Searched refs:vertexBuffersCount (Results 1 – 3 of 3) sorted by relevance
27 mHal.state.vertexBuffersCount = 0; in Mesh()32 uint32_t vertexBuffersCount, in Mesh() argument40 mHal.state.vertexBuffersCount = vertexBuffersCount; in Mesh()41 mHal.state.vertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount]; in Mesh()76 stream->addU32(mHal.state.vertexBuffersCount); in serialize()77 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) { in serialize()108 uint32_t vertexBuffersCount = stream->loadU32(); in createFromStream() local110 if (vertexBuffersCount) { in createFromStream()111 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount]; in createFromStream()113 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) { in createFromStream()[all …]
32 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);55 uint32_t vertexBuffersCount; member
82 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in renderPrimitiveRange()