Searched refs:renderTarget (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Texture.h | 44 GLenum renderTarget = GL_TEXTURE_2D) { 53 glBindTexture(renderTarget, id); 56 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 57 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 62 GLenum renderTarget = GL_TEXTURE_2D) { 71 glBindTexture(renderTarget, id); 74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
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D | Layer.h | 50 renderTarget = GL_TEXTURE_2D; in Layer() 143 return renderTarget; in getRenderTarget() 146 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() 147 this->renderTarget = renderTarget; in setRenderTarget() 151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget); 155 texture.setFilter(min, mag,bindTexture, force, renderTarget); 183 glBindTexture(renderTarget, texture.id); in bindTexture() 199 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); in allocateTexture() 268 GLenum renderTarget; member
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D | LayerRenderer.h | 62 bool isOpaque, GLenum renderTarget, float* transform);
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D | LayerRenderer.cpp | 278 bool isOpaque, GLenum renderTarget, float* transform) { in updateTextureLayer() argument 287 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer() 288 layer->setRenderTarget(renderTarget); in updateTextureLayer()
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/frameworks/base/core/jni/ |
D | android_view_GLES20Canvas.cpp | 689 GLenum renderTarget = surfaceTexture->getCurrentTextureTarget(); in android_view_GLES20Canvas_updateTextureLayer() local 691 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, renderTarget, transform); in android_view_GLES20Canvas_updateTextureLayer()
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