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1 /*
2  * Copyright 2010, The Android Open Source Project
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *  * Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 #include "RenderingThread.h"
26 #include "SkCanvas.h"
27 #include "SkBitmap.h"
28 #include "SkRect.h"
29 #include "SkPaint.h"
30 
31 #ifndef AnimationThread__DEFINED
32 #define AnimationThread__DEFINED
33 
34 class AnimationThread : public RenderingThread {
35 public:
36     AnimationThread(NPP npp);
37     virtual ~AnimationThread();
38 
39 private:
40     virtual bool threadLoop();
41     SkBitmap* constructBitmap(int width, int height);
42 
43     float m_counter;
44 
45     int64_t m_lastPrintTime;
46     int64_t m_executionTime;
47     int64_t m_idleTime;
48     int64_t m_startTime;
49     int64_t m_startExecutionTime;
50     int64_t m_startIdleTime;
51     int64_t m_stallTime;
52 
53     float m_x;
54     float m_y;
55     float m_dx;
56     float m_dy;
57 
58     SkRect m_oval;
59     SkPaint* m_paint;
60     SkBitmap* m_bitmap;
61     SkCanvas* m_canvas;
62 };
63 
64 
65 
66 #endif // AnimationThread__DEFINED
67