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Searched refs:renderTarget (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.h44 GLenum renderTarget = GL_TEXTURE_2D) {
53 glBindTexture(renderTarget, id);
56 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
57 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
62 GLenum renderTarget = GL_TEXTURE_2D) {
71 glBindTexture(renderTarget, id);
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
DLayer.h50 renderTarget = GL_TEXTURE_2D; in Layer()
143 return renderTarget; in getRenderTarget()
146 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget()
147 this->renderTarget = renderTarget; in setRenderTarget()
151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget);
155 texture.setFilter(min, mag,bindTexture, force, renderTarget);
183 glBindTexture(renderTarget, texture.id); in bindTexture()
199 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); in allocateTexture()
268 GLenum renderTarget; member
DLayerRenderer.h62 bool isOpaque, GLenum renderTarget, float* transform);
DLayerRenderer.cpp278 bool isOpaque, GLenum renderTarget, float* transform) { in updateTextureLayer() argument
287 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
288 layer->setRenderTarget(renderTarget); in updateTextureLayer()
/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp689 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); in android_view_GLES20Canvas_updateTextureLayer() local
691 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform); in android_view_GLES20Canvas_updateTextureLayer()