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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <assert.h>
25 #include <string.h>
26 #include <ctype.h>
27 #include "glcpp.h"
28 #include "main/core.h" /* for isblank() on MSVC */
29 
30 void
glcpp_error(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)31 glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
32 {
33 	va_list ap;
34 
35 	parser->error = 1;
36 	parser->info_log = hieralloc_asprintf_append(parser->info_log,
37 						  "%u:%u(%u): "
38 						  "preprocessor error: ",
39 						  locp->source,
40 						  locp->first_line,
41 						  locp->first_column);
42 	va_start(ap, fmt);
43 	parser->info_log = hieralloc_vasprintf_append(parser->info_log, fmt, ap);
44 	va_end(ap);
45 	parser->info_log = hieralloc_strdup_append(parser->info_log, "\n");
46 }
47 
48 void
glcpp_warning(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)49 glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
50 {
51 	va_list ap;
52 
53 	parser->info_log = hieralloc_asprintf_append(parser->info_log,
54 						  "%u:%u(%u): "
55 						  "preprocessor warning: ",
56 						  locp->source,
57 						  locp->first_line,
58 						  locp->first_column);
59 	va_start(ap, fmt);
60 	parser->info_log = hieralloc_vasprintf_append(parser->info_log, fmt, ap);
61 	va_end(ap);
62 	parser->info_log = hieralloc_strdup_append(parser->info_log, "\n");
63 }
64 
65 /* Searches backwards for '^ *#' from a given starting point. */
66 static int
in_directive(const char * shader,const char * ptr)67 in_directive(const char *shader, const char *ptr)
68 {
69 	assert(ptr >= shader);
70 
71 	/* Search backwards for '#'. If we find a \n first, it doesn't count */
72 	for (; ptr >= shader && *ptr != '#'; ptr--) {
73 		if (*ptr == '\n')
74 			return 0;
75 	}
76 	if (ptr >= shader) {
77 		/* Found '#'...look for spaces preceded by a newline */
78 		for (ptr--; ptr >= shader && isblank(*ptr); ptr--);
79 		// FIXME: I don't think the '\n' case can happen
80 		if (ptr < shader || *ptr == '\n')
81 			return 1;
82 	}
83 	return 0;
84 }
85 
86 /* Remove any line continuation characters in preprocessing directives.
87  * However, ignore any in GLSL code, as "There is no line continuation
88  * character" (1.30 page 9) in GLSL.
89  */
90 static char *
remove_line_continuations(glcpp_parser_t * ctx,const char * shader)91 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
92 {
93 	int in_continued_line = 0;
94 	int extra_newlines = 0;
95 	char *clean = hieralloc_strdup(ctx, "");
96 	const char *search_start = shader;
97 	const char *newline;
98 	while ((newline = strchr(search_start, '\n')) != NULL) {
99 		const char *backslash = NULL;
100 
101 		/* # of characters preceding the newline. */
102 		int n = newline - shader;
103 
104 		/* Find the preceding '\', if it exists */
105 		if (n >= 1 && newline[-1] == '\\')
106 			backslash = newline - 1;
107 		else if (n >= 2 && newline[-1] == '\r' && newline[-2] == '\\')
108 			backslash = newline - 2;
109 
110 		/* Double backslashes don't count (the backslash is escaped) */
111 		if (backslash != NULL && backslash[-1] == '\\') {
112 			backslash = NULL;
113 		}
114 
115 		if (backslash != NULL) {
116 			/* We found a line continuation, but do we care? */
117 			if (!in_continued_line) {
118 				if (in_directive(shader, backslash)) {
119 					in_continued_line = 1;
120 					extra_newlines = 0;
121 				}
122 			}
123 			if (in_continued_line) {
124 				/* Copy everything before the \ */
125 				clean = hieralloc_strndup_append(clean, shader, backslash - shader);
126 				shader = newline + 1;
127 				extra_newlines++;
128 			}
129 		} else if (in_continued_line) {
130 			/* Copy everything up to and including the \n */
131 			clean = hieralloc_strndup_append(clean, shader, newline - shader + 1);
132 			shader = newline + 1;
133 			/* Output extra newlines to make line numbers match */
134 			for (; extra_newlines > 0; extra_newlines--)
135 				clean = hieralloc_strdup_append(clean, "\n");
136 			in_continued_line = 0;
137 		}
138 		search_start = newline + 1;
139 	}
140 	clean = hieralloc_strdup_append(clean, shader);
141 	return clean;
142 }
143 
144 int
preprocess(void * hieralloc_ctx,const char ** shader,char ** info_log,const struct gl_extensions * extensions,int api)145 preprocess(void *hieralloc_ctx, const char **shader, char **info_log,
146 	   const struct gl_extensions *extensions, int api)
147 {
148 	int errors;
149 	glcpp_parser_t *parser = glcpp_parser_create (extensions, api);
150 	*shader = remove_line_continuations(parser, *shader);
151 
152 	glcpp_lex_set_source_string (parser, *shader);
153 
154 	glcpp_parser_parse (parser);
155 
156 	if (parser->skip_stack)
157 		glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
158 
159 	*info_log = hieralloc_strdup_append(*info_log, parser->info_log);
160 
161 	hieralloc_steal(hieralloc_ctx, parser->output);
162 	*shader = parser->output;
163 
164 	errors = parser->error;
165 	glcpp_parser_destroy (parser);
166 	return errors;
167 }
168