Home
last modified time | relevance | path

Searched refs:opaque (Results 1 – 25 of 33) sorted by relevance

12

/frameworks/base/core/java/android/view/
DGLES20Layer.java32 GLES20Layer(int width, int height, boolean opaque) { in GLES20Layer() argument
33 super(width, height, opaque); in GLES20Layer()
DTextureView.java186 public void setOpaque(boolean opaque) { in setOpaque() argument
187 if (opaque != mOpaque) { in setOpaque()
188 mOpaque = opaque; in setOpaque()
DSurfaceView.java330 boolean opaque = true; in gatherTransparentRegion()
333 opaque = super.gatherTransparentRegion(region); in gatherTransparentRegion()
346 opaque = false; in gatherTransparentRegion()
348 return opaque; in gatherTransparentRegion()
DGLES20Canvas.java149 static native int nCreateTextureLayer(boolean opaque, int[] layerInfo); in nCreateTextureLayer() argument
152 static native void nUpdateTextureLayer(int layerId, int width, int height, boolean opaque, in nUpdateTextureLayer() argument
257 private static native void nPrepare(int renderer, boolean opaque); in nPrepare() argument
259 boolean opaque); in nPrepareDirty() argument
/frameworks/base/core/java/android/net/http/
DRequestHandle.java243 String opaque) { in setupDigestAuthResponse() argument
246 username, password, realm, nonce, QOP, algorithm, opaque); in setupDigestAuthResponse()
302 String opaque) { in computeDigestAuthResponse() argument
323 if (opaque != null) { in computeDigestAuthResponse()
324 response += ", opaque=" + doubleQuote(opaque); in computeDigestAuthResponse()
/frameworks/base/docs/html/resources/articles/
Dwindow-bg-speed.jd35 example of an application that always draws a full screen opaque picture:</p>
37 <div style="text-align: center;"><img src="images/window_background.png" alt="An opaque user interf…
46 background drawable. Since the user interface is entirely opaque, drawing the
73 <code>WebView</code> or any other full screen opaque view.</p>
77 drawing of views hidden by opaque children. The main reason why this
79 opaque views in Android applications. This is however something that I
120 an activity with an opaque UI or a custom background, remember to change the
Ddrawable-mutations.jd40 opaque when the user marks the book as a favorite, and translucent when the book
51 star.setAlpha(255); // opaque
83 star.mutate().setAlpha(255); // opaque
Dlistview-backgrounds.jd69 screen and because these bitmaps are known to be opaque, no blending is
/frameworks/base/libs/hwui/
DLayerRenderer.h51 void prepareDirty(float left, float top, float right, float bottom, bool opaque);
DLayerRenderer.cpp34 void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { in prepareDirty() argument
54 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); in prepareDirty()
56 OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); in prepareDirty()
DOpenGLRenderer.h65 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
DDisplayListRenderer.h239 void prepareDirty(float left, float top, float right, float bottom, bool opaque);
DOpenGLRenderer.cpp147 void OpenGLRenderer::prepare(bool opaque) { in prepare() argument
148 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); in prepare()
151 void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { in prepareDirty() argument
166 if (!opaque) { in prepareDirty()
/frameworks/base/libs/utils/
DZipUtils.cpp66 zstream.opaque = Z_NULL; in inflateToBuffer()
178 zstream.opaque = Z_NULL; in inflateToBuffer()
DStreamingZipInflater.cpp85 mInflateState.opaque = Z_NULL; in initInflateState()
DZipFileRO.cpp795 zstream.opaque = Z_NULL; in inflateBuffer()
862 zstream.opaque = Z_NULL; in inflateBuffer()
/frameworks/base/core/java/android/widget/
DFrameLayout.java485 boolean opaque = super.gatherTransparentRegion(region); in gatherTransparentRegion()
489 return opaque; in gatherTransparentRegion()
DListView.java3022 final boolean opaque = (color >>> 24) == 0xFF;
3023 mIsCacheColorOpaque = opaque;
3024 if (opaque) {
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp162 OpenGLRenderer* renderer, jboolean opaque) { in android_view_GLES20Canvas_prepare() argument
163 renderer->prepare(opaque); in android_view_GLES20Canvas_prepare()
168 jboolean opaque) { in android_view_GLES20Canvas_prepareDirty() argument
169 renderer->prepareDirty(left, top, right, bottom, opaque); in android_view_GLES20Canvas_prepareDirty()
/frameworks/base/services/surfaceflinger/
DLayerBase.h93 bool setTransparentRegionHint(const Region& opaque);
/frameworks/base/core/java/android/webkit/
DLoadListener.java880 String opaque = mAuthHeader.getOpaque(); in makeAuthResponse() local
883 realm, nonce, qop, algorithm, opaque); in makeAuthResponse()
/frameworks/base/tools/aapt/
DZipFile.cpp771 zstream.opaque = Z_NULL; in compressFpToFp()
/frameworks/base/docs/html/sdk/
Dandroid-3.1.jd636 all of the pixels in a Bitmap are known to be opaque (false) or that some of the
637 pixels may contain non-opaque alpha values (true). Note, for some configs (such
640 to be opaque can take a faster drawing case than one that may have non-opaque
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
DPhoneStatusBar.java374 boolean opaque = false; in getRecentsLayoutParams()
382 (opaque ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT)); in getRecentsLayoutParams()
/frameworks/base/docs/html/guide/topics/resources/
Danimation-resource.jd439 is opaque.</dd>
442 is opaque.</dd>

12