/frameworks/base/libs/hwui/ |
D | ProgramCache.cpp | 397 String8 shader(gVS_Header_Attributes); in generateVertexShader() local 399 shader.append(gVS_Header_Attributes_TexCoords); in generateVertexShader() 402 shader.append(gVS_Header_Attributes_AAParameters); in generateVertexShader() 405 shader.append(gVS_Header_Uniforms); in generateVertexShader() 407 shader.append(gVS_Header_Uniforms_TextureTransform); in generateVertexShader() 410 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); in generateVertexShader() 413 shader.append(gVS_Header_Uniforms_HasBitmap); in generateVertexShader() 416 shader.append(gVS_Header_Uniforms_IsPoint); in generateVertexShader() 420 shader.append(gVS_Header_Varyings_HasTexture); in generateVertexShader() 423 shader.append(gVS_Header_Varyings_IsAA); in generateVertexShader() [all …]
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D | Program.cpp | 107 GLuint shader = glCreateShader(type); in buildShader() local 108 glShaderSource(shader, 1, &source, 0); in buildShader() 109 glCompileShader(shader); in buildShader() 112 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader() 117 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); in buildShader() 119 glDeleteShader(shader); in buildShader() 123 return shader; in buildShader()
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D | SkiaShader.cpp | 50 void SkiaShader::copyFrom(const SkiaShader& shader) { in copyFrom() argument 51 mType = shader.mType; in copyFrom() 52 mKey = shader.mKey; in copyFrom() 53 mTileX = shader.mTileX; in copyFrom() 54 mTileY = shader.mTileY; in copyFrom() 55 mBlend = shader.mBlend; in copyFrom() 56 mUnitMatrix = shader.mUnitMatrix; in copyFrom() 57 mShaderMatrix = shader.mShaderMatrix; in copyFrom() 58 mGenerationId = shader.mGenerationId; in copyFrom()
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/frameworks/base/core/jni/android/graphics/ |
D | Shader.cpp | 18 jfieldID shader; member 54 static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader) in Shader_destructor() argument 56 SkSafeUnref(shader); in Shader_destructor() 67 static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader, in Shader_setLocalMatrix() argument 70 if (shader) { in Shader_setLocalMatrix() 72 shader->resetLocalMatrix(); in Shader_setLocalMatrix() 75 shader->setLocalMatrix(*matrix); in Shader_setLocalMatrix() 96 static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader, in BitmapShader_postConstructor() argument 99 SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader, in BitmapShader_postConstructor() 101 NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0); in BitmapShader_postConstructor() [all …]
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/frameworks/base/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); in loadShader() local 39 if (shader) { in loadShader() 40 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 41 glCompileShader(shader); in loadShader() 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 55 glDeleteShader(shader); in loadShader() 56 shader = 0; in loadShader() 60 return shader; in loadShader()
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); in loadShader() local 39 if (shader) { in loadShader() 40 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 41 glCompileShader(shader); in loadShader() 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 55 glDeleteShader(shader); in loadShader() 56 shader = 0; in loadShader() 60 return shader; in loadShader()
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/frameworks/base/opengl/libagl2/src/ |
D | shader.cpp | 26 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument 29 ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader)); in glAttachShader() 51 void glCompileShader(GLuint shader) in glCompileShader() argument 54 ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL); in glCompileShader() 63 void glDeleteShader(GLuint shader) in glDeleteShader() argument 66 ctx->iface->ShaderDelete(ctx->iface, n2s(shader)); in glDeleteShader() 69 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument 72 ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader)); in glDetachShader() 97 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() argument 100 ctx->iface->ShaderGetiv(n2s(shader), pname, params); in glGetShaderiv() [all …]
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/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 97 if (shader != 0) { in loadShader() 98 GLES20.glShaderSource(shader, source); in loadShader() 99 GLES20.glCompileShader(shader); in loadShader() 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 105 GLES20.glDeleteShader(shader); in loadShader() 106 shader = 0; in loadShader() 109 return shader; in loadShader()
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/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 34 GLuint shader = glCreateShader(shaderType); in loadShader() local 35 if (shader) { in loadShader() 36 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 37 glCompileShader(shader); in loadShader() 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 50 glDeleteShader(shader); in loadShader() 51 shader = 0; in loadShader() 55 return shader; in loadShader()
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 170 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 171 if (shader != 0) { in loadShader() 172 GLES20.glShaderSource(shader, source); in loadShader() 173 GLES20.glCompileShader(shader); in loadShader() 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 179 GLES20.glDeleteShader(shader); in loadShader() 180 shader = 0; in loadShader() 183 return shader; in loadShader()
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/frameworks/base/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); in loadShader() local 78 if (shader) { in loadShader() 79 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 80 glCompileShader(shader); in loadShader() 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 94 glDeleteShader(shader); in loadShader() 95 shader = 0; in loadShader() 99 return shader; in loadShader()
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 84 GLuint shader = glCreateShader(shaderType); in loadShader() local 85 if (shader) { in loadShader() 86 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 87 glCompileShader(shader); in loadShader() 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); in loadShader() 111 glDeleteShader(shader); in loadShader() 112 shader = 0; in loadShader() [all …]
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/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
D | glGetProgramInfoLog.cpp | 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog() argument 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog() 15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
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D | glGetShaderInfoLog.cpp | 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog() argument 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog() 15 glGetShaderInfoLog(shader, infoLen, NULL, buf); in android_glGetShaderInfoLog()
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D | glShaderSource.cpp | 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { in android_glShaderSource() argument 15 glShaderSource(shader, 1, strings, 0); in android_glShaderSource()
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); in loadShader() local 78 if (shader) { in loadShader() 79 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 80 glCompileShader(shader); in loadShader() 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 94 glDeleteShader(shader); in loadShader() 95 shader = 0; in loadShader() 99 return shader; in loadShader()
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/frameworks/base/libs/rs/driver/ |
D | rsdProgram.cpp | 37 const char* shader, uint32_t shaderLen) { in rsdProgramVertexInit() argument 38 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); in rsdProgramVertexInit() 81 const char* shader, uint32_t shaderLen) { in rsdProgramFragmentInit() argument 82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); in rsdProgramFragmentInit()
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 383 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 384 if (shader != 0) { in loadShader() 385 GLES20.glShaderSource(shader, source); in loadShader() 386 GLES20.glCompileShader(shader); in loadShader() 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 391 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 392 GLES20.glDeleteShader(shader); in loadShader() 393 shader = 0; in loadShader() 396 return shader; in loadShader()
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/frameworks/media/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 286 GLuint shader = glCreateShader(shaderType); in loadShader() local 289 glShaderSource(shader, 1, &pSource, NULL); in loadShader() 292 glCompileShader(shader); in loadShader() 296 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader() 299 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader() 302 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader() 306 glDeleteShader(shader); in loadShader() 307 shader = 0; in loadShader() 309 *outShader = shader; in loadShader()
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2_api.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 61 void API_ENTRY(glCompileShader)(GLuint shader) { 62 CALL_GL_API(glCompileShader, shader); 97 void API_ENTRY(glDeleteShader)(GLuint shader) { 98 CALL_GL_API(glDeleteShader, shader); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) { 203 CALL_GL_API(glGetShaderiv, shader, pname, params); [all …]
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/frameworks/base/opengl/libs/GLES2_dbg/ |
D | gl2_api_annotated.in | 4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { 5 CALL_GL_API(glAttachShader, program, shader); 61 void API_ENTRY(glCompileShader)(GLuint shader) { 62 CALL_GL_API(glCompileShader, shader); 97 void API_ENTRY(glDeleteShader)(GLuint shader) { 98 CALL_GL_API(glDeleteShader, shader); 112 void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { 113 CALL_GL_API(glDetachShader, program, shader); 202 void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint:1:out params) { 203 CALL_GL_API(glGetShaderiv, shader, pname, params); [all …]
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 308 int shader = glCreateShader(type); in buildShader() local 310 glShaderSource(shader, source); in buildShader() 313 glCompileShader(shader); in buildShader() 317 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader() 319 String error = glGetShaderInfoLog(shader); in buildShader() 321 glDeleteShader(shader); in buildShader() 325 return shader; in buildShader()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 598 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 599 if (shader != 0) { in loadShader() 600 GLES20.glShaderSource(shader, source); in loadShader() 601 GLES20.glCompileShader(shader); in loadShader() 603 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 606 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 607 GLES20.glDeleteShader(shader); in loadShader() 608 shader = 0; in loadShader() 611 return shader; in loadShader()
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 21 void glCompileShader ( GLuint shader ) 33 void glDeleteShader ( GLuint shader ) 38 void glDetachShader ( GLuint program, GLuint shader ) 69 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) 70 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog ) 72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 88 GLboolean glIsShader ( GLuint shader ) 100 void glShaderSource ( GLuint shader )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 342 int shader in glAttachShader() argument 482 int shader in glCompileShader() argument 609 int shader in glDeleteShader() argument 650 int shader in glDetachShader() argument 1032 int shader, in glGetShaderiv() argument 1041 int shader, in glGetShaderiv() argument 1066 int shader in glGetShaderInfoLog() argument 1091 int shader, in glGetShaderSource() argument 1102 int shader, in glGetShaderSource() argument 1278 int shader in glIsShader() argument [all …]
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