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Searched refs:mMaxTextureSize (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp62 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in init()
63 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); in init()
113 if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { in get()
DShapeCache.h349 GLuint mMaxTextureSize; variable
435 mMaxTextureSize = maxTextureSize; in init()
505 if (width > mMaxTextureSize || height > mMaxTextureSize) { in addTexture()
DTextureCache.h120 GLint mMaxTextureSize; variable
/frameworks/base/services/surfaceflinger/DisplayHardware/
DDisplayHardware.cpp96 uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; } in getMaxTextureSize()
273 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in init()
305 LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); in init()
DDisplayHardware.h114 GLint mMaxTextureSize; variable