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Searched refs:scales (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/core/java/android/view/
DIWindowManager.aidl127 void setAnimationScales(in float[] scales); in setAnimationScales() argument
/frameworks/base/docs/html/guide/practices/
Dscreens_support.jd261 <li>The system scales dp units as appropriate for the current screen density</li>
262 <li>The system scales drawable resources to the appropriate size, based on the current screen
273 scales the density-independent pixel values down and up, respectively, to fit the screen as
278 "wrap_content"}, as appropriate. The system then scales bitmap drawables as appropriate in order to
331 <p>By default, Android scales your bitmap drawables ({@code .png}, {@code .jpg}, and {@code
334 the baseline, medium screen density (mdpi), then the system scales them up when on a high-density
335 screen, and scales them down when on a low-density screen. This scaling can cause artifacts in the
367 <li>If no matching resource is available, the system uses the default resource and scales it up
372 normal screen size and a medium density. As such, the system scales default density
596 <p>If your UI uses bitmaps that need to fit the size of a view even after the system scales
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Dscreens-distribution.jd53 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
Dscreen-compat-mode.jd80 it would on a normal size handset (approximately emulating a 320dp x 480dp screen), then scales it
Doptimizing-for-3.0.jd536 <p>Because Android automatically scales applications to fit larger screens, you shouldn't
/frameworks/base/docs/html/sdk/
Dandroid-3.2.jd131 compatibility mode that renders the UI on a smaller screen area, then scales it
337 renders the application in a smaller screen area and then scales the pixels to
Dandroid-4.0-highlights.jd841 monitors, blood meters, thermometers, and scales. </p>
Dandroid-4.0.jd757 blood meters, thermometers, and scales.</p>
/frameworks/base/services/java/com/android/server/wm/
DWindowManagerService.java4596 public void setAnimationScales(float[] scales) { in setAnimationScales() argument
4602 if (scales != null) { in setAnimationScales()
4603 if (scales.length >= 1) { in setAnimationScales()
4604 mWindowAnimationScale = fixScale(scales[0]); in setAnimationScales()
4606 if (scales.length >= 2) { in setAnimationScales()
4607 mTransitionAnimationScale = fixScale(scales[1]); in setAnimationScales()
/frameworks/base/docs/html/sdk/1.6_r1/
Dupgrading.jd258 automatically scales the UI of applications if they do not explicitly indicate
/frameworks/base/docs/html/guide/topics/resources/
Ddrawable-resource.jd302 that Android scales when content within the View exceeds the normal image bounds. You
527 that scales to fit its container View:</p>
1632 <p class="note"><strong>Note:</strong> The shape scales to the size of the container
Dmore-resources.jd223 view dimensions in your layout, so the UI properly scales to render at the same actual size on
/frameworks/base/docs/html/guide/developing/tools/
DMonkeyDevice.jd1285 The logical density of the display. This is a factor that scales