Searched refs:mMaxTextureSize (Results 1 – 5 of 5) sorted by relevance
62 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in init()63 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); in init()113 if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) { in get()
349 GLuint mMaxTextureSize; variable435 mMaxTextureSize = maxTextureSize; in init()505 if (width > mMaxTextureSize || height > mMaxTextureSize) { in addTexture()
120 GLint mMaxTextureSize; variable
96 uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; } in getMaxTextureSize()273 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); in init()305 LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); in init()
114 GLint mMaxTextureSize; variable