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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_SOCKET_H_
6 #define NET_SOCKET_SOCKET_H_
7 #pragma once
8 
9 #include "net/base/completion_callback.h"
10 
11 namespace net {
12 
13 class IOBuffer;
14 
15 // Represents a read/write socket.
16 class Socket {
17  public:
~Socket()18   virtual ~Socket() {}
19 
20   // Reads data, up to buf_len bytes, from the socket.  The number of bytes read
21   // is returned, or an error is returned upon failure.
22   // ERR_SOCKET_NOT_CONNECTED should be returned if the socket is not currently
23   // connected.  Zero is returned once to indicate end-of-file; the return value
24   // of subsequent calls is undefined, and may be OS dependent.  ERR_IO_PENDING
25   // is returned if the operation could not be completed synchronously, in which
26   // case the result will be passed to the callback when available. If the
27   // operation is not completed immediately, the socket acquires a reference to
28   // the provided buffer until the callback is invoked or the socket is
29   // closed.  If the socket is Disconnected before the read completes, the
30   // callback will not be invoked.
31   virtual int Read(IOBuffer* buf, int buf_len,
32                    CompletionCallback* callback) = 0;
33 
34   // Writes data, up to buf_len bytes, to the socket.  Note: only part of the
35   // data may be written!  The number of bytes written is returned, or an error
36   // is returned upon failure.  ERR_SOCKET_NOT_CONNECTED should be returned if
37   // the socket is not currently connected.  The return value when the
38   // connection is closed is undefined, and may be OS dependent.  ERR_IO_PENDING
39   // is returned if the operation could not be completed synchronously, in which
40   // case the result will be passed to the callback when available.  If the
41   // operation is not completed immediately, the socket acquires a reference to
42   // the provided buffer until the callback is invoked or the socket is
43   // closed.  Implementations of this method should not modify the contents
44   // of the actual buffer that is written to the socket.  If the socket is
45   // Disconnected before the write completes, the callback will not be invoked.
46   virtual int Write(IOBuffer* buf, int buf_len,
47                     CompletionCallback* callback) = 0;
48 
49   // Set the receive buffer size (in bytes) for the socket.
50   // Note: changing this value can effect the TCP window size on some platforms.
51   // Returns true on success, or false on failure.
52   virtual bool SetReceiveBufferSize(int32 size) = 0;
53 
54   // Set the send buffer size (in bytes) for the socket.
55   // Note: changing this value can effect the TCP window size on some platforms.
56   // Returns true on success, or false on failure.
57   virtual bool SetSendBufferSize(int32 size) = 0;
58 };
59 
60 }  // namespace net
61 
62 #endif  // NET_SOCKET_SOCKET_H_
63