1 /* libs/graphics/sgl/SkScan_Path.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18 #include "SkScanPriv.h"
19 #include "SkBlitter.h"
20 #include "SkEdge.h"
21 #include "SkGeometry.h"
22 #include "SkPath.h"
23 #include "SkQuadClipper.h"
24 #include "SkRegion.h"
25 #include "SkTemplates.h"
26
27 #define USE_NEW_BUILDER
28
29 #define kEDGE_HEAD_Y SK_MinS32
30 #define kEDGE_TAIL_Y SK_MaxS32
31
32 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)33 static void validate_sort(const SkEdge* edge) {
34 int y = kEDGE_HEAD_Y;
35
36 while (edge->fFirstY != SK_MaxS32) {
37 edge->validate();
38 SkASSERT(y <= edge->fFirstY);
39
40 y = edge->fFirstY;
41 edge = edge->fNext;
42 }
43 }
44 #else
45 #define validate_sort(edge)
46 #endif
47
remove_edge(SkEdge * edge)48 static inline void remove_edge(SkEdge* edge) {
49 edge->fPrev->fNext = edge->fNext;
50 edge->fNext->fPrev = edge->fPrev;
51 }
52
swap_edges(SkEdge * prev,SkEdge * next)53 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
54 SkASSERT(prev->fNext == next && next->fPrev == prev);
55
56 // remove prev from the list
57 prev->fPrev->fNext = next;
58 next->fPrev = prev->fPrev;
59
60 // insert prev after next
61 prev->fNext = next->fNext;
62 next->fNext->fPrev = prev;
63 next->fNext = prev;
64 prev->fPrev = next;
65 }
66
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))67 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
68 SkFixed x = edge->fX;
69
70 for (;;) {
71 SkEdge* prev = edge->fPrev;
72
73 // add 1 to curr_y since we may have added new edges (built from curves)
74 // that start on the next scanline
75 SkASSERT(prev && prev->fFirstY <= curr_y + 1);
76
77 if (prev->fX <= x) {
78 break;
79 }
80 swap_edges(prev, edge);
81 }
82 }
83
insert_new_edges(SkEdge * newEdge,int curr_y)84 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
85 SkASSERT(newEdge->fFirstY >= curr_y);
86
87 while (newEdge->fFirstY == curr_y) {
88 SkEdge* next = newEdge->fNext;
89 backward_insert_edge_based_on_x(newEdge SkPARAM(curr_y));
90 newEdge = next;
91 }
92 }
93
94 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)95 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
96 while (edge->fFirstY <= curr_y) {
97 SkASSERT(edge->fPrev && edge->fNext);
98 SkASSERT(edge->fPrev->fNext == edge);
99 SkASSERT(edge->fNext->fPrev == edge);
100 SkASSERT(edge->fFirstY <= edge->fLastY);
101
102 SkASSERT(edge->fPrev->fX <= edge->fX);
103 edge = edge->fNext;
104 }
105 }
106 #else
107 #define validate_edges_for_y(edge, curr_y)
108 #endif
109
110 #if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized
111 #pragma warning ( push )
112 #pragma warning ( disable : 4701 )
113 #endif
114
115 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
116 #define PREPOST_START true
117 #define PREPOST_END false
118
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)119 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
120 SkBlitter* blitter, int start_y, int stop_y,
121 PrePostProc proc) {
122 validate_sort(prevHead->fNext);
123
124 int curr_y = start_y;
125 // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
126 int windingMask = (fillType & 1) ? 1 : -1;
127
128 for (;;) {
129 int w = 0;
130 int left SK_INIT_TO_AVOID_WARNING;
131 bool in_interval = false;
132 SkEdge* currE = prevHead->fNext;
133 SkFixed prevX = prevHead->fX;
134
135 validate_edges_for_y(currE, curr_y);
136
137 if (proc) {
138 proc(blitter, curr_y, PREPOST_START); // pre-proc
139 }
140
141 while (currE->fFirstY <= curr_y) {
142 SkASSERT(currE->fLastY >= curr_y);
143
144 int x = (currE->fX + SK_Fixed1/2) >> 16;
145 w += currE->fWinding;
146 if ((w & windingMask) == 0) { // we finished an interval
147 SkASSERT(in_interval);
148 int width = x - left;
149 SkASSERT(width >= 0);
150 if (width)
151 blitter->blitH(left, curr_y, width);
152 in_interval = false;
153 } else if (!in_interval) {
154 left = x;
155 in_interval = true;
156 }
157
158 SkEdge* next = currE->fNext;
159 SkFixed newX;
160
161 if (currE->fLastY == curr_y) { // are we done with this edge?
162 if (currE->fCurveCount < 0) {
163 if (((SkCubicEdge*)currE)->updateCubic()) {
164 SkASSERT(currE->fFirstY == curr_y + 1);
165
166 newX = currE->fX;
167 goto NEXT_X;
168 }
169 } else if (currE->fCurveCount > 0) {
170 if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
171 newX = currE->fX;
172 goto NEXT_X;
173 }
174 }
175 remove_edge(currE);
176 } else {
177 SkASSERT(currE->fLastY > curr_y);
178 newX = currE->fX + currE->fDX;
179 currE->fX = newX;
180 NEXT_X:
181 if (newX < prevX) { // ripple currE backwards until it is x-sorted
182 backward_insert_edge_based_on_x(currE SkPARAM(curr_y));
183 } else {
184 prevX = newX;
185 }
186 }
187 currE = next;
188 SkASSERT(currE);
189 }
190
191 if (proc) {
192 proc(blitter, curr_y, PREPOST_END); // post-proc
193 }
194
195 curr_y += 1;
196 if (curr_y >= stop_y) {
197 break;
198 }
199 // now currE points to the first edge with a Yint larger than curr_y
200 insert_new_edges(currE, curr_y);
201 }
202 }
203
204 ///////////////////////////////////////////////////////////////////////////////
205
206 // this guy overrides blitH, and will call its proxy blitter with the inverse
207 // of the spans it is given (clipped to the left/right of the cliprect)
208 //
209 // used to implement inverse filltypes on paths
210 //
211 class InverseBlitter : public SkBlitter {
212 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)213 void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
214 fBlitter = blitter;
215 fFirstX = clip.fLeft << shift;
216 fLastX = clip.fRight << shift;
217 }
prepost(int y,bool isStart)218 void prepost(int y, bool isStart) {
219 if (isStart) {
220 fPrevX = fFirstX;
221 } else {
222 int invWidth = fLastX - fPrevX;
223 if (invWidth > 0) {
224 fBlitter->blitH(fPrevX, y, invWidth);
225 }
226 }
227 }
228
229 // overrides
blitH(int x,int y,int width)230 virtual void blitH(int x, int y, int width) {
231 int invWidth = x - fPrevX;
232 if (invWidth > 0) {
233 fBlitter->blitH(fPrevX, y, invWidth);
234 }
235 fPrevX = x + width;
236 }
237
238 // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])239 virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
240 SkASSERT(!"blitAntiH unexpected");
241 }
blitV(int x,int y,int height,SkAlpha alpha)242 virtual void blitV(int x, int y, int height, SkAlpha alpha) {
243 SkASSERT(!"blitV unexpected");
244 }
blitRect(int x,int y,int width,int height)245 virtual void blitRect(int x, int y, int width, int height) {
246 SkASSERT(!"blitRect unexpected");
247 }
blitMask(const SkMask &,const SkIRect & clip)248 virtual void blitMask(const SkMask&, const SkIRect& clip) {
249 SkASSERT(!"blitMask unexpected");
250 }
justAnOpaqueColor(uint32_t * value)251 virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
252 SkASSERT(!"justAnOpaqueColor unexpected");
253 return NULL;
254 }
255
256 private:
257 SkBlitter* fBlitter;
258 int fFirstX, fLastX, fPrevX;
259 };
260
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)261 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
262 ((InverseBlitter*)blitter)->prepost(y, isStart);
263 }
264
265 ///////////////////////////////////////////////////////////////////////////////
266
267 #if defined _WIN32 && _MSC_VER >= 1300
268 #pragma warning ( pop )
269 #endif
270
271 #ifdef USE_NEW_BUILDER
272 #include "SkEdgeBuilder.h"
273 #else
build_edges(SkEdge edge[],const SkPath & path,const SkIRect * clipRect,SkEdge * list[],int shiftUp)274 static int build_edges(SkEdge edge[], const SkPath& path,
275 const SkIRect* clipRect, SkEdge* list[], int shiftUp) {
276 SkEdge** start = list;
277 SkPath::Iter iter(path, true);
278 SkPoint pts[4];
279 SkPath::Verb verb;
280
281 SkQuadClipper qclipper;
282 if (clipRect) {
283 SkIRect r;
284 r.set(clipRect->fLeft >> shiftUp, clipRect->fTop >> shiftUp,
285 clipRect->fRight >> shiftUp, clipRect->fBottom >> shiftUp);
286 qclipper.setClip(r);
287 }
288
289 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
290 switch (verb) {
291 case SkPath::kLine_Verb:
292 if (edge->setLine(pts[0], pts[1], clipRect, shiftUp)) {
293 *list++ = edge;
294 edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
295 }
296 break;
297 case SkPath::kQuad_Verb: {
298 SkPoint tmp[5], clippedPts[3];
299 SkPoint* p = tmp;
300 int count = SkChopQuadAtYExtrema(pts, tmp);
301
302 do {
303 const SkPoint* qpts = p;
304 if (clipRect) {
305 if (!qclipper.clipQuad(p, clippedPts)) {
306 goto NEXT_CHOPPED_QUAD;
307 }
308 qpts = clippedPts;
309 }
310 if (((SkQuadraticEdge*)edge)->setQuadratic(qpts, shiftUp)) {
311 *list++ = edge;
312 edge = (SkEdge*)((char*)edge + sizeof(SkQuadraticEdge));
313 }
314 NEXT_CHOPPED_QUAD:
315 p += 2;
316 } while (--count >= 0);
317 break;
318 }
319 case SkPath::kCubic_Verb: {
320 SkPoint tmp[10];
321 SkPoint* p = tmp;
322 int count = SkChopCubicAtYExtrema(pts, tmp);
323 SkASSERT(count >= 0 && count <= 2);
324
325 do {
326 if (((SkCubicEdge*)edge)->setCubic(p, clipRect, shiftUp))
327 {
328 *list++ = edge;
329 edge = (SkEdge*)((char*)edge + sizeof(SkCubicEdge));
330 }
331 p += 3;
332 } while (--count >= 0);
333 break;
334 }
335 default:
336 break;
337 }
338 }
339 return (int)(list - start);
340 }
341
342 #ifdef SK_DEBUG
343 /* 'quick' computation of the max sized needed to allocated for
344 our edgelist.
345 */
worst_case_edge_count(const SkPath & path,size_t * storage)346 static int worst_case_edge_count(const SkPath& path, size_t* storage) {
347 size_t size = 0;
348 int edgeCount = 0;
349
350 SkPath::Iter iter(path, true);
351 SkPath::Verb verb;
352
353 while ((verb = iter.next(NULL)) != SkPath::kDone_Verb) {
354 switch (verb) {
355 case SkPath::kLine_Verb:
356 edgeCount += 1;
357 size += sizeof(SkQuadraticEdge); // treat line like Quad (in case its > 512)
358 break;
359 case SkPath::kQuad_Verb:
360 edgeCount += 2; // might need 2 edges when we chop on Y extrema
361 size += 2 * sizeof(SkQuadraticEdge);
362 break;
363 case SkPath::kCubic_Verb:
364 edgeCount += 3; // might need 3 edges when we chop on Y extrema
365 size += 3 * sizeof(SkCubicEdge);
366 break;
367 default:
368 break;
369 }
370 }
371
372 SkASSERT(storage);
373 *storage = size;
374 return edgeCount;
375 }
376 #endif
377
378 /* Much faster than worst_case_edge_count, but over estimates even more
379 */
cheap_worst_case_edge_count(const SkPath & path,size_t * storage)380 static int cheap_worst_case_edge_count(const SkPath& path, size_t* storage) {
381 int ptCount = path.getPoints(NULL, 0);
382 // worst case is curve, close, curve, close, as that is
383 // 2 lines per pt, or : pts * 2
384 // 2 quads + 1 line per 2 pts, or : pts * 3 / 2
385 // 3 cubics + 1 line per 3 pts : pts * 4 / 3
386 int edgeCount = ptCount << 1;
387 // worst storage, due to relative size of different edge types, is
388 // quads * 3 / 2
389 size_t quadSize = (ptCount * 3 >> 1) * sizeof(SkQuadraticEdge);
390 #if 0
391 size_t lineSize = (ptCount << 1) * sizeof(SkEdge);
392 size_t cubicSize = (ptCount * 3 / 4) * sizeof(SkCubicEdge);
393 SkASSERT(lineSize <= quadSize);
394 SkASSERT(cubicSize <= quadSize);
395 #endif
396 *storage = quadSize;
397 return edgeCount;
398 }
399 #endif
400
401 ///////////////////////////////////////////////////////////////////////////////
402
403 extern "C" {
edge_compare(const void * a,const void * b)404 static int edge_compare(const void* a, const void* b) {
405 const SkEdge* edgea = *(const SkEdge**)a;
406 const SkEdge* edgeb = *(const SkEdge**)b;
407
408 int valuea = edgea->fFirstY;
409 int valueb = edgeb->fFirstY;
410
411 if (valuea == valueb) {
412 valuea = edgea->fX;
413 valueb = edgeb->fX;
414 }
415
416 // this overflows if valuea >>> valueb or vice-versa
417 // return valuea - valueb;
418 // do perform the slower but safe compares
419 return (valuea < valueb) ? -1 : (valuea > valueb);
420 }
421 }
422
sort_edges(SkEdge * list[],int count,SkEdge ** last)423 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
424 qsort(list, count, sizeof(SkEdge*), edge_compare);
425
426 // now make the edges linked in sorted order
427 for (int i = 1; i < count; i++) {
428 list[i - 1]->fNext = list[i];
429 list[i]->fPrev = list[i - 1];
430 }
431
432 *last = list[count - 1];
433 return list[0];
434 }
435
436 // clipRect may be null, even though we always have a clip. This indicates that
437 // the path is contained in the clip, and so we can ignore it during the blit
438 //
439 // clipRect (if no null) has already been shifted up
440 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)441 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
442 int start_y, int stop_y, int shiftEdgesUp,
443 const SkRegion& clipRgn) {
444 SkASSERT(&path && blitter);
445
446 #ifdef USE_NEW_BUILDER
447 SkEdgeBuilder builder;
448
449 int count = builder.build(path, clipRect, shiftEdgesUp);
450 SkEdge** list = builder.edgeList();
451 #else
452 size_t size;
453 int maxCount = cheap_worst_case_edge_count(path, &size);
454
455 #ifdef SK_DEBUG
456 {
457 size_t size2;
458 int maxCount2 = worst_case_edge_count(path, &size2);
459
460 SkASSERT(maxCount >= maxCount2 && size >= size2);
461 }
462 #endif
463
464 SkAutoMalloc memory(maxCount * sizeof(SkEdge*) + size);
465 SkEdge** list = (SkEdge**)memory.get();
466 SkEdge* initialEdge = (SkEdge*)(list + maxCount);
467 int count = build_edges(initialEdge, path, clipRect, list,
468 shiftEdgesUp);
469 SkASSERT(count <= maxCount);
470 #endif
471
472 if (count < 2) {
473 if (path.isInverseFillType()) {
474 const SkIRect& clipRect = clipRgn.getBounds();
475 blitter->blitRect(clipRect.fLeft << shiftEdgesUp,
476 clipRect.fTop << shiftEdgesUp,
477 clipRect.width() << shiftEdgesUp,
478 clipRect.height() << shiftEdgesUp);
479 }
480
481 return;
482 }
483
484 SkEdge headEdge, tailEdge, *last;
485 // this returns the first and last edge after they're sorted into a dlink list
486 SkEdge* edge = sort_edges(list, count, &last);
487
488 headEdge.fPrev = NULL;
489 headEdge.fNext = edge;
490 headEdge.fFirstY = kEDGE_HEAD_Y;
491 headEdge.fX = SK_MinS32;
492 edge->fPrev = &headEdge;
493
494 tailEdge.fPrev = last;
495 tailEdge.fNext = NULL;
496 tailEdge.fFirstY = kEDGE_TAIL_Y;
497 last->fNext = &tailEdge;
498
499 // now edge is the head of the sorted linklist
500
501 start_y <<= shiftEdgesUp;
502 stop_y <<= shiftEdgesUp;
503 if (clipRect && start_y < clipRect->fTop) {
504 start_y = clipRect->fTop;
505 }
506 if (clipRect && stop_y > clipRect->fBottom) {
507 stop_y = clipRect->fBottom;
508 }
509
510 InverseBlitter ib;
511 PrePostProc proc = NULL;
512
513 if (path.isInverseFillType()) {
514 ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
515 blitter = &ib;
516 proc = PrePostInverseBlitterProc;
517 }
518
519 walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
520 }
521
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)522 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
523 const SkIRect& cr = clip.getBounds();
524 SkIRect tmp;
525
526 tmp.fLeft = cr.fLeft;
527 tmp.fRight = cr.fRight;
528 tmp.fTop = cr.fTop;
529 tmp.fBottom = ir.fTop;
530 if (!tmp.isEmpty()) {
531 blitter->blitRectRegion(tmp, clip);
532 }
533 }
534
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)535 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
536 const SkIRect& cr = clip.getBounds();
537 SkIRect tmp;
538
539 tmp.fLeft = cr.fLeft;
540 tmp.fRight = cr.fRight;
541 tmp.fTop = ir.fBottom;
542 tmp.fBottom = cr.fBottom;
543 if (!tmp.isEmpty()) {
544 blitter->blitRectRegion(tmp, clip);
545 }
546 }
547
548 ///////////////////////////////////////////////////////////////////////////////
549
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir)550 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
551 const SkIRect& ir) {
552 fBlitter = NULL; // null means blit nothing
553 fClipRect = NULL;
554
555 if (clip) {
556 fClipRect = &clip->getBounds();
557 if (!SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
558 return;
559 }
560
561 if (clip->isRect()) {
562 if (fClipRect->contains(ir)) {
563 fClipRect = NULL;
564 } else {
565 // only need a wrapper blitter if we're horizontally clipped
566 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
567 fRectBlitter.init(blitter, *fClipRect);
568 blitter = &fRectBlitter;
569 }
570 }
571 } else {
572 fRgnBlitter.init(blitter, clip);
573 blitter = &fRgnBlitter;
574 }
575 }
576 fBlitter = blitter;
577 }
578
579 ///////////////////////////////////////////////////////////////////////////////
580
clip_to_limit(const SkRegion & orig,SkRegion * reduced)581 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
582 const int32_t limit = 32767;
583
584 SkIRect limitR;
585 limitR.set(-limit, -limit, limit, limit);
586 if (limitR.contains(orig.getBounds())) {
587 return false;
588 }
589 reduced->op(orig, limitR, SkRegion::kIntersect_Op);
590 return true;
591 }
592
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)593 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
594 SkBlitter* blitter) {
595 if (origClip.isEmpty()) {
596 return;
597 }
598
599 // Our edges are fixed-point, and don't like the bounds of the clip to
600 // exceed that. Here we trim the clip just so we don't overflow later on
601 const SkRegion* clipPtr = &origClip;
602 SkRegion finiteClip;
603 if (clip_to_limit(origClip, &finiteClip)) {
604 if (finiteClip.isEmpty()) {
605 return;
606 }
607 clipPtr = &finiteClip;
608 }
609 // don't reference "origClip" any more, just use clipPtr
610
611 SkIRect ir;
612 path.getBounds().round(&ir);
613 if (ir.isEmpty()) {
614 if (path.isInverseFillType()) {
615 blitter->blitRegion(*clipPtr);
616 }
617 return;
618 }
619
620 SkScanClipper clipper(blitter, clipPtr, ir);
621
622 blitter = clipper.getBlitter();
623 if (blitter) {
624 // we have to keep our calls to blitter in sorted order, so we
625 // must blit the above section first, then the middle, then the bottom.
626 if (path.isInverseFillType()) {
627 sk_blit_above(blitter, ir, *clipPtr);
628 }
629 sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
630 0, *clipPtr);
631 if (path.isInverseFillType()) {
632 sk_blit_below(blitter, ir, *clipPtr);
633 }
634 } else {
635 // what does it mean to not have a blitter if path.isInverseFillType???
636 }
637 }
638
639 ///////////////////////////////////////////////////////////////////////////////
640
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])641 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
642 const SkIRect* clipRect, SkEdge* list[]) {
643 SkEdge** start = list;
644
645 if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
646 *list++ = edge;
647 edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
648 }
649 if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
650 *list++ = edge;
651 edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
652 }
653 if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
654 *list++ = edge;
655 }
656 return (int)(list - start);
657 }
658
659
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)660 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
661 SkBlitter* blitter, const SkIRect& ir) {
662 SkASSERT(pts && blitter);
663
664 SkEdge edgeStorage[3];
665 SkEdge* list[3];
666
667 int count = build_tri_edges(edgeStorage, pts, clipRect, list);
668 if (count < 2) {
669 return;
670 }
671
672 SkEdge headEdge, tailEdge, *last;
673
674 // this returns the first and last edge after they're sorted into a dlink list
675 SkEdge* edge = sort_edges(list, count, &last);
676
677 headEdge.fPrev = NULL;
678 headEdge.fNext = edge;
679 headEdge.fFirstY = kEDGE_HEAD_Y;
680 headEdge.fX = SK_MinS32;
681 edge->fPrev = &headEdge;
682
683 tailEdge.fPrev = last;
684 tailEdge.fNext = NULL;
685 tailEdge.fFirstY = kEDGE_TAIL_Y;
686 last->fNext = &tailEdge;
687
688 // now edge is the head of the sorted linklist
689 int stop_y = ir.fBottom;
690 if (clipRect && stop_y > clipRect->fBottom) {
691 stop_y = clipRect->fBottom;
692 }
693 int start_y = ir.fTop;
694 if (clipRect && start_y < clipRect->fTop) {
695 start_y = clipRect->fTop;
696 }
697 walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
698 }
699
FillTriangle(const SkPoint pts[],const SkRegion * clip,SkBlitter * blitter)700 void SkScan::FillTriangle(const SkPoint pts[], const SkRegion* clip,
701 SkBlitter* blitter) {
702 if (clip && clip->isEmpty()) {
703 return;
704 }
705
706 SkRect r;
707 SkIRect ir;
708 r.set(pts, 3);
709 r.round(&ir);
710 if (ir.isEmpty()) {
711 return;
712 }
713
714 SkScanClipper clipper(blitter, clip, ir);
715
716 blitter = clipper.getBlitter();
717 if (NULL != blitter) {
718 sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
719 }
720 }
721
722