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1  /*
2      Copyright 2010 Google Inc.
3  
4      Licensed under the Apache License, Version 2.0 (the "License");
5      you may not use this file except in compliance with the License.
6      You may obtain a copy of the License at
7  
8           http://www.apache.org/licenses/LICENSE-2.0
9  
10      Unless required by applicable law or agreed to in writing, software
11      distributed under the License is distributed on an "AS IS" BASIS,
12      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13      See the License for the specific language governing permissions and
14      limitations under the License.
15   */
16  
17  
18  #include "FlingState.h"
19  #include "SkMatrix.h"
20  #include "SkTime.h"
21  
22  #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
23  
24  static const float MAX_FLING_SPEED = 1500;
25  
pin_max_fling(float speed)26  static float pin_max_fling(float speed) {
27      if (speed > MAX_FLING_SPEED) {
28          speed = MAX_FLING_SPEED;
29      }
30      return speed;
31  }
32  
getseconds()33  static double getseconds() {
34      return SkTime::GetMSecs() * 0.001;
35  }
36  
37  // returns +1 or -1, depending on the sign of x
38  // returns +1 if x is zero
SkScalarSign(SkScalar x)39  static SkScalar SkScalarSign(SkScalar x) {
40      SkScalar sign = SK_Scalar1;
41      if (x < 0) {
42          sign = -sign;
43      }
44      return sign;
45  }
46  
unit_axis_align(SkVector * unit)47  static void unit_axis_align(SkVector* unit) {
48      const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
49      if (SkScalarAbs(unit->fX) < TOLERANCE) {
50          unit->fX = 0;
51          unit->fY = SkScalarSign(unit->fY);
52      } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
53          unit->fX = SkScalarSign(unit->fX);
54          unit->fY = 0;
55      }
56  }
57  
reset(float sx,float sy)58  void FlingState::reset(float sx, float sy) {
59      fActive = true;
60      fDirection.set(sx, sy);
61      fSpeed0 = SkPoint::Normalize(&fDirection);
62      fSpeed0 = pin_max_fling(fSpeed0);
63      fTime0 = getseconds();
64  
65      unit_axis_align(&fDirection);
66  //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
67  }
68  
evaluateMatrix(SkMatrix * matrix)69  bool FlingState::evaluateMatrix(SkMatrix* matrix) {
70      if (!fActive) {
71          return false;
72      }
73  
74      const float t =  getseconds() - fTime0;
75      const float MIN_SPEED = 2;
76      const float K0 = 5.0;
77      const float K1 = 0.02;
78      const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
79      if (speed <= MIN_SPEED) {
80          fActive = false;
81          return false;
82      }
83      float dist = (fSpeed0 - speed) / K0;
84  
85  //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
86      float tx = fDirection.fX * dist;
87      float ty = fDirection.fY * dist;
88      if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
89          tx = sk_float_round2int(tx);
90          ty = sk_float_round2int(ty);
91      }
92      matrix->setTranslate(tx, ty);
93  //    printf("---- evaluate (%g %g)\n", tx, ty);
94  
95      return true;
96  }
97  
98  ////////////////////////////////////////
99  
GrAnimateFloat()100  GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
101  
start(float v0,float v1,float duration)102  void GrAnimateFloat::start(float v0, float v1, float duration) {
103      fValue0 = v0;
104      fValue1 = v1;
105      fDuration = duration;
106      if (duration > 0) {
107          fTime0 = SkTime::GetMSecs();
108          if (!fTime0) {
109              fTime0 = 1;  // time0 is our sentinel
110          }
111      } else {
112          fTime0 = 0;
113      }
114  }
115  
evaluate()116  float GrAnimateFloat::evaluate() {
117      if (!fTime0) {
118          return fValue1;
119      }
120  
121      double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
122      if (elapsed >= fDuration) {
123          fTime0 = 0;
124          return fValue1;
125      }
126  
127      double t = elapsed / fDuration;
128      if (true) {
129          t = (3 - 2 * t) * t * t;
130      }
131      return fValue0 + t * (fValue1 - fValue0);
132  }
133  
134  
135