1 //==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the ScheduleDAGInstrs class, which implements 11 // scheduling for a MachineInstr-based dependency graph. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #ifndef SCHEDULEDAGINSTRS_H 16 #define SCHEDULEDAGINSTRS_H 17 18 #include "llvm/CodeGen/MachineDominators.h" 19 #include "llvm/CodeGen/MachineLoopInfo.h" 20 #include "llvm/CodeGen/ScheduleDAG.h" 21 #include "llvm/Support/Compiler.h" 22 #include "llvm/Target/TargetRegisterInfo.h" 23 #include "llvm/ADT/SmallSet.h" 24 #include <map> 25 26 namespace llvm { 27 class MachineLoopInfo; 28 class MachineDominatorTree; 29 30 /// LoopDependencies - This class analyzes loop-oriented register 31 /// dependencies, which are used to guide scheduling decisions. 32 /// For example, loop induction variable increments should be 33 /// scheduled as soon as possible after the variable's last use. 34 /// 35 class LLVM_LIBRARY_VISIBILITY LoopDependencies { 36 const MachineLoopInfo &MLI; 37 const MachineDominatorTree &MDT; 38 39 public: 40 typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> > 41 LoopDeps; 42 LoopDeps Deps; 43 LoopDependencies(const MachineLoopInfo & mli,const MachineDominatorTree & mdt)44 LoopDependencies(const MachineLoopInfo &mli, 45 const MachineDominatorTree &mdt) : 46 MLI(mli), MDT(mdt) {} 47 48 /// VisitLoop - Clear out any previous state and analyze the given loop. 49 /// VisitLoop(const MachineLoop * Loop)50 void VisitLoop(const MachineLoop *Loop) { 51 Deps.clear(); 52 MachineBasicBlock *Header = Loop->getHeader(); 53 SmallSet<unsigned, 8> LoopLiveIns; 54 for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(), 55 LE = Header->livein_end(); LI != LE; ++LI) 56 LoopLiveIns.insert(*LI); 57 58 const MachineDomTreeNode *Node = MDT.getNode(Header); 59 const MachineBasicBlock *MBB = Node->getBlock(); 60 assert(Loop->contains(MBB) && 61 "Loop does not contain header!"); 62 VisitRegion(Node, MBB, Loop, LoopLiveIns); 63 } 64 65 private: VisitRegion(const MachineDomTreeNode * Node,const MachineBasicBlock * MBB,const MachineLoop * Loop,const SmallSet<unsigned,8> & LoopLiveIns)66 void VisitRegion(const MachineDomTreeNode *Node, 67 const MachineBasicBlock *MBB, 68 const MachineLoop *Loop, 69 const SmallSet<unsigned, 8> &LoopLiveIns) { 70 unsigned Count = 0; 71 for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end(); 72 I != E; ++I) { 73 const MachineInstr *MI = I; 74 if (MI->isDebugValue()) 75 continue; 76 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 77 const MachineOperand &MO = MI->getOperand(i); 78 if (!MO.isReg() || !MO.isUse()) 79 continue; 80 unsigned MOReg = MO.getReg(); 81 if (LoopLiveIns.count(MOReg)) 82 Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count))); 83 } 84 ++Count; // Not every iteration due to dbg_value above. 85 } 86 87 const std::vector<MachineDomTreeNode*> &Children = Node->getChildren(); 88 for (std::vector<MachineDomTreeNode*>::const_iterator I = 89 Children.begin(), E = Children.end(); I != E; ++I) { 90 const MachineDomTreeNode *ChildNode = *I; 91 MachineBasicBlock *ChildBlock = ChildNode->getBlock(); 92 if (Loop->contains(ChildBlock)) 93 VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns); 94 } 95 } 96 }; 97 98 /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of 99 /// MachineInstrs. 100 class LLVM_LIBRARY_VISIBILITY ScheduleDAGInstrs : public ScheduleDAG { 101 const MachineLoopInfo &MLI; 102 const MachineDominatorTree &MDT; 103 const MachineFrameInfo *MFI; 104 const InstrItineraryData *InstrItins; 105 106 /// Defs, Uses - Remember where defs and uses of each physical register 107 /// are as we iterate upward through the instructions. This is allocated 108 /// here instead of inside BuildSchedGraph to avoid the need for it to be 109 /// initialized and destructed for each block. 110 std::vector<std::vector<SUnit *> > Defs; 111 std::vector<std::vector<SUnit *> > Uses; 112 113 /// PendingLoads - Remember where unknown loads are after the most recent 114 /// unknown store, as we iterate. As with Defs and Uses, this is here 115 /// to minimize construction/destruction. 116 std::vector<SUnit *> PendingLoads; 117 118 /// LoopRegs - Track which registers are used for loop-carried dependencies. 119 /// 120 LoopDependencies LoopRegs; 121 122 /// LoopLiveInRegs - Track which regs are live into a loop, to help guide 123 /// back-edge-aware scheduling. 124 /// 125 SmallSet<unsigned, 8> LoopLiveInRegs; 126 127 protected: 128 129 /// DbgValues - Remember instruction that preceeds DBG_VALUE. 130 typedef std::vector<std::pair<MachineInstr *, MachineInstr *> > 131 DbgValueVector; 132 DbgValueVector DbgValues; 133 MachineInstr *FirstDbgValue; 134 135 public: 136 MachineBasicBlock::iterator Begin; // The beginning of the range to 137 // be scheduled. The range extends 138 // to InsertPos. 139 unsigned InsertPosIndex; // The index in BB of InsertPos. 140 141 explicit ScheduleDAGInstrs(MachineFunction &mf, 142 const MachineLoopInfo &mli, 143 const MachineDominatorTree &mdt); 144 ~ScheduleDAGInstrs()145 virtual ~ScheduleDAGInstrs() {} 146 147 /// NewSUnit - Creates a new SUnit and return a ptr to it. 148 /// NewSUnit(MachineInstr * MI)149 SUnit *NewSUnit(MachineInstr *MI) { 150 #ifndef NDEBUG 151 const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0]; 152 #endif 153 SUnits.push_back(SUnit(MI, (unsigned)SUnits.size())); 154 assert((Addr == 0 || Addr == &SUnits[0]) && 155 "SUnits std::vector reallocated on the fly!"); 156 SUnits.back().OrigNode = &SUnits.back(); 157 return &SUnits.back(); 158 } 159 160 /// Run - perform scheduling. 161 /// 162 void Run(MachineBasicBlock *bb, 163 MachineBasicBlock::iterator begin, 164 MachineBasicBlock::iterator end, 165 unsigned endindex); 166 167 /// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are 168 /// input. 169 virtual void BuildSchedGraph(AliasAnalysis *AA); 170 171 /// AddSchedBarrierDeps - Add dependencies from instructions in the current 172 /// list of instructions being scheduled to scheduling barrier. We want to 173 /// make sure instructions which define registers that are either used by 174 /// the terminator or are live-out are properly scheduled. This is 175 /// especially important when the definition latency of the return value(s) 176 /// are too high to be hidden by the branch or when the liveout registers 177 /// used by instructions in the fallthrough block. 178 void AddSchedBarrierDeps(); 179 180 /// ComputeLatency - Compute node latency. 181 /// 182 virtual void ComputeLatency(SUnit *SU); 183 184 /// ComputeOperandLatency - Override dependence edge latency using 185 /// operand use/def information 186 /// 187 virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use, 188 SDep& dep) const; 189 190 virtual MachineBasicBlock *EmitSchedule(); 191 192 /// StartBlock - Prepare to perform scheduling in the given block. 193 /// 194 virtual void StartBlock(MachineBasicBlock *BB); 195 196 /// Schedule - Order nodes according to selected style, filling 197 /// in the Sequence member. 198 /// 199 virtual void Schedule() = 0; 200 201 /// FinishBlock - Clean up after scheduling in the given block. 202 /// 203 virtual void FinishBlock(); 204 205 virtual void dumpNode(const SUnit *SU) const; 206 207 virtual std::string getGraphNodeLabel(const SUnit *SU) const; 208 }; 209 } 210 211 #endif 212