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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // The LazyInstance<Type, Traits> class manages a single instance of Type,
6 // which will be lazily created on the first time it's accessed.  This class is
7 // useful for places you would normally use a function-level static, but you
8 // need to have guaranteed thread-safety.  The Type constructor will only ever
9 // be called once, even if two threads are racing to create the object.  Get()
10 // and Pointer() will always return the same, completely initialized instance.
11 // When the instance is constructed it is registered with AtExitManager.  The
12 // destructor will be called on program exit.
13 //
14 // LazyInstance is completely thread safe, assuming that you create it safely.
15 // The class was designed to be POD initialized, so it shouldn't require a
16 // static constructor.  It really only makes sense to declare a LazyInstance as
17 // a global variable using the base::LinkerInitialized constructor.
18 //
19 // LazyInstance is similar to Singleton, except it does not have the singleton
20 // property.  You can have multiple LazyInstance's of the same type, and each
21 // will manage a unique instance.  It also preallocates the space for Type, as
22 // to avoid allocating the Type instance on the heap.  This may help with the
23 // performance of creating the instance, and reducing heap fragmentation.  This
24 // requires that Type be a complete type so we can determine the size.
25 //
26 // Example usage:
27 //   static LazyInstance<MyClass> my_instance(base::LINKER_INITIALIZED);
28 //   void SomeMethod() {
29 //     my_instance.Get().SomeMethod();  // MyClass::SomeMethod()
30 //
31 //     MyClass* ptr = my_instance.Pointer();
32 //     ptr->DoDoDo();  // MyClass::DoDoDo
33 //   }
34 
35 #ifndef BASE_LAZY_INSTANCE_H_
36 #define BASE_LAZY_INSTANCE_H_
37 #pragma once
38 
39 #include <new>  // For placement new.
40 
41 #include "base/atomicops.h"
42 #include "base/base_api.h"
43 #include "base/basictypes.h"
44 #include "base/third_party/dynamic_annotations/dynamic_annotations.h"
45 #include "base/threading/thread_restrictions.h"
46 
47 namespace base {
48 
49 template <typename Type>
50 struct DefaultLazyInstanceTraits {
51   static const bool kAllowedToAccessOnNonjoinableThread = false;
52 
NewDefaultLazyInstanceTraits53   static Type* New(void* instance) {
54     // Use placement new to initialize our instance in our preallocated space.
55     // The parenthesis is very important here to force POD type initialization.
56     return new (instance) Type();
57   }
DeleteDefaultLazyInstanceTraits58   static void Delete(void* instance) {
59     // Explicitly call the destructor.
60     reinterpret_cast<Type*>(instance)->~Type();
61   }
62 };
63 
64 template <typename Type>
65 struct LeakyLazyInstanceTraits {
66   static const bool kAllowedToAccessOnNonjoinableThread = true;
67 
NewLeakyLazyInstanceTraits68   static Type* New(void* instance) {
69     return DefaultLazyInstanceTraits<Type>::New(instance);
70   }
71   // Rather than define an empty Delete function, we make Delete itself
72   // a null pointer.  This allows us to completely sidestep registering
73   // this object with an AtExitManager, which allows you to use
74   // LeakyLazyInstanceTraits in contexts where you don't have an
75   // AtExitManager.
76   static void (*Delete)(void* instance);
77 };
78 
79 template <typename Type>
80 void (*LeakyLazyInstanceTraits<Type>::Delete)(void* instance) = NULL;
81 
82 // We pull out some of the functionality into a non-templated base, so that we
83 // can implement the more complicated pieces out of line in the .cc file.
84 class BASE_API LazyInstanceHelper {
85  protected:
86   enum {
87     STATE_EMPTY    = 0,
88     STATE_CREATING = 1,
89     STATE_CREATED  = 2
90   };
91 
LazyInstanceHelper(LinkerInitialized)92   explicit LazyInstanceHelper(LinkerInitialized /*unused*/) {/* state_ is 0 */}
93   // Declaring a destructor (even if it's empty) will cause MSVC to register a
94   // static initializer to register the empty destructor with atexit().
95 
96   // Check if instance needs to be created. If so return true otherwise
97   // if another thread has beat us, wait for instance to be created and
98   // return false.
99   bool NeedsInstance();
100 
101   // After creating an instance, call this to register the dtor to be called
102   // at program exit and to update the state to STATE_CREATED.
103   void CompleteInstance(void* instance, void (*dtor)(void*));
104 
105   base::subtle::Atomic32 state_;
106 
107  private:
108   DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper);
109 };
110 
111 template <typename Type, typename Traits = DefaultLazyInstanceTraits<Type> >
112 class LazyInstance : public LazyInstanceHelper {
113  public:
LazyInstance(LinkerInitialized x)114   explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { }
115   // Declaring a destructor (even if it's empty) will cause MSVC to register a
116   // static initializer to register the empty destructor with atexit().
117 
Get()118   Type& Get() {
119     return *Pointer();
120   }
121 
Pointer()122   Type* Pointer() {
123     if (!Traits::kAllowedToAccessOnNonjoinableThread)
124       base::ThreadRestrictions::AssertSingletonAllowed();
125 
126     // We will hopefully have fast access when the instance is already created.
127     if ((base::subtle::NoBarrier_Load(&state_) != STATE_CREATED) &&
128         NeedsInstance()) {
129       // Create the instance in the space provided by |buf_|.
130       instance_ = Traits::New(buf_);
131       // Traits::Delete will be null for LeakyLazyInstanceTraits
132       void (*dtor)(void*) = Traits::Delete;
133       CompleteInstance(this, (dtor == NULL) ? NULL : OnExit);
134     }
135 
136     // This annotation helps race detectors recognize correct lock-less
137     // synchronization between different threads calling Pointer().
138     // We suggest dynamic race detection tool that "Traits::New" above
139     // and CompleteInstance(...) happens before "return instance_" below.
140     // See the corresponding HAPPENS_BEFORE in CompleteInstance(...).
141     ANNOTATE_HAPPENS_AFTER(&state_);
142     return instance_;
143   }
144 
145   bool operator==(Type* p) {
146     switch (base::subtle::NoBarrier_Load(&state_)) {
147       case STATE_EMPTY:
148         return p == NULL;
149       case STATE_CREATING:
150         return static_cast<int8*>(static_cast<void*>(p)) == buf_;
151       case STATE_CREATED:
152         return p == instance_;
153       default:
154         return false;
155     }
156   }
157 
158  private:
159   // Adapter function for use with AtExit.  This should be called single
160   // threaded, so don't use atomic operations.
161   // Calling OnExit while the instance is in use by other threads is a mistake.
OnExit(void * lazy_instance)162   static void OnExit(void* lazy_instance) {
163     LazyInstance<Type, Traits>* me =
164         reinterpret_cast<LazyInstance<Type, Traits>*>(lazy_instance);
165     Traits::Delete(me->instance_);
166     me->instance_ = NULL;
167     base::subtle::Release_Store(&me->state_, STATE_EMPTY);
168   }
169 
170   int8 buf_[sizeof(Type)];  // Preallocate the space for the Type instance.
171   Type *instance_;
172 
173   DISALLOW_COPY_AND_ASSIGN(LazyInstance);
174 };
175 
176 }  // namespace base
177 
178 #endif  // BASE_LAZY_INSTANCE_H_
179