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1<!--
2   Copyright 2010 The Android Open Source Project
3
4   Licensed under the Apache License, Version 2.0 (the "License");
5   you may not use this file except in compliance with the License.
6   You may obtain a copy of the License at
7
8       http://www.apache.org/licenses/LICENSE-2.0
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10   Unless required by applicable law or agreed to in writing, software
11   distributed under the License is distributed on an "AS IS" BASIS,
12   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   See the License for the specific language governing permissions and
14   limitations under the License.
15-->
16
17# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine.  To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available.  Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine.  If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older.  You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository.  In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53    $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
54    $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
55    $ sudo apt-get update
56    $ sudo apt-get install sun-java6-jdk
57
58Java 5: for Froyo and older
59
60    $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
61    $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
62    $ sudo apt-get update
63    $ sudo apt-get install sun-java5-jdk
64
65## Installing required packages ##
66
67To set up your development environment, install the following required packages:
68
69    $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
70      zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
71      x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
72      libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
73      libxml2-utils
74
75## Configuring USB Access ##
76
77Under GNU/linux systems (and specifically under Ubuntu systems),
78regular users can't directly access USB devices by default. The
79system needs to be configured to allow such access.
80
81The recommended approach is to create a file
82`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
83the following lines in it. <username> must be replaced by the
84actual username of the user who is authorized to access the phones
85over USB.
86
87    # adb protocol on passion (Nexus One)
88    SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
89    # fastboot protocol on passion (Nexus One)
90    SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
91    # adb protocol on crespo/crespo4g (Nexus S)
92    SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
93    # fastboot protocol on crespo/crespo4g (Nexus S)
94    SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
95
96Those new rules take effect the next time a device is plugged in.
97It might therefore be necessary to unplug the device and plug it
98back into the computer.
99
100This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
101Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
102variants of GNU/linux might require different configurations.
103
104
105# Setting up a Mac OS X build environment #
106
107To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
108
109Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+.  HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
110
111## Creating a case sensitive disk image ##
112
113If you want to avoid partitioning/formatting your hard drive, you can use
114a case-sensitive disk image instead. To create the image, launch Disk
115Utility and select "New Image".  A size of 12GB is the minimum to
116complete the build, larger numbers are more future-proof. Using sparse images
117saves space while allowing to grow later as the need arises. Be sure to select
118"case sensitive, journaled" as the volume format.
119
120You can also create it from a shell with the following command:
121
122    # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
123
124This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
125
126    # mount the android file image
127    function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
128
129Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
130
131## Installing required packages ##
132
133- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer.  If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
134
135- Install MacPorts from [macports.org](http://www.macports.org/install.php).
136
137    *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`.  If not, add*
138
139        export PATH=/opt/local/bin:$PATH
140
141    *to your `~/.bash_profile`.*
142
143- Get make, git, and GPG packages from MacPorts:
144
145        $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
146
147    If using Mac OS 10.4, also install bison:
148
149        $ POSIXLY_CORRECT=1 sudo port install bison
150
151## Reverting from make 3.82 ##
152
153There is a bug in gmake 3.82 that prevents android from building.  You can install version 3.81 using MacPorts by taking the following steps:
154
155- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
156
157        file:///Users/Shared/dports
158
159    above the rsync line.  Then create this directory:
160
161        $ mkdir /Users/Shared/dports
162
163- In the new `dports` directory, run
164
165        $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
166
167- Create a port index for your new local repository:
168
169        $ portindex /Users/Shared/dports
170
171- Finally, install the old version of gmake with
172
173        $ sudo port install gmake @3.81
174
175## Setting a file descriptor limit ##
176
177On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
178
179To increase the cap, add the following lines to your `~/.bash_profile`:
180
181    # set the number of open files to be 1024
182    ulimit -S -n 1024
183
184# Next: Download the source #
185
186Your build environment is good to go!  Proceed to [downloading the source](downloading.html)....
187