Searched refs:mShaderID (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/rs/driver/ |
D | rsdShader.cpp | 44 if (mShaderID) { in ~RsdShader() 45 glDeleteShader(mShaderID); in ~RsdShader() 56 mShaderID = 0; in initMemberVars() 171 mShaderID = glCreateShader(mType); in loadShader() 172 rsAssert(mShaderID); in loadShader() 175 LOGV("Loading shader type %x, ID %i", mType, mShaderID); in loadShader() 179 if (mShaderID) { in loadShader() 181 RSD_CALL_GL(glShaderSource, mShaderID, 1, &ss, NULL); in loadShader() 182 RSD_CALL_GL(glCompileShader, mShaderID); in loadShader() 185 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader() [all …]
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D | rsdShader.h | 47 uint32_t getShaderID() const {return mShaderID;} in getShaderID() 83 uint32_t mShaderID; variable
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