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Searched refs:vertexBuffersCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/rs/
DrsMesh.cpp27 mHal.state.vertexBuffersCount = 0; in Mesh()
32 uint32_t vertexBuffersCount, in Mesh() argument
40 mHal.state.vertexBuffersCount = vertexBuffersCount; in Mesh()
41 mHal.state.vertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount]; in Mesh()
76 stream->addU32(mHal.state.vertexBuffersCount); in serialize()
77 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) { in serialize()
108 uint32_t vertexBuffersCount = stream->loadU32(); in createFromStream() local
110 if (vertexBuffersCount) { in createFromStream()
111 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount]; in createFromStream()
113 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) { in createFromStream()
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DrsMesh.h32 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
55 uint32_t vertexBuffersCount; member
/frameworks/base/libs/rs/driver/
DrsdMeshObj.cpp82 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
105 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
140 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in renderPrimitiveRange()