Searched refs:scales (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/core/java/android/view/ |
D | IWindowManager.aidl | 127 void setAnimationScales(in float[] scales); in setAnimationScales() argument
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/frameworks/base/docs/html/guide/practices/ |
D | screens_support.jd | 261 <li>The system scales dp units as appropriate for the current screen density</li> 262 <li>The system scales drawable resources to the appropriate size, based on the current screen 273 scales the density-independent pixel values down and up, respectively, to fit the screen as 278 "wrap_content"}, as appropriate. The system then scales bitmap drawables as appropriate in order to 331 <p>By default, Android scales your bitmap drawables ({@code .png}, {@code .jpg}, and {@code 334 the baseline, medium screen density (mdpi), then the system scales them up when on a high-density 335 screen, and scales them down when on a low-density screen. This scaling can cause artifacts in the 367 <li>If no matching resource is available, the system uses the default resource and scales it up 372 normal screen size and a medium density. As such, the system scales default density 596 <p>If your UI uses bitmaps that need to fit the size of a view even after the system scales [all …]
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D | screens-distribution.jd | 53 <p>Because the system generally scales applications to fit larger screens well, you shouldn't
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D | screen-compat-mode.jd | 80 it would on a normal size handset (approximately emulating a 320dp x 480dp screen), then scales it
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D | optimizing-for-3.0.jd | 536 <p>Because Android automatically scales applications to fit larger screens, you shouldn't
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/frameworks/base/docs/html/sdk/ |
D | android-3.2.jd | 131 compatibility mode that renders the UI on a smaller screen area, then scales it 337 renders the application in a smaller screen area and then scales the pixels to
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D | android-4.0-highlights.jd | 841 monitors, blood meters, thermometers, and scales. </p>
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D | android-4.0.jd | 757 blood meters, thermometers, and scales.</p>
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/frameworks/base/services/java/com/android/server/wm/ |
D | WindowManagerService.java | 4596 public void setAnimationScales(float[] scales) { in setAnimationScales() argument 4602 if (scales != null) { in setAnimationScales() 4603 if (scales.length >= 1) { in setAnimationScales() 4604 mWindowAnimationScale = fixScale(scales[0]); in setAnimationScales() 4606 if (scales.length >= 2) { in setAnimationScales() 4607 mTransitionAnimationScale = fixScale(scales[1]); in setAnimationScales()
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/frameworks/base/docs/html/sdk/1.6_r1/ |
D | upgrading.jd | 258 automatically scales the UI of applications if they do not explicitly indicate
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/frameworks/base/docs/html/guide/topics/resources/ |
D | drawable-resource.jd | 302 that Android scales when content within the View exceeds the normal image bounds. You 527 that scales to fit its container View:</p> 1632 <p class="note"><strong>Note:</strong> The shape scales to the size of the container
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D | more-resources.jd | 223 view dimensions in your layout, so the UI properly scales to render at the same actual size on
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/frameworks/base/docs/html/guide/developing/tools/ |
D | MonkeyDevice.jd | 1285 The logical density of the display. This is a factor that scales
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