1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "chrome/browser/notifications/balloon_collection_impl.h" 6 7 #include "chrome/browser/notifications/balloon.h" 8 #include "chrome/browser/ui/views/notifications/balloon_view.h" 9 #include "ui/gfx/rect.h" 10 MakeBalloon(const Notification & notification,Profile * profile)11Balloon* BalloonCollectionImpl::MakeBalloon(const Notification& notification, 12 Profile* profile) { 13 Balloon* balloon = new Balloon(notification, profile, this); 14 balloon->set_view(new BalloonViewImpl(this)); 15 gfx::Size size(layout_.min_balloon_width(), layout_.min_balloon_height()); 16 balloon->set_content_size(size); 17 return balloon; 18 } 19 InterBalloonMargin() const20int BalloonCollectionImpl::Layout::InterBalloonMargin() const { 21 return 3; 22 } 23 HorizontalEdgeMargin() const24int BalloonCollectionImpl::Layout::HorizontalEdgeMargin() const { 25 return 2; 26 } 27 VerticalEdgeMargin() const28int BalloonCollectionImpl::Layout::VerticalEdgeMargin() const { 29 return 0; 30 } 31 PositionBalloons(bool reposition)32void BalloonCollectionImpl::PositionBalloons(bool reposition) { 33 PositionBalloonsInternal(reposition); 34 } 35 DidProcessMessage(const MSG & msg)36void BalloonCollectionImpl::DidProcessMessage(const MSG& msg) { 37 switch (msg.message) { 38 case WM_MOUSEMOVE: 39 case WM_MOUSELEAVE: 40 case WM_NCMOUSELEAVE: 41 HandleMouseMoveEvent(); 42 break; 43 } 44 } 45 IsCursorInBalloonCollection() const46bool BalloonCollectionImpl::IsCursorInBalloonCollection() const { 47 DWORD pos = GetMessagePos(); 48 gfx::Point cursor(pos); 49 return GetBalloonsBoundingBox().Contains(cursor); 50 } 51 SetPositionPreference(PositionPreference position)52void BalloonCollectionImpl::SetPositionPreference( 53 PositionPreference position) { 54 if (position == DEFAULT_POSITION) 55 position = LOWER_RIGHT; 56 57 // All positioning schemes are vertical, and windows 58 // uses the normal screen orientation. 59 if (position == UPPER_RIGHT) 60 layout_.set_placement(Layout::VERTICALLY_FROM_TOP_RIGHT); 61 else if (position == UPPER_LEFT) 62 layout_.set_placement(Layout::VERTICALLY_FROM_TOP_LEFT); 63 else if (position == LOWER_LEFT) 64 layout_.set_placement(Layout::VERTICALLY_FROM_BOTTOM_LEFT); 65 else if (position == LOWER_RIGHT) 66 layout_.set_placement(Layout::VERTICALLY_FROM_BOTTOM_RIGHT); 67 else 68 NOTREACHED(); 69 70 PositionBalloons(true); 71 } 72 73 // static Create()74BalloonCollection* BalloonCollection::Create() { 75 return new BalloonCollectionImpl(); 76 } 77