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1 #include "SampleCode.h"
2 #include "SkView.h"
3 #include "SkCanvas.h"
4 #include "SkCamera.h"
5 #include "SkEmbossMaskFilter.h"
6 #include "SkGradientShader.h"
7 #include "SkPath.h"
8 #include "SkRegion.h"
9 #include "SkShader.h"
10 #include "SkUtils.h"
11 #include "SkRandom.h"
12 #include "SkImageDecoder.h"
13 
14 class CameraView : public SampleView {
15     SkTDArray<SkShader*> fShaders;
16     int     fShaderIndex;
17     bool    fFrontFace;
18 public:
CameraView()19 	CameraView() {
20         fRX = fRY = fRZ = 0;
21         fShaderIndex = 0;
22         fFrontFace = false;
23 
24         for (int i = 0;; i++) {
25             SkString str;
26             str.printf("/skimages/elephant%d.jpeg", i);
27             SkBitmap bm;
28             if (SkImageDecoder::DecodeFile(str.c_str(), &bm)) {
29                 SkShader* s = SkShader::CreateBitmapShader(bm,
30                                                            SkShader::kClamp_TileMode,
31                                                            SkShader::kClamp_TileMode);
32 
33                 SkRect src = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
34                 SkRect dst = { -150, -150, 150, 150 };
35                 SkMatrix matrix;
36                 matrix.setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
37                 s->setLocalMatrix(matrix);
38                 *fShaders.append() = s;
39             } else {
40                 break;
41             }
42         }
43         this->setBGColor(0xFFDDDDDD);
44     }
45 
~CameraView()46     virtual ~CameraView() {
47         fShaders.unrefAll();
48     }
49 
50 protected:
51     // overrides from SkEventSink
onQuery(SkEvent * evt)52     virtual bool onQuery(SkEvent* evt) {
53         if (SampleCode::TitleQ(*evt))
54         {
55             SampleCode::TitleR(evt, "Camera");
56             return true;
57         }
58         return this->INHERITED::onQuery(evt);
59     }
60 
onDrawContent(SkCanvas * canvas)61     virtual void onDrawContent(SkCanvas* canvas) {
62         canvas->translate(this->width()/2, this->height()/2);
63 
64         Sk3DView    view;
65         view.rotateX(fRX);
66         view.rotateY(fRY);
67         view.applyToCanvas(canvas);
68 
69         SkPaint paint;
70         if (fShaders.count() > 0) {
71             bool frontFace = view.dotWithNormal(0, 0, SK_Scalar1) < 0;
72             if (frontFace != fFrontFace) {
73                 fFrontFace = frontFace;
74                 fShaderIndex = (fShaderIndex + 1) % fShaders.count();
75             }
76 
77             paint.setAntiAlias(true);
78             paint.setShader(fShaders[fShaderIndex]);
79             SkRect r = { -150, -150, 150, 150 };
80             canvas->drawRoundRect(r, 30, 30, paint);
81         }
82 
83         fRY += SampleCode::GetAnimSecondsDelta() * 90;
84         if (fRY >= SkIntToScalar(360)) {
85             fRY = 0;
86         }
87         this->inval(NULL);
88     }
89 
90 private:
91     SkScalar fRX, fRY, fRZ;
92     typedef SampleView INHERITED;
93 };
94 
95 //////////////////////////////////////////////////////////////////////////////
96 
MyFactory()97 static SkView* MyFactory() { return new CameraView; }
98 static SkViewRegister reg(MyFactory);
99 
100