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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* System independent thread management routines for SDL */
25 
26 #include "SDL_mutex.h"
27 #include "SDL_thread.h"
28 #include "SDL_thread_c.h"
29 #include "SDL_systhread.h"
30 
31 #define ARRAY_CHUNKSIZE	32
32 /* The array of threads currently active in the application
33    (except the main thread)
34    The manipulation of an array here is safer than using a linked list.
35 */
36 static int SDL_maxthreads = 0;
37 static int SDL_numthreads = 0;
38 static SDL_Thread **SDL_Threads = NULL;
39 static SDL_mutex *thread_lock = NULL;
40 
SDL_ThreadsInit(void)41 int SDL_ThreadsInit(void)
42 {
43 	int retval;
44 
45 	retval = 0;
46 	thread_lock = SDL_CreateMutex();
47 	if ( thread_lock == NULL ) {
48 		retval = -1;
49 	}
50 	return(retval);
51 }
52 
53 /* This should never be called...
54    If this is called by SDL_Quit(), we don't know whether or not we should
55    clean up threads here.  If any threads are still running after this call,
56    they will no longer have access to any per-thread data.
57  */
SDL_ThreadsQuit(void)58 void SDL_ThreadsQuit(void)
59 {
60 	SDL_mutex *mutex;
61 
62 	mutex = thread_lock;
63 	thread_lock = NULL;
64 	if ( mutex != NULL ) {
65 		SDL_DestroyMutex(mutex);
66 	}
67 }
68 
69 /* Routines for manipulating the thread list */
SDL_AddThread(SDL_Thread * thread)70 static void SDL_AddThread(SDL_Thread *thread)
71 {
72 	/* WARNING:
73 	   If the very first threads are created simultaneously, then
74 	   there could be a race condition causing memory corruption.
75 	   In practice, this isn't a problem because by definition there
76 	   is only one thread running the first time this is called.
77 	*/
78 	if ( !thread_lock ) {
79 		if ( SDL_ThreadsInit() < 0 ) {
80 			return;
81 		}
82 	}
83 	SDL_mutexP(thread_lock);
84 
85 	/* Expand the list of threads, if necessary */
86 #ifdef DEBUG_THREADS
87 	printf("Adding thread (%d already - %d max)\n",
88 			SDL_numthreads, SDL_maxthreads);
89 #endif
90 	if ( SDL_numthreads == SDL_maxthreads ) {
91 		SDL_Thread **threads;
92 		threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
93 			(SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
94 		if ( threads == NULL ) {
95 			SDL_OutOfMemory();
96 			goto done;
97 		}
98 		SDL_maxthreads += ARRAY_CHUNKSIZE;
99 		SDL_Threads = threads;
100 	}
101 	SDL_Threads[SDL_numthreads++] = thread;
102 done:
103 	SDL_mutexV(thread_lock);
104 }
105 
SDL_DelThread(SDL_Thread * thread)106 static void SDL_DelThread(SDL_Thread *thread)
107 {
108 	int i;
109 
110 	if ( !thread_lock ) {
111 		return;
112 	}
113 	SDL_mutexP(thread_lock);
114 	for ( i=0; i<SDL_numthreads; ++i ) {
115 		if ( thread == SDL_Threads[i] ) {
116 			break;
117 		}
118 	}
119 	if ( i < SDL_numthreads ) {
120 		if ( --SDL_numthreads > 0 ) {
121 			while ( i < SDL_numthreads ) {
122 				SDL_Threads[i] = SDL_Threads[i+1];
123 				++i;
124 			}
125 		} else {
126 			SDL_maxthreads = 0;
127 			SDL_free(SDL_Threads);
128 			SDL_Threads = NULL;
129 		}
130 #ifdef DEBUG_THREADS
131 		printf("Deleting thread (%d left - %d max)\n",
132 				SDL_numthreads, SDL_maxthreads);
133 #endif
134 	}
135 	SDL_mutexV(thread_lock);
136 
137 	if ( SDL_Threads == NULL ) {
138 		SDL_ThreadsQuit();
139 	}
140 }
141 
142 /* The default (non-thread-safe) global error variable */
143 static SDL_error SDL_global_error;
144 
145 /* Routine to get the thread-specific error variable */
SDL_GetErrBuf(void)146 SDL_error *SDL_GetErrBuf(void)
147 {
148 	SDL_error *errbuf;
149 
150 	errbuf = &SDL_global_error;
151 	if ( SDL_Threads ) {
152 		int i;
153 		Uint32 this_thread;
154 
155 		this_thread = SDL_ThreadID();
156 		SDL_mutexP(thread_lock);
157 		for ( i=0; i<SDL_numthreads; ++i ) {
158 			if ( this_thread == SDL_Threads[i]->threadid ) {
159 				errbuf = &SDL_Threads[i]->errbuf;
160 				break;
161 			}
162 		}
163 		SDL_mutexV(thread_lock);
164 	}
165 	return(errbuf);
166 }
167 
168 
169 /* Arguments and callback to setup and run the user thread function */
170 typedef struct {
171 	int (SDLCALL *func)(void *);
172 	void *data;
173 	SDL_Thread *info;
174 	SDL_sem *wait;
175 } thread_args;
176 
SDL_RunThread(void * data)177 void SDL_RunThread(void *data)
178 {
179 	thread_args *args;
180 	int (SDLCALL *userfunc)(void *);
181 	void *userdata;
182 	int *statusloc;
183 
184 	/* Perform any system-dependent setup
185 	   - this function cannot fail, and cannot use SDL_SetError()
186 	 */
187 	SDL_SYS_SetupThread();
188 
189 	/* Get the thread id */
190 	args = (thread_args *)data;
191 	args->info->threadid = SDL_ThreadID();
192 
193 	/* Figure out what function to run */
194 	userfunc = args->func;
195 	userdata = args->data;
196 	statusloc = &args->info->status;
197 
198 	/* Wake up the parent thread */
199 	SDL_SemPost(args->wait);
200 
201 	/* Run the function */
202 	*statusloc = userfunc(userdata);
203 }
204 
205 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
206 #undef SDL_CreateThread
SDL_CreateThread(int (SDLCALL * fn)(void *),void * data,pfnSDL_CurrentBeginThread pfnBeginThread,pfnSDL_CurrentEndThread pfnEndThread)207 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
208 #else
209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data)
210 #endif
211 {
212 	SDL_Thread *thread;
213 	thread_args *args;
214 	int ret;
215 
216 	/* Allocate memory for the thread info structure */
217 	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
218 	if ( thread == NULL ) {
219 		SDL_OutOfMemory();
220 		return(NULL);
221 	}
222 	SDL_memset(thread, 0, (sizeof *thread));
223 	thread->status = -1;
224 
225 	/* Set up the arguments for the thread */
226 	args = (thread_args *)SDL_malloc(sizeof(*args));
227 	if ( args == NULL ) {
228 		SDL_OutOfMemory();
229 		SDL_free(thread);
230 		return(NULL);
231 	}
232 	args->func = fn;
233 	args->data = data;
234 	args->info = thread;
235 	args->wait = SDL_CreateSemaphore(0);
236 	if ( args->wait == NULL ) {
237 		SDL_free(thread);
238 		SDL_free(args);
239 		return(NULL);
240 	}
241 
242 	/* Add the thread to the list of available threads */
243 	SDL_AddThread(thread);
244 
245 	/* Create the thread and go! */
246 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
247 	ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
248 #else
249 	ret = SDL_SYS_CreateThread(thread, args);
250 #endif
251 	if ( ret >= 0 ) {
252 		/* Wait for the thread function to use arguments */
253 		SDL_SemWait(args->wait);
254 	} else {
255 		/* Oops, failed.  Gotta free everything */
256 		SDL_DelThread(thread);
257 		SDL_free(thread);
258 		thread = NULL;
259 	}
260 	SDL_DestroySemaphore(args->wait);
261 	SDL_free(args);
262 
263 	/* Everything is running now */
264 	return(thread);
265 }
266 
SDL_WaitThread(SDL_Thread * thread,int * status)267 void SDL_WaitThread(SDL_Thread *thread, int *status)
268 {
269 	if ( thread ) {
270 		SDL_SYS_WaitThread(thread);
271 		if ( status ) {
272 			*status = thread->status;
273 		}
274 		SDL_DelThread(thread);
275 		SDL_free(thread);
276 	}
277 }
278 
SDL_GetThreadID(SDL_Thread * thread)279 Uint32 SDL_GetThreadID(SDL_Thread *thread)
280 {
281 	Uint32 id;
282 
283 	if ( thread ) {
284 		id = thread->threadid;
285 	} else {
286 		id = SDL_ThreadID();
287 	}
288 	return(id);
289 }
290 
SDL_KillThread(SDL_Thread * thread)291 void SDL_KillThread(SDL_Thread *thread)
292 {
293 	if ( thread ) {
294 		SDL_SYS_KillThread(thread);
295 		SDL_WaitThread(thread, NULL);
296 	}
297 }
298 
299