1page.title=Upgrading the SDK 2sdk.version=1.6 3@jd:body 4 5 6<div id="qv-wrapper"> 7<div id="qv"> 8 9 <h2>Upgrading the SDK</h2> 10 <ul> 11 <li>If you are developing on the Android 1.5 SDK, migrating your 12applications is straightforward and typically requires no modifications.</li> 13 <li>For Eclipse users, a new version of ADT is available. To use the Android 141.6 SDK, please upgrade to ADT 0.9.3 (or later).</li> 15 <li>For Windows users, the SDK includes a new USB driver that you can 16install, if you are developing on a device. </li> 17 <li>A new Android SDK and AVD Manager tool is available. To access 18it, run the <code>android</code> tool without options. </li> 19 </ul> 20 21 <h2>In this document</h2> 22 <ol> 23 <li><a href="#Install">Install the SDK</a></li> 24 <li><a href="#UpdateAdt">Update Your Eclipse ADT Plugin</a></li> 25 <li><a href="#RunYourApps">Run Your Applications</a></li> 26 <li><a href="#MigrateYourApps">Migrate Your Applications</a></li> 27 </ol> 28 29 <h2>Migrating information</h2> 30 <ol> 31 <li><a href="{@docRoot}sdk/api_diff/4/changes.html">Android 1.6 API 32Differences</a></li> 33 </ol> 34 35</div> 36</div> 37 38<p>This document describes how to move your development environment and existing 39Android applications from an Android 1.5 SDK to the Android 1.6 SDK. If you are 40migrating applications from an SDK older than 1.5, please also read the 41upgrading document available in the Android 1.5 SDK package.</p> 42 43<p>There are several compelling reasons to upgrade, such as new SDK tools that 44make developing more efficient and new APIs that allow you to expand the 45feature-set of your applications. However, even if you or your applications 46don't require these enhancements, it's important that you upgrade to ensure that 47your applications run properly on the upcoming Android platform.</p> 48 49<p>The Android 1.6 platform will soon be deployable to devices around the world. 50If you have already released Android applications to the public, you should test 51the forward-compatibility of your applications on the latest version of the 52platform as soon as possible. It's unlikely that you'll encounter problems in 53your applications, but in the interest of maintaining the best user experience, 54you should take no risks. So, please install the new Android SDK and test your 55applications on the new platform.</p> 56 57<!-- NOT AVAILABLE FOR PREVIEW RELEASES --> 58<p>For more information on new SDK features and system changes, 59see the <a href="{@docRoot}sdk/android-1.6.html">Android 1.6 Version Notes</a>.</p> 60<!-- --> 61 62<h2 id="Install">Install the SDK</h2> 63 64<p>If you haven't yet downloaded the SDK, <a href="index.html">download it from 65here</a> and unpack it into a safe location.</p> 66 67<p>If you had previously setup your <code>PATH</code> variable to point to the SDK 68tools directory, then you need to update it to point to the new SDK. For example, for 69a <code>.bashrc</code> or <code>.bash_profile</code> file:</p> 70<pre>export PATH=$PATH:<em><your_sdk_dir></em>/tools</pre> 71 72 73<h2 id="UpdateAdt">Update Your Eclipse ADT Plugin</h2> 74 75<p>If you don't use the Eclipse IDE for development, 76skip to <a href="#RunYourApps">Run Your Applications</a>.</p> 77 78<p>A new version of the ADT Plugin, ADT 0.9.3, is available in conjunction with 79this SDK release. To use the SDK, you must upgrade your ADT Plugin to version 800.9.3. With ADT 0.9.3, you can still compile your existing applications against 81multiple platform versions, such as Android 1.5, Android 1.1, and so on. However, 82ADT 0.9.3 is not compatible with previous versions of the SDK and its tools, so 83make sure that you upgrade both your SDK <em>and</em> the ADT Plugin.</p> 84 85The upgrade steps for ADT are described below. For information about new features in ADT, see the <a 86href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a> document. </p> 87 88<p>If you're currently using a version of ADT <em>older</em> than version 0.9, 89then you must uninstall ADT before you proceed (read how to <a 90href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous 91ADT plugin</a>). If you currently have version 0.9 or 0.9.1, then you don't need 92to uninstall and can continue with the procedure below.</p> 93 94<table style="font-size:100%"> 95<tr><th>Eclipse 3.4 (Ganymede)</th><th>Eclipse 3.5 (Galileo)</th></tr> 96<tr> 97<td width="50%"> 98<!-- 3.4 steps --> 99<ol> 100 <li>Select <strong>Help</strong> > <strong>Software Updates</strong>.</li> 101 <li>Select the <strong>Available Software</strong> tab.</li> 102 <li>Select the checkboxes next to Android DDMS and Android Developer Tools, 103 then click <strong>Update</strong>.</li> 104 <li>In the resulting Available Updates dialog, ensure that both Android DDMS 105 and Android Development Tools are selected, then click 106 <strong>Next</strong>.</li> 107 <li>Read and accept the license agreement and then click <strong>Finish</strong>. 108 This will download and install the latest version of Android DDMS and 109 Android Development Tools.</li> 110 <li>Restart Eclipse.</li> 111</ol> 112</td> 113<td> 114<!-- 3.5 steps --> 115<ol> 116 <li>Select <strong>Help</strong> > <strong>Check for Updates</strong>. </li> 117 <li>In the resulting Available Updates dialog, locate the Android DDMS and 118 Android Development Tools features in the list and ensure that the checkboxes 119 next to them are selected. Click <strong>Next</strong>. 120 <p>If the Available Updates dialog does not list Android DDMS and Android 121 Development tools, make sure that you have set up a remote update site 122 for them, as described in 123 <a href="installing.html#InstallingADT">Installing the ADT Plugin</a>. 124 </p></li> 125 <li>In the Update Details dialog, click <strong>Next</strong>.</li> 126 <li>Read and accept the license agreement and then click <strong>Finish</strong>. 127 This will download and install the latest version of Android DDMS and 128 Android Development Tools.</li> 129 <li>Restart Eclipse.</li> 130</ol> 131</td> 132</tr> 133</table> 134 135<p>If you encounter problems with this update procedure, try performing a fresh 136installation. Fully remove your existing ADT Plugin as described in <a 137href="{@docRoot}sdk/1.5_r3/upgrading.html#uninstallAdt">Uninstall your previous 138ADT plugin</a> and then follow the guide to <a 139href="installing.html#InstallingADT">Installing the ADT Plugin for 140Eclipse</a>.</p> 141 142<h3 id="updateEclipsePrefs">Update your Eclipse SDK Preferences</h3> 143 144<p>The last step is to update your Eclipse preferences to point to the new 145SDK directory:</p> 146<ol> 147 <li>Select <strong>Window</strong> > <strong>Preferences</strong> to open 148 the Preferences panel (Mac: <strong>Eclipse</strong> > <strong>Preferences 149 </strong>).</li> 150 <li>Select <strong>Android</strong> from the left panel.</li> 151 <li>For the SDK Location, click <strong>Browse</strong> 152 and locate your SDK directory.</li> 153 <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> 154</ol> 155 156 157<h2 id="RunYourApps">Run Your Applications to Test Forward Compatibility</h2> 158 159<p>Now that you have installed the Android 1.6 SDK, we encourage you run each of 160your existing applications on the Android 1.6 system image that is included in 161the SDK, to ensure that it functions properly on the new platform. 162Testing forward-compatibility in this way is especially important for 163applications that you may have already published and that may be installed on 164devices that will upgrade to the new platform. </p> 165 166<p>In most cases, your applications will function properly when run on the new 167version of the platform. However, it is possible that you will encounter 168unexpected behavior, because of changes in the API or underlying platform. If 169you do find problems, you can use the SDK tools to compile and publish an update 170to the applications, which users can then download. 171 172<p>To test forward-compatibility, simply run your application, as-is, on an 173instance of the Android Emulator that uses an AVD targeted to the "Android 1.6" 174system image. Here are the steps: </p> 175 176<ol> 177 <li>Make no changes to your application code.</li> 178 <li>Create a new AVD that runs the new "Android 1.6" platform. </li> 179 <li>Launch your application in an emulator running the new AVD.</li> 180 <li>Perform normal testing on your application to ensure everything works as 181 expected.</li> 182</ol> 183 184<p>Note that, for the purposes of forward-compatibility testing, you should not 185change how your application is compiled. That is, you should continue to compile 186the application against the same version of the Android library as before. The 187only change needed is to the AVD, which controls the version of the Android 188system image (run-time environment) on which the application is run. 189 190<p>For more information on creating an AVD and launching your application, see 191<a href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your 192Applications (Eclipse)</a> or <a 193href="{@docRoot}guide/developing/other-ide.html#Running">Running 194Your Applications (other IDEs)</a>, depending on your development 195environment.</p> 196 197<h3 id="FutureProofYourApps">Android 1.6 Forward-Compatibility Tips</h3> 198 199<p>The new version of the Android platform includes several new APIs, but 200very few actual changes to existing APIs. This means that, in most 201cases, your applications written with earlier versions of the Android library 202should run properly on the Android 1.6 platform. </p> 203 204<p>However, here are some areas to pay attention to as you test forward-compatibility:</p> 205 206<ul> 207 <li><strong>Make sure your application doesn't use internal APIs</strong>. Your 208application should not use any APIs that are not officially supported and are 209not published in the Android reference documentation. Unofficial APIs can change 210at any time without notice and — if your application happens to be using 211them — such a change could cause the application to break.</li> 212 213 <li><strong>Watch for assumptions about available hardware</strong>. Remember 214that not all compatible devices offer the same hardware capabilities — 215screens, keyboards, and physical keys, and so on. As you test your application, 216watch for areas where your application depends on the presence of specific 217hardware capabilities. If you find dependencies, you can design around them by 218building in alternate support or graceful degradation, or you can specify them 219as hardware requirements in a 220<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> 221element in the application's manifest file. Also see the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a> 222manifest element, which lets your application declare a requirement for 223specific features, such as an OpenGL ES version or a camera that has 224autofocus capability. 225</li> 226 227 <li><strong>Watch for assumptions about available features</strong>. Not all 228compatible devices offer equal support for embedded features. same hardware capabilities — 229screens, keyboards, and physical keys, and so on. As you test your application, 230watch for areas where your application depends on the presence of specific 231hardware capabilities. If you find dependencies, you can design around them by 232building in alternate support or graceful degradation, or you can specify them 233as hardware requirements in a 234<a href="{@docRoot}guide/topics/manifest/uses-configuration-element.html"><code><uses-configuration></code>.</a> 235element in the application's manifest file. </li> 236 237 <p>When testing forward-compatibility, try running your application in various 238AVDs that emulate different hardware configurations. For example, you can create 239an AVD that does not offer a physical keyboard or one that uses a dpad instead 240of a trackball. Running your application in different emulated hardware 241configurations will give you an idea of where its dependencies are and help you 242identify problems. </p> 243 </li> 244 245 <li><strong>Watch for assumptions about screen resolution and 246density</strong>. A device's screen resolution and density is likely to affect 247the way that your application's UI is rendered, especially if your app specifies 248dimensions or positions using pixels or absolute layouts. To ensure consistent 249UI across screens, your app should specify the dimensions and positions of 250layouts and drawables in relative units that can be scaled by the system as 251appropriate, according to the density of the device's screen. Alternatively, you 252can create custom sets of layout/drawable resources for specific screens, which 253the system can then load as appropriate, based on the current device screen.</p> 254 255 <p>When testing forward-compatibility, try running your application in various 256AVDs that emulate different screen resolutions and densities. Also note that, 257starting with Android 1.6, the platform provides a Compatibility Mode that 258automatically scales the UI of applications if they do not explicitly indicate 259support for the current screen in the 260<a href="{@docRoot}guide/topics/manifest/supports-screen-element.html"><code><supports-screen></code></a> 261element in their manifest files. As part of testing, you should evaluate how 262your application is displayed in Compatibility Mode on different screens. </p> 263 </li> 264 265 <li><strong>Avoid performing layout orientation changes based on the 266acceletometer (or via other sensors)</strong>. Some Android-powered devices will 267automatically rotate the orientation (and all devices have the option to turn on 268auto-rotation), so if your application also attempts to rotate the orientation, 269it can result in strange behavior. In addition, if your application uses the 270accelerometer to detect shaking and you do not want to rotate the orientation, 271then you should lock the current orientation with <a 272href="{@docRoot}guide/topics/manifest/activity-element.html#screen">android:screenOrientation</a>. 273 </li> 274 275</ul> 276 277<h2 id="MigrateYourApps">Migrate Your Applications</h2> 278 279<p>If you want to use any of the new Android 1.6 APIs in your existing 280applications, you must first migrate the applications to the new Android 281platform version. Generally, migrating an application includes: </p> 282 283<ul> 284<li>Referencing the proper API Level in the application's manifest file, 285and</li> 286<li>Resetting its project properties so that it is compiled against the Android 2871.6 build target.</li> 288</ul> 289 290<p>Additionally, to run your application in the emulator, you need to 291create an AVD that uses the Android 1.6 system image. </p> 292 293<p class="note"><strong>Note:</strong> You only need migrate your application as 294described in this section if the application will actually use APIs 295<em>introduced</em> in the Android 1.6 platform (which are not available on 296devices running older versions of the Android platform). If your application 297does not use any new APIs, you can compile and run it without modification and 298not migration is necessary.</p> 299 300<h3>Reference the Proper API Level</h3> 301 302<p>If your application is using APIs introduced in Android 1.6, you must 303reference that dependency in the application's manifest file so that it can be 304deployed to devices running the Android 1.6 platform. </p> 305 306<p>Open the manifest file and locate the <code>minSdkVersion</code> attribute 307in the <code><uses-sdk></code> manifest element. Set the value of 308<code>minSdkVersion</code> to <code>"4"</code> (the API Level 309identifier corresponding to Android 1.6). Here's an example:</p> 310 311<pre> 312<manifest> 313 ... 314 <uses-sdk android:minSdkVersion="4" /> 315 ... 316</manifest> 317</pre> 318 319<h3>Compile Against the Proper Build Target</h3> 320 321<p>Once you've changed the <code>minSdkVersion</code> value in your 322application's manifest, you need to set the application's project properties so 323that the application will be compiled against the Android 1.6 library. To do so, 324follow the steps below for your respective development environment. </p> 325 326<h4 id="EclipseUsers">Eclipse Users</h4> 327 328<ol> 329 <li>Right-click on the individual project (in the Package Explorer) 330 and select <strong>Properties</strong>.</li> 331 <li>In the properties, open the Android panel and select a new Project Build Target. 332 Select "Android 1.6" to target the new platform (or "Google APIs" with the "4" 333 API Level, if your application uses the Google Maps APIs).</li> 334 <li>Click <strong>Apply</strong>, then <strong>OK</strong>.</li> 335</ol> 336 337<h4 id="AntUsers">Ant Users</h4> 338 339<p>Use the <code>android</code> tool (located in 340<code><em>your_sdk</em>/tools/</code>) to create a new <code>build.xml</code> 341that references the new platform target. To see a list of available targets, 342execute:</p> 343 344<pre>android list targets</pre> 345 346<p>Select the target <code>id</code> that corresponds to the "Android 1.6" platform 347and pass it with the <code>--target</code> parameter when updating your project. 348For example:</p> 349 350<pre>android update project --path /path/to/my-project --target 2</pre> 351 352<p>If your application uses the Google Maps APIs (i.e., MapView), be certain to 353select a Google APIs target.</p> 354 355<h3>Create an AVD that Uses the Android 1.6 Platform</h3> 356 357<p>Finally, you need to set up a new AVD that uses the Android 1.6 platform, so that 358you can run your application in the emulator. 359 360<p>To set up the new AVD, use the <code>android</code> tool, available in the 361<code>tools/</code> directory of the SDK. You can run the AVD manager by simply 362changing to the <code>tools/</code> directory and entering <code>android</code> 363at the command line. Click "New" to create the AVD and set its properties.</p> 364 365<p>When creating the AVD, make sure to select a target of "Android 1.6 - API 366Level 4". If your application uses the Google Maps APIs (MapView), select the 367target "Google APIs (Google Inc.) - API Level 4". </p> 368 369<p>For more information about running your application in an AVD, see <a 370href="{@docRoot}guide/developing/eclipse-adt.html#Running">Running Your 371Application (Eclipse)</a> or <a 372href="{@docRoot}guide/developing/other-ide.html#Running">Running Your 373Application (other IDEs)</a>. </p> 374 375<p>For general information about AVDs, see the <a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual 376Devices</a> document. </p> 377 378 379 380<div class="special"> 381<p>If you have trouble migrating to the new version of the SDK, visit the 382<a href="http://groups.google.com/group/android-developers">Android Developers Group</a> 383to seek help from other Android developers.</p> 384</div> 385 386