Searched refs:led (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/services/input/ |
D | EventHub.h | 205 virtual bool hasLed(int32_t deviceId, int32_t led) const = 0; 206 virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0; 261 virtual bool hasLed(int32_t deviceId, int32_t led) const; 262 virtual void setLedState(int32_t deviceId, int32_t led, bool on);
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D | EventHub.cpp | 470 bool EventHub::hasLed(int32_t deviceId, int32_t led) const { in hasLed() 473 if (device && led >= 0 && led <= LED_MAX) { in hasLed() 474 if (test_bit(led, device->ledBitmask)) { in hasLed() 481 void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) { in setLedState() argument 484 if (device && led >= 0 && led <= LED_MAX) { in setLedState() 489 ev.code = led; in setLedState()
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D | InputReader.h | 929 void initializeLedState(LedState& ledState, int32_t led); 931 void updateLedStateForModifier(LedState& ledState, int32_t led,
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D | InputReader.cpp | 1976 void KeyboardInputMapper::initializeLedState(LedState& ledState, int32_t led) { in initializeLedState() argument 1977 ledState.avail = getEventHub()->hasLed(getDeviceId(), led); in initializeLedState() 1991 int32_t led, int32_t modifier, bool reset) { in updateLedStateForModifier() argument 1995 getEventHub()->setLedState(getDeviceId(), led, desiredState); in updateLedStateForModifier()
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/frameworks/base/docs/html/resources/articles/ |
D | track-mem.jd | 44 can see, in the second table, the stack trace that led to the allocation. Not
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D | touch-mode.jd | 33 all the possible issues that could arise. One issue led us to create the touch
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/frameworks/base/services/input/tests/ |
D | InputReader_test.cpp | 384 void addLed(int32_t deviceId, int32_t led, bool initialState) { in addLed() argument 386 device->leds.add(led, initialState); in addLed() 389 bool getLedState(int32_t deviceId, int32_t led) { in getLedState() argument 391 return device->leds.valueFor(led); in getLedState() 583 virtual bool hasLed(int32_t deviceId, int32_t led) const { in hasLed() 585 return device && device->leds.indexOfKey(led) >= 0; in hasLed() 588 virtual void setLedState(int32_t deviceId, int32_t led, bool on) { in setLedState() argument 591 ssize_t index = device->leds.indexOfKey(led); in setLedState() 593 device->leds.replaceValueAt(led, on); in setLedState() 597 "was not present. led=" << led; in setLedState()
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/frameworks/base/docs/html/sdk/ndk/ |
D | index.jd | 255 the Android NDK installation or the project path led to the
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | prop-animation.jd | 808 led to behavior such as an object still existing in its original location, even though it was
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/frameworks/base/docs/html/resources/tutorials/testing/ |
D | activity_test.jd | 1085 …you see a stack trace of the calls that led to the failure. This trace is similar to the following…
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