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Searched refs:mShaderID (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShader.cpp44 if (mShaderID) { in ~RsdShader()
45 glDeleteShader(mShaderID); in ~RsdShader()
56 mShaderID = 0; in initMemberVars()
171 mShaderID = glCreateShader(mType); in loadShader()
172 rsAssert(mShaderID); in loadShader()
175 LOGV("Loading shader type %x, ID %i", mType, mShaderID); in loadShader()
179 if (mShaderID) { in loadShader()
181 RSD_CALL_GL(glShaderSource, mShaderID, 1, &ss, NULL); in loadShader()
182 RSD_CALL_GL(glCompileShader, mShaderID); in loadShader()
185 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
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DrsdShader.h47 uint32_t getShaderID() const {return mShaderID;} in getShaderID()
83 uint32_t mShaderID; variable