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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
7 #pragma once
8 
9 #include <winsock2.h>
10 
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/threading/non_thread_safe.h"
14 #include "base/win/object_watcher.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/ip_endpoint.h"
17 #include "net/base/io_buffer.h"
18 #include "net/base/net_log.h"
19 
20 namespace net {
21 
22 class BoundNetLog;
23 
24 class UDPSocketWin : public base::NonThreadSafe {
25  public:
26   UDPSocketWin(net::NetLog* net_log,
27                const net::NetLog::Source& source);
28   virtual ~UDPSocketWin();
29 
30   // Connect the socket to connect with a certain |address|.
31   // Returns a net error code.
32   int Connect(const IPEndPoint& address);
33 
34   // Bind the address/port for this socket to |address|.  This is generally
35   // only used on a server.
36   // Returns a net error code.
37   int Bind(const IPEndPoint& address);
38 
39   // Close the socket.
40   void Close();
41 
42   // Copy the remote udp address into |address| and return a network error code.
43   int GetPeerAddress(IPEndPoint* address) const;
44 
45   // Copy the local udp address into |address| and return a network error code.
46   // (similar to getsockname)
47   int GetLocalAddress(IPEndPoint* address) const;
48 
49   // IO:
50   // Multiple outstanding read requests are not supported.
51   // Full duplex mode (reading and writing at the same time) is supported
52 
53   // Read from the socket.
54   // Only usable from the client-side of a UDP socket, after the socket
55   // has been connected.
56   int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
57 
58   // Write to the socket.
59   // Only usable from the client-side of a UDP socket, after the socket
60   // has been connected.
61   int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback);
62 
63   // Read from a socket and receive sender address information.
64   // |buf| is the buffer to read data into.
65   // |buf_len| is the maximum amount of data to read.
66   // |address| is a buffer provided by the caller for receiving the sender
67   //   address information about the received data.  This buffer must be kept
68   //   alive by the caller until the callback is placed.
69   // |address_length| is a ptr to the length of the |address| buffer.  This
70   //   is an input parameter containing the maximum size |address| can hold
71   //   and also an output parameter for the size of |address| upon completion.
72   // |callback| the callback on completion of the Recv.
73   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
74   // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
75   // and |address_length| alive until the callback is called.
76   int RecvFrom(IOBuffer* buf,
77                int buf_len,
78                IPEndPoint* address,
79                CompletionCallback* callback);
80 
81   // Send to a socket with a particular destination.
82   // |buf| is the buffer to send
83   // |buf_len| is the number of bytes to send
84   // |address| is the recipient address.
85   // |address_length| is the size of the recipient address
86   // |callback| is the user callback function to call on complete.
87   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
88   // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
89   // alive until the callback is called.
90   int SendTo(IOBuffer* buf,
91              int buf_len,
92              const IPEndPoint& address,
93              CompletionCallback* callback);
94 
95   // Returns true if the socket is already connected or bound.
is_connected()96   bool is_connected() const { return socket_ != INVALID_SOCKET; }
97 
98  private:
99   class ReadDelegate : public base::win::ObjectWatcher::Delegate {
100    public:
ReadDelegate(UDPSocketWin * socket)101     explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {}
~ReadDelegate()102     virtual ~ReadDelegate() {}
103 
104     // base::ObjectWatcher::Delegate methods:
105     virtual void OnObjectSignaled(HANDLE object);
106 
107    private:
108     UDPSocketWin* const socket_;
109   };
110 
111   class WriteDelegate : public base::win::ObjectWatcher::Delegate {
112    public:
WriteDelegate(UDPSocketWin * socket)113     explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {}
~WriteDelegate()114     virtual ~WriteDelegate() {}
115 
116     // base::ObjectWatcher::Delegate methods:
117     virtual void OnObjectSignaled(HANDLE object);
118 
119    private:
120     UDPSocketWin* const socket_;
121   };
122 
123   void DoReadCallback(int rv);
124   void DoWriteCallback(int rv);
125   void DidCompleteRead();
126   void DidCompleteWrite();
127   bool ProcessSuccessfulRead(int num_bytes, IPEndPoint* address);
128   void ProcessSuccessfulWrite(int num_bytes);
129 
130   // Returns the OS error code (or 0 on success).
131   int CreateSocket(const IPEndPoint& address);
132 
133   // Same as SendTo(), except that address is passed by pointer
134   // instead of by reference. It is called from Write() with |address|
135   // set to NULL.
136   int SendToOrWrite(IOBuffer* buf,
137                     int buf_len,
138                     const IPEndPoint* address,
139                     CompletionCallback* callback);
140 
141   int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
142   int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
143 
144   SOCKET socket_;
145 
146   // These are mutable since they're just cached copies to make
147   // GetPeerAddress/GetLocalAddress smarter.
148   mutable scoped_ptr<IPEndPoint> local_address_;
149   mutable scoped_ptr<IPEndPoint> remote_address_;
150 
151   // The socket's win wrappers
152   ReadDelegate read_delegate_;
153   WriteDelegate write_delegate_;
154 
155   // Watchers to watch for events from Read() and Write().
156   base::win::ObjectWatcher read_watcher_;
157   base::win::ObjectWatcher write_watcher_;
158 
159   // OVERLAPPED for pending read and write operations.
160   OVERLAPPED read_overlapped_;
161   OVERLAPPED write_overlapped_;
162 
163   // The buffer used by InternalRead() to retry Read requests
164   scoped_refptr<IOBuffer> read_iobuffer_;
165   struct sockaddr_storage recv_addr_storage_;
166   socklen_t recv_addr_len_;
167   IPEndPoint* recv_from_address_;
168 
169   // The buffer used by InternalWrite() to retry Write requests
170   scoped_refptr<IOBuffer> write_iobuffer_;
171 
172   // External callback; called when read is complete.
173   CompletionCallback* read_callback_;
174 
175   // External callback; called when write is complete.
176   CompletionCallback* write_callback_;
177 
178   BoundNetLog net_log_;
179 
180   DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
181 };
182 
183 }  // namespace net
184 
185 #endif  // NET_UDP_UDP_SOCKET_WIN_H_
186