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Searched refs:mHal (Results 1 – 25 of 36) sorted by relevance

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/frameworks/base/libs/rs/
DrsProgram.cpp30 mHal.state.inputElementsCount++; in Program()
33 mHal.state.constantsCount++; in Program()
36 mHal.state.texturesCount++; in Program()
40 mHal.state.textures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()
41 mHal.state.samplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()
42 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()
43 mHal.state.inputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; in Program()
44 mHal.state.constantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; in Program()
45 mHal.state.constants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; in Program()
52 mHal.state.inputElements[input++].set(reinterpret_cast<Element *>(params[ct+1])); in Program()
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DrsMesh.cpp23 mHal.drv = NULL; in Mesh()
24 mHal.state.primitives = NULL; in Mesh()
25 mHal.state.primitivesCount = 0; in Mesh()
26 mHal.state.vertexBuffers = NULL; in Mesh()
27 mHal.state.vertexBuffersCount = 0; in Mesh()
34 mHal.drv = NULL; in Mesh()
35 mHal.state.primitivesCount = primitivesCount; in Mesh()
36 mHal.state.primitives = new Primitive_t *[mHal.state.primitivesCount]; in Mesh()
37 for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) { in Mesh()
38 mHal.state.primitives[i] = new Primitive_t; in Mesh()
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DrsProgramStore.cpp29 memset(&mHal, 0, sizeof(mHal)); in ProgramStore()
31 mHal.state.ditherEnable = ditherEnable; in ProgramStore()
33 mHal.state.colorRWriteEnable = colorMaskR; in ProgramStore()
34 mHal.state.colorGWriteEnable = colorMaskG; in ProgramStore()
35 mHal.state.colorBWriteEnable = colorMaskB; in ProgramStore()
36 mHal.state.colorAWriteEnable = colorMaskA; in ProgramStore()
37 mHal.state.blendSrc = srcFunc; in ProgramStore()
38 mHal.state.blendDst = destFunc; in ProgramStore()
40 mHal.state.depthWriteEnable = depthMask; in ProgramStore()
41 mHal.state.depthFunc = depthFunc; in ProgramStore()
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DrsFBOCache.cpp28 mHal.state.colorTargetsCount = 1; in FBOCache()
29 mHal.state.colorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount]; in FBOCache()
33 delete[] mHal.state.colorTargets; in ~FBOCache()
37 rsc->mHal.funcs.framebuffer.init(rsc, this); in init()
41 rsc->mHal.funcs.framebuffer.destroy(rsc, this); in deinit()
45 if (slot >= mHal.state.colorTargetsCount) { in bindColorTarget()
55 mHal.state.colorTargets[slot].set(a); in bindColorTarget()
66 mHal.state.depthTarget.set(a); in bindDepthTarget()
71 for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) { in resetAll()
72 mHal.state.colorTargets[i].set(NULL); in resetAll()
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DrsAllocation.cpp28 memset(&mHal, 0, sizeof(mHal)); in Allocation()
29 mHal.state.mipmapControl = RS_ALLOCATION_MIPMAP_NONE; in Allocation()
30 mHal.state.usageFlags = usages; in Allocation()
31 mHal.state.mipmapControl = mc; in Allocation()
33 mHal.state.type.set(type); in Allocation()
41 if (!rsc->mHal.funcs.allocation.init(rsc, a, type->getElement()->getHasReferences())) { in createAllocation()
50 const Type *type = mHal.state.type.get(); in updateCache()
51 mHal.state.dimensionX = type->getDimX(); in updateCache()
52 mHal.state.dimensionY = type->getDimY(); in updateCache()
53 mHal.state.dimensionZ = type->getDimZ(); in updateCache()
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DrsSampler.cpp37 mHal.state.magFilter = magFilter; in Sampler()
38 mHal.state.minFilter = minFilter; in Sampler()
39 mHal.state.wrapS = wrapS; in Sampler()
40 mHal.state.wrapT = wrapT; in Sampler()
41 mHal.state.wrapR = wrapR; in Sampler()
42 mHal.state.aniso = aniso; in Sampler()
44 mRSC->mHal.funcs.sampler.init(mRSC, this); in Sampler()
48 mRSC->mHal.funcs.sampler.destroy(mRSC, this); in ~Sampler()
89 if (existing->mHal.state.magFilter != magFilter) continue; in getSampler()
90 if (existing->mHal.state.minFilter != minFilter ) continue; in getSampler()
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DrsScriptC.cpp47 mRSC->mHal.funcs.script.invokeFreeChildren(mRSC, this); in ~ScriptC()
48 mRSC->mHal.funcs.script.destroy(mRSC, this); in ~ScriptC()
55 for (uint32_t ct=0; ct < mHal.info.exportedVariableCount; ct++) { in setupScript()
67 rsc->mHal.funcs.script.setGlobalBind(rsc, this, ct, ptr); in setupScript()
76 for (uint32_t ct=0; ct < mHal.info.exportedVariableCount; ct++) { in ptrToAllocation()
103 if (mHal.info.root == NULL) { in run()
114 LOGV("%p ScriptC::run invoking root, ptr %p", rsc, mHal.info.root); in run()
117 ret = rsc->mHal.funcs.script.invokeRoot(rsc, this); in run()
138 rsc->mHal.funcs.script.invokeForEach(rsc, this, 0, ain, aout, usr, usrBytes, sc); in runForEach()
142 if (slot >= mHal.info.exportedFunctionCount) { in Invoke()
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DrsProgramRaster.cpp27 memset(&mHal, 0, sizeof(mHal)); in ProgramRaster()
28 mHal.state.pointSprite = pointSprite; in ProgramRaster()
29 mHal.state.cull = cull; in ProgramRaster()
30 rsc->mHal.funcs.raster.init(rsc, this); in ProgramRaster()
43 mRSC->mHal.funcs.raster.destroy(mRSC, this); in ~ProgramRaster()
53 rsc->mHal.funcs.raster.setActive(rsc, this); in setup()
85 if (existing->mHal.state.pointSprite != pointSprite) continue; in getProgramRaster()
86 if (existing->mHal.state.cull != cull) continue; in getProgramRaster()
DrsProgramVertex.cpp28 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader.string(), mUserShader.length()); in ProgramVertex()
32 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex()
41 if (mHal.state.constants[0].get() == NULL) { in setup()
46 float *f = static_cast<float *>(mHal.state.constants[0]->getPtr()); in setup()
59 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
68 if (mHal.state.constants[0].get() == NULL) { in setProjectionMatrix()
73 float *f = static_cast<float *>(mHal.state.constants[0]->getPtr()); in setProjectionMatrix()
84 if (mHal.state.constants[0].get() == NULL) { in setModelviewMatrix()
89 float *f = static_cast<float *>(mHal.state.constants[0]->getPtr()); in setModelviewMatrix()
100 if (mHal.state.constants[0].get() == NULL) { in setTextureMatrix()
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DrsScript.cpp24 memset(&mHal, 0, sizeof(mHal)); in Script()
43 if (slot >= mHal.info.exportedVariableCount) { in setSlot()
50 mRSC->mHal.funcs.script.setGlobalBind(mRSC, this, slot, a->getPtr()); in setSlot()
52 mRSC->mHal.funcs.script.setGlobalBind(mRSC, this, slot, NULL); in setSlot()
58 if (slot >= mHal.info.exportedVariableCount) { in setVar()
62 mRSC->mHal.funcs.script.setGlobalVar(mRSC, this, slot, (void *)val, len); in setVar()
67 if (slot >= mHal.info.exportedVariableCount) { in setVarObj()
72 mRSC->mHal.funcs.script.setGlobalObj(mRSC, this, slot, val); in setVarObj()
77 mRSC->mHal.funcs.script.invokeFreeChildren(mRSC, this); in freeChildren()
DrsAllocation.h66 Hal mHal; variable
73 void * getPtr() const {return mHal.drvState.mallocPtr;} in getPtr()
74 const Type * getType() const {return mHal.state.type.get();} in getType()
105 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; in getIsScript()
108 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; in getIsTexture()
111 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; in getIsRenderTarget()
114 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; in getIsBufferObject()
123 return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; in getHasGraphicsMipmaps()
DrsProgramFragment.cpp32 mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length()); in ProgramFragment()
36 mRSC->mHal.funcs.fragment.destroy(mRSC, this); in ~ProgramFragment()
45 if (mHal.state.constants[0].get() == NULL) { in setConstantColor()
54 memcpy(mHal.state.constants[0]->getPtr(), mConstantColor, 4*sizeof(float)); in setConstantColor()
64 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in setup()
65 if (!mHal.state.textures[ct].get()) { in setup()
72 rsc->mHal.funcs.fragment.setActive(rsc, this); in setup()
DrsMesh.h62 Hal mHal; variable
65 mHal.state.vertexBuffers[index].set(vb); in setVertexBuffer()
69 mHal.state.primitives[index]->mIndexBuffer.set(idx); in setPrimitive()
70 mHal.state.primitives[index]->mPrimitive = prim; in setPrimitive()
DrsContext.cpp41 if (!mHal.funcs.initGraphics(this)) { in initGLThread()
52 mHal.funcs.shutdownGraphics(this); in deinitEGL()
225 rsc->mHal.funcs.setPriority(rsc, rsc->mThreadPriority); in threadProc()
277 rsc->mHal.funcs.swap(rsc); in threadProc()
445 if (mHal.funcs.shutdownDriver) { in ~Context()
446 mHal.funcs.shutdownDriver(this); in ~Context()
462 mHal.funcs.setSurface(this, w, h, sur); in setSurface()
/frameworks/base/libs/rs/driver/
DrsdFrameBuffer.cpp33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setDepthAttachment()
36 if (fb->mHal.state.depthTarget.get() != NULL) { in setDepthAttachment()
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv; in setDepthAttachment()
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget.get(), in setDepthAttachment()
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; in setColorAttachment()
50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) { in setColorAttachment()
52 if (fb->mHal.state.colorTargets[i].get() != NULL) { in setColorAttachment()
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv; in setColorAttachment()
56 rsdAllocationSyncAll(rsc, fb->mHal.state.colorTargets[i].get(), in setColorAttachment()
69 fb->mHal.drv = fbo; in rsdFrameBufferInit()
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DrsdAllocation.cpp79 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Update2DTexture()
85 if (alloc->mHal.state.hasFaces) { in Update2DTexture()
93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in Upload2DTexture()
99 if (alloc->mHal.state.hasFaces) { in Upload2DTexture()
105 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture()
107 p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0); in Upload2DTexture()
110 if (alloc->mHal.state.hasFaces) { in Upload2DTexture()
116 alloc->mHal.state.type->getLODDimX(lod), in Upload2DTexture()
117 alloc->mHal.state.type->getLODDimY(lod), in Upload2DTexture()
121 alloc->mHal.state.type->getLODDimX(lod), in Upload2DTexture()
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DrsdProgram.cpp39 pv->mHal.drv = drv; in rsdProgramVertexInit()
45 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { in SyncProgramConstants()
46 const Allocation *a = p->mHal.state.textures[ct].get(); in SyncProgramConstants()
50 DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; in SyncProgramConstants()
58 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexSetActive()
61 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive()
65 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdProgramVertexDestroy()
68 if(pv->mHal.drv) { in rsdProgramVertexDestroy()
69 drv = (RsdShader*)pv->mHal.drv; in rsdProgramVertexDestroy()
83 pf->mHal.drv = drv; in rsdProgramFragmentInit()
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DrsdProgramStore.cpp46 ps->mHal.drv = drv; in rsdProgramStoreInit()
49 switch (ps->mHal.state.depthFunc) { in rsdProgramStoreInit()
80 if ((ps->mHal.state.blendSrc == RS_BLEND_SRC_ONE) && in rsdProgramStoreInit()
81 (ps->mHal.state.blendDst == RS_BLEND_DST_ZERO)) { in rsdProgramStoreInit()
85 switch (ps->mHal.state.blendSrc) { in rsdProgramStoreInit()
118 switch (ps->mHal.state.blendDst) { in rsdProgramStoreInit()
152 ps->mHal.drv = NULL; in rsdProgramStoreInit()
157 DrvProgramStore *drv = (DrvProgramStore *)ps->mHal.drv; in rsdProgramStoreSetActive()
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable, in rsdProgramStoreSetActive()
160 ps->mHal.state.colorGWriteEnable, in rsdProgramStoreSetActive()
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DrsdShader.cpp71 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in init()
72 …initAddUserElement(mRSProgram->mHal.state.inputElements[ct].get(), mAttribNames, NULL, &attribCoun… in init()
74 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) { in init()
75 …initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniform… in init()
80 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
91 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in getGLSLInputString()
92 const Element *e = mRSProgram->mHal.state.inputElements[ct].get(); in getGLSLInputString()
115 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) { in appendAttributes()
116 const Element *e = mRSProgram->mHal.state.inputElements[ct].get(); in appendAttributes()
144 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in appendTextures()
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DrsdMesh.cpp32 if(m->mHal.drv) { in rsdMeshInit()
33 drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshInit()
37 m->mHal.drv = drv; in rsdMeshInit()
42 if(m->mHal.drv) { in rsdMeshDraw()
43 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdMeshDraw()
48 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDraw()
54 if(m->mHal.drv) { in rsdMeshDestroy()
55 RsdMeshObj *drv = (RsdMeshObj*)m->mHal.drv; in rsdMeshDestroy()
DrsdMeshObj.cpp82 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
83 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
106 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); in init()
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()
140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in renderPrimitiveRange()
141 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get(); in renderPrimitiveRange()
142 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; in renderPrimitiveRange()
151 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get(); in renderPrimitiveRange()
152 DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; in renderPrimitiveRange()
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DrsdBcc.cpp85 script->mHal.drv = drv; in rsdScriptInit()
88 script->mHal.info.isThreadable = true; in rsdScriptInit()
165 script->mHal.info.exportedFunctionCount = drv->ME->getExportFuncCount(); in rsdScriptInit()
166 script->mHal.info.exportedVariableCount = drv->ME->getExportVarCount(); in rsdScriptInit()
167 script->mHal.info.exportedPragmaCount = drv->ME->getPragmaCount(); in rsdScriptInit()
168 script->mHal.info.exportedPragmaKeyList = drv->ME->getPragmaKeyList(); in rsdScriptInit()
169 script->mHal.info.exportedPragmaValueList = drv->ME->getPragmaValueList(); in rsdScriptInit()
170 script->mHal.info.root = drv->mRoot; in rsdScriptInit()
226 RsdHal * dc = (RsdHal *)mtls->rsc->mHal.drv; in wc_xy()
248 dc->mForEachLaunch[sig](&mtls->script->mHal.info.root, &p); in wc_xy()
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DrsdCore.cpp137 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in HelperThreadProc()
176 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in rsdLaunchThreads()
190 rsc->mHal.funcs = FunctionTable; in rsdHalInit()
197 rsc->mHal.drv = dc; in rsdHalInit()
261 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in SetPriority()
268 RsdHal *dc = (RsdHal *)rsc->mHal.drv; in Shutdown()
DrsdProgramRaster.cpp36 switch (pr->mHal.state.cull) { in rsdProgramRasterSetActive()
/frameworks/compile/libbcc/lib/ScriptCRT/
Drs_core.c36 } mHal; member
248 return alloc->mHal.state.dimensionX; in rsAllocationGetDimX()
254 return alloc->mHal.state.dimensionY; in rsAllocationGetDimY()
260 return alloc->mHal.state.dimensionZ; in rsAllocationGetDimZ()
266 return alloc->mHal.state.hasMipmaps; in rsAllocationGetDimLOD()
272 return alloc->mHal.state.hasFaces; in rsAllocationGetDimFaces()
278 const uint8_t *p = (const uint8_t *)alloc->mHal.drvState.mallocPtr; in rsGetElementAt()
279 const uint32_t eSize = alloc->mHal.state.elementSizeBytes; in rsGetElementAt()
286 const uint8_t *p = (const uint8_t *)alloc->mHal.drvState.mallocPtr; in rsGetElementAt()
287 const uint32_t eSize = alloc->mHal.state.elementSizeBytes; in rsGetElementAt()
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