : public ProgramBase {
32 public:
33 
34     Program(Context *, const char * shaderText, uint32_t shaderLength,
35                        const uint32_t * params, uint32_t paramLength);
36     virtual ~Program();
37     virtual bool freeChildren();
38 
39     void bindAllocation(Context *, Allocation *, uint32_t slot);
40 
isUserProgram()41     bool isUserProgram() const {return !mIsInternal;}
42 
43     void bindTexture(Context *, uint32_t slot, Allocation *);
44     void bindSampler(Context *, uint32_t slot, Sampler *);
45 
46     struct Hal {
47         mutable void *drv;
48 
49         struct State {
50             // The difference between Textures and Constants is how they are accessed
51             // Texture lookups go though a sampler which in effect converts normalized
52             // coordinates into type specific.  Multiple samples may also be taken
53             // and filtered.
54             //
55             // Constants are strictly accessed by the shader code
56             ObjectBaseRef<Allocation> *textures;
57             RsTextureTarget *textureTargets;
58             uint32_t texturesCount;
59 
60             ObjectBaseRef<Sampler> *samplers;
61             uint32_t samplersCount;
62 
63             ObjectBaseRef<Allocation> *constants;
64             ObjectBaseRef<Type> *constantTypes;
65             uint32_t constantsCount;
66 
67             ObjectBaseRef<Element> *inputElements;
68             uint32_t inputElementsCount;
69         };
70         State state;
71     };
72     Hal mHal;
73 
74 protected:
75     bool mIsInternal;
76     String8 mUserShader;
77     void initMemberVars();
78 };
79 
80 }
81 }
82 #endif // ANDROID_RS_PROGRAM_H
83 
84 
85 
86