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1 /* libs/graphics/sgl/SkScan_Path.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include "SkScanPriv.h"
19 #include "SkBlitter.h"
20 #include "SkEdge.h"
21 #include "SkGeometry.h"
22 #include "SkPath.h"
23 #include "SkQuadClipper.h"
24 #include "SkRegion.h"
25 #include "SkTemplates.h"
26 
27 #define USE_NEW_BUILDER
28 
29 #define kEDGE_HEAD_Y    SK_MinS32
30 #define kEDGE_TAIL_Y    SK_MaxS32
31 
32 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)33     static void validate_sort(const SkEdge* edge) {
34         int y = kEDGE_HEAD_Y;
35 
36         while (edge->fFirstY != SK_MaxS32) {
37             edge->validate();
38             SkASSERT(y <= edge->fFirstY);
39 
40             y = edge->fFirstY;
41             edge = edge->fNext;
42         }
43     }
44 #else
45     #define validate_sort(edge)
46 #endif
47 
remove_edge(SkEdge * edge)48 static inline void remove_edge(SkEdge* edge) {
49     edge->fPrev->fNext = edge->fNext;
50     edge->fNext->fPrev = edge->fPrev;
51 }
52 
swap_edges(SkEdge * prev,SkEdge * next)53 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
54     SkASSERT(prev->fNext == next && next->fPrev == prev);
55 
56     // remove prev from the list
57     prev->fPrev->fNext = next;
58     next->fPrev = prev->fPrev;
59 
60     // insert prev after next
61     prev->fNext = next->fNext;
62     next->fNext->fPrev = prev;
63     next->fNext = prev;
64     prev->fPrev = next;
65 }
66 
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))67 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
68     SkFixed x = edge->fX;
69 
70     for (;;) {
71         SkEdge* prev = edge->fPrev;
72 
73         // add 1 to curr_y since we may have added new edges (built from curves)
74         // that start on the next scanline
75         SkASSERT(prev && prev->fFirstY <= curr_y + 1);
76 
77         if (prev->fX <= x) {
78             break;
79         }
80         swap_edges(prev, edge);
81     }
82 }
83 
insert_new_edges(SkEdge * newEdge,int curr_y)84 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
85     SkASSERT(newEdge->fFirstY >= curr_y);
86 
87     while (newEdge->fFirstY == curr_y) {
88         SkEdge* next = newEdge->fNext;
89         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
90         newEdge = next;
91     }
92 }
93 
94 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)95 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
96     while (edge->fFirstY <= curr_y) {
97         SkASSERT(edge->fPrev && edge->fNext);
98         SkASSERT(edge->fPrev->fNext == edge);
99         SkASSERT(edge->fNext->fPrev == edge);
100         SkASSERT(edge->fFirstY <= edge->fLastY);
101 
102         SkASSERT(edge->fPrev->fX <= edge->fX);
103         edge = edge->fNext;
104     }
105 }
106 #else
107     #define validate_edges_for_y(edge, curr_y)
108 #endif
109 
110 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
111 #pragma warning ( push )
112 #pragma warning ( disable : 4701 )
113 #endif
114 
115 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
116 #define PREPOST_START   true
117 #define PREPOST_END     false
118 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)119 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
120                        SkBlitter* blitter, int start_y, int stop_y,
121                        PrePostProc proc) {
122     validate_sort(prevHead->fNext);
123 
124     int curr_y = start_y;
125     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
126     int windingMask = (fillType & 1) ? 1 : -1;
127 
128     for (;;) {
129         int     w = 0;
130         int     left SK_INIT_TO_AVOID_WARNING;
131         bool    in_interval = false;
132         SkEdge* currE = prevHead->fNext;
133         SkFixed prevX = prevHead->fX;
134 
135         validate_edges_for_y(currE, curr_y);
136 
137         if (proc) {
138             proc(blitter, curr_y, PREPOST_START);    // pre-proc
139         }
140 
141         while (currE->fFirstY <= curr_y) {
142             SkASSERT(currE->fLastY >= curr_y);
143 
144             int x = (currE->fX + SK_Fixed1/2) >> 16;
145             w += currE->fWinding;
146             if ((w & windingMask) == 0) { // we finished an interval
147                 SkASSERT(in_interval);
148                 int width = x - left;
149                 SkASSERT(width >= 0);
150                 if (width)
151                     blitter->blitH(left, curr_y, width);
152                 in_interval = false;
153             } else if (!in_interval) {
154                 left = x;
155                 in_interval = true;
156             }
157 
158             SkEdge* next = currE->fNext;
159             SkFixed newX;
160 
161             if (currE->fLastY == curr_y) {    // are we done with this edge?
162                 if (currE->fCurveCount < 0) {
163                     if (((SkCubicEdge*)currE)->updateCubic()) {
164                         SkASSERT(currE->fFirstY == curr_y + 1);
165 
166                         newX = currE->fX;
167                         goto NEXT_X;
168                     }
169                 } else if (currE->fCurveCount > 0) {
170                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
171                         newX = currE->fX;
172                         goto NEXT_X;
173                     }
174                 }
175                 remove_edge(currE);
176             } else {
177                 SkASSERT(currE->fLastY > curr_y);
178                 newX = currE->fX + currE->fDX;
179                 currE->fX = newX;
180             NEXT_X:
181                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
182                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
183                 } else {
184                     prevX = newX;
185                 }
186             }
187             currE = next;
188             SkASSERT(currE);
189         }
190 
191         if (proc) {
192             proc(blitter, curr_y, PREPOST_END);    // post-proc
193         }
194 
195         curr_y += 1;
196         if (curr_y >= stop_y) {
197             break;
198         }
199         // now currE points to the first edge with a Yint larger than curr_y
200         insert_new_edges(currE, curr_y);
201     }
202 }
203 
204 ///////////////////////////////////////////////////////////////////////////////
205 
206 // this guy overrides blitH, and will call its proxy blitter with the inverse
207 // of the spans it is given (clipped to the left/right of the cliprect)
208 //
209 // used to implement inverse filltypes on paths
210 //
211 class InverseBlitter : public SkBlitter {
212 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)213     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
214         fBlitter = blitter;
215         fFirstX = clip.fLeft << shift;
216         fLastX = clip.fRight << shift;
217     }
prepost(int y,bool isStart)218     void prepost(int y, bool isStart) {
219         if (isStart) {
220             fPrevX = fFirstX;
221         } else {
222             int invWidth = fLastX - fPrevX;
223             if (invWidth > 0) {
224                 fBlitter->blitH(fPrevX, y, invWidth);
225             }
226         }
227     }
228 
229     // overrides
blitH(int x,int y,int width)230     virtual void blitH(int x, int y, int width) {
231         int invWidth = x - fPrevX;
232         if (invWidth > 0) {
233             fBlitter->blitH(fPrevX, y, invWidth);
234         }
235         fPrevX = x + width;
236     }
237 
238     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])239     virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
240         SkASSERT(!"blitAntiH unexpected");
241     }
blitV(int x,int y,int height,SkAlpha alpha)242     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
243         SkASSERT(!"blitV unexpected");
244     }
blitRect(int x,int y,int width,int height)245     virtual void blitRect(int x, int y, int width, int height) {
246         SkASSERT(!"blitRect unexpected");
247     }
blitMask(const SkMask &,const SkIRect & clip)248     virtual void blitMask(const SkMask&, const SkIRect& clip) {
249         SkASSERT(!"blitMask unexpected");
250     }
justAnOpaqueColor(uint32_t * value)251     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
252         SkASSERT(!"justAnOpaqueColor unexpected");
253         return NULL;
254     }
255 
256 private:
257     SkBlitter*  fBlitter;
258     int         fFirstX, fLastX, fPrevX;
259 };
260 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)261 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
262     ((InverseBlitter*)blitter)->prepost(y, isStart);
263 }
264 
265 ///////////////////////////////////////////////////////////////////////////////
266 
267 #if defined _WIN32 && _MSC_VER >= 1300
268 #pragma warning ( pop )
269 #endif
270 
271 #ifdef USE_NEW_BUILDER
272 #include "SkEdgeBuilder.h"
273 #else
build_edges(SkEdge edge[],const SkPath & path,const SkIRect * clipRect,SkEdge * list[],int shiftUp)274 static int build_edges(SkEdge edge[], const SkPath& path,
275                        const SkIRect* clipRect, SkEdge* list[], int shiftUp) {
276     SkEdge**        start = list;
277     SkPath::Iter    iter(path, true);
278     SkPoint         pts[4];
279     SkPath::Verb    verb;
280 
281     SkQuadClipper qclipper;
282     if (clipRect) {
283         SkIRect r;
284         r.set(clipRect->fLeft >> shiftUp, clipRect->fTop >> shiftUp,
285               clipRect->fRight >> shiftUp, clipRect->fBottom >> shiftUp);
286         qclipper.setClip(r);
287     }
288 
289     while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
290         switch (verb) {
291             case SkPath::kLine_Verb:
292                 if (edge->setLine(pts[0], pts[1], clipRect, shiftUp)) {
293                     *list++ = edge;
294                     edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
295                 }
296                 break;
297             case SkPath::kQuad_Verb: {
298                 SkPoint tmp[5], clippedPts[3];
299                 SkPoint* p = tmp;
300                 int     count = SkChopQuadAtYExtrema(pts, tmp);
301 
302                 do {
303                     const SkPoint* qpts = p;
304                     if (clipRect) {
305                         if (!qclipper.clipQuad(p, clippedPts)) {
306                             goto NEXT_CHOPPED_QUAD;
307                         }
308                         qpts = clippedPts;
309                     }
310                     if (((SkQuadraticEdge*)edge)->setQuadratic(qpts, shiftUp)) {
311                         *list++ = edge;
312                         edge = (SkEdge*)((char*)edge + sizeof(SkQuadraticEdge));
313                     }
314                 NEXT_CHOPPED_QUAD:
315                     p += 2;
316                 } while (--count >= 0);
317                 break;
318             }
319             case SkPath::kCubic_Verb: {
320                 SkPoint tmp[10];
321                 SkPoint* p = tmp;
322                 int     count = SkChopCubicAtYExtrema(pts, tmp);
323                 SkASSERT(count >= 0 && count <= 2);
324 
325                 do {
326                     if (((SkCubicEdge*)edge)->setCubic(p, clipRect, shiftUp))
327                     {
328                         *list++ = edge;
329                         edge = (SkEdge*)((char*)edge + sizeof(SkCubicEdge));
330                     }
331                     p += 3;
332                 } while (--count >= 0);
333                 break;
334             }
335         default:
336             break;
337         }
338     }
339     return (int)(list - start);
340 }
341 
342 #ifdef SK_DEBUG
343 /* 'quick' computation of the max sized needed to allocated for
344     our edgelist.
345 */
worst_case_edge_count(const SkPath & path,size_t * storage)346 static int worst_case_edge_count(const SkPath& path, size_t* storage) {
347     size_t  size = 0;
348     int     edgeCount = 0;
349 
350     SkPath::Iter    iter(path, true);
351     SkPath::Verb    verb;
352 
353     while ((verb = iter.next(NULL)) != SkPath::kDone_Verb) {
354         switch (verb) {
355             case SkPath::kLine_Verb:
356                 edgeCount += 1;
357                 size += sizeof(SkQuadraticEdge);    // treat line like Quad (in case its > 512)
358                 break;
359             case SkPath::kQuad_Verb:
360                 edgeCount += 2;                     // might need 2 edges when we chop on Y extrema
361                 size += 2 * sizeof(SkQuadraticEdge);
362                 break;
363             case SkPath::kCubic_Verb:
364                 edgeCount += 3;                     // might need 3 edges when we chop on Y extrema
365                 size += 3 * sizeof(SkCubicEdge);
366                 break;
367             default:
368                 break;
369         }
370     }
371 
372     SkASSERT(storage);
373     *storage = size;
374     return edgeCount;
375 }
376 #endif
377 
378 /* Much faster than worst_case_edge_count, but over estimates even more
379 */
cheap_worst_case_edge_count(const SkPath & path,size_t * storage)380 static int cheap_worst_case_edge_count(const SkPath& path, size_t* storage) {
381     int ptCount = path.getPoints(NULL, 0);
382     // worst case is curve, close, curve, close, as that is
383     //     2 lines per pt, or             : pts * 2
384     //     2 quads + 1 line per 2 pts, or : pts * 3 / 2
385     //     3 cubics + 1 line per 3 pts    : pts * 4 / 3
386     int edgeCount = ptCount << 1;
387     // worst storage, due to relative size of different edge types, is
388     // quads * 3 / 2
389     size_t quadSize = (ptCount * 3 >> 1) * sizeof(SkQuadraticEdge);
390 #if 0
391     size_t lineSize = (ptCount << 1) * sizeof(SkEdge);
392     size_t cubicSize = (ptCount * 3 / 4) * sizeof(SkCubicEdge);
393     SkASSERT(lineSize <= quadSize);
394     SkASSERT(cubicSize <= quadSize);
395 #endif
396     *storage = quadSize;
397     return edgeCount;
398 }
399 #endif
400 
401 ///////////////////////////////////////////////////////////////////////////////
402 
403 extern "C" {
edge_compare(const void * a,const void * b)404     static int edge_compare(const void* a, const void* b) {
405         const SkEdge* edgea = *(const SkEdge**)a;
406         const SkEdge* edgeb = *(const SkEdge**)b;
407 
408         int valuea = edgea->fFirstY;
409         int valueb = edgeb->fFirstY;
410 
411         if (valuea == valueb) {
412             valuea = edgea->fX;
413             valueb = edgeb->fX;
414         }
415 
416         // this overflows if valuea >>> valueb or vice-versa
417         //     return valuea - valueb;
418         // do perform the slower but safe compares
419         return (valuea < valueb) ? -1 : (valuea > valueb);
420     }
421 }
422 
sort_edges(SkEdge * list[],int count,SkEdge ** last)423 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
424     qsort(list, count, sizeof(SkEdge*), edge_compare);
425 
426     // now make the edges linked in sorted order
427     for (int i = 1; i < count; i++) {
428         list[i - 1]->fNext = list[i];
429         list[i]->fPrev = list[i - 1];
430     }
431 
432     *last = list[count - 1];
433     return list[0];
434 }
435 
436 // clipRect may be null, even though we always have a clip. This indicates that
437 // the path is contained in the clip, and so we can ignore it during the blit
438 //
439 // clipRect (if no null) has already been shifted up
440 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)441 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
442                   int start_y, int stop_y, int shiftEdgesUp,
443                   const SkRegion& clipRgn) {
444     SkASSERT(&path && blitter);
445 
446 #ifdef USE_NEW_BUILDER
447     SkEdgeBuilder   builder;
448 
449     int count = builder.build(path, clipRect, shiftEdgesUp);
450     SkEdge**    list = builder.edgeList();
451 #else
452     size_t  size;
453     int     maxCount = cheap_worst_case_edge_count(path, &size);
454 
455 #ifdef SK_DEBUG
456     {
457         size_t  size2;
458         int     maxCount2 = worst_case_edge_count(path, &size2);
459 
460         SkASSERT(maxCount >= maxCount2 && size >= size2);
461     }
462 #endif
463 
464     SkAutoMalloc    memory(maxCount * sizeof(SkEdge*) + size);
465     SkEdge**        list = (SkEdge**)memory.get();
466     SkEdge*         initialEdge = (SkEdge*)(list + maxCount);
467     int             count = build_edges(initialEdge, path, clipRect, list,
468                                         shiftEdgesUp);
469     SkASSERT(count <= maxCount);
470 #endif
471 
472     if (count < 2) {
473         if (path.isInverseFillType()) {
474             const SkIRect& clipRect = clipRgn.getBounds();
475             blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
476                               clipRect.fTop << shiftEdgesUp,
477                               clipRect.width() << shiftEdgesUp,
478                               clipRect.height() << shiftEdgesUp);
479         }
480 
481         return;
482     }
483 
484     SkEdge headEdge, tailEdge, *last;
485     // this returns the first and last edge after they're sorted into a dlink list
486     SkEdge* edge = sort_edges(list, count, &last);
487 
488     headEdge.fPrev = NULL;
489     headEdge.fNext = edge;
490     headEdge.fFirstY = kEDGE_HEAD_Y;
491     headEdge.fX = SK_MinS32;
492     edge->fPrev = &headEdge;
493 
494     tailEdge.fPrev = last;
495     tailEdge.fNext = NULL;
496     tailEdge.fFirstY = kEDGE_TAIL_Y;
497     last->fNext = &tailEdge;
498 
499     // now edge is the head of the sorted linklist
500 
501     start_y <<= shiftEdgesUp;
502     stop_y <<= shiftEdgesUp;
503     if (clipRect && start_y < clipRect->fTop) {
504         start_y = clipRect->fTop;
505     }
506     if (clipRect && stop_y > clipRect->fBottom) {
507         stop_y = clipRect->fBottom;
508     }
509 
510     InverseBlitter  ib;
511     PrePostProc     proc = NULL;
512 
513     if (path.isInverseFillType()) {
514         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
515         blitter = &ib;
516         proc = PrePostInverseBlitterProc;
517     }
518 
519     walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
520 }
521 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)522 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
523     const SkIRect& cr = clip.getBounds();
524     SkIRect tmp;
525 
526     tmp.fLeft = cr.fLeft;
527     tmp.fRight = cr.fRight;
528     tmp.fTop = cr.fTop;
529     tmp.fBottom = ir.fTop;
530     if (!tmp.isEmpty()) {
531         blitter->blitRectRegion(tmp, clip);
532     }
533 }
534 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)535 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
536     const SkIRect& cr = clip.getBounds();
537     SkIRect tmp;
538 
539     tmp.fLeft = cr.fLeft;
540     tmp.fRight = cr.fRight;
541     tmp.fTop = ir.fBottom;
542     tmp.fBottom = cr.fBottom;
543     if (!tmp.isEmpty()) {
544         blitter->blitRectRegion(tmp, clip);
545     }
546 }
547 
548 ///////////////////////////////////////////////////////////////////////////////
549 
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir)550 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
551                              const SkIRect& ir) {
552     fBlitter = NULL;     // null means blit nothing
553     fClipRect = NULL;
554 
555     if (clip) {
556         fClipRect = &clip->getBounds();
557         if (!SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
558             return;
559         }
560 
561         if (clip->isRect()) {
562             if (fClipRect->contains(ir)) {
563                 fClipRect = NULL;
564             } else {
565                 // only need a wrapper blitter if we're horizontally clipped
566                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
567                     fRectBlitter.init(blitter, *fClipRect);
568                     blitter = &fRectBlitter;
569                 }
570             }
571         } else {
572             fRgnBlitter.init(blitter, clip);
573             blitter = &fRgnBlitter;
574         }
575     }
576     fBlitter = blitter;
577 }
578 
579 ///////////////////////////////////////////////////////////////////////////////
580 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)581 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
582     const int32_t limit = 32767;
583 
584     SkIRect limitR;
585     limitR.set(-limit, -limit, limit, limit);
586     if (limitR.contains(orig.getBounds())) {
587         return false;
588     }
589     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
590     return true;
591 }
592 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)593 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
594                       SkBlitter* blitter) {
595     if (origClip.isEmpty()) {
596         return;
597     }
598 
599     // Our edges are fixed-point, and don't like the bounds of the clip to
600     // exceed that. Here we trim the clip just so we don't overflow later on
601     const SkRegion* clipPtr = &origClip;
602     SkRegion finiteClip;
603     if (clip_to_limit(origClip, &finiteClip)) {
604         if (finiteClip.isEmpty()) {
605             return;
606         }
607         clipPtr = &finiteClip;
608     }
609         // don't reference "origClip" any more, just use clipPtr
610 
611     SkIRect ir;
612     path.getBounds().round(&ir);
613     if (ir.isEmpty()) {
614         if (path.isInverseFillType()) {
615             blitter->blitRegion(*clipPtr);
616         }
617         return;
618     }
619 
620     SkScanClipper   clipper(blitter, clipPtr, ir);
621 
622     blitter = clipper.getBlitter();
623     if (blitter) {
624         // we have to keep our calls to blitter in sorted order, so we
625         // must blit the above section first, then the middle, then the bottom.
626         if (path.isInverseFillType()) {
627             sk_blit_above(blitter, ir, *clipPtr);
628         }
629         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
630                      0, *clipPtr);
631         if (path.isInverseFillType()) {
632             sk_blit_below(blitter, ir, *clipPtr);
633         }
634     } else {
635         // what does it mean to not have a blitter if path.isInverseFillType???
636     }
637 }
638 
639 ///////////////////////////////////////////////////////////////////////////////
640 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])641 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
642                            const SkIRect* clipRect, SkEdge* list[]) {
643     SkEdge** start = list;
644 
645     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
646         *list++ = edge;
647         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
648     }
649     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
650         *list++ = edge;
651         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
652     }
653     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
654         *list++ = edge;
655     }
656     return (int)(list - start);
657 }
658 
659 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)660 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
661                              SkBlitter* blitter, const SkIRect& ir) {
662     SkASSERT(pts && blitter);
663 
664     SkEdge edgeStorage[3];
665     SkEdge* list[3];
666 
667     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
668     if (count < 2) {
669         return;
670     }
671 
672     SkEdge headEdge, tailEdge, *last;
673 
674     // this returns the first and last edge after they're sorted into a dlink list
675     SkEdge* edge = sort_edges(list, count, &last);
676 
677     headEdge.fPrev = NULL;
678     headEdge.fNext = edge;
679     headEdge.fFirstY = kEDGE_HEAD_Y;
680     headEdge.fX = SK_MinS32;
681     edge->fPrev = &headEdge;
682 
683     tailEdge.fPrev = last;
684     tailEdge.fNext = NULL;
685     tailEdge.fFirstY = kEDGE_TAIL_Y;
686     last->fNext = &tailEdge;
687 
688     // now edge is the head of the sorted linklist
689     int stop_y = ir.fBottom;
690     if (clipRect && stop_y > clipRect->fBottom) {
691         stop_y = clipRect->fBottom;
692     }
693     int start_y = ir.fTop;
694     if (clipRect && start_y < clipRect->fTop) {
695         start_y = clipRect->fTop;
696     }
697     walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
698 }
699 
FillTriangle(const SkPoint pts[],const SkRegion * clip,SkBlitter * blitter)700 void SkScan::FillTriangle(const SkPoint pts[], const SkRegion* clip,
701                           SkBlitter* blitter) {
702     if (clip && clip->isEmpty()) {
703         return;
704     }
705 
706     SkRect  r;
707     SkIRect ir;
708     r.set(pts, 3);
709     r.round(&ir);
710     if (ir.isEmpty()) {
711         return;
712     }
713 
714     SkScanClipper   clipper(blitter, clip, ir);
715 
716     blitter = clipper.getBlitter();
717     if (NULL != blitter) {
718         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
719     }
720 }
721 
722