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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* System independent thread management routines for SDL */
25 
26 #include "SDL_mutex.h"
27 #include "SDL_thread.h"
28 #include "../SDL_thread_c.h"
29 #include "../SDL_systhread.h"
30 
31 #define ARRAY_CHUNKSIZE	32
32 /* The array of threads currently active in the application
33    (except the main thread)
34    The manipulation of an array here is safer than using a linked list.
35 */
36 static int SDL_maxthreads = 0;
37 static int SDL_numthreads = 0;
38 static SDL_Thread **SDL_Threads = NULL;
39 static struct SignalSemaphore thread_lock;
40 int thread_lock_created = 0;
41 
SDL_ThreadsInit(void)42 int SDL_ThreadsInit(void)
43 {
44 	InitSemaphore(&thread_lock);
45 	thread_lock_created=1;
46 	return 0;
47 }
48 
49 /* This should never be called...
50    If this is called by SDL_Quit(), we don't know whether or not we should
51    clean up threads here.  If any threads are still running after this call,
52    they will no longer have access to any per-thread data.
53  */
SDL_ThreadsQuit()54 void SDL_ThreadsQuit()
55 {
56 	thread_lock_created=0;
57 }
58 
59 /* Routines for manipulating the thread list */
SDL_AddThread(SDL_Thread * thread)60 static void SDL_AddThread(SDL_Thread *thread)
61 {
62 	SDL_Thread **threads;
63 
64 	/* WARNING:
65 	   If the very first threads are created simultaneously, then
66 	   there could be a race condition causing memory corruption.
67 	   In practice, this isn't a problem because by definition there
68 	   is only one thread running the first time this is called.
69 	*/
70 	if ( !thread_lock_created ) {
71 		if ( SDL_ThreadsInit() < 0 ) {
72 			return;
73 		}
74 	}
75 	ObtainSemaphore(&thread_lock);
76 
77 	/* Expand the list of threads, if necessary */
78 #ifdef DEBUG_THREADS
79 	printf("Adding thread (%d already - %d max)\n",
80 			SDL_numthreads, SDL_maxthreads);
81 #endif
82 	if ( SDL_numthreads == SDL_maxthreads ) {
83 		threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
84 		                              (sizeof *threads));
85 		if ( threads == NULL ) {
86 			SDL_OutOfMemory();
87 			goto done;
88 		}
89 		SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
90 		SDL_maxthreads += ARRAY_CHUNKSIZE;
91 		if ( SDL_Threads ) {
92 			SDL_free(SDL_Threads);
93 		}
94 		SDL_Threads = threads;
95 	}
96 	SDL_Threads[SDL_numthreads++] = thread;
97 done:
98 	ReleaseSemaphore(&thread_lock);
99 }
100 
SDL_DelThread(SDL_Thread * thread)101 static void SDL_DelThread(SDL_Thread *thread)
102 {
103 	int i;
104 
105 	if ( thread_lock_created ) {
106 		ObtainSemaphore(&thread_lock);
107 		for ( i=0; i<SDL_numthreads; ++i ) {
108 			if ( thread == SDL_Threads[i] ) {
109 				break;
110 			}
111 		}
112 		if ( i < SDL_numthreads ) {
113 			--SDL_numthreads;
114 			while ( i < SDL_numthreads ) {
115 				SDL_Threads[i] = SDL_Threads[i+1];
116 				++i;
117 			}
118 #ifdef DEBUG_THREADS
119 			printf("Deleting thread (%d left - %d max)\n",
120 					SDL_numthreads, SDL_maxthreads);
121 #endif
122 		}
123 		ReleaseSemaphore(&thread_lock);
124 	}
125 }
126 
127 /* The default (non-thread-safe) global error variable */
128 static SDL_error SDL_global_error;
129 
130 /* Routine to get the thread-specific error variable */
SDL_GetErrBuf(void)131 SDL_error *SDL_GetErrBuf(void)
132 {
133 	SDL_error *errbuf;
134 
135 	errbuf = &SDL_global_error;
136 	if ( SDL_Threads ) {
137 		int i;
138 		Uint32 this_thread;
139 
140 		this_thread = SDL_ThreadID();
141 		ObtainSemaphore(&thread_lock);
142 		for ( i=0; i<SDL_numthreads; ++i ) {
143 			if ( this_thread == SDL_Threads[i]->threadid ) {
144 				errbuf = &SDL_Threads[i]->errbuf;
145 				break;
146 			}
147 		}
148 		ReleaseSemaphore(&thread_lock);
149 	}
150 	return(errbuf);
151 }
152 
153 
154 /* Arguments and callback to setup and run the user thread function */
155 typedef struct {
156 	int (*func)(void *);
157 	void *data;
158 	SDL_Thread *info;
159 	struct Task *wait;
160 } thread_args;
161 
SDL_RunThread(void * data)162 void SDL_RunThread(void *data)
163 {
164 	thread_args *args;
165 	int (*userfunc)(void *);
166 	void *userdata;
167 	int *statusloc;
168 
169 	/* Perform any system-dependent setup
170 	   - this function cannot fail, and cannot use SDL_SetError()
171 	 */
172 	SDL_SYS_SetupThread();
173 
174 	/* Get the thread id */
175 	args = (thread_args *)data;
176 	args->info->threadid = SDL_ThreadID();
177 
178 	/* Figure out what function to run */
179 	userfunc = args->func;
180 	userdata = args->data;
181 	statusloc = &args->info->status;
182 
183 	/* Wake up the parent thread */
184 	Signal(args->wait,SIGBREAKF_CTRL_E);
185 
186 	/* Run the function */
187 	*statusloc = userfunc(userdata);
188 }
189 
SDL_CreateThread(int (* fn)(void *),void * data)190 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
191 {
192 	SDL_Thread *thread;
193 	thread_args *args;
194 	int ret;
195 
196 	/* Allocate memory for the thread info structure */
197 	thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
198 	if ( thread == NULL ) {
199 		SDL_OutOfMemory();
200 		return(NULL);
201 	}
202 	SDL_memset(thread, 0, (sizeof *thread));
203 	thread->status = -1;
204 
205 	/* Set up the arguments for the thread */
206 	args = (thread_args *)SDL_malloc(sizeof(*args));
207 	if ( args == NULL ) {
208 		SDL_OutOfMemory();
209 		SDL_free(thread);
210 		return(NULL);
211 	}
212 	args->func = fn;
213 	args->data = data;
214 	args->info = thread;
215 	args->wait = FindTask(NULL);
216 	if ( args->wait == NULL ) {
217 		SDL_free(thread);
218 		SDL_free(args);
219 		SDL_OutOfMemory();
220 		return(NULL);
221 	}
222 
223 	/* Add the thread to the list of available threads */
224 	SDL_AddThread(thread);
225 
226 	D(bug("Starting thread...\n"));
227 
228 	/* Create the thread and go! */
229 	ret = SDL_SYS_CreateThread(thread, args);
230 	if ( ret >= 0 ) {
231 		D(bug("Waiting for thread CTRL_E...\n"));
232 		/* Wait for the thread function to use arguments */
233 		Wait(SIGBREAKF_CTRL_E);
234 		D(bug("  Arrived."));
235 	} else {
236 		/* Oops, failed.  Gotta free everything */
237 		SDL_DelThread(thread);
238 		SDL_free(thread);
239 		thread = NULL;
240 	}
241 	SDL_free(args);
242 
243 	/* Everything is running now */
244 	return(thread);
245 }
246 
SDL_WaitThread(SDL_Thread * thread,int * status)247 void SDL_WaitThread(SDL_Thread *thread, int *status)
248 {
249 	if ( thread ) {
250 		SDL_SYS_WaitThread(thread);
251 		if ( status ) {
252 			*status = thread->status;
253 		}
254 		SDL_DelThread(thread);
255 		SDL_free(thread);
256 	}
257 }
258 
SDL_GetThreadID(SDL_Thread * thread)259 Uint32 SDL_GetThreadID(SDL_Thread *thread)
260 {
261 	Uint32 id;
262 
263 	if ( thread ) {
264 		id = thread->threadid;
265 	} else {
266 		id = SDL_ThreadID();
267 	}
268 	return(id);
269 }
270 
SDL_KillThread(SDL_Thread * thread)271 void SDL_KillThread(SDL_Thread *thread)
272 {
273 	if ( thread ) {
274 		SDL_SYS_KillThread(thread);
275 		SDL_WaitThread(thread, NULL);
276 	}
277 }
278 
279