1 /*
2 * libjingle
3 * Copyright 2004--2005, Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "talk/base/asyncpacketsocket.h"
29 #include "talk/base/helpers.h"
30 #include "talk/base/logging.h"
31 #include "talk/p2p/base/relayport.h"
32
33 namespace cricket {
34
35 static const uint32 kMessageConnectTimeout = 1;
36 static const int kKeepAliveDelay = 10 * 60 * 1000;
37 static const int kRetryTimeout = 50 * 1000; // ICE says 50 secs
38 // How long to wait for a socket to connect to remote host in milliseconds
39 // before trying another connection.
40 static const int kSoftConnectTimeoutMs = 3 * 1000;
41
42 // Handles a connection to one address/port/protocol combination for a
43 // particular RelayEntry.
44 class RelayConnection : public sigslot::has_slots<> {
45 public:
46 RelayConnection(const ProtocolAddress* protocol_address,
47 talk_base::AsyncPacketSocket* socket,
48 talk_base::Thread* thread);
49 ~RelayConnection();
socket() const50 talk_base::AsyncPacketSocket* socket() const { return socket_; }
51
protocol_address()52 const ProtocolAddress* protocol_address() {
53 return protocol_address_;
54 }
55
GetAddress() const56 talk_base::SocketAddress GetAddress() const {
57 return protocol_address_->address;
58 }
59
GetProtocol() const60 ProtocolType GetProtocol() const {
61 return protocol_address_->proto;
62 }
63
64 int SetSocketOption(talk_base::Socket::Option opt, int value);
65
66 // Validates a response to a STUN allocate request.
67 bool CheckResponse(StunMessage* msg);
68
69 // Sends data to the relay server.
70 int Send(const void* pv, size_t cb);
71
72 // Sends a STUN allocate request message to the relay server.
73 void SendAllocateRequest(RelayEntry* entry, int delay);
74
75 // Return the latest error generated by the socket.
GetError()76 int GetError() { return socket_->GetError(); }
77
78 // Called on behalf of a StunRequest to write data to the socket. This is
79 // already STUN intended for the server, so no wrapping is necessary.
80 void OnSendPacket(const void* data, size_t size, StunRequest* req);
81
82 private:
83 talk_base::AsyncPacketSocket* socket_;
84 const ProtocolAddress* protocol_address_;
85 StunRequestManager *request_manager_;
86 };
87
88 // Manages a number of connections to the relayserver, one for each
89 // available protocol. We aim to use each connection for only a
90 // specific destination address so that we can avoid wrapping every
91 // packet in a STUN send / data indication.
92 class RelayEntry : public talk_base::MessageHandler,
93 public sigslot::has_slots<> {
94 public:
95 RelayEntry(RelayPort* port, const talk_base::SocketAddress& ext_addr);
96 ~RelayEntry();
97
port()98 RelayPort* port() { return port_; }
99
address() const100 const talk_base::SocketAddress& address() const { return ext_addr_; }
set_address(const talk_base::SocketAddress & addr)101 void set_address(const talk_base::SocketAddress& addr) { ext_addr_ = addr; }
102
connected() const103 bool connected() const { return connected_; }
locked() const104 bool locked() const { return locked_; }
105
106 // Returns the last error on the socket of this entry.
107 int GetError();
108
109 // Returns the most preferred connection of the given
110 // ones. Connections are rated based on protocol in the order of:
111 // UDP, TCP and SSLTCP, where UDP is the most preferred protocol
112 static RelayConnection* GetBestConnection(RelayConnection* conn1,
113 RelayConnection* conn2);
114
115 // Sends the STUN requests to the server to initiate this connection.
116 void Connect();
117
118 // Called when this entry becomes connected. The address given is the one
119 // exposed to the outside world on the relay server.
120 void OnConnect(const talk_base::SocketAddress& mapped_addr,
121 RelayConnection* socket);
122
123 // Sends a packet to the given destination address using the socket of this
124 // entry. This will wrap the packet in STUN if necessary.
125 int SendTo(const void* data, size_t size,
126 const talk_base::SocketAddress& addr);
127
128 // Schedules a keep-alive allocate request.
129 void ScheduleKeepAlive();
130
SetServerIndex(size_t sindex)131 void SetServerIndex(size_t sindex) { server_index_ = sindex; }
132
133 // Sets this option on the socket of each connection.
134 int SetSocketOption(talk_base::Socket::Option opt, int value);
135
ServerIndex() const136 size_t ServerIndex() const { return server_index_; }
137
138 // Try a different server address
139 void HandleConnectFailure(talk_base::AsyncPacketSocket* socket);
140
141 // Implementation of the MessageHandler Interface.
142 virtual void OnMessage(talk_base::Message *pmsg);
143
144 private:
145 RelayPort* port_;
146 talk_base::SocketAddress ext_addr_;
147 size_t server_index_;
148 bool connected_;
149 bool locked_;
150 RelayConnection* current_connection_;
151
152 // Called when a TCP connection is established or fails
153 void OnSocketConnect(talk_base::AsyncPacketSocket* socket);
154 void OnSocketClose(talk_base::AsyncPacketSocket* socket, int error);
155
156 // Called when a packet is received on this socket.
157 void OnReadPacket(talk_base::AsyncPacketSocket* socket,
158 const char* data, size_t size,
159 const talk_base::SocketAddress& remote_addr);
160
161 // Sends the given data on the socket to the server with no wrapping. This
162 // returns the number of bytes written or -1 if an error occurred.
163 int SendPacket(const void* data, size_t size);
164 };
165
166 // Handles an allocate request for a particular RelayEntry.
167 class AllocateRequest : public StunRequest {
168 public:
169 AllocateRequest(RelayEntry* entry, RelayConnection* connection);
~AllocateRequest()170 virtual ~AllocateRequest() {}
171
172 virtual void Prepare(StunMessage* request);
173
174 virtual int GetNextDelay();
175
176 virtual void OnResponse(StunMessage* response);
177 virtual void OnErrorResponse(StunMessage* response);
178 virtual void OnTimeout();
179
180 private:
181 RelayEntry* entry_;
182 RelayConnection* connection_;
183 uint32 start_time_;
184 };
185
186 const std::string RELAY_PORT_TYPE("relay");
187
RelayPort(talk_base::Thread * thread,talk_base::PacketSocketFactory * factory,talk_base::Network * network,uint32 ip,int min_port,int max_port,const std::string & username,const std::string & password,const std::string & magic_cookie)188 RelayPort::RelayPort(
189 talk_base::Thread* thread, talk_base::PacketSocketFactory* factory,
190 talk_base::Network* network, uint32 ip, int min_port, int max_port,
191 const std::string& username, const std::string& password,
192 const std::string& magic_cookie)
193 : Port(thread, RELAY_PORT_TYPE, factory, network, ip, min_port, max_port),
194 ready_(false),
195 magic_cookie_(magic_cookie),
196 error_(0) {
197 entries_.push_back(
198 new RelayEntry(this, talk_base::SocketAddress()));
199
200 set_username_fragment(username);
201 set_password(password);
202 if (magic_cookie_.size() == 0)
203 magic_cookie_.append(STUN_MAGIC_COOKIE_VALUE, 4);
204 }
205
~RelayPort()206 RelayPort::~RelayPort() {
207 for (size_t i = 0; i < entries_.size(); ++i)
208 delete entries_[i];
209 thread_->Clear(this);
210 }
211
AddServerAddress(const ProtocolAddress & addr)212 void RelayPort::AddServerAddress(const ProtocolAddress& addr) {
213 // Since HTTP proxies usually only allow 443,
214 // let's up the priority on PROTO_SSLTCP
215 if (addr.proto == PROTO_SSLTCP &&
216 (proxy().type == talk_base::PROXY_HTTPS ||
217 proxy().type == talk_base::PROXY_UNKNOWN)) {
218 server_addr_.push_front(addr);
219 } else {
220 server_addr_.push_back(addr);
221 }
222 }
223
AddExternalAddress(const ProtocolAddress & addr)224 void RelayPort::AddExternalAddress(const ProtocolAddress& addr) {
225 std::string proto_name = ProtoToString(addr.proto);
226 for (std::vector<Candidate>::const_iterator it = candidates().begin();
227 it != candidates().end(); ++it) {
228 if ((it->address() == addr.address) && (it->protocol() == proto_name)) {
229 LOG(INFO) << "Redundant relay address: " << proto_name
230 << " @ " << addr.address.ToString();
231 return;
232 }
233 }
234 AddAddress(addr.address, proto_name, false);
235 }
236
SetReady()237 void RelayPort::SetReady() {
238 if (!ready_) {
239 ready_ = true;
240 SignalAddressReady(this);
241 }
242 }
243
ServerAddress(size_t index) const244 const ProtocolAddress * RelayPort::ServerAddress(size_t index) const {
245 if (index < server_addr_.size())
246 return &server_addr_[index];
247 return NULL;
248 }
249
HasMagicCookie(const char * data,size_t size)250 bool RelayPort::HasMagicCookie(const char* data, size_t size) {
251 if (size < 24 + magic_cookie_.size()) {
252 return false;
253 } else {
254 return 0 == std::memcmp(data + 24,
255 magic_cookie_.c_str(),
256 magic_cookie_.size());
257 }
258 }
259
PrepareAddress()260 void RelayPort::PrepareAddress() {
261 // We initiate a connect on the first entry. If this completes, it will fill
262 // in the server address as the address of this port.
263 ASSERT(entries_.size() == 1);
264 entries_[0]->Connect();
265 ready_ = false;
266 }
267
CreateConnection(const Candidate & address,CandidateOrigin origin)268 Connection* RelayPort::CreateConnection(const Candidate& address,
269 CandidateOrigin origin) {
270 // We only create conns to non-udp sockets if they are incoming on this port
271 if ((address.protocol() != "udp") && (origin != ORIGIN_THIS_PORT)) {
272 return 0;
273 }
274
275 // We don't support loopback on relays
276 if (address.type() == type()) {
277 return 0;
278 }
279
280 size_t index = 0;
281 for (size_t i = 0; i < candidates().size(); ++i) {
282 const Candidate& local = candidates()[i];
283 if (local.protocol() == address.protocol()) {
284 index = i;
285 break;
286 }
287 }
288
289 Connection * conn = new ProxyConnection(this, index, address);
290 AddConnection(conn);
291 return conn;
292 }
293
SendTo(const void * data,size_t size,const talk_base::SocketAddress & addr,bool payload)294 int RelayPort::SendTo(const void* data, size_t size,
295 const talk_base::SocketAddress& addr, bool payload) {
296 // Try to find an entry for this specific address. Note that the first entry
297 // created was not given an address initially, so it can be set to the first
298 // address that comes along.
299 RelayEntry* entry = 0;
300
301 for (size_t i = 0; i < entries_.size(); ++i) {
302 if (entries_[i]->address().IsAny() && payload) {
303 entry = entries_[i];
304 entry->set_address(addr);
305 break;
306 } else if (entries_[i]->address() == addr) {
307 entry = entries_[i];
308 break;
309 }
310 }
311
312 // If we did not find one, then we make a new one. This will not be useable
313 // until it becomes connected, however.
314 if (!entry && payload) {
315 entry = new RelayEntry(this, addr);
316 if (!entries_.empty()) {
317 entry->SetServerIndex(entries_[0]->ServerIndex());
318 }
319 entry->Connect();
320 entries_.push_back(entry);
321 }
322
323 // If the entry is connected, then we can send on it (though wrapping may
324 // still be necessary). Otherwise, we can't yet use this connection, so we
325 // default to the first one.
326 if (!entry || !entry->connected()) {
327 ASSERT(!entries_.empty());
328 entry = entries_[0];
329 if (!entry->connected()) {
330 error_ = EWOULDBLOCK;
331 return SOCKET_ERROR;
332 }
333 }
334
335 // Send the actual contents to the server using the usual mechanism.
336 int sent = entry->SendTo(data, size, addr);
337 if (sent <= 0) {
338 ASSERT(sent < 0);
339 error_ = entry->GetError();
340 return SOCKET_ERROR;
341 }
342 // The caller of the function is expecting the number of user data bytes,
343 // rather than the size of the packet.
344 return size;
345 }
346
SetOption(talk_base::Socket::Option opt,int value)347 int RelayPort::SetOption(talk_base::Socket::Option opt, int value) {
348 int result = 0;
349 for (size_t i = 0; i < entries_.size(); ++i) {
350 if (entries_[i]->SetSocketOption(opt, value) < 0) {
351 result = -1;
352 error_ = entries_[i]->GetError();
353 }
354 }
355 options_.push_back(OptionValue(opt, value));
356 return result;
357 }
358
GetError()359 int RelayPort::GetError() {
360 return error_;
361 }
362
OnReadPacket(const char * data,size_t size,const talk_base::SocketAddress & remote_addr)363 void RelayPort::OnReadPacket(
364 const char* data, size_t size,
365 const talk_base::SocketAddress& remote_addr) {
366 if (Connection* conn = GetConnection(remote_addr)) {
367 conn->OnReadPacket(data, size);
368 } else {
369 Port::OnReadPacket(data, size, remote_addr);
370 }
371 }
372
RelayConnection(const ProtocolAddress * protocol_address,talk_base::AsyncPacketSocket * socket,talk_base::Thread * thread)373 RelayConnection::RelayConnection(const ProtocolAddress* protocol_address,
374 talk_base::AsyncPacketSocket* socket,
375 talk_base::Thread* thread)
376 : socket_(socket),
377 protocol_address_(protocol_address) {
378 request_manager_ = new StunRequestManager(thread);
379 request_manager_->SignalSendPacket.connect(this,
380 &RelayConnection::OnSendPacket);
381 }
382
~RelayConnection()383 RelayConnection::~RelayConnection() {
384 delete request_manager_;
385 delete socket_;
386 }
387
SetSocketOption(talk_base::Socket::Option opt,int value)388 int RelayConnection::SetSocketOption(talk_base::Socket::Option opt,
389 int value) {
390 if (socket_) {
391 return socket_->SetOption(opt, value);
392 }
393 return 0;
394 }
395
CheckResponse(StunMessage * msg)396 bool RelayConnection::CheckResponse(StunMessage* msg) {
397 return request_manager_->CheckResponse(msg);
398 }
399
OnSendPacket(const void * data,size_t size,StunRequest * req)400 void RelayConnection::OnSendPacket(const void* data, size_t size,
401 StunRequest* req) {
402 int sent = socket_->SendTo(data, size, GetAddress());
403 if (sent <= 0) {
404 LOG(LS_VERBOSE) << "OnSendPacket: failed sending to " << GetAddress() <<
405 std::strerror(socket_->GetError());
406 ASSERT(sent < 0);
407 }
408 }
409
Send(const void * pv,size_t cb)410 int RelayConnection::Send(const void* pv, size_t cb) {
411 return socket_->SendTo(pv, cb, GetAddress());
412 }
413
SendAllocateRequest(RelayEntry * entry,int delay)414 void RelayConnection::SendAllocateRequest(RelayEntry* entry, int delay) {
415 request_manager_->SendDelayed(new AllocateRequest(entry, this), delay);
416 }
417
RelayEntry(RelayPort * port,const talk_base::SocketAddress & ext_addr)418 RelayEntry::RelayEntry(RelayPort* port,
419 const talk_base::SocketAddress& ext_addr)
420 : port_(port), ext_addr_(ext_addr),
421 server_index_(0), connected_(false), locked_(false),
422 current_connection_(NULL) {
423 }
424
~RelayEntry()425 RelayEntry::~RelayEntry() {
426 // Remove all RelayConnections and dispose sockets.
427 delete current_connection_;
428 current_connection_ = NULL;
429 }
430
Connect()431 void RelayEntry::Connect() {
432 // If we're already connected, return.
433 if (connected_)
434 return;
435
436 // If we've exhausted all options, bail out.
437 const ProtocolAddress* ra = port()->ServerAddress(server_index_);
438 if (!ra) {
439 LOG(LS_WARNING) << "No more relay addresses left to try";
440 return;
441 }
442
443 // Remove any previous connection.
444 if (current_connection_) {
445 port()->thread()->Dispose(current_connection_);
446 current_connection_ = NULL;
447 }
448
449 // Try to set up our new socket.
450 LOG(LS_INFO) << "Connecting to relay via " << ProtoToString(ra->proto) <<
451 " @ " << ra->address.ToString();
452
453 talk_base::AsyncPacketSocket* socket = NULL;
454
455 if (ra->proto == PROTO_UDP) {
456 // UDP sockets are simple.
457 socket = port_->socket_factory()->CreateUdpSocket(
458 talk_base::SocketAddress(port_->ip_, 0),
459 port_->min_port_, port_->max_port_);
460 } else if (ra->proto == PROTO_TCP || ra->proto == PROTO_SSLTCP) {
461 socket = port_->socket_factory()->CreateClientTcpSocket(
462 talk_base::SocketAddress(port_->ip_, 0), ra->address,
463 port_->proxy(), port_->user_agent(), ra->proto == PROTO_SSLTCP);
464 } else {
465 LOG(LS_WARNING) << "Unknown protocol (" << ra->proto << ")";
466 }
467
468 if (!socket) {
469 LOG(LS_WARNING) << "Socket creation failed";
470 }
471
472 // If we failed to get a socket, move on to the next protocol.
473 if (!socket) {
474 port()->thread()->Post(this, kMessageConnectTimeout);
475 return;
476 }
477
478 // Otherwise, create the new connection and configure any socket options.
479 socket->SignalReadPacket.connect(this, &RelayEntry::OnReadPacket);
480 current_connection_ = new RelayConnection(ra, socket, port()->thread());
481 for (size_t i = 0; i < port_->options().size(); ++i) {
482 current_connection_->SetSocketOption(port_->options()[i].first,
483 port_->options()[i].second);
484 }
485
486 // If we're trying UDP, start binding requests.
487 // If we're trying TCP, wait for connection with a fixed timeout.
488 if ((ra->proto == PROTO_TCP) || (ra->proto == PROTO_SSLTCP)) {
489 socket->SignalClose.connect(this, &RelayEntry::OnSocketClose);
490 socket->SignalConnect.connect(this, &RelayEntry::OnSocketConnect);
491 port()->thread()->PostDelayed(kSoftConnectTimeoutMs, this,
492 kMessageConnectTimeout);
493 } else {
494 current_connection_->SendAllocateRequest(this, 0);
495 }
496 }
497
GetError()498 int RelayEntry::GetError() {
499 if (current_connection_ != NULL) {
500 return current_connection_->GetError();
501 }
502 return 0;
503 }
504
GetBestConnection(RelayConnection * conn1,RelayConnection * conn2)505 RelayConnection* RelayEntry::GetBestConnection(RelayConnection* conn1,
506 RelayConnection* conn2) {
507 return conn1->GetProtocol() <= conn2->GetProtocol() ? conn1 : conn2;
508 }
509
OnConnect(const talk_base::SocketAddress & mapped_addr,RelayConnection * connection)510 void RelayEntry::OnConnect(const talk_base::SocketAddress& mapped_addr,
511 RelayConnection* connection) {
512 // We are connected, notify our parent.
513 ProtocolType proto = PROTO_UDP;
514 LOG(INFO) << "Relay allocate succeeded: " << ProtoToString(proto)
515 << " @ " << mapped_addr.ToString();
516 connected_ = true;
517
518 port_->AddExternalAddress(ProtocolAddress(mapped_addr, proto));
519 port_->SetReady();
520 }
521
SendTo(const void * data,size_t size,const talk_base::SocketAddress & addr)522 int RelayEntry::SendTo(const void* data, size_t size,
523 const talk_base::SocketAddress& addr) {
524 // If this connection is locked to the address given, then we can send the
525 // packet with no wrapper.
526 if (locked_ && (ext_addr_ == addr))
527 return SendPacket(data, size);
528
529 // Otherwise, we must wrap the given data in a STUN SEND request so that we
530 // can communicate the destination address to the server.
531 //
532 // Note that we do not use a StunRequest here. This is because there is
533 // likely no reason to resend this packet. If it is late, we just drop it.
534 // The next send to this address will try again.
535
536 StunMessage request;
537 request.SetType(STUN_SEND_REQUEST);
538 request.SetTransactionID(talk_base::CreateRandomString(16));
539
540 StunByteStringAttribute* magic_cookie_attr =
541 StunAttribute::CreateByteString(STUN_ATTR_MAGIC_COOKIE);
542 magic_cookie_attr->CopyBytes(port_->magic_cookie().c_str(),
543 port_->magic_cookie().size());
544 request.AddAttribute(magic_cookie_attr);
545
546 StunByteStringAttribute* username_attr =
547 StunAttribute::CreateByteString(STUN_ATTR_USERNAME);
548 username_attr->CopyBytes(port_->username_fragment().c_str(),
549 port_->username_fragment().size());
550 request.AddAttribute(username_attr);
551
552 StunAddressAttribute* addr_attr =
553 StunAttribute::CreateAddress(STUN_ATTR_DESTINATION_ADDRESS);
554 addr_attr->SetFamily(1);
555 addr_attr->SetIP(addr.ip());
556 addr_attr->SetPort(addr.port());
557 request.AddAttribute(addr_attr);
558
559 // Attempt to lock
560 if (ext_addr_ == addr) {
561 StunUInt32Attribute* options_attr =
562 StunAttribute::CreateUInt32(STUN_ATTR_OPTIONS);
563 options_attr->SetValue(0x1);
564 request.AddAttribute(options_attr);
565 }
566
567 StunByteStringAttribute* data_attr =
568 StunAttribute::CreateByteString(STUN_ATTR_DATA);
569 data_attr->CopyBytes(data, size);
570 request.AddAttribute(data_attr);
571
572 // TODO: compute the HMAC.
573
574 talk_base::ByteBuffer buf;
575 request.Write(&buf);
576
577 return SendPacket(buf.Data(), buf.Length());
578 }
579
ScheduleKeepAlive()580 void RelayEntry::ScheduleKeepAlive() {
581 if (current_connection_) {
582 current_connection_->SendAllocateRequest(this, kKeepAliveDelay);
583 }
584 }
585
SetSocketOption(talk_base::Socket::Option opt,int value)586 int RelayEntry::SetSocketOption(talk_base::Socket::Option opt, int value) {
587 // Set the option on all available sockets.
588 int socket_error = 0;
589 if (current_connection_) {
590 socket_error = current_connection_->SetSocketOption(opt, value);
591 }
592 return socket_error;
593 }
594
HandleConnectFailure(talk_base::AsyncPacketSocket * socket)595 void RelayEntry::HandleConnectFailure(
596 talk_base::AsyncPacketSocket* socket) {
597 // Make sure it's the current connection that has failed, it might
598 // be an old socked that has not yet been disposed.
599 if (!socket || socket == current_connection_->socket()) {
600 if (current_connection_)
601 port()->SignalConnectFailure(current_connection_->protocol_address());
602
603 // Try to connect to the next server address.
604 server_index_ += 1;
605 Connect();
606 }
607 }
608
OnMessage(talk_base::Message * pmsg)609 void RelayEntry::OnMessage(talk_base::Message *pmsg) {
610 ASSERT(pmsg->message_id == kMessageConnectTimeout);
611 if (current_connection_) {
612 const ProtocolAddress* ra = current_connection_->protocol_address();
613 LOG(LS_WARNING) << "Relay " << ra->proto << " connection to " <<
614 ra->address << " timed out";
615
616 // Currently we connect to each server address in sequence. If we
617 // have more addresses to try, treat this is an error and move on to
618 // the next address, otherwise give this connection more time and
619 // await the real timeout.
620 //
621 // TODO: Connect to servers in parallel to speed up connect time
622 // and to avoid giving up too early.
623 port_->SignalSoftTimeout(ra);
624 HandleConnectFailure(current_connection_->socket());
625 } else {
626 HandleConnectFailure(NULL);
627 }
628 }
629
OnSocketConnect(talk_base::AsyncPacketSocket * socket)630 void RelayEntry::OnSocketConnect(talk_base::AsyncPacketSocket* socket) {
631 LOG(INFO) << "relay tcp connected to " <<
632 socket->GetRemoteAddress().ToString();
633 if (current_connection_ != NULL) {
634 current_connection_->SendAllocateRequest(this, 0);
635 }
636 }
637
OnSocketClose(talk_base::AsyncPacketSocket * socket,int error)638 void RelayEntry::OnSocketClose(talk_base::AsyncPacketSocket* socket,
639 int error) {
640 PLOG(LERROR, error) << "Relay connection failed: socket closed";
641 HandleConnectFailure(socket);
642 }
643
OnReadPacket(talk_base::AsyncPacketSocket * socket,const char * data,size_t size,const talk_base::SocketAddress & remote_addr)644 void RelayEntry::OnReadPacket(talk_base::AsyncPacketSocket* socket,
645 const char* data, size_t size,
646 const talk_base::SocketAddress& remote_addr) {
647 // ASSERT(remote_addr == port_->server_addr());
648 // TODO: are we worried about this?
649
650 if (current_connection_ == NULL || socket != current_connection_->socket()) {
651 // This packet comes from an unknown address.
652 LOG(WARNING) << "Dropping packet: unknown address";
653 return;
654 }
655
656 // If the magic cookie is not present, then this is an unwrapped packet sent
657 // by the server, The actual remote address is the one we recorded.
658 if (!port_->HasMagicCookie(data, size)) {
659 if (locked_) {
660 port_->OnReadPacket(data, size, ext_addr_);
661 } else {
662 LOG(WARNING) << "Dropping packet: entry not locked";
663 }
664 return;
665 }
666
667 talk_base::ByteBuffer buf(data, size);
668 StunMessage msg;
669 if (!msg.Read(&buf)) {
670 LOG(INFO) << "Incoming packet was not STUN";
671 return;
672 }
673
674 // The incoming packet should be a STUN ALLOCATE response, SEND response, or
675 // DATA indication.
676 if (current_connection_->CheckResponse(&msg)) {
677 return;
678 } else if (msg.type() == STUN_SEND_RESPONSE) {
679 if (const StunUInt32Attribute* options_attr =
680 msg.GetUInt32(STUN_ATTR_OPTIONS)) {
681 if (options_attr->value() & 0x1) {
682 locked_ = true;
683 }
684 }
685 return;
686 } else if (msg.type() != STUN_DATA_INDICATION) {
687 LOG(INFO) << "Received BAD stun type from server: " << msg.type();
688 return;
689 }
690
691 // This must be a data indication.
692
693 const StunAddressAttribute* addr_attr =
694 msg.GetAddress(STUN_ATTR_SOURCE_ADDRESS2);
695 if (!addr_attr) {
696 LOG(INFO) << "Data indication has no source address";
697 return;
698 } else if (addr_attr->family() != 1) {
699 LOG(INFO) << "Source address has bad family";
700 return;
701 }
702
703 talk_base::SocketAddress remote_addr2(addr_attr->ip(), addr_attr->port());
704
705 const StunByteStringAttribute* data_attr = msg.GetByteString(STUN_ATTR_DATA);
706 if (!data_attr) {
707 LOG(INFO) << "Data indication has no data";
708 return;
709 }
710
711 // Process the actual data and remote address in the normal manner.
712 port_->OnReadPacket(data_attr->bytes(), data_attr->length(), remote_addr2);
713 }
714
SendPacket(const void * data,size_t size)715 int RelayEntry::SendPacket(const void* data, size_t size) {
716 int sent = 0;
717 if (current_connection_) {
718 // We are connected, no need to send packets anywere else than to
719 // the current connection.
720 sent = current_connection_->Send(data, size);
721 }
722 return sent;
723 }
724
AllocateRequest(RelayEntry * entry,RelayConnection * connection)725 AllocateRequest::AllocateRequest(RelayEntry* entry,
726 RelayConnection* connection) :
727 entry_(entry), connection_(connection) {
728 start_time_ = talk_base::Time();
729 }
730
Prepare(StunMessage * request)731 void AllocateRequest::Prepare(StunMessage* request) {
732 request->SetType(STUN_ALLOCATE_REQUEST);
733
734 StunByteStringAttribute* magic_cookie_attr =
735 StunAttribute::CreateByteString(STUN_ATTR_MAGIC_COOKIE);
736 magic_cookie_attr->CopyBytes(
737 entry_->port()->magic_cookie().c_str(),
738 entry_->port()->magic_cookie().size());
739 request->AddAttribute(magic_cookie_attr);
740
741 StunByteStringAttribute* username_attr =
742 StunAttribute::CreateByteString(STUN_ATTR_USERNAME);
743 username_attr->CopyBytes(
744 entry_->port()->username_fragment().c_str(),
745 entry_->port()->username_fragment().size());
746 request->AddAttribute(username_attr);
747 }
748
GetNextDelay()749 int AllocateRequest::GetNextDelay() {
750 int delay = 100 * talk_base::_max(1 << count_, 2);
751 count_ += 1;
752 if (count_ == 5)
753 timeout_ = true;
754 return delay;
755 }
756
OnResponse(StunMessage * response)757 void AllocateRequest::OnResponse(StunMessage* response) {
758 const StunAddressAttribute* addr_attr =
759 response->GetAddress(STUN_ATTR_MAPPED_ADDRESS);
760 if (!addr_attr) {
761 LOG(INFO) << "Allocate response missing mapped address.";
762 } else if (addr_attr->family() != 1) {
763 LOG(INFO) << "Mapped address has bad family";
764 } else {
765 talk_base::SocketAddress addr(addr_attr->ip(), addr_attr->port());
766 entry_->OnConnect(addr, connection_);
767 }
768
769 // We will do a keep-alive regardless of whether this request suceeds.
770 // This should have almost no impact on network usage.
771 entry_->ScheduleKeepAlive();
772 }
773
OnErrorResponse(StunMessage * response)774 void AllocateRequest::OnErrorResponse(StunMessage* response) {
775 const StunErrorCodeAttribute* attr = response->GetErrorCode();
776 if (!attr) {
777 LOG(INFO) << "Bad allocate response error code";
778 } else {
779 LOG(INFO) << "Allocate error response:"
780 << " code=" << static_cast<int>(attr->error_code())
781 << " reason='" << attr->reason() << "'";
782 }
783
784 if (talk_base::TimeSince(start_time_) <= kRetryTimeout)
785 entry_->ScheduleKeepAlive();
786 }
787
OnTimeout()788 void AllocateRequest::OnTimeout() {
789 LOG(INFO) << "Allocate request timed out";
790 entry_->HandleConnectFailure(connection_->socket());
791 }
792
793 } // namespace cricket
794