1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_ 6 #define NET_UDP_UDP_SOCKET_WIN_H_ 7 #pragma once 8 9 #include <winsock2.h> 10 11 #include "base/memory/ref_counted.h" 12 #include "base/memory/scoped_ptr.h" 13 #include "base/threading/non_thread_safe.h" 14 #include "base/win/object_watcher.h" 15 #include "net/base/completion_callback.h" 16 #include "net/base/ip_endpoint.h" 17 #include "net/base/io_buffer.h" 18 #include "net/base/net_log.h" 19 20 namespace net { 21 22 class BoundNetLog; 23 24 class UDPSocketWin : public base::NonThreadSafe { 25 public: 26 UDPSocketWin(net::NetLog* net_log, 27 const net::NetLog::Source& source); 28 virtual ~UDPSocketWin(); 29 30 // Connect the socket to connect with a certain |address|. 31 // Returns a net error code. 32 int Connect(const IPEndPoint& address); 33 34 // Bind the address/port for this socket to |address|. This is generally 35 // only used on a server. 36 // Returns a net error code. 37 int Bind(const IPEndPoint& address); 38 39 // Close the socket. 40 void Close(); 41 42 // Copy the remote udp address into |address| and return a network error code. 43 int GetPeerAddress(IPEndPoint* address) const; 44 45 // Copy the local udp address into |address| and return a network error code. 46 // (similar to getsockname) 47 int GetLocalAddress(IPEndPoint* address) const; 48 49 // IO: 50 // Multiple outstanding read requests are not supported. 51 // Full duplex mode (reading and writing at the same time) is supported 52 53 // Read from the socket. 54 // Only usable from the client-side of a UDP socket, after the socket 55 // has been connected. 56 int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); 57 58 // Write to the socket. 59 // Only usable from the client-side of a UDP socket, after the socket 60 // has been connected. 61 int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); 62 63 // Read from a socket and receive sender address information. 64 // |buf| is the buffer to read data into. 65 // |buf_len| is the maximum amount of data to read. 66 // |address| is a buffer provided by the caller for receiving the sender 67 // address information about the received data. This buffer must be kept 68 // alive by the caller until the callback is placed. 69 // |address_length| is a ptr to the length of the |address| buffer. This 70 // is an input parameter containing the maximum size |address| can hold 71 // and also an output parameter for the size of |address| upon completion. 72 // |callback| the callback on completion of the Recv. 73 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. 74 // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|, 75 // and |address_length| alive until the callback is called. 76 int RecvFrom(IOBuffer* buf, 77 int buf_len, 78 IPEndPoint* address, 79 CompletionCallback* callback); 80 81 // Send to a socket with a particular destination. 82 // |buf| is the buffer to send 83 // |buf_len| is the number of bytes to send 84 // |address| is the recipient address. 85 // |address_length| is the size of the recipient address 86 // |callback| is the user callback function to call on complete. 87 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. 88 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| 89 // alive until the callback is called. 90 int SendTo(IOBuffer* buf, 91 int buf_len, 92 const IPEndPoint& address, 93 CompletionCallback* callback); 94 95 // Returns true if the socket is already connected or bound. is_connected()96 bool is_connected() const { return socket_ != INVALID_SOCKET; } 97 98 private: 99 class ReadDelegate : public base::win::ObjectWatcher::Delegate { 100 public: ReadDelegate(UDPSocketWin * socket)101 explicit ReadDelegate(UDPSocketWin* socket) : socket_(socket) {} ~ReadDelegate()102 virtual ~ReadDelegate() {} 103 104 // base::ObjectWatcher::Delegate methods: 105 virtual void OnObjectSignaled(HANDLE object); 106 107 private: 108 UDPSocketWin* const socket_; 109 }; 110 111 class WriteDelegate : public base::win::ObjectWatcher::Delegate { 112 public: WriteDelegate(UDPSocketWin * socket)113 explicit WriteDelegate(UDPSocketWin* socket) : socket_(socket) {} ~WriteDelegate()114 virtual ~WriteDelegate() {} 115 116 // base::ObjectWatcher::Delegate methods: 117 virtual void OnObjectSignaled(HANDLE object); 118 119 private: 120 UDPSocketWin* const socket_; 121 }; 122 123 void DoReadCallback(int rv); 124 void DoWriteCallback(int rv); 125 void DidCompleteRead(); 126 void DidCompleteWrite(); 127 bool ProcessSuccessfulRead(int num_bytes, IPEndPoint* address); 128 void ProcessSuccessfulWrite(int num_bytes); 129 130 // Returns the OS error code (or 0 on success). 131 int CreateSocket(const IPEndPoint& address); 132 133 // Same as SendTo(), except that address is passed by pointer 134 // instead of by reference. It is called from Write() with |address| 135 // set to NULL. 136 int SendToOrWrite(IOBuffer* buf, 137 int buf_len, 138 const IPEndPoint* address, 139 CompletionCallback* callback); 140 141 int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); 142 int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); 143 144 SOCKET socket_; 145 146 // These are mutable since they're just cached copies to make 147 // GetPeerAddress/GetLocalAddress smarter. 148 mutable scoped_ptr<IPEndPoint> local_address_; 149 mutable scoped_ptr<IPEndPoint> remote_address_; 150 151 // The socket's win wrappers 152 ReadDelegate read_delegate_; 153 WriteDelegate write_delegate_; 154 155 // Watchers to watch for events from Read() and Write(). 156 base::win::ObjectWatcher read_watcher_; 157 base::win::ObjectWatcher write_watcher_; 158 159 // OVERLAPPED for pending read and write operations. 160 OVERLAPPED read_overlapped_; 161 OVERLAPPED write_overlapped_; 162 163 // The buffer used by InternalRead() to retry Read requests 164 scoped_refptr<IOBuffer> read_iobuffer_; 165 struct sockaddr_storage recv_addr_storage_; 166 socklen_t recv_addr_len_; 167 IPEndPoint* recv_from_address_; 168 169 // The buffer used by InternalWrite() to retry Write requests 170 scoped_refptr<IOBuffer> write_iobuffer_; 171 172 // External callback; called when read is complete. 173 CompletionCallback* read_callback_; 174 175 // External callback; called when write is complete. 176 CompletionCallback* write_callback_; 177 178 BoundNetLog net_log_; 179 180 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin); 181 }; 182 183 } // namespace net 184 185 #endif // NET_UDP_UDP_SOCKET_WIN_H_ 186