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Searched refs:regenerate (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp171 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) { in generateTexture() argument
179 const bool resize = !regenerate || bitmap->width() != int(texture->width) || in generateTexture()
182 if (!regenerate) { in generateTexture()
DTextureCache.h108 void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
/frameworks/base/docs/html/sdk/1.0_r1/
Dupgrading.jd118 <p>If you use Ant to build your .apk files (rather than ADT for Eclipse), you must regenerate
/frameworks/base/docs/html/sdk/1.0_r2/
Dupgrading.jd118 <p>If you use Ant to build your .apk files (rather than ADT for Eclipse), you must regenerate
/frameworks/base/opengl/libs/GLES2_dbg/src/
Ddebugger_message.pb.h19 #error regenerate this file with a newer version of protoc.
/frameworks/base/docs/html/resources/faq/
Dtroubleshooting.jd305 …roid build tools to compile and install your app. The build tools will regenerate a new keystore a…
/frameworks/base/docs/html/guide/publishing/
Dapp-signing.jd256 <p>The next time you build, the build tools will regenerate a new keystore and debug key.</p>