• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // This is the browser side of the cache manager, it tracks the activity of the
6 // render processes and allocates available memory cache resources.
7 
8 #ifndef CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
9 #define CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
10 #pragma once
11 
12 #include <map>
13 #include <list>
14 #include <set>
15 
16 #include "base/basictypes.h"
17 #include "base/gtest_prod_util.h"
18 #include "base/task.h"
19 #include "base/time.h"
20 #include "third_party/WebKit/Source/WebKit/chromium/public/WebCache.h"
21 
22 template<typename Type>
23 struct DefaultSingletonTraits;
24 class PrefService;
25 
26 class WebCacheManager {
27   friend class WebCacheManagerTest;
28   FRIEND_TEST_ALL_PREFIXES(WebCacheManagerBrowserTest, CrashOnceOnly);
29 
30  public:
31   static void RegisterPrefs(PrefService* prefs);
32 
33   // Gets the singleton WebCacheManager object.  The first time this method
34   // is called, a WebCacheManager object is constructed and returned.
35   // Subsequent calls will return the same object.
36   static WebCacheManager* GetInstance();
37 
38   // When a render process is created, it registers itself with the cache
39   // manager host, causing the renderer to be allocated cache resources.
40   void Add(int renderer_id);
41 
42   // When a render process ends, it removes itself from the cache manager host,
43   // freeing the manager to assign its cache resources to other renderers.
44   void Remove(int renderer_id);
45 
46   // The cache manager assigns more cache resources to active renderer.  When a
47   // renderer is active, it should inform the cache manager to receive more
48   // cache resources.
49   //
50   // When a renderer moves from being inactive to being active, the cache
51   // manager may decide to adjust its resource allocation, but it will delay
52   // the recalculation, allowing ObserveActivity to return quickly.
53   void ObserveActivity(int renderer_id);
54 
55   // Periodically, renderers should inform the cache manager of their current
56   // statistics.  The more up-to-date the cache manager's statistics, the
57   // better it can allocate cache resources.
58   void ObserveStats(
59       int renderer_id, const WebKit::WebCache::UsageStats& stats);
60 
61   // The global limit on the number of bytes in all the in-memory caches.
global_size_limit()62   size_t global_size_limit() const { return global_size_limit_; }
63 
64   // Sets the global size limit, forcing a recalculation of cache allocations.
65   void SetGlobalSizeLimit(size_t bytes);
66 
67   // Clears all in-memory caches.
68   void ClearCache();
69 
70   // Gets the default global size limit.  This interrogates system metrics to
71   // tune the default size to the current system.
72   static size_t GetDefaultGlobalSizeLimit();
73 
74  protected:
75   // The amount of idle time before we consider a tab to be "inactive"
76   static const int kRendererInactiveThresholdMinutes = 5;
77 
78   // Keep track of some renderer information.
79   struct RendererInfo : WebKit::WebCache::UsageStats {
80     // The access time for this renderer.
81     base::Time access;
82   };
83 
84   typedef std::map<int, RendererInfo> StatsMap;
85 
86   // An allocation is the number of bytes a specific renderer should use for
87   // its cache.
88   typedef std::pair<int,size_t> Allocation;
89 
90   // An allocation strategy is a list of allocations specifying the resources
91   // each renderer is permitted to consume for its cache.
92   typedef std::list<Allocation> AllocationStrategy;
93 
94   // This class is a singleton.  Do not instantiate directly.
95   WebCacheManager();
96   friend struct DefaultSingletonTraits<WebCacheManager>;
97 
98   ~WebCacheManager();
99 
100   // Recomputes the allocation of cache resources among the renderers.  Also
101   // informs the renderers of their new allocation.
102   void ReviseAllocationStrategy();
103 
104   // Schedules a call to ReviseAllocationStrategy after a short delay.
105   void ReviseAllocationStrategyLater();
106 
107   // The various tactics used as part of an allocation strategy.  To decide
108   // how many resources a given renderer should be allocated, we consider its
109   // usage statistics.  Each tactic specifies the function that maps usage
110   // statistics to resource allocations.
111   //
112   // Determining a resource allocation strategy amounts to picking a tactic
113   // for each renderer and checking that the total memory required fits within
114   // our |global_size_limit_|.
115   enum AllocationTactic {
116     // Ignore cache statistics and divide resources equally among the given
117     // set of caches.
118     DIVIDE_EVENLY,
119 
120     // Allow each renderer to keep its current set of cached resources, with
121     // some extra allocation to store new objects.
122     KEEP_CURRENT_WITH_HEADROOM,
123 
124     // Allow each renderer to keep its current set of cached resources.
125     KEEP_CURRENT,
126 
127     // Allow each renderer to keep cache resources it believes are currently
128     // being used, with some extra allocation to store new objects.
129     KEEP_LIVE_WITH_HEADROOM,
130 
131     // Allow each renderer to keep cache resources it believes are currently
132     // being used, but instruct the renderer to discard all other data.
133     KEEP_LIVE,
134   };
135 
136   // Helper functions for devising an allocation strategy
137 
138   // Add up all the stats from the given set of renderers and place the result
139   // in |stats|.
140   void GatherStats(const std::set<int>& renderers,
141                    WebKit::WebCache::UsageStats* stats);
142 
143   // Get the amount of memory that would be required to implement |tactic|
144   // using the specified allocation tactic.  This function defines the
145   // semantics for each of the tactics.
146   static size_t GetSize(AllocationTactic tactic,
147                         const WebKit::WebCache::UsageStats& stats);
148 
149   // Attempt to use the specified tactics to compute an allocation strategy
150   // and place the result in |strategy|.  |active_stats| and |inactive_stats|
151   // are the aggregate statistics for |active_renderers_| and
152   // |inactive_renderers_|, respectively.
153   //
154   // Returns |true| on success and |false| on failure.  Does not modify
155   // |strategy| on failure.
156   bool AttemptTactic(AllocationTactic active_tactic,
157                      const WebKit::WebCache::UsageStats& active_stats,
158                      AllocationTactic inactive_tactic,
159                      const WebKit::WebCache::UsageStats& inactive_stats,
160                      AllocationStrategy* strategy);
161 
162   // For each renderer in |renderers|, computes its allocation according to
163   // |tactic| and add the result to |strategy|.  Any |extra_bytes_to_allocate|
164   // is divided evenly among the renderers.
165   void AddToStrategy(const std::set<int>& renderers,
166                      AllocationTactic tactic,
167                      size_t extra_bytes_to_allocate,
168                      AllocationStrategy* strategy);
169 
170   // Enact an allocation strategy by informing the renderers of their
171   // allocations according to |strategy|.
172   void EnactStrategy(const AllocationStrategy& strategy);
173 
174   // Inform all |renderers| to clear their cache.
175   void ClearRendederCache(const std::set<int>& renderers);
176 
177   // Check to see if any active renderers have fallen inactive.
178   void FindInactiveRenderers();
179 
180   // The global size limit for all in-memory caches.
181   size_t global_size_limit_;
182 
183   // Maps every renderer_id our most recent copy of its statistics.
184   StatsMap stats_;
185 
186   // Every renderer we think is still around is in one of these two sets.
187   //
188   // Active renderers are those renderers that have been active more recently
189   // than they have been inactive.
190   std::set<int> active_renderers_;
191   // Inactive renderers are those renderers that have been inactive more
192   // recently than they have been active.
193   std::set<int> inactive_renderers_;
194 
195   ScopedRunnableMethodFactory<WebCacheManager> revise_allocation_factory_;
196 
197   DISALLOW_COPY_AND_ASSIGN(WebCacheManager);
198 };
199 
200 #endif  // CHROME_BROWSER_RENDERER_HOST_WEB_CACHE_MANAGER_H_
201